// screen.c -- master for refresh, status bar, console, chat, notify, etc

/*
 * $Header: /H2 Mission Pack/gl_screen.c 20    3/18/98 11:34p Jmonroe $
 */

#include "quakedef.h"

/*

background clear
rendering
turtle/net/ram icons
sbar
centerprint / slow centerprint
notify lines
intermission / finale overlay
loading plaque
console
menu

required background clears
required update regions


syncronous draw mode or async
One off screen buffer, with updates either copied or xblited
Need to double buffer?


async draw will require the refresh area to be cleared, because it will be
xblited, but sync draw can just ignore it.

sync
draw

CenterPrint ()
SlowPrint ()
Screen_Update ();
Con_Printf ();

net 
turn off messages option

the refresh is allways rendered, unless the console is full screen


console is:
	notify lines
	half
	full
	

*/


int			glx, gly, glwidth, glheight;

//jeank
double	sizeX;

// only the refresh window will be updated unless these variables are flagged 
int			scr_copytop;
int			scr_copyeverything;

float		scr_con_current;
float		scr_conlines;		// lines of console to display

float		oldscreensize, oldfov;
cvar_t		scr_viewsize = {"viewsize","100", true};
cvar_t		scr_fov = {"fov","90"};	// 10 - 170
cvar_t		scr_conspeed = {"scr_conspeed","2000"};
cvar_t		scr_centertime = {"scr_centertime","4"};
cvar_t		scr_showram = {"showram","1"};
cvar_t		scr_showturtle = {"showturtle","0"};
cvar_t		scr_showpause = {"showpause","1"};
cvar_t		scr_printspeed = {"scr_printspeed","8"};

qboolean	scr_initialized;		// ready to draw

qpic_t		*scr_ram;
qpic_t		*scr_net;
qpic_t		*scr_turtle;

float		introTime = 0.0;

int			scr_fullupdate;
int			scr_topupdate;

int			clearconsole;
int			clearnotify;

int			sb_lines;

viddef_t	vid;				// global video state

vrect_t		scr_vrect;

qboolean	scr_disabled_for_loading;
qboolean	scr_drawloading;
float		scr_disabled_time;

static qboolean scr_needfull = false;

int			total_loading_size, current_loading_size, loading_stage;


void SCR_ScreenShot_f (void);
void Plaque_Draw (char *message, qboolean AlwaysDraw);
void Info_Plaque_Draw (char *message);
void Bottom_Plaque_Draw (char *message);

/*
===============================================================================

CENTER PRINTING

===============================================================================
*/

char		scr_centerstring[1024];
float		scr_centertime_start;	// for slow victory printing
float		scr_centertime_off;
int			scr_center_lines;
int			scr_erase_lines;
int			scr_erase_center;

static int lines;
#define MAXLINES 27
static int StartC[MAXLINES],EndC[MAXLINES];

#define MAX_INFO 1024
char infomessage[MAX_INFO];
qboolean info_up = false;

extern int	*pr_info_string_index;
extern char	*pr_global_info_strings;
extern int	 pr_info_string_count;

void UpdateInfoMessage(void)
{
	unsigned int i;
	unsigned int check;
	char *newmessage;

	strcpy(infomessage, "Objectives:");

	if (!pr_global_info_strings)
		return;

	for (i = 0; i < 32; i++)
	{
		check = (1 << i);
		
		if (cl.info_mask & check)
		{
			newmessage = &pr_global_info_strings[pr_info_string_index[i]];
			strcat(infomessage, "@@");
			strcat(infomessage, newmessage);
		}
	}

	for (i = 0; i < 32; i++)
	{
		check = (1 << i);
		
		if (cl.info_mask2 & check)
		{
			newmessage = &pr_global_info_strings[pr_info_string_index[i+32]];
			strcat(infomessage, "@@");
			strcat(infomessage, newmessage);
		}
	}
}

void FindTextBreaks(char *message, int Width)
{
	int length,pos,start,lastspace,oldlast;

	length = strlen(message);
	lines = pos = start = 0;
	lastspace = -1;

	while(1)
	{
		if (pos-start >= Width || message[pos] == '@' ||
			message[pos] == 0)
		{
			oldlast = lastspace;
			if (message[pos] == '@' || lastspace == -1 || message[pos] == 0)
				lastspace = pos;

