FOR IMMEDIATE RELEASE

Contact:     George Broussard, President
Internet:    george.broussard@3drealms.com
CompuServe:  71321,2743

                       Terminal Velocity Preview Released

              "It's a 3D vehicle shooter that's part Star Wars and
               Part Descent!" -- Computer Gaming World, March '95

Dallas, TX -- April 4, 1995 -- 3D Realms Entertainment released an online
slide show preview of Terminal Velocity, an upcoming PC game developed by
Terminal Reality, Inc., based in Dallas, Texas.  The shareware version of the
game should be released by May 10th, 1995.

Created by the former lead programmer of MicroSoft Flight Simulator 5.0,
Terminal Velocity features a faster frame rate, realistic outdoor environments,
and the unique ability to fly through tunnels and into underground caverns.

WHAT REVIEWERS ARE WRITING
The April '95 issue of Computer Player featured Terminal Velocity as the cover
story, stating: "The 3D environments are simply breathtaking...the worlds are
like nothing seen before in computer games."

The May '95 issue of Strategy Plus wrote: "Terminal Velocity is a symphony of
titillating action and g-force slurping excitement, resulting in an experience
gamers won't want to terminate because of its sheer speed and fluidity."

THE TERMINAL STORY
In the far future, armadas from surrounding systems have suddenly waged war on
Earth.  Destroying crucial installations and major cities, Earth is quickly
brought to its knees.

You are a pilot from the Ares Squadron, flying the fastest, most dangerous
crafts ever made.  Currently, you're in the TV-202, a fighter few can handle.
Given that the previous model, the TV-101, has chalked up more dead pilots than
any experimental craft in history, many consider you lucky to be alive.

You're outgunned, outmanned, and strapped into a flying coffin.  But just think
how good "Saved the Known Galaxy" will look on your resume'.

A RUSH OF FEATURES
* Fast texture mapped 3D flight with full 360 degree movement.
* 9 planets/27 levels--over 400,000 sq. miles of terrain.
* Non-stop air-to-air and air-to-ground realistic combat.
* SVGA support (640 x 480 resolution).
* 8 player network and 2 player modem support.
* Fully digital sound track and sound effects (up to 44 KHz).
* 70 Megs of 3D rendered, eye-candy cinematics (CD Version only).
* Special Pentium mode to improve graphics (CD Version only).
* Enemy ships cast translucent shadows, bank, roll, do loops, make
  suicide runs and more.

3D Realms Entertainment will release Terminal Velocity using the "Apogee
Model", so that the first episode will be available for free as shareware.
Players can expect the game to be available by May 10, 1995.  Both a Disk
Version ($29.95) and a CD Version ($39.95) will be available.  The CD Version
will include 70 Megs of cinematics, higher resolution graphics and a bonus
planet.

"This game could easily become the new king of the 3D first-person jungle of
games." -- Geoff Keighley, Strategy Plus

WHERE TO GET TERMINAL VELOCITY
Software Creations is the official home BBS for 3D Realms, Apogee and other top
game publishers.  To get free games, updates, and talk to authors, please call
one of the following numbers:

(508) 365-2359 @ 2400 baud
(508) 368-7036 @ 9600 - 14.4k v.32bis
(508) 365-4035 @ 28.8k v.fast class (v.fc)

           Coming soon on Software Creations:  A 3D Realms WWW page.

             3D Realms Entertainment:  "Reality is our game." (tm)
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