<?xml version="1.0"?>
<irr_scene>

	<attributes>
		<string name="Name" value="root" />
		<int name="Id" value="-1" />
		<colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
	</attributes>

	<node type="cube">

		<attributes>
			<string name="Name" value="testCube" />
			<int name="Id" value="-1" />
			<vector3d name="Position" value="10.758387, 9.040464, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="box" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
			<float name="Size" value="10.000000" />
		</attributes>

		<materials>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="textures/editor_defaults/default_texture.png" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="false" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FrontfaceCulling" value="false" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
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				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
		</materials>
		<node type="cube">

			<attributes>
				<string name="Name" value="" />
				<int name="Id" value="-1" />
				<vector3d name="Position" value="-8.391412, 11.713025, -5.007548" />
				<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
				<vector3d name="Scale" value="0.320872, 0.860453, 0.265054" />
				<bool name="Visible" value="true" />
				<enum name="AutomaticCulling" value="box" />
				<int name="DebugDataVisible" value="0" />
				<bool name="IsDebugObject" value="false" />
				<float name="Size" value="10.000000" />
			</attributes>

			<materials>
				<attributes>
					<enum name="Type" value="solid" />
					<color name="Ambient" value="ffffffff" />
					<color name="Diffuse" value="ffffffff" />
					<color name="Emissive" value="00000000" />
					<color name="Specular" value="ffffffff" />
					<float name="Shininess" value="0.000000" />
					<float name="Param1" value="0.000000" />
					<float name="Param2" value="0.000000" />
					<texture name="Texture1" value="textures/editor_defaults/default_texture.png" />
					<texture name="Texture2" value="" />
					<texture name="Texture3" value="" />
					<texture name="Texture4" value="" />
					<bool name="Wireframe" value="false" />
					<bool name="GouraudShading" value="true" />
					<bool name="Lighting" value="false" />
					<bool name="ZWriteEnable" value="true" />
					<int name="ZBuffer" value="1" />
					<bool name="BackfaceCulling" value="true" />
					<bool name="FrontfaceCulling" value="false" />
					<bool name="FogEnable" value="false" />
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					<bool name="BilinearFilter2" value="true" />
					<bool name="BilinearFilter3" value="true" />
					<bool name="BilinearFilter4" value="true" />
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					<bool name="AnisotropicFilter4" value="false" />
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					<enum name="TextureWrap2" value="texture_clamp_repeat" />
					<enum name="TextureWrap3" value="texture_clamp_repeat" />
					<enum name="TextureWrap4" value="texture_clamp_repeat" />
				</attributes>
			</materials>
		</node>

	</node>

	<node type="skyBox">

		<attributes>
			<string name="Name" value="startup skybox" />
			<int name="Id" value="-1" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="false" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
		</attributes>

		<materials>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="textures/editor_defaults/default_skybox2.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="false" />
				<bool name="ZWriteEnable" value="false" />
				<int name="ZBuffer" value="0" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FrontfaceCulling" value="false" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
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				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
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				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="textures/editor_defaults/default_skybox1.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="false" />
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				<bool name="FrontfaceCulling" value="false" />
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			<attributes>
				<enum name="Type" value="solid" />
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				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
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				<bool name="Lighting" value="false" />
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			<attributes>
				<enum name="Type" value="solid" />
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		</materials>
	</node>

</irr_scene>

