
//**************************************************************************
//**
//** loadtri.h
//**
//**************************************************************************

#define MAXTRIANGLES 2048

typedef struct
{
	vec3_t verts[3];
} triangle_t;

void LoadTriangleList(char *fileName, triangle_t **triList,
	int *triangleCount);

extern char InputFileName[1024];

extern float FixHTRRotateX;
extern float FixHTRRotateY;
extern float FixHTRRotateZ;

extern float FixHTRTranslateX;
extern float FixHTRTranslateY;
extern float FixHTRTranslateZ;
