/***************************************************************************

  sn76496.c

  Routines to emulate the Texas Instruments SN76489 / SN76496 programmable
  tone /noise generator. Also known as (or at least compatible with) TMS9919.

  Noise emulation is not accurate due to lack of documentation. The noise
  generator uses a shift register with a XOR-feedback network, but the exact
  layout is unknown. It can be set for either period or white noise; again,
  the details are unknown.

***************************************************************************/

#include "sn76496.h"

extern int channels;
int isbitset(void *, int);


#define MAX_OUTPUT 0x7fff
#define AUDIO_CONV(A) (A)

#define STEP 0x10000


/* Formulas for noise generator */
/* bit0 = output */

/* noise feedback for white noise mode */
#define FB_WNOISE 0x12000	/* bit15.d(16bits) = bit0(out) ^ bit2 */
//#define FB_WNOISE 0x14000	/* bit15.d(16bits) = bit0(out) ^ bit1 */
//#define FB_WNOISE 0x28000	/* bit16.d(17bits) = bit0(out) ^ bit2 (same to AY-3-8910) */
//#define FB_WNOISE 0x50000	/* bit17.d(18bits) = bit0(out) ^ bit2 */

/* noise feedback for periodic noise mode */
/* it is correct maybe (it was in the Megadrive sound manual) */
//#define FB_PNOISE 0x10000	/* 16bit rorate */
#define FB_PNOISE 0x08000   /* JH 981127 - fixes Do Run Run */

/* noise generator start preset (for periodic noise) */
#define NG_PRESET 0x0f35


struct SN76496
{
	int Channel;
	int SampleRate;
	unsigned int UpdateStep;
	int VolTable[16];	/* volume table         */
	int Register[8];	/* registers */
	int LastRegister;	/* last register written */
	int Volume[4];		/* volume of voice 0-2 and noise */
	unsigned int RNG;		/* noise generator      */
	int NoiseFB;		/* noise feedback mask */
	int Period[4];
	int Count[4];
	int Output[4];
};


static struct SN76496 sn[MAX_76496];



void SN76496Write(int chip,int data)
{
	struct SN76496 *R = &sn[chip];


	if (data & 0x80)
	{
		int r = (data & 0x70) >> 4;
		int c = r/2;

		R->LastRegister = r;
		R->Register[r] = (R->Register[r] & 0x3f0) | (data & 0x0f);
		switch (r)
		{
			case 0:	/* tone 0 : frequency */
			case 2:	/* tone 1 : frequency */
			case 4:	/* tone 2 : frequency */
				R->Period[c] = R->UpdateStep * R->Register[r];
				if (R->Period[c] == 0) R->Period[c] = R->UpdateStep;
				if (r == 4)
				{
					/* update noise shift frequency */
					if ((R->Register[6] & 0x03) == 0x03)
						R->Period[3] = 2 * R->Period[2];
				}
				break;
			case 1:	/* tone 0 : volume */
			case 3:	/* tone 1 : volume */
			case 5:	/* tone 2 : volume */
			case 7:	/* noise  : volume */
				R->Volume[c] = R->VolTable[data & 0x0f];
				break;
			case 6:	/* noise  : frequency, mode */
				{
					int n = R->Register[6];
					R->NoiseFB = (n & 4) ? FB_WNOISE : FB_PNOISE;
					n &= 3;
					/* N/512,N/1024,N/2048,Tone #3 output */
					R->Period[3] = (n == 3) ? 2 * R->Period[2] : (R->UpdateStep << (5+n));

					/* reset noise shifter */
					R->RNG = NG_PRESET;
					R->Output[3] = R->RNG & 1;
				}
				break;
		}
	}
	else
	{
		int r = R->LastRegister;
		int c = r/2;

		switch (r)
		{
			case 0:	/* tone 0 : frequency */
			case 2:	/* tone 1 : frequency */
			case 4:	/* tone 2 : frequency */
				R->Register[r] = (R->Register[r] & 0x0f) | ((data & 0x3f) << 4);
				R->Period[c] = R->UpdateStep * R->Register[r];
				if (R->Period[c] == 0) R->Period[c] = R->UpdateStep;
				if (r == 4)
				{
					/* update noise shift frequency */
					if ((R->Register[6] & 0x03) == 0x03)
						R->Period[3] = 2 * R->Period[2];
				}
				break;
		}
	}
}

void SN76496Update_16(int chip,void *buffer,int length)
{
#define DATATYPE unsigned short
#define DATACONV(A) (DATATYPE)((A) / STEP)
	int i;
	DATATYPE *buf = (DATATYPE *)buffer;
	struct SN76496 *R = &sn[chip];


	/* If the volume is 0, increase the counter */
	for (i = 0;i < 4;i++)
	{
		if (R->Volume[i] == 0)
		{
			/* note that I do count += length, NOT count = length + 1. You might think */
			/* it's the same since the volume is 0, but doing the latter could cause */
			/* interferencies when the program is rapidly modulating the volume. */
			if (R->Count[i] <= length*STEP) R->Count[i] += length*STEP;
		}
	}

	while (length > 0)
	{
		int vol[4];
		unsigned int out;
		int left;


