


      SNAKE(6)                    (bsd 4.2)                    SNAKE(6)



      NAME
           snake, snscore - display chase game

      SYNTAX
           /usr/games/snake [ -wn ] [ -ln ]
           /usr/games/snscore

      DESCRIPTION
           The object of the game is to make as much money as possible
           without getting eaten by the snake. Snake is a display-based
           game which must be played on terminal that supports vi(1).
           The -l and -w options allow you to specify the length and
           width of the field.  By default the entire screen (except
           for the last column) is used.

           You are represented on the screen by an I.  The snake is 6
           squares long and is represented by S's.  The money is $, and
           an exit is #.  Your score is posted in the upper left hand
           corner.

           You can move around using the same conventions as vi(1), the
           h, j, k, and l keys work, as do the arrow keys.  Other
           possibilities include:

           sefc These keys are like hjkl but form a directed pad around
                the d key.

           HJKL These keys move you all the way in the indicated
                direction to the same row or column as the money.  This
                does not let you jump away from the snake, but rather
                saves you from having to type a key repeatedly.  The
                snake still gets all his turns.

           SEFC Likewise for the upper case versions on the left.

           ATPB These keys move you to the four edges of the screen.
                Their position on the keyboard is the mnemonic, e.g.  P
                is at the far right of the keyboard.

           x    This lets you quit the game at any time.

           p    Points in a direction you might want to go.

           w    Space warp to get out of tight squeezes, at a price.

           !    Shell escape

           ^Z   Suspend the snake game, on systems which support it.
                Otherwise an interactive shell is started up.

           To earn money, move to the same square the money is on.  A
           new $ will appear when you earn the current one.  As you get



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      SNAKE(6)                    (bsd 4.2)                    SNAKE(6)



           richer, the snake gets hungrier.  To leave the game, move to
           the exit (#).

           A record is kept of the personal best score of each player.
           Scores are only counted if you leave at the exit, getting
           eaten by the snake is worth nothing.

           As in pinball, matching the last digit of your score to the
           number which appears after the game is worth a bonus.

           To see who wastes time playing snake, run /usr/games/snscore
           .

      FILES
           /usr/games/lib/snakerawscores database of personal bests
           /usr/games/lib/snake.log      log of games played
           /usr/games/busy               program to determine if system too busy

      BUGS
           When playing on a small screen, it's hard to tell when you
           hit the edge of the screen.

           The scoring function takes into account the size of the
           screen.  A perfect function to do this equitably has not
           been devised.






























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