


      BOGGLE(6)                   (bsd 4.2)                   BOGGLE(6)



      NAME
           boggle - play the game of boggle

      SYNTAX
           /usr/games/boggle [ + ] [ ++ ]

      DESCRIPTION
           This program is intended for people wishing to sharpen their
           skills at Boggle (TM Parker Bros.).  If you invoke the
           program with 4 arguments of 4 letters each, (e.g.  boggle
           appl epie moth erhd) the program forms the obvious Boggle
           grid and lists all the words from /usr/dict/words found
           therein. If you invoke the program without arguments, it
           will generate a board for you, let you enter words for 3
           minutes, and then tell you how well you did relative to
           /usr/dict/words.

           The object of Boggle is to find, within 3 minutes, as many
           words as possible in a 4 by 4 grid of letters. Words may be
           formed from any sequence of 3 or more adjacent letters in
           the grid. The letters may join horizontally, vertically, or
           diagonally.  However, no position in the grid may be used
           more than once within any one word. In competitive play
           amongst humans, each player is given credit for those of his
           words which no other player has found.

           In interactive play, enter your words separated by spaces,
           tabs, or newlines. A bell will ring when there is 2:00,
           1:00, 0:10, 0:02, 0:01, and 0:00 time left. You may complete
           any word started before the expiration of time. You can
           surrender before time is up by hitting 'break'. While
           entering words, your erase character is only effective
           within the current word and your line kill character is
           ignored.

           Advanced players may wish to invoke the program with 1 or 2
           +'s as the first argument. The first + removes the
           restriction that positions can only be used once in each
           word. The second + causes a position to be considered
           adjacent to itself as well as its (up to) 8 neighbors.















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