			StartC[lines] = start;
			EndC[lines] = lastspace;
			lines++;
			if (lines == MAXLINES)
				return;
			if (message[pos] == '@')
				start = pos + 1;
			else if (oldlast == -1)
				start = lastspace;
			else
				start = lastspace + 1;

			lastspace = -1;
		}

		if (message[pos] == 32) lastspace = pos;
		else if (message[pos] == 0)
		{
			break;
		}

		pos++;
	}
}

/*
==============
SCR_CenterPrint

Called for important messages that should stay in the center of the screen
for a few moments
==============
*/
void SCR_CenterPrint (char *str)
{
	strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
	scr_centertime_off = scr_centertime.value;
	scr_centertime_start = cl.time;

	FindTextBreaks(scr_centerstring, 38);
	scr_center_lines = lines;
}


void SCR_DrawCenterString (void)
{
	int		i;
	int		bx, by;
	int		remaining;
	char	temp[80];

// the finale prints the characters one at a time
	if (cl.intermission)
		remaining = scr_printspeed.value * (cl.time - scr_centertime_start);
	else
		remaining = 9999;

	scr_erase_center = 0;

	FindTextBreaks(scr_centerstring, 38);

	by = ((25-lines) * 8) / 2;
	for(i=0;i<lines;i++,by+=8)
	{
		strncpy(temp,&scr_centerstring[StartC[i]],EndC[i]-StartC[i]);
		temp[EndC[i]-StartC[i]] = 0;
		bx = ((40-strlen(temp)) * 8) / 2;
	  	M_Print2 (bx, by, temp);
	}
}

void SCR_CheckDrawCenterString (void)
{
	scr_copytop = 1;
	if (scr_center_lines > scr_erase_lines)
		scr_erase_lines = scr_center_lines;

	scr_centertime_off -= host_frametime;
	
	if (scr_centertime_off <= 0 && !cl.intermission)
		return;
	if (key_dest != key_game)
		return;

	if(intro_playing)
		Bottom_Plaque_Draw(scr_centerstring);
	else
		SCR_DrawCenterString ();
}

//=============================================================================

/*
=================
SCR_CalcRefdef

Must be called whenever vid changes
Internal use only
=================
*/
static void SCR_CalcRefdef (void)
{
	float		size;
	int		h;


	scr_fullupdate = 0;		// force a background redraw
	vid.recalc_refdef = 0;

// force the status bar to redraw
	SB_Changed();

//========================================
	
// bound viewsize
	if (scr_viewsize.value < 30)
		Cvar_Set ("viewsize","30");
	if (scr_viewsize.value > 120)
		Cvar_Set ("viewsize","120");

// bound field of view
	if (scr_fov.value < 10)
		Cvar_Set ("fov","10");
	if (scr_fov.value > 170)
		Cvar_Set ("fov","170");

// intermission is always full screen	
	if (cl.intermission)
		size = 110;
	else
		size = scr_viewsize.value;

/*	if (size >= 120)
		sb_lines = 0;		// no status bar at all
	else if (size >= 110)
		sb_lines = 24;		// no inventory
	else
		sb_lines = 24+16+8;*/

	if(size >= 110)
	{ // No status bar
		sb_lines = 0;
	}
	else
	{
		sb_lines = 36;
	}

	size = scr_viewsize.value > 100 ? 100 : scr_viewsize.value;
	if (cl.intermission)
	{
		size = 100;
		sb_lines = 0;
	}
	size /= 100;

	h = vid.height - sb_lines;
	r_refdef.vrect.width = vid.width * size;
	if (r_refdef.vrect.width < 96)
	{
		size = 96.0 / vid.width;
		r_refdef.vrect.width = 96;	// min for icons
	}

	r_refdef.vrect.height = vid.height * size;
	if (r_refdef.vrect.height > vid.height - sb_lines)
		r_refdef.vrect.height = vid.height - sb_lines;

	r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2;
	r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;

	scr_vrect = r_refdef.vrect;

//jeank
	sizeX = (double)vid.width /glwidth;
	//sizeY = (double)vid.height /gl_screen_width.value;
}


/*
=================
SCR_SizeUp_f

Keybinding command
=================
*/
void SCR_SizeUp_f (void)
{
	Cvar_SetValue ("viewsize",scr_viewsize.value+10);
	SB_ViewSizeChanged();
	vid.recalc_refdef = 1;
}


