#
#   PyGUI - OpenGL Contexts - Cocoa
#

from AppKit import NSOpenGLContext
from GUI.GGLContexts import GLContext as GGLContext

class GLContext(GGLContext):
    #  _ns_context   NSOpenGLContext

    def __init__(self, share_group, _ns_pixel_format):
        GGLContext.__init__(self, share_group)
        shared_context = self._get_shared_context()
        if shared_context:
            ns_share = shared_context._ns_context
        else:
            ns_share = None
        ns_context = NSOpenGLContext.alloc().initWithFormat_shareContext_(
            _ns_pixel_format, ns_share)
        self._ns_context = ns_context

    def _with_context(self, proc, flush):
        #print "GLContext._with_context: Entering context", self._ns_context ###
        old_context = NSOpenGLContext.currentContext()
        self._ns_context.makeCurrentContext()
        try:
            self._with_share_group(proc)
            if flush:
                self._ns_flush()
        finally:
            #print "GL: Restoring previous context" ###
            if old_context:
                old_context.makeCurrentContext()
            else:
                NSOpenGLContext.clearCurrentContext()
