New Ocean tape
--------------
info by Luigi Di Fraia <armaeth@libero.it>

Structure:
  It's a freeload clone with an additional byte in Turbo blocks header

Endianess: MSbF

Pilot byte: $40 (x128, 1024 pulses)
Sync byte: $5A

variant 1
---------
Used in: "Addams Family", "Adidas Soccer", "Cool World", "Hook", "Hudson Hawk", "Midnight Resistance", "SlySpy" and "WWF Wrestlemania" (supplied by c64heaven)


Turbo blocks:

      2 pulsewidth sets have been found so far:

                        Adidas Soccer, 	 	Addams Family,
                        Hudson Hawk, 	 	Cool World,
                        Hook, 	 	 	SlySpy,
                        Midnight Resistance 	WWF Wrestlemania 	
bit 0 (TAP byte) 	$22	 	 	$35
bit 1 (TAP byte)       	$42	 	 	$65
threshold (clock cycles)360 	 	 	636


Header
------
      1 byte: File ID, mostly ignored by some games
      2 bytes: Load address (Low/High)
      2 bytes: End address (Low/High)
      Data

      1 byte: XOR checksum of all data bytes

      Trailer: 1 longer pulse (eg. $65) or 8 bits (variuos combinations were found) + 1 longer pulse (type 2). 


variant 2
---------
Used in: "Heroquest", "Blues Brothers", "The Jetsons", "Klax", "Shadow Warriors"...

                            Klax,           Heroquest,
                            Shadow Warriors Blues Brothers
  Threshold (clock cycles)..360.............432
  Bit 0 (TAP byte)..........$22.............$28
  Bit 1 (TAP byte)..........$42.............$51

  Header
  ------
    2 bytes: Load address (Low/High)
    2 bytes: End address (Low/High)
    1 byte: file ID (not checked if searching for #$00)

  Data

  1 byte: XOR checksum of all data bytes

  Trailer: 1 longer pulse (eg. $80). 