/*
=================
SCR_SizeDown_f

Keybinding command
=================
*/
void SCR_SizeDown_f (void)
{
	Cvar_SetValue ("viewsize",scr_viewsize.value-10);
	SB_ViewSizeChanged();
	vid.recalc_refdef = 1;
}

//============================================================================

/*
==================
SCR_Init
==================
*/
void SCR_Init (void)
{
	Cvar_RegisterVariable (&scr_fov);
	Cvar_RegisterVariable (&scr_viewsize);
	Cvar_RegisterVariable (&scr_conspeed);
	Cvar_RegisterVariable (&scr_showram);
	Cvar_RegisterVariable (&scr_showturtle);
	Cvar_RegisterVariable (&scr_showpause);
	Cvar_RegisterVariable (&scr_centertime);
	Cvar_RegisterVariable (&scr_printspeed);

//
// register our commands
//
	Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
	Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
	Cmd_AddCommand ("sizedown",SCR_SizeDown_f);

	scr_ram = Draw_PicFromWad ("ram");
	scr_net = Draw_PicFromWad ("net");
	scr_turtle = Draw_PicFromWad ("turtle");

	scr_initialized = true;
}



/*
==============
SCR_DrawRam
==============
*/
void SCR_DrawRam (void)
{
	if (!scr_showram.value)
		return;

	if (!r_cache_thrash)
		return;

	Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
}

/*
==============
SCR_DrawTurtle
==============
*/
void SCR_DrawTurtle (void)
{
	static int	count;
	
	if (!scr_showturtle.value)
		return;

	if (host_frametime < 0.1)
	{
		count = 0;
		return;
	}

	count++;
	if (count < 3)
		return;

	Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
}

/*
==============
SCR_DrawNet
==============
*/
void SCR_DrawNet (void)
{
	if (realtime - cl.last_received_message < 0.3)
		return;
	if (cls.demoplayback)
		return;

	Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
}

/*
//muff - hacked out of SourceForge implementation + modified
==============
SCR_DrawFPS
==============
*/
extern cvar_t show_fps;

void SCR_DrawFPS (void)
{
	static double lastframetime;
	double t;
	extern int fps_count;
	static int lastfps;
	int x, y;
	char st[80];
    //char st2[80];

	if (!show_fps.value)
		return;

	t = Sys_FloatTime ();
	if ((t - lastframetime) >= 1.0) {
		lastfps = fps_count;
		fps_count = 0;
		lastframetime = t;
	}

	sprintf(st, "%3d FPS", lastfps);

	x = vid.width - strlen(st) * 16 - 16;
	y = 0 ;         // vid.height - (sb_lines * (vid.height/240) )- 16;
                    // Draw_TileClear(x, y, strlen(st)*16, 16);
	Draw_String(x, y, st);
    //Draw_String(0, 0, st2);
}

     

/*
==============
DrawPause
==============
*/
void SCR_DrawPause (void)
{
	qpic_t	*pic;
	float delta;
	static qboolean newdraw = false;
	int finaly;
	static float LogoPercent,LogoTargetPercent;

	if (!scr_showpause.value)		// turn off for screenshots
		return;

//	if (!cl.paused)
//		return;

//	pic = Draw_CachePic ("gfx/pause.lmp");
//	Draw_Pic ( (vid.width - pic->width)/2, 
//		(vid.height - 48 - pic->height)/2, pic);


	if (!cl.paused)
	{
		newdraw = false;
		return;
	}

	if (!newdraw)
	{
		newdraw = true;
		LogoTargetPercent= 1;
		LogoPercent = 0;
	}

	pic = Draw_CachePic ("gfx/menu/paused.lmp");
//	Draw_Pic ( (vid.width - pic->width)/2, 
//		(vid.height - 48 - pic->height)/2, pic);

	if (LogoPercent < LogoTargetPercent)
	{
		delta = ((LogoTargetPercent-LogoPercent)/.5)*host_frametime;
		if (delta < 0.004)
		{
			delta = 0.004;
		}
		LogoPercent += delta;
		if (LogoPercent > LogoTargetPercent)
		{
			LogoPercent = LogoTargetPercent;
		}
	}

	finaly = ((float)pic->height * LogoPercent) - pic->height;
	Draw_TransPicCropped ( (vid.width - pic->width)/2, finaly, pic, 0.5f);
}



