// The fighter --------------------------------------------------------------

ACTOR FighterPlayer : PlayerPawn
{
	Health 100
	PainChance 255
	Radius 16
	Height 64
	Speed 1
	+NOSKIN
	+NODAMAGETHRUST
	+NOTHRUSTWHENINVUL
	PainSound "PlayerFighterPain"
	RadiusDamageFactor 0.25
	Player.JumpZ 9
	Player.Viewheight 48
	Player.SpawnClass "Fighter"
	Player.DisplayName "Fighter"
	Player.SoundClass "fighter"
	Player.ScoreIcon "FITEFACE"
	Player.HealRadiusType "Armor"
	Player.Hexenarmor 15, 25, 20, 15, 5
	Player.StartItem "FWeapFist"
	Player.ForwardMove 1.08, 1.2
	Player.SideMove 1.125, 1.475
	Player.Portrait "P_FWALK1"
	Player.WeaponSlot 1, FWeapFist
	Player.WeaponSlot 2, FWeapAxe
	Player.WeaponSlot 3, FWeapHammer
	Player.WeaponSlot 4, FWeapQuietus
	
	Player.ColorRange 246, 254
	Player.Colorset		0, "Gold",			246, 254,    253
	Player.ColorsetFile 1, "Red",			"TRANTBL0",  0xAC
	Player.ColorsetFile 2, "Blue",			"TRANTBL1",  0x9D
	Player.ColorsetFile 3, "Dull Green",	"TRANTBL2",  0x3E
	Player.ColorsetFile 4, "Green",			"TRANTBL3",  0xC8
	Player.ColorsetFile 5, "Gray",			"TRANTBL4",  0x2D
	Player.ColorsetFile 6, "Brown",			"TRANTBL5",  0x6F
	Player.ColorsetFile 7, "Purple",		"TRANTBL6",  0xEE
	
	States
	{
	Spawn:
		PLAY A -1
		Stop
	See:
		PLAY ABCD 4
		Loop
	Missile:
	Melee:
		PLAY EF 8
		Goto Spawn
	Pain:
		PLAY G 4
		PLAY G 4 A_Pain
		Goto Spawn
	Death:
		PLAY H 6
		PLAY I 6 A_PlayerScream
		PLAY JK 6
		PLAY L 6 A_NoBlocking
		PLAY M 6
		PLAY N -1
		Stop		
	XDeath:
		PLAY O 5 A_PlayerScream
		PLAY P 5 A_SkullPop("BloodyFighterSkull")
		PLAY R 5 A_NoBlocking
		PLAY STUV 5
		PLAY W -1
		Stop
	Ice:
		PLAY X 5 A_FreezeDeath
		PLAY X 1 A_FreezeDeathChunks
		Wait
	Burn:
		FDTH A 5 BRIGHT A_PlaySound("*burndeath")
		FDTH B 4 BRIGHT
		FDTH G 5 BRIGHT
		FDTH H 4 BRIGHT A_PlayerScream
		FDTH I 5 BRIGHT
		FDTH J 4 BRIGHT
		FDTH K 5 BRIGHT
		FDTH L 4 BRIGHT
		FDTH M 5 BRIGHT
		FDTH N 4 BRIGHT
		FDTH O 5 BRIGHT
		FDTH P 4 BRIGHT
		FDTH Q 5 BRIGHT
		FDTH R 4 BRIGHT
		FDTH S 5 BRIGHT A_NoBlocking
		FDTH T 4 BRIGHT
		FDTH U 5 BRIGHT
		FDTH V 4 BRIGHT
		ACLO E 35 A_CheckPlayerDone
		Wait
		ACLO E 8
		Stop
	}
}

// The fighter's bloody skull --------------------------------------------------------------

Actor BloodyFighterSkull : PlayerChunk
{
	Radius 4
	Height 4
	+NOBLOCKMAP
	+DROPOFF
	+LOWGRAVITY
	+CANNOTPUSH
	+SKYEXPLODE
	+NOBLOCKMONST
	+NOSKIN
	States
	{
	Spawn:
		BSKL A 0
		BSKL ABCDFGH 5 A_CheckFloor("Hit")
		Goto Spawn+1
	Hit:
		BSKL I 16 A_CheckPlayerDone
		Wait
	}
}
