!!ARBfp1.0
# part of the Irrlicht Engine Shader example.
# Please note that these example shaders don't do anything really useful. 
# They only demonstrate that shaders can be used in Irrlicht.

#Input
ATTRIB inTexCoord = fragment.texcoord;      # texture coordinates
ATTRIB inColor = fragment.color.primary; # interpolated diffuse color

#Output
OUTPUT outColor = result.color;

TEMP texelColor;
TEMP tmp;
TXP texelColor, inTexCoord, texture, 2D; 

ADD tmp, inColor, inColor; # mulitply with color
MUL texelColor, texelColor, tmp;  # mulitply with color   
ADD outColor, texelColor, texelColor;  # make it brighter and store result

END