		/* vol[] keeps track of how long each square wave stays */
		/* in the 1 position during the sample period. */
		vol[0] = vol[1] = vol[2] = vol[3] = 0;

		for (i = 0;i < 3;i++)
		{
			if (R->Output[i]) vol[i] += R->Count[i];
			R->Count[i] -= STEP;
			/* Period[i] is the half period of the square wave. Here, in each */
			/* loop I add Period[i] twice, so that at the end of the loop the */
			/* square wave is in the same status (0 or 1) it was at the start. */
			/* vol[i] is also incremented by Period[i], since the wave has been 1 */
			/* exactly half of the time, regardless of the initial position. */
			/* If we exit the loop in the middle, Output[i] has to be inverted */
			/* and vol[i] incremented only if the exit status of the square */
			/* wave is 1. */
			while (R->Count[i] <= 0)
			{
				R->Count[i] += R->Period[i];
				if (R->Count[i] > 0)
				{
					R->Output[i] ^= 1;
					if (R->Output[i]) vol[i] += R->Period[i];
					break;
				}
				R->Count[i] += R->Period[i];
				vol[i] += R->Period[i];
			}
			if (R->Output[i]) vol[i] -= R->Count[i];
		}

		left = STEP;
		do
		{
			int nextevent;


			if (R->Count[3] < left) nextevent = R->Count[3];
			else nextevent = left;

			if (R->Output[3]) vol[3] += R->Count[3];
			R->Count[3] -= nextevent;
			if (R->Count[3] <= 0)
			{
				if (R->RNG & 1) R->RNG ^= R->NoiseFB;
				R->RNG >>= 1;
				R->Output[3] = R->RNG & 1;
				R->Count[3] += R->Period[3];
				if (R->Output[3]) vol[3] += R->Period[3];
			}
			if (R->Output[3]) vol[3] -= R->Count[3];

			left -= nextevent;
		} while (left > 0);

		if(isbitset(&channels, 14))
		    out = vol[0] * R->Volume[0];
                else
		    out = 128;
                if(isbitset(&channels, 15))
		    out += vol[1] * R->Volume[1];
                else
		    out += 128;
		if(isbitset(&channels, 16))
		    out += vol[2] * R->Volume[2];
                else
		    out += 128;
		if(isbitset(&channels, 17))
		    out += vol[3] * R->Volume[3];
                else
		    out += 128;

		if (out > MAX_OUTPUT * STEP) out = MAX_OUTPUT * STEP;

		*(buf++) = DATACONV(out);

		length--;
	}
#undef DATATYPE
#undef DATACONV
}



static void SN76496_set_clock(int chip,int clock)
{
	struct SN76496 *R = &sn[chip];


	/* the base clock for the tone generators is the chip clock divided by 16; */
	/* for the noise generator, it is clock / 256. */
	/* Here we calculate the number of steps which happen during one sample */
	/* at the given sample rate. No. of events = sample rate / (clock/16). */
	/* STEP is a multiplier used to turn the fraction into a fixed point */
	/* number. */
	R->UpdateStep = (unsigned)(((double)STEP * R->SampleRate * 16) / clock);
}



static void SN76496_set_gain(int chip,int gain)
{
	struct SN76496 *R = &sn[chip];
	int i;
	double out;


	gain &= 0xff;

	/* increase max output basing on gain (0.2 dB per step) */
	out = MAX_OUTPUT / 3;
	while (gain-- > 0)
		out *= 1.023292992;	/* = (10 ^ (0.2/20)) */

	/* build volume table (2dB per step) */
	for (i = 0;i < 15;i++)
	{
		/* limit volume to avoid clipping */
		if (out > MAX_OUTPUT / 3) R->VolTable[i] = MAX_OUTPUT / 3;
		else R->VolTable[i] = (int)out;

		out /= 1.258925412;	/* = 10 ^ (2/20) = 2dB */
	}
	R->VolTable[15] = 0;
}



int SN76496_init(int chip,int clock,int sample_rate)
{
	int i;
	struct SN76496 *R = &sn[chip];

	R->SampleRate = sample_rate;
	SN76496_set_clock(chip,clock);
	SN76496_set_gain(chip, 0);

	for (i = 0;i < 4;i++) R->Volume[i] = 0;

	R->LastRegister = 0;
	for (i = 0;i < 8;i+=2)
	{
		R->Register[i] = 0;
		R->Register[i + 1] = 0x0f;	/* volume = 0 */
	}

	for (i = 0;i < 4;i++)
	{
		R->Output[i] = 0;
		R->Period[i] = R->Count[i] = R->UpdateStep;
	}
	R->RNG = NG_PRESET;
	R->Output[3] = R->RNG & 1;

	return 0;
}
