@DataBase Evolution
@INDEX MAIN
@$VER: Evolution v0.666
@Remark AmigaGuide DataBase
@HEIGHT 20
@node MAIN "Evolution (c) 1993-95 By Hijack / Arclite & Parallax & Insane"
                         @{u}Good Morning AnsiWorld!@{uu}
 Yep, I'm back again. If you want to enjoy the music by Yolk Of Parallax
 just press the "MUSIC ON" button... ( both mousebuttons = music off ).
 Respects to all the ansiartists who made ansimations back in '93, without
 you I would never started to waste my time on these stupid things...
 Enjoy the ansi experiment & remember: When dreams die... it's time to wake.

                               Signed: @{b}Hijack Of Arclite & Parallax & Insane@{ub}

 @{"   Child In Time       " system "data/wtype4 hJ/cit.hJ 73 23 2"}  @{"   Welcome to Hotline  " system "data/wtype4 hJ/hotline2.hJ 79 21 256"}  @{"    -> MUSIC ON <-    " system "data/musa.exe"}
 @{"   Child In Time 2     " system "data/wtype4 hJ/cit2.hJ 79 27 3"}  @{"   Roadhogz            " system "data/wtype4 hJ/roadhogz.hJ 80 26 2"}  @{"    TRUE 3D ANSILOGO  " system "data/wtype4 data/TRUE·3D·ANSILOGO 78 27 256"}
 @{"   Child In Time 3     " system "data/wtype4 hJ/cit3.hJ 72 27 256"}  @{"   Roadhogz 2          " system "data/wtype4 hJ/roadhgz2.hJ 76 9 5"}  @{"    INFORMATION       " link info}
 @{"   X-Files             " system "data/wtype4 hJ/x-files.hJ 79 24 4"}  @{"   Thanx For Your UL   " system "data/wtype4 hJ/thanx.hJ 76 24 2"}  @{"    THE CREDITS       "  system "data/wtype4 data/THE·CREDITS 79 23 256"}
 @{"   X-Files 2           " system "data/wtype4 hJ/x-files2.hJ 77 26 10"}  @{"   Upload              " system "data/wtype4 hJ/upload.hJ 79 27 256"}  @{"    ASCII RESPECTS    " system "data/wtype4 Data/ASCII·RESPECTS 79 25 256"}
 @{"   Bermuda Triangle    " system "data/wtype4 hJ/bermuda.hJ 73 26  256"}  @{"   Download            " system "data/wtype4 hJ/download.hJ 79 28 256"}  @{"    HOW TO CONTACT    " system "data/wtype4 data/HOW·TO·CONTACT 75 20 256"}
 @{"   Bermuda Triangle 2  " system "data/wtype4 hJ/bermuda2.hJ 73 28 256"}  @{"   Generation          " system "data/wtype4 hJ/generation.hJ 78 23 4"}  @{"    GREETINGS         " system "data/wtype4 data/GREETINGS 80 30 256"}
 @{"   The Chameleon       " system "data/wtype4 hJ/chameleon.hJ 77 10 20"}  @{"   Parallax            " system "data/wtype4 hJ/parallax.hJ 78 30 4"}  @{"    SPECIAL THANX     " system "data/wtype4 data/SPECIAL·THANX 79 18 256"}
 @{"   The Chameleon 2     " system "data/wtype4 hJ/chameleon2.hJ 79 20 1"}  @{"   Cyclone Center      " system "data/wtype4 hJ/cycle.hJ 78 25 4"}  @{"    GOOD TO KNOW      " link "data/GOOD·TO·KNOW/main"}
 @{"   Deep Thought        " system "data/wtype4 hJ/deep.hJ 78 20 1"}  @{"   Open Your Mind      " system "data/wtype4 hJ/oym.hJ 73 23 4"}  @{"    THE STORY SO FAR  " system "data/wtype4 data/THE·STORY·SO·FAR 80 29 256"}
 @{"   Deep Thought 2      " system "data/wtype4 hJ/deep2.hJ 78 16 256"}  @{"   OffBeat Chess Ride  " system "data/wtype4 hJ/heh50.hJ 73 29 25"}  @{"    -+- ARCLITE -+-   " system "data/wtype4 data/ARCLITE 80 29 256"}
@endnode
@node INFO "Information about the ansi animations (in chronological order)"

 All the anims are "handmade" with CED. I did use some other tools in
 some anims, but they are also mentioned... if no tools are mentioned,
 the ansimation was completely made with CED.

 @{u}@{b}Open Your Mind (1993)@{uu}@{ub}      I think this was my first released ansianim
                            and I still think it's nice...