/*
==============
SCR_DrawLoading
==============
*/
void SCR_DrawLoading (void)
{
	int		size, count, offset;
	qpic_t	*pic;

	if (!scr_drawloading && loading_stage == 0)
		return;
		
	pic = Draw_CachePic ("gfx/menu/loading.lmp");
	offset = (vid.width - pic->width)/2;
	Draw_TransPic (offset , 0, pic, 1);

	if (loading_stage == 0)
		return;

	if (total_loading_size)
		size = current_loading_size * 106 / total_loading_size;
	else
		size = 0;

	if (loading_stage == 1)
		count = size;
	else
		count = 106;

	Draw_Fill (offset+42, 87, count, 1, 136);
	Draw_Fill (offset+42, 87+1, count, 4, 138);
	Draw_Fill (offset+42, 87+5, count, 1, 136);

	if (loading_stage == 2)
		count = size;
	else
		count = 0;

	Draw_Fill (offset+42, 97, count, 1, 168);
	Draw_Fill (offset+42, 97+1, count, 4, 170);
	Draw_Fill (offset+42, 97+5, count, 1, 168);
}



//=============================================================================


/*
==================
SCR_SetUpToDrawConsole
==================
*/
void SCR_SetUpToDrawConsole (void)
{
	Con_CheckResize ();
	
	if (scr_drawloading)
		return;		// never a console with loading plaque
		
// decide on the height of the console
	con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;

	if (con_forcedup)
	{
		scr_conlines = vid.height;		// full screen
		scr_con_current = scr_conlines;
	}
	else if (key_dest == key_console)
		scr_conlines = vid.height/2;	// half screen
	else
		scr_conlines = 0;				// none visible
	
	if (scr_conlines < scr_con_current)
	{
		scr_con_current -= scr_conspeed.value*host_frametime;
		if (scr_conlines > scr_con_current)
			scr_con_current = scr_conlines;

	}
	else if (scr_conlines > scr_con_current)
	{
		scr_con_current += scr_conspeed.value*host_frametime;
		if (scr_conlines < scr_con_current)
			scr_con_current = scr_conlines;
	}

	if (clearconsole++ < vid.numpages)
	{
		SB_Changed();
	}
	else if (clearnotify++ < vid.numpages)
	{
	}
	else
		con_notifylines = 0;
}
	
/*
==================
SCR_DrawConsole
==================
*/
void SCR_DrawConsole (void)
{
	if (scr_con_current)
	{
		scr_copyeverything = 1;
		Con_DrawConsole (scr_con_current, true);
		clearconsole = 0;
	}
	else
	{
		if (key_dest == key_game || key_dest == key_message)
			Con_DrawNotify ();	// only draw notify in game
	}
}


/* 
============================================================================== 
 
						SCREEN SHOTS 
 
============================================================================== 
*/ 

typedef struct _TargaHeader {
	unsigned char 	id_length, colormap_type, image_type;
	unsigned short	colormap_index, colormap_length;
	unsigned char	colormap_size;
	unsigned short	x_origin, y_origin, width, height;
	unsigned char	pixel_size, attributes;
} TargaHeader;


/* 
================== 
SCR_ScreenShot_f
================== 
*/  
void SCR_ScreenShot_f (void) 
{
	byte		*buffer;
	char		pcxname[80]; 
	char		checkname[MAX_OSPATH];
	int			i, c, temp;

	sprintf (checkname, "%s/shots", com_gamedir);
	Sys_mkdir (checkname);
// 
// find a file name to save it to 
// 
	strcpy(pcxname,"shots/hexen00.tga");
		
	for (i=0 ; i<=99 ; i++) 
	{ 
		pcxname[11] = i/10 + '0'; 
		pcxname[12] = i%10 + '0'; 
		sprintf (checkname, "%s/%s", com_gamedir, pcxname);
		if (Sys_FileTime(checkname) == -1)
			break;	// file doesn't exist
	} 
	if (i==100) 
	{
		Con_Printf ("SCR_ScreenShot_f: Couldn't create a TGA file\n"); 
		return;
 	}


	buffer = malloc(glwidth*glheight*3 + 18);
	memset (buffer, 0, 18);
	buffer[2] = 2;		// uncompressed type
	buffer[12] = glwidth&255;
	buffer[13] = glwidth>>8;
	buffer[14] = glheight&255;
	buffer[15] = glheight>>8;
	buffer[16] = 24;	// pixel size

	glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 ); 

