<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9,00"
	Name="Ninfa3D"
	ProjectGUID="{B620A20D-926D-49FF-8034-883BFCA9FCD6}"
	RootNamespace="Main"
	TargetFrameworkVersion="196613"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="2"
			UseOfMFC="0"
			CharacterSet="1"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="1"
				EnableIntrinsicFunctions="false"
				FavorSizeOrSpeed="2"
				WholeProgramOptimization="true"
				PreprocessorDefinitions="WIN32;BUILD_LIBRARY;_IRR_STATIC_LIB_;_NEWTON_USE_LIB;JOINTLIBRARY_LIB;AL_STATIC_LIB;ALUT_STATIC_LIB"
				RuntimeLibrary="2"
				EnableFunctionLevelLinking="false"
				OpenMP="false"
				WarningLevel="3"
				Detect64BitPortabilityProblems="false"
				DebugInformationFormat="3"
				CallingConvention="0"
				CompileAs="2"
				OmitDefaultLibName="false"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				IgnoreImportLibrary="false"
				LinkLibraryDependencies="true"
				UseUnicodeResponseFiles="true"
				ShowProgress="0"
				AdditionalLibraryDirectories=""
				IgnoreDefaultLibraryNames="libcp.lib;libc.lib;libcmt.lib"
				ModuleDefinitionFile=""
				GenerateDebugInformation="false"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				OptimizeForWindows98="0"
				EntryPointSymbol=""
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Header Files"
			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
			>
			<File
				RelativePath="..\..\Header Files\Ninfa3D.h"
				>
			</File>
			<File
				RelativePath="..\..\VERSION_INFO.rc"
				>
			</File>
		</Filter>
		<Filter
			Name="Source Files"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
			>
			<Filter
				Name="Camera"
				>
				<File
					RelativePath="..\..\Source Files\Camera\Camera.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Global"
				>
				<File
					RelativePath="..\..\Source Files\Global\Global.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Graphics"
				>
				<File
					RelativePath="..\..\Source Files\Graphics\Graphics.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Input"
				>
				<File
					RelativePath="..\..\Source Files\Input\Input.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Light"
				>
				<File
					RelativePath="..\..\Source Files\Light\Light.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Material"
				>
				<File
					RelativePath="..\..\Source Files\Material\Material.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Maths"
				>
				<File
					RelativePath="..\..\Source Files\Maths\Maths.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Mesh"
				>
				<File
					RelativePath="..\..\Source Files\Mesh\Mesh.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Particles"
				>
				<File
					RelativePath="..\..\Source Files\Particles\Particles.cpp"
					>
				</File>
				<Filter
					Name="Emitter"
					>
					<File
						RelativePath="..\..\Source Files\Particles\Emitter\Emitter.cpp"
						>
					</File>
					<Filter
						Name="RingEmiter"
						>
						<File
							RelativePath="..\..\Source Files\Particles\Emitter\RingEmitter\RingEmitter.cpp"
							>
						</File>
					</Filter>
					<Filter
						Name="BoxEmitter"
						>
						<File
							RelativePath="..\..\Source Files\Particles\Emitter\BoxEmitter\BoxEmitter.cpp"
							>
						</File>
					</Filter>
					<Filter
						Name="CylinderEmitter"
						>
						<File
							RelativePath="..\..\Source Files\Particles\Emitter\CylinderEmitter\CylinderEmitter.cpp"
							>
						</File>
					</Filter>
					<Filter
						Name="MeshEmitter"
						>
						<File
							RelativePath="..\..\Source Files\Particles\Emitter\MeshEmitter\MeshEmitter.cpp"
							>
						</File>
					</Filter>
				</Filter>
			</Filter>
			<Filter
				Name="Sprite"
				>
				<File
					RelativePath="..\..\Source Files\Sprite\Sprite.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="System"
				>
				<File
					RelativePath="..\..\Source Files\System\System.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Terrain"
				>
				<File
					RelativePath="..\..\Source Files\Terrain\Terrain.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Text"
				>
				<File
					RelativePath="..\..\Source Files\Text\Text.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Texture"
				>
				<File
					RelativePath="..\..\Source Files\Texture\Texture.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Misc"
				>
				<File
					RelativePath="..\..\Source Files\Misc\Misc.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Entities"
				>
				<Filter
					Name="Movement"
					>
					<File
						RelativePath="..\..\Source Files\EntityMovement\Movement.cpp"
						>
					</File>
				</Filter>
				<Filter
					Name="Control"
					>
					<File
						RelativePath="..\..\Source Files\EntityControl\Control.cpp"
						>
					</File>
				</Filter>
				<Filter
					Name="State"
					>
					<File
						RelativePath="..\..\Source Files\EntityState\State.cpp"
						>
					</File>
				</Filter>
			</Filter>
			<Filter
				Name="Sound"
				>
				<File
					RelativePath="..\..\Source Files\Sound\Sound.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Time"
				>
				<File
					RelativePath="..\..\Source Files\Time\Time.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Body"
				>
				<File
					RelativePath="..\..\Source Files\Physic\Body\Body.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="World"
				>
				<File
					RelativePath="..\..\Source Files\Physic\World\World.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Joint"
				>
				<File
					RelativePath="..\..\Source Files\Physic\Joint\Joint.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Vehicle"
				>
				<File
					RelativePath="..\..\Source Files\Vehicle\Vehicle.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="File"
				>
				<File
					RelativePath="..\..\Source Files\File\File.cpp"
					>
				</File>
				<Filter
					Name="Read"
					>
					<File
						RelativePath="..\..\Source Files\File\Read\Read.cpp"
						>
					</File>
				</Filter>
				<Filter
					Name="Write"
					>
					<File
						RelativePath="..\..\Source Files\File\Write\Write.cpp"
						>
					</File>
				</Filter>
			</Filter>
			<Filter
				Name="GUI"
				>
				<File
					RelativePath="..\..\Source Files\GUI\GUI.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Clouds"
				>
				<File
					RelativePath="..\..\Source Files\Clouds\Clouds.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="LensFlareNode"
				>
				<File
					RelativePath="..\..\Source Files\LensFlareNode\LensFlareNode.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Shaders"
				>
				<File
					RelativePath="..\..\Source Files\Shaders\Shaders.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Grass"
				>
				<File
					RelativePath="..\..\Source Files\Grass\Grass.cpp"
					>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Codes"
			>
			<File
				RelativePath="..\..\Codes\CBodySceneNode.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CBodySceneNode.h"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CCloudSceneNode.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CCloudSceneNode.h"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CGrassPatchSceneNode.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CGrassPatchSceneNode.h"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CJointSceneNode.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CJointSceneNode.h"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CLensFlareSceneNode.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CLensFlareSceneNode.h"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CMastEventReceiver.h"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CMousePick.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CMousePick.h"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CShaderCallback.h"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CShaderSceneNode.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CShaderSceneNode.h"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CSoundSceneNode.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CSoundSceneNode.h"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CVehicleSceneNode.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CVehicleSceneNode.h"
				>
			</File>
			<File
				RelativePath="..\..\Codes\CWindGenerator.h"
				>
			</File>
			<File
				RelativePath="..\..\Codes\ILensFlareSceneNode.h"
				>
			</File>
			<File
				RelativePath="..\..\Codes\IWindGenerator.h"
				>
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