 @{u}@{b}Generation (1993)@{uu}@{ub}          This was the first anim that had the
                            stretching wall effect which I have used
                            in some other anims too...
                            (Released before in COOPCOL2.LHA)

 @{u}@{b}Cyclone Center (1993)@{uu}@{ub}      Another stretching wall anim...
                            (Released before in TOOGOOD2.LHA)

 @{u}@{b}Hotline (1994)@{uu}@{ub}             This PRECALCULATED ansimorph animation was
                            made with Dpaint, iff2ascii converter and
                            optimized & put together with CED. I think
                            this anim really kicks ass...

 @{u}@{b}Parallax (1994)@{uu}@{ub}            This was made with DIED (Parallax logo
                            thing) and CED (the rest).
                            (Released before in TOOGOOD2.LHA)

 @{u}@{b}OffBeat Chess Ride (1994)@{uu}@{ub}  I got the inspiration for this anim from
                            C-64 cargames =). I made this with CED
                            before I got a decent ansicommand guide,
                            that's why it's 100k big and Bermuda
                            Triangle anims are only 10k although
                            they have the same kind of chess effect...
 
 @{u}@{b}Bermuda Triangle (1995)@{uu}@{ub}    When I got the decent ansicommand guide,
                            I decided to do an other version of my
                            chess effect, and it was small enough to
                            be a bbs add, so I did one...

 @{u}@{b}Bermuda Triangle 2 (1995)@{uu}@{ub}  This also has a chess effect like bermuda
                            triangle1, but it's made a bit differently.
                            Bermuda 1 scrolls the whole screen, this
                            one scrolls only part of the screen...
                            (Released before in COOPCOL2.LHA)

 @{u}@{b}Child In Time (1995)@{uu}@{ub}       This one is quite simple, but kinda nice
                            anyway...

 @{u}@{b}X-Files (1995)@{uu}@{ub}             This anim was made with DIED (the text thing),
                            DIANE (x-files logo thing), and CED (the rest).
 
 @{u}@{b}X-Files 2 (1995)@{uu}@{ub}           This totally psycho anim is kinda slow in
                            cli/shell, but who cares. Made in the spirit
                            of OffBeat Chess Ride for my God (Allah).

 @{u}@{b}Deep Thought (1995)@{uu}@{ub}        I got the inspiration for this anim from
                            my jumpin' scroller anim (not released)
                            and Child In Time anim.

 @{u}@{b}Child In Time 2 (1995)@{uu}@{ub}     This anim is one of my favourites... it
                            took me hours to make it with CED, but I
                            think it was worth it...

 @{u}@{b}Thanx For Your UL (1995)@{uu}@{ub}   This anim was made for Immortal/VD (and
                            based on his idea), but every SysOp
                            around the world is allowed to use it.
                            I used iff2ascii converter to make
                            the circle & DIANE for animating
                            the color change.

 @{u}@{b}The Chameleon (1995)@{uu}@{ub}       The idea of this anim isn't that original,
                            but I had to make one "Sneakers" anim too.

 @{u}@{b}The Chameleon 2 (1995)@{uu}@{ub}     This anim is less than 10kb big although 
                            the logo does the tango for quite some time.

 @{u}@{b}Roadhogz (1995)@{uu}@{ub}            This is a mix of many ansimations. Too bad
                            that Roadhogz ruined BIOFATAL.TXT, so this
                            ansianim didn't work in it...
                            (Released before in BIOFATAL.TXT & .LHA)

 @{u}@{b}Deep Thought 2 (1995)@{uu}@{ub}      Scrolling sideways isn't that fast, but
                            I tried to do two logos scrolling sideways
                            at the same time anyway...

 @{u}@{b}Child In Time 3 (1995)@{uu}@{ub}     Where do I get these ideas?-) Maybe I should
                            stop using biofatal...

 @{u}@{b}Roadhogz 2 (1995)@{uu}@{ub}          Too bad that I wasted my time and talent for
                            making 2 ansianims for the people who ruined
                            the trailer of Evolution & Biofatal.txt

 @{u}@{b}Upload (1995)@{uu}@{ub}              Every SysOp is allowed to use this...
                            I tried to make the rules easily changeable,
                            so just load it to your ced and start editing.
                            I used Dpaint & iff2ascii to make the clock
                            anim and I optimized with ced for hours to
                            make the clock ticking fast...

 @{u}@{b}Download (1995)@{uu}@{ub}            Every SysOp is allowed to use this one too...
                            if you don't like the texts, you can easily
                            change them with ced.

                            @{"[- Back To Main Screen -]" link main}
@endnode