	// swap rgb to bgr
	c = 18+glwidth*glheight*3;
	for (i=18 ; i<c ; i+=3)
	{
		temp = buffer[i];
		buffer[i] = buffer[i+2];
		buffer[i+2] = temp;
	}
	COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 );

	free (buffer);
	Con_Printf ("Wrote %s\n", pcxname);
} 


//=============================================================================


/*
===============
SCR_BeginLoadingPlaque

================
*/
void SCR_BeginLoadingPlaque (void)
{
	S_StopAllSounds (true);

	if (cls.state != ca_connected)
		return;
	if (cls.signon != SIGNONS)
		return;
	
// redraw with no console and the loading plaque
	Con_ClearNotify ();
	scr_centertime_off = 0;
	scr_con_current = 0;

	scr_drawloading = true;
	scr_fullupdate = 0;
	SB_Changed();
	SCR_UpdateScreen ();
	scr_drawloading = false;

	scr_disabled_for_loading = true;
	scr_disabled_time = realtime;
	scr_fullupdate = 0;
}

/*
===============
SCR_EndLoadingPlaque

================
*/
void SCR_EndLoadingPlaque (void)
{
	scr_disabled_for_loading = false;
	scr_fullupdate = 0;
	Con_ClearNotify ();
}

//=============================================================================

char	*scr_notifystring;
qboolean	scr_drawdialog;

void SCR_DrawNotifyString (void)
{
	Plaque_Draw(scr_notifystring,1);
}

/*
==================
SCR_ModalMessage

Displays a text string in the center of the screen and waits for a Y or N
keypress.  
==================
*/
int SCR_ModalMessage (char *text)
{
	if (cls.state == ca_dedicated)
		return true;

	scr_notifystring = text;
 
// draw a fresh screen
	scr_fullupdate = 0;
	scr_drawdialog = true;
	SCR_UpdateScreen ();
	scr_drawdialog = false;
	
	S_ClearBuffer ();		// so dma doesn't loop current sound

	do
	{
		key_count = -1;		// wait for a key down and up
		Sys_SendKeyEvents ();
	} while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE);

	scr_fullupdate = 0;
	SCR_UpdateScreen ();

	return key_lastpress == 'y';
}


//=============================================================================

/*
===============
SCR_BringDownConsole

Brings the console down and fades the palettes back to normal
================
*/
void SCR_BringDownConsole (void)
{
	int		i;
	
	scr_centertime_off = 0;
	
	for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
		SCR_UpdateScreen ();

	cl.cshifts[0].percent = 0;		// no area contents palette on next frame
	VID_SetPalette (host_basepal);
}

void SCR_TileClear (void)
{
	if (r_refdef.vrect.x > 0)
	{
		Draw_TileClear (0,0,r_refdef.vrect.x,vid.height);
		Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0
			, vid.width - r_refdef.vrect.x + r_refdef.vrect.width,vid.height);
	}
//	if (r_refdef.vrect.height < vid.height-44)
	{
		Draw_TileClear (r_refdef.vrect.x, 0, r_refdef.vrect.width, r_refdef.vrect.y);
		Draw_TileClear (r_refdef.vrect.x, r_refdef.vrect.y + r_refdef.vrect.height,
			r_refdef.vrect.width,
			vid.height - (r_refdef.vrect.y + r_refdef.vrect.height) );
	}
}

// This is also located in screen.c
#define PLAQUE_WIDTH 26

void Plaque_Draw (char *message, qboolean AlwaysDraw)
{
	int i;
	char temp[80];
	int bx,by;

	if (scr_con_current == vid.height && !AlwaysDraw)
		return;		// console is full screen

	if (!*message) 
		return;

	FindTextBreaks(message, PLAQUE_WIDTH);

	by = ((25-lines) * 8) / 2;
	M_DrawTextBox2 (32, by-16, 30, lines+2,false);

	for(i=0;i<lines;i++,by+=8)
	{
		strncpy(temp,&message[StartC[i]],EndC[i]-StartC[i]);
		temp[EndC[i]-StartC[i]] = 0;
		bx = ((40-strlen(temp)) * 8) / 2;
	  	M_Print2 (bx, by, temp);
	}
}

void Info_Plaque_Draw (char *message)
{
	int i;
	char temp[80];
	int bx,by;

	if (scr_con_current == vid.height)
		return;		// console is full screen

	if (!*message) 
		return;

	scr_needfull = true;

