
// Bishop -------------------------------------------------------------------

ACTOR Bishop
{
	Health 130
	Radius 22
	Height 65
	Speed 10
	PainChance 110
	Monster
	+FLOAT +NOGRAVITY +NOBLOOD
	+TELESTOMP
	+DONTOVERLAP
	+NOTARGETSWITCH
	SeeSound "BishopSight"
	AttackSound "BishopAttack"
	PainSound "BishopPain"
	DeathSound "BishopDeath"
	ActiveSound "BishopActiveSounds"
	Obituary"$OB_BISHOP"

	action native A_BishopChase();
	action native A_BishopDecide();
	action native A_BishopDoBlur();
	action native A_BishopSpawnBlur();
	action native A_BishopPainBlur();
	action native A_BishopAttack();
	action native A_BishopAttack2();

	States
	{
	Spawn:
		BISH A 10 A_Look
		Loop
	See:
		BISH A 2 A_Chase
		BISH A 2 A_BishopChase
		BISH A 2
		BISH B 2 A_BishopChase
		BISH B 2 A_Chase
		BISH B 2 A_BishopChase
		BISH A 1 A_BishopDecide
		Loop
	Blur:
		BISH A 2 A_BishopDoBlur
		BISH A 4 A_BishopSpawnBlur
		Wait
	Pain:
		BISH C 6 A_Pain
		BISH CCC 6 A_BishopPainBlur
		BISH C 0
		Goto See
	Missile:
		BISH A 3 A_FaceTarget
		BISH DE 3 A_FaceTarget
		BISH F 3 A_BishopAttack
		BISH F 5 A_BishopAttack2
		Wait
	Death:
		BISH G 6
		BISH H 6 Bright A_Scream
		BISH I 5 Bright A_NoBlocking
		BISH J 5 BRIGHT A_Explode(random[BishopBoom](25,40))
		BISH K 5 Bright
		BISH LM 4 Bright
		BISH N 4 A_SpawnItemEx("BishopPuff", 0,0,40, 0,0,0.5)
		BISH O 4 A_QueueCorpse
		BISH P -1
		Stop
	Ice:
		BISH X 5 A_FreezeDeath
		BISH X 1 A_FreezeDeathChunks
		Wait
	}
}

// Bishop puff --------------------------------------------------------------

ACTOR BishopPuff
{
	+NOBLOCKMAP +NOGRAVITY
	RenderStyle Translucent
	Alpha 0.6
	States
	{
	Spawn:
		BISH QRST 5
		BISH UV 6
		BISH W 5
		Stop
	}
}

// Bishop pain blur ---------------------------------------------------------

ACTOR BishopPainBlur
{
	+NOBLOCKMAP +NOGRAVITY
	RenderStyle Translucent
	Alpha 0.6
	States
	{
	Spawn:
		BISH C 8
		Stop
	}
}

// Bishop FX ----------------------------------------------------------------

ACTOR BishopFX
{
	Radius 10
	Height 6
	Speed 10
	Damage 1
	Projectile
	+SEEKERMISSILE
	-ACTIVATEIMPACT -ACTIVATEPCROSS
	+STRIFEDAMAGE
	RenderStyle Add
	DeathSound "BishopMissileExplode"
	States
	{
	Spawn:
		BPFX ABAB 1 Bright A_BishopMissileWeave
		BPFX B 0 Bright A_SeekerMissile(2,3)
		Loop
	Death:
		BPFX CDEF 4 Bright
		BPFX GH 3 Bright
		Stop
	}
}

// Bishop blur --------------------------------------------------------------

ACTOR BishopBlur
{
	+NOBLOCKMAP +NOGRAVITY
	RenderStyle Translucent
	Alpha 0.6
	States
	{
	Spawn:
		BISH A 16
		BISH A 8 A_SetTranslucent(0.4)
		Stop
	}
}
