NOTE: In_Cube is no longer under development. Please do not seek support for it.
Work has moved on to VGMstream available at: <http://www.hcs64.com/vgmstream.html>

0.38 - 04/20/08
 · Added support for PS2 variants:
   · I400 (0x4000 Interleaved)
   · GMS (Grandia)
   · AUS (from Markgrass)
   · FIL (from Markgrass - unfinished)
   · STER (Can't remember :( )
   · LEG (Legend of Legaia 2)
   · ILD (Battle of Sunrise)
   · VAS (Konami)
   · DXH (Tokobot)
 · Added support for .iSWS (Super Star Tennis - Wii)
 · Fixed loop for as much formats as i could
 · Complete rewrite of the PS2 interleave management
 · Other bug fixes

0.37 - 02/23/08
 · Fixed MIB which was broken with MIC support
 · Added CFN support (Baten Kaitos)
 · Fixed some stuff with mono ea/xa
 · Modified ea/xa handle code to manage file with more than 2 channels
 · Fixed warning issues
 · Added support for GSP & GSB (Super Swing Golf Season 2)
 · Added support for MUSX (Spyro - A Hero's Tail - NGC)

0.36 - 02/15/08
 · Fixed PS2 ADPCM (VAG) decoding
 · Trying another way to fix the 5.52 crash, as of 0.35 the file name tended to get erased

0.35 - 02/06/08
 · Added .FSB w/ IMA, MIC, SWAV, .I100, EA_PSX, KNON (DSP & PCM)
 · Fixed EA/XA
 · Maybe fixed 5.52 crash?

0.34 - 01/31/08
 · New ADX decoder with greatly improved quality for non-44.1khz tracks.
 · Adjustible ADX cutoff frequency (used to calculate filter coefficients, default is 500 Hz
   but it can be changed when encoding).
 · Fixed EAM track length

0.33 - 01/26/08
 · Fixed NDS IMA loop
 · Stereo NDS PCM .STRMS fixed to use both source channels

0.32 - 01/25/08
 · Added NDS IMA ADPCM support with loops
 · Added NDS 8 bits PCM support
 · Rewrite of the Xbox decoder to use the new IMA ADPCM fnc (no more xbox.c)
 · Fixed Wii .FSB sample count

0.31 - 01/23/08
 · Fixed some cases where file handles would be left open (PS2 RSTM, THP)
 · Wii Lego Star Wars GCM support
 · kRAW support
 · Fixed crash on info window in THP

0.30 - 01/22/08
 · THP audio support, either from the full video files or just the ripped audio (produced by "thp audio ripper")
 · Combined Zack & Wiki format (produced by zwsrt) support

0.29 - 01/20/08
 · The SPM RSTM variant needed short chunk handling

0.28 - 01/20/08
 · King of hacks, hack of kings: now a list of Super Paper Mario file names is included to determine when to use 22khz
 · Fixed ADX volume issue when editing options

0.27 - 01/19/08
 · Fixed crash when MIH detection fails

0.26 - 01/19/08
 · RSTM marked as 44khz is apparently only supposed to play at 22khz in Super Paper Mario, added a check
   to hopefully avoid messing with games that actually want 44khz
 · Fixed an odd breakage of standard DSP that crept in between 0.23 and 0.24

0.25 - 01/19/08
 · RSTM marked as 44khz is apparently supposed to play at 22khz, fixed
 · Support for PCM RSTMs (Wii Sports)
 · Improved RSTM header layout tolerance
 · Formats added: GCA (Wii), STRM (NDS)

0.24 - 01/18/08
 · Fixed NPSF loop points & samples calculation
 · AST codec detection added (no need to rename TP .ast file to .afc anymore)
 · Mono HPSs (Killer7 FBITape*) now handled properly
 · Encrypted ADXs now no longer attempt to play as DSPs
 · Fixed HPS loop timing (would play too long)
 · Fixed overflow issues with huge ADXs
 · Minor adjustment to ADX decoder
 · Incorporates a huge amount of new format support by fastelbja (fastelbja@gmail.com)
   A total of 29 new formats supported:
   · Added other PS2 ADPCM variants support: CCC, FSB, FAG, MIB, MUSC, PSH, RWS, RXWS, SVAG, VPK, VS,
     VAG with Dual Channels, I80, INT, RSTM, ASS, KECS, PSW, RSD6, RKV
   · Added PSX CD-XA support. No direct CD support, file must be copied to HDD and have RIFF & CDXA header informations.
     Actually only the first channel found in the file is played, and the length calc could be wrong
   · Added XBOX ADPCM (WAV support - Must be renamed to xwav) + others variants (WAVM which is headerless, XMU, FSB & XMS)
   · Added EA/XA support (Electronic Arts Sound Format)
   · Added RAW ADPCM (RAW headerless) & RAWX with header)
 · Wii formats (IDSP, FSB, (b)RSTM, (b)RWSD) added