	FindTextBreaks(message, PLAQUE_WIDTH+4);

	if (lines == MAXLINES) 
	{
		Con_DPrintf("Info_Plaque_Draw: line overflow error\n");
		lines = MAXLINES-1;
	}

	by = ((25-lines) * 8) / 2;
	M_DrawTextBox2 (15, by-16, PLAQUE_WIDTH+4+4, lines+2,false);

	for(i=0;i<lines;i++,by+=8)
	{
		strncpy(temp,&message[StartC[i]],EndC[i]-StartC[i]);
		temp[EndC[i]-StartC[i]] = 0;
		bx = ((40-strlen(temp)) * 8) / 2;
	  	M_Print2 (bx, by, temp);
	}
}
void I_DrawCharacter (int cx, int line, int num)
{
	Draw_Character ( cx + ((vid.width - 320)>>1), line + ((vid.height - 200)>>1), num);
}

void I_Print (int cx, int cy, char *str)
{
	while (*str)
	{
		I_DrawCharacter (cx, cy, ((unsigned char)(*str))+256);
		str++;
		cx += 8;
	}
}

void Bottom_Plaque_Draw (char *message)
{
	int i;
	char temp[80];
	int bx,by;

	if (!*message) 
		return;

	scr_needfull = true;

	FindTextBreaks(message, PLAQUE_WIDTH);

	by = (((vid.height)/8)-lines-2) * 8;

	M_DrawTextBox2 (32, by-16, 30, lines+2,true);

	for(i=0;i<lines;i++,by+=8)
	{
		strncpy(temp,&message[StartC[i]],EndC[i]-StartC[i]);
		temp[EndC[i]-StartC[i]] = 0;
		bx = ((40-strlen(temp)) * 8) / 2;
	  	M_Print(bx, by, temp);
	}
}
//==========================================================================
//
// SB_IntermissionOverlay
//
//==========================================================================

void SB_IntermissionOverlay(void)
{
	qpic_t	*pic;
	int		elapsed, size, bx, by, i;
	char	*message,temp[80];

	scr_copyeverything = 1;
	scr_fullupdate = 0;

	if (cl.gametype == GAME_DEATHMATCH)
	{
		Sbar_DeathmatchOverlay ();
		return;
	}
	
	switch(cl.intermission)
	{
	case 1:
			pic = Draw_CachePic ("gfx/meso.lmp");
			break;
		case 2:
			pic = Draw_CachePic ("gfx/egypt.lmp");
			break;
		case 3:
			pic = Draw_CachePic ("gfx/roman.lmp");
			break;
		case 4:
			pic = Draw_CachePic ("gfx/castle.lmp");
			break;
		case 5:
			pic = Draw_CachePic ("gfx/castle.lmp");
			break;
		case 6:
			pic = Draw_CachePic ("gfx/end-1.lmp");
			break;
		case 7:
			pic = Draw_CachePic ("gfx/end-2.lmp");
			break;
		case 8:
			pic = Draw_CachePic ("gfx/end-3.lmp");
			break;
		case 9:
			pic = Draw_CachePic ("gfx/castle.lmp");
			break;
		case 10:
			pic = Draw_CachePic ("gfx/mpend.lmp");
			break;
		case 11:
			pic = Draw_CachePic ("gfx/mpmid.lmp");
			break;
		case 12:
			pic = Draw_CachePic ("gfx/end-3.lmp");
			break;

		default:
			Sys_Error ("SB_IntermissionOverlay: Bad episode");
			break;
	}

	Draw_Pic (((vid.width - 320)>>1),((vid.height - 200)>>1), pic);

	if (cl.intermission >= 6 && cl.intermission <= 8)
	{
		elapsed = (cl.time - cl.completed_time) * 20;
		elapsed -= 50;
		if (elapsed < 0) elapsed = 0;
	}
	else if (cl.intermission == 12)
	{
		elapsed = (introTime);
		if (introTime < 500)
			introTime+=0.25;
	}
	else
	{
		elapsed = (cl.time - cl.completed_time) * 20;
	}

	if (cl.intermission <= 4 && cl.intermission + 394 <= pr_string_count)
		message = &pr_global_strings[pr_string_index[cl.intermission + 394]];
	else if (cl.intermission == 5)
		message = &pr_global_strings[pr_string_index[ABILITIES_STR_INDEX+NUM_CLASSES*2+1]];
	else if (cl.intermission >= 6 && cl.intermission <= 8 && cl.intermission + 386 <= pr_string_count)
		message = &pr_global_strings[pr_string_index[cl.intermission + 386]];
	else if (cl.intermission == 9)
		message = &pr_global_strings[pr_string_index[391]];
	else
		message = "";
	
	if (cl.intermission == 10)
		message = &pr_global_strings[pr_string_index[538]];
	else if (cl.intermission == 11)
		message = &pr_global_strings[pr_string_index[545]];
	else if (cl.intermission == 12)
		message = &pr_global_strings[pr_string_index[561]];

