//============================================================================
//
//   SSSS    tt          lll  lll
//  SS  SS   tt           ll   ll
//  SS     tttttt  eeee   ll   ll   aaaa
//   SSSS    tt   ee  ee  ll   ll      aa
//      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator"
//  SS  SS   tt   ee      ll   ll  aa  aa
//   SSSS     ttt  eeeee llll llll  aaaaa
//
// Copyright (c) 1995-2024 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================

#ifndef DEV_SETTINGS_HANDLER_HXX
#define DEV_SETTINGS_HANDLER_HXX

class OSystem;

#include <array>
#include "bspf.hxx"

/**
  This class takes care of developer settings sets.

  @author  Thomas Jentzsch
*/
class DevSettingsHandler
{
  public:
    enum SettingsSet: uInt8 {
      player,
      developer,
      numSets
    };

    explicit DevSettingsHandler(OSystem& osystem);
    ~DevSettingsHandler() = default;

    void loadSettings(SettingsSet set);
    void saveSettings(SettingsSet set);
    void applySettings(SettingsSet set);

  protected:
    OSystem& myOSystem;
    // Emulator sets
    std::array<bool, numSets>   myFrameStats{};
    std::array<bool, numSets>   myDetectedInfo{};
    std::array<bool, numSets>   myExternAccess{};
    std::array<int, numSets>    myConsole{};
    std::array<bool, numSets>   myRandomBank{};
    std::array<bool, numSets>   myRandomizeTIA{};
    std::array<bool, numSets>   myRandomizeRAM{};
    std::array<string, numSets> myRandomizeCPU{};
    std::array<bool, numSets>   myColorLoss{};
    std::array<bool, numSets>   myTVJitter{};
    std::array<int, numSets>    myTVJitterSense{};
    std::array<int, numSets>    myTVJitterRec{};
    std::array<bool, numSets>   myDebugColors{};
    std::array<bool, numSets>   myRandomHotspots{};
    std::array<bool, numSets>   myUndrivenPins{};
  #ifdef DEBUGGER_SUPPORT
    std::array<bool, numSets>   myRWPortBreak{};
    std::array<bool, numSets>   myWRPortBreak{};
  #endif
    std::array<bool, numSets>   myThumbException{};
    std::array<int, numSets>    myArmSpeed{};
    // TIA sets
    std::array<string, numSets> myTIAType{};
    std::array<bool, numSets>   myPlInvPhase{};
    std::array<bool, numSets>   myMsInvPhase{};
    std::array<bool, numSets>   myBlInvPhase{};
    std::array<bool, numSets>   myPFBits{};
    std::array<bool, numSets>   myPFColor{};
    std::array<bool, numSets>   myPFScore{};
    std::array<bool, numSets>   myBKColor{};
    std::array<bool, numSets>   myPlSwap{};
    std::array<bool, numSets>   myBlSwap{};
    // States sets
    std::array<bool, numSets>   myTimeMachine{};
    std::array<int, numSets>    myStateSize{};
    std::array<int, numSets>    myUncompressed{};
    std::array<string, numSets> myStateInterval{};
    std::array<string, numSets> myStateHorizon{};

  private:
    void handleEnableDebugColors(bool enable);

    // Following constructors and assignment operators not supported
    DevSettingsHandler() = delete;
    DevSettingsHandler(const DevSettingsHandler&) = delete;
    DevSettingsHandler(DevSettingsHandler&&) = delete;
    DevSettingsHandler& operator=(const DevSettingsHandler&) = delete;
    DevSettingsHandler& operator=(DevSettingsHandler&&) = delete;
};

#endif
