#N canvas 661 202 562 482 10;
#X msg 150 306 reset;
#X obj 93 92 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
;
#X msg 94 112 run \$1;
#X text 116 84 csound runs by default \, run 0 message stops it \,
run 1 re-starts it;
#X text 198 305 resets the engine and recompiles the score;
#X text 292 329 opens a new orc/score;
#X msg 37 216 rewind;
#X text 90 217 rewinds the score without recompilation;
#X msg 35 249 offset 20;
#X text 110 250 offsets the score playback by 20 secs;
#X msg 110 169 messages \$1;
#X obj 110 148 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X text 201 168 console messages on/off;
#X obj 85 383 csound6~;
#X msg 149 327 open cs6_demo.csd;
#X text 42 428 csound6~ is built with the number of audio output channels
taken from the orchestra \, or it can be built with a set number of
out/inlets (when its 1st argument is numeric), f 61;
#X text 27 16 Make sure that the Csound vector size given by the ksmps
value \, is not larger than the internal PD vector size. It should
be a power of 2 Start with ksmps=8. If there are performance problems
\, try to increase this value to 16 \, 32 \, or 64, f 65;
#X connect 0 0 13 0;
#X connect 1 0 2 0;
#X connect 2 0 13 0;
#X connect 6 0 13 0;
#X connect 8 0 13 0;
#X connect 10 0 13 0;
#X connect 11 0 10 0;
#X connect 14 0 13 0;