	FindTextBreaks(message, 38);

	if (cl.intermission == 8)
		by = 16;
	else
		by = ((25-lines) * 8) / 2;

	for(i=0;i<lines;i++,by+=8)
	{
		size = EndC[i]-StartC[i];
		strncpy(temp,&message[StartC[i]],size);

		if (size > elapsed) size = elapsed;
		temp[size] = 0;

		bx = ((40-strlen(temp)) * 8) / 2;
	  	if (cl.intermission < 6 || cl.intermission > 9)
			I_Print (bx, by, temp);
		else
			M_PrintWhite (bx, by, temp);

		elapsed -= size;
		if (elapsed <= 0) break;
	}

	if (i == lines && elapsed >= 300 && cl.intermission >= 6 && cl.intermission <= 7)
	{
		cl.intermission++;
		cl.completed_time = cl.time;
	}
//	Con_Printf("Time is %10.2f\n",elapsed);
}

//==========================================================================
//
// SB_FinaleOverlay
//
//==========================================================================

void SB_FinaleOverlay(void)
{
	qpic_t	*pic;

	scr_copyeverything = 1;

	pic = Draw_CachePic("gfx/finale.lmp");
	Draw_TransPic((vid.width-pic->width)/2, 16, pic, 1);
}

/*
==================
SCR_UpdateScreen

This is called every frame, and can also be called explicitly to flush
text to the screen.

WARNING: be very careful calling this from elsewhere, because the refresh
needs almost the entire 256k of stack space!
==================
*/
void SCR_UpdateScreen (void)
{
	static float	oldscr_viewsize;

	scr_copytop = 0;
	scr_copyeverything = 0;

	if (scr_disabled_for_loading)
	{
		if (realtime - scr_disabled_time > 60)
		{
			scr_disabled_for_loading = false;
			total_loading_size = 0;
			loading_stage = 0;
			Con_Printf ("load failed.\n");
		}
		else
			return;
	}

	if (!scr_initialized || !con_initialized)
		return;				// not initialized yet


	GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
	
	//
	// determine size of refresh window
	//
	if (vid.recalc_refdef)
		SCR_CalcRefdef ();

//
// do 3D refresh drawing, and then update the screen
//
	SCR_SetUpToDrawConsole ();
	
	if (cl.intermission > 1 || cl.intermission <= 12)
	{
		V_RenderView ();
	}

	GL_Set2D ();

	//
	// draw any areas not covered by the refresh
	//
	SCR_TileClear ();

	if (scr_drawdialog)
	{
		SB_Draw();
		Draw_FadeScreen ();
		SCR_DrawNotifyString ();
		scr_copyeverything = true;
	}
	else if (scr_drawloading)
	{
		SB_Draw();
		Draw_FadeScreen ();
		SCR_DrawLoading ();
	}
	else if (cl.intermission >= 1 && cl.intermission <= 12)
	{
		SB_IntermissionOverlay();
		if (cl.intermission < 12)
		{
			SCR_DrawConsole();
			M_Draw();
		}
	}
/*	else if (cl.intermission == 2 && key_dest == key_game)
	{
		SB_FinaleOverlay();
		SCR_CheckDrawCenterString();
	}*/
	else
	{
		//jeank
		DrawScreenEffects();
		//jeank
		
		SCR_DrawRam();
		SCR_DrawNet();
		SCR_DrawTurtle();
        //muff - to show FPS on screen
		SCR_DrawFPS ();
		SCR_DrawPause();
		SCR_CheckDrawCenterString();
		SB_Draw();
		Plaque_Draw(plaquemessage,0);
		SCR_DrawConsole();
		M_Draw();
		if (errormessage)
			Plaque_Draw(errormessage,1);

		if (info_up)
		{
			UpdateInfoMessage();
			Info_Plaque_Draw(infomessage);
		}
	}

	if (loading_stage)
		SCR_DrawLoading();

	V_UpdatePalette ();

