

           ,@@@@@@@@@,.
         @@@@@@@@@@@@@@@@
        @@@'          '@@@.
         @@@             @@
         '@@@@          @@@
           '@@@@       @@@'
             @@@@.     '@'                    'no prom!ses - no demands!'
               '@@@@,
                 '@@@.                 .::''::. .::::::. .::::::. .::::::.
                   '@@@@.               ....::: ::    :: ::    :: ::    ::
         .@@@@@@@;   '@@@@.            :::      ::    :: ::    :: ::    ::
         @@@@@@@@@@    '@@@@           '::::::' '::::::' '::::::' '::::::'
              '@@@        '@@;
        t H E   @@@@@.    .@@@ i R i U S   C Y b E R n E T i C S   C o R P.
- --- ----- ---- @@@@@@@@@@@' -------------------------------------- --- --- - -
                     @@@@' mcl


                      _____    _____       _____  _____
                    _/     \__/  __/_______\__  \_\___/_
                   /    _/   \______      ______/       \
                   \          /   /   /\    \   \       /
                    \_mcl____/________\/_________\_____/

                           The Sirius Player  v2.0

                           [  19th of july 2000  ]

                   -  special FADING TWILIGHT edition  - 
 




November 6th, changes.
Sentry V2.3 depacking rout included
Speed Packer 3 depacking rout included

Jul. 19th 2000, changes
Support of NPKK - Header (Magic 'NPKK' plus Long of original module-lenght)



Well,  not very much to say about this one,  it's quite the same as version
one, but I kicked out some bugs.



Features (press also HELP in the player):
*==----------------

  - 25-KHz-8Bit-Player on STE

  - 50-KHz-16Bit-Dynamic-Interpolated-Player on Falcon
   (It disturbs sound a bit,  but in my view it gives treble a kick!)

  -Alternative Players (without all playerfeatures)
   - Real-50-KHz-8Bit-Player on STE

   - Real-50-KHz-16Bit-Player on Falcon

  - Playing four AND(!) eight-channel modules!
   (eight channels on STE only with 12.5 KHz, but on Falcon
    with ALL! features and 50 KHz!)

  - Mono-Multiplexer (turns interpolation on F030 off!)

  - Sample-Overdrive

  - X-Echo (Pseudo surround with long echoperiod! Nice effect on
            some Techno/Chiptunes)

  - STE-Microwire-Presets

  - Samplenamesdisplayer

  - Possibility of selecting patterns

  - Save-Unpacked-Funcion!!!

  - Pack-Ice 2.4, Atomik 3.5, Sentry 2.3 and Speedpacker 3.0 support.

  -  Noisepakker support!   (You have to change the  first  four
     letters of the modulename to 'NPK!' (captials only!  -  no
     matter  if   you  rename  before  or  after  packing  with
     Noisepakker by deltaforce) so that my player can recognize
     the noisepacked format.  This prevents from playing normal
     modules which name starts with 'NPK!')
     Alternatively extra 8 Bytes before Module with the meaning
     of Magic 'NPKK' plus Long saying the unpacked size.

  - full PMD3-support (who guessed that? ;-))

  - Octalyser-Compatible (see also 'BUGS')


KEY-COMMANDS:
*==----------------

  - Help = Helptext
  - Backspace = Show Samplenames
  - Space = Exit
  - '*' on Keypad = Save Module unpacked
  - Cursor Up/Down = Pitch Speed Up/Down
  - Undo = Set default
  - q, w, e, r, t, z, u, i = Switch Channels on/off
  - Insert = Mono-Multiplexing
  - Clrhome = Echo on/off
  - Alternate = Toggle 50 Khz
  - '(' on Keypad = Interpolation an
  - ')' on Keypad = Interpolation aus
  - F1-F10 = Microwire-presets (STE only)
  - F1-F10 = Hardware Loudness (Falcon only)
  - 0-9 = Loudness
  - '+/-' on Keypad = Next/Previous pattern
  - Enter on Keypad = Restart pattern
  - Tab = Show processor time




'BUGS':
*==----------------

The player is written in that way, that it works like the Octalyser.
So Command D is used hexadecimal (like Octalyser) instead of decimal  (like
Protracker ST). So if a module sounds a bit damaged then check, if not this
is the 'BUG'.
I  do  not support the KarPlusStrong-Command (Command 8)!  So this  can  be
another reason, why your Module might sound corrupted.

But there is a difference between my player and the one used in Octalyser:
If you play an instrument, then the volume of it will be set immediately.

And  I support the Invert-Loop-Command (Command EFx) that is missed (or  at
least  not correctly done) in a lot of STE-Players,  so maybe some  modules
who  use  that effect sound different after you saved it out  and  play  it
again! This is because the Invert-Loop-Command directly affects the samples
and I do not buffer them!



But I have to admit, that the first version of my player had a real bug...
Command E5x (Set Finetune) didn't work correctly (I should always test what
I optimise...). But it's fixed now!





Credits:
*==----------------

 Code, Grafix: Dynacore of tSCc

  (By the way,  the player is based upon a very old DMA-Player by Percy  of
   Light, but I've nearly rewritten anything.)




 Address:
*==-----------------


Dynacore:      dynacore@sirlab.de
MC Laser:      mc_laser@sirlab.de
Scy:           scy@sirlab.de
Llama:         llama_tscc@gmx.net
Moondog:       moondog@atari.org
Gizmo:         gizmo@pixelz.de
Ray:           reimund.dratwa@freenet.de
Unseen Fate:   unseenf8@artic.net
Creature XL:   creature@atari.org





























                                 tscc.atari.org










