#pragma once

#ifndef	__UNI_BUFFER__
#define	__UNI_BUFFER__

void Buffer_Set (int Width, int Height);
void Buffer_Init (void);
void Buffer_Delete (void);
void Buffer_Activate (void);
void Buffer_Deactivate (void);
void Buffer_BindToTexture (void);
void Buffer_UnbindFromTexture (void);
#endif