	GL_EndRendering ();
}

/*
 * $Log: /H2 Mission Pack/gl_screen.c $
 * 
 * 20    3/18/98 11:34p Jmonroe
 * fixed gl renderheight in intermission, fixed bottom plaque draw, added
 * credit cd track
 * 
 * 19    3/16/98 11:23a Jweier
 * 
 * 18    3/16/98 12:01a Jweier
 * 
 * 17    3/15/98 10:33p Jweier
 * 
 * 16    3/14/98 5:39p Jmonroe
 * made info_plaque draw safe, fixed bit checking
 * 
 * 15    3/12/98 6:31p Mgummelt
 * 
 * 14    3/12/98 3:32p Jweier
 * 
 * 13    3/11/98 7:12p Mgummelt
 * 
 * 12    3/11/98 6:20p Mgummelt
 * 
 * 11    3/09/98 7:03p Jweier
 * 
 * 10    3/01/98 8:46p Jweier
 * 
 * 9     3/01/98 3:21p Jweier
 * 
 * 8     2/28/98 6:42p Jweier
 * 
 * 7     2/28/98 5:15p Jweier
 * 
 * 6     2/28/98 12:29a Jweier
 * 
 * 5     2/27/98 11:53p Jweier
 * 
 * 4     2/26/98 4:59p Jweier
 * 
 * 3     2/10/98 1:26p Jmonroe
 * 
 * 2     2/09/98 3:44p Jweier
 * 
 * 36    10/29/97 5:39p Jheitzman
 * 
 * 34    9/25/97 11:55p Rjohnson
 * Changed the dialog box for the yes / no requestor
 * 
 * 33    9/25/97 2:10p Rjohnson
 * Smaller status bar
 * 
 * 32    9/25/97 1:55p Rjohnson
 * Updates
 * 
 * 31    9/23/97 8:56p Rjohnson
 * Updates
 * 
 * 30    9/15/97 11:15a Rjohnson
 * Updates
 * 
 * 29    9/09/97 10:49a Rjohnson
 * Updates
 * 
 * 28    9/04/97 4:44p Rjohnson
 * Updates
 * 
 * 27    8/31/97 10:23p Rjohnson
 * Ending updates
 * 
 * 26    8/31/97 10:09p Rjohnson
 * End of game sequence
 * 
 * 25    8/31/97 9:27p Rjohnson
 * GL Updates
 * 
 * 24    8/30/97 6:16p Rjohnson
 * Centering text
 * 
 * 23    8/21/97 2:42p Rjohnson
 * Fix for screen resizing
 * 
 * 22    8/21/97 12:44a Rjohnson
 * End of demo text
 * 
 * 21    8/20/97 2:25p Rjohnson
 * Fixes
 * 
 * 20    8/19/97 10:35p Rjohnson
 * Fix for loading plaque
 * 
 * 19    8/19/97 7:46p Rjohnson
 * End of game updates
 * 
 * 18    8/18/97 12:03a Rjohnson
 * Added loading progress
 * 
 * 17    8/05/97 2:41p Rjohnson
 * Fix for end of hub
 * 
 * 16    8/05/97 11:56a Rjohnson
 * Update for end of hub
 * 
 * 15    7/24/97 12:30p Rjohnson
 * Updates for center strings
 * 
 * 14    7/14/97 3:01p Rjohnson
 * Added support for line breaks for centered text
 * 
 * 13    7/08/97 4:16p Rjohnson
 * Modified plaque drawing routines
 * 
 * 12    6/27/97 11:54a Rjohnson
 * Changed screenshot from quake to hexen
 * 
 * 11    6/27/97 11:53a Rjohnson
 * Changed screen shots from quake to hexen
 * 
 * 10    6/17/97 10:28a Bgokey
 * 
 * 9     6/16/97 3:13a Rjohnson
 * Fixes for: allocating less memory, models clipping out, and plaques in
 * gl version
 * 
 * 8     6/15/97 7:44p Rjohnson
 * Added new pause and loading graphics
 * 
 * 7     5/15/97 2:39p Rjohnson
 * Made it so that the screen shots are placed in their own directory
 * 
 * 6     4/30/97 11:20p Bgokey
 * 
 * 5     4/17/97 3:42p Rjohnson
 * Modifications for the gl version for menus
 * 
 * 4     4/15/97 6:37p Rjohnson
 * Added loading plaque
 * 
 * 3     3/13/97 11:16p Rjohnson
 * Fixed rendering view size
 */
