LORDS OF THE REALM Additional Notes -- September 2, 1994
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The following game-changes and notes could not be included 
in this game's printed documentation.

Installation Note
-----------------
The installation routine for this game requires 
approximately 6 additional megabytes of drive space above 
the approximately 10 megabytes used for running the game.  
This extra space is only needed during installation, and 
will be freed up as soon as installation is complete.

Playing this Game with the Aria Soundcard
-----------------------------------------
This game supports the Aria card, although its sound drivers 
are extremely memory-intensive.  If sound or music do not 
play when you configure for Aria, you may be out of 
available CONVENTIONAL memory.  You can try to free up more 
memory (with a boot disk), or configure for the Sound 
Blaster card.

An Explanation of Stewardship
-----------------------------
As explained in the technical supplement, your steward will 
offer to manage the labor allocations for your fields once 
you control three counties.  At the start of each season, he 
will reallocate the workers you have assigned to grain, 
sheep, cattle, fields and idle to complete the farming tasks 
as best as he can.  He provides a report which indicates 
which counties require more farmers, and which have too 
many.

(In addition to this, he now also indicates when the ration 
allocations in a county have changed.  This warns you of 
food shortages so that you can respond to them.)

It's important to remember that the steward's purpose is NOT 
to let you ignore your counties while you conquer the enemy 
-- he will not reclaim fields for you, and you will still 
need to manage your castle-building and production.  And he 
does not act on the warnings he gives you; you must decide 
on a course of action whenever you have labor excesses, 
labor shortages, or ration changes. 

Multiplayer Notes
-----------------
Some elements of multiplayer play were not mentioned in the 
Technical Supplement:

1) Stewardship is not an option in multiplayer games.

2) Battles are auto-calculated in multiplay; after the 
battle is calculated the losing player (being killed) is 
removed from the scrolling level.

3) All messages sent between players will appear at the end 
of a season; all the players should therefore watch the 
screen at that time to see if they have received any 
messages.

Starting Location
-----------------
Players always start in one of six locations on the map; the 
county you start with will have a strong effect on how your 
kingdom will progress.  For example, starting in a central 
county provides more borders through which you may receive 
immigrants (or invaders).  Alternatively, the southwestern-
most county gets harsher weather overall than others, and 
has only one county for immigrants.

Ale Limitations
---------------
Ale can only be purchased once per county per season.  Its 
benefit is also limited to +3 happiness per purchase.  The 
Buy Ale panel displays the expected happiness boost for 
whatever amount you select.

Ale is consumed immediately upon purchase; as such, it 
cannot be transported like other goods.

Merchant Delays
---------------
At harder levels, the appearance of mercenaries may be 
delayed.  Expect at least one new merchant to enter the game 
each season (until all twelve are present).

Castle-Building / Deducting Resources
-------------------------------------
Stone and wood are allocated to castles at the end of a 
season (not immediately).  Therefore, if you buy stone or 
wood, don't expect to see it deducted (and placed in your 
castle) right away.

Army Discontent
---------------
The likelihood of an army to mutiny (i.e. turn into outlaws) 
is indicated by a descriptive phrase showing their 
discontent.  This phrase appears on the Army panel (when you 
click on an army), and on the first screen you see when 
starting a siege.

Discontent is based on the army's morale, health, and the 
types of units in it.

Army Movement Limitations
-------------------------
You are not allowed to stand on top of an army or castle 
while attacking another army or castle.  Therefore, if you 
move to attack an item, and your movement path passes 
through another obstacle just before reaching that item, the 
attack will be disallowed.

Mercenary armies
----------------
Unlike other armies, an army made up only of mercenaries can 
disband in any county.

Aiming Ladders, Towers and Fighters
-----------------------------------
When sieging, you should always aim a ladder or siege tower 
at its target BEFORE you aim infantry at it.

Secondly, you can only aim one fighter-unit at each ladder 
or siege tower.

Finally, you can aim ladders and siege towers at structures 
of any height; however, they are only effective against the 
heights stated in the manual (i.e. any other attacks are 
considered "long shots").

Picking up Siege Weapons and Fighters
-------------------------------------
If you can't pick up fighters or weapons from the "holding 
area" in the top-left corner of the screen, it is because 
you have another command currently selected.  Right-click 
the mouse to cancel the command.

Battering Rams
--------------
Battering rams are only effective at attacking either 
gatehouses and keeps.

Eviction and Castles
--------------------
Neutral counties never maintain castles.  Whenever you are 
evicted from a county, any castle you have built there will 
be demolished.

Additional Manual Credit
------------------------
Jeffrey Fiske was not listed in the manual as a Game Tester.


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Copyright (c) 1994 Impressions Software
