# Microsoft Developer Studio Generated NMAKE File, Based on Winquake.dsp
!IF "$(CFG)" == ""
CFG=winquake - Win32 Release
!MESSAGE No configuration specified. Defaulting to winquake - Win32 Release.
!ENDIF 

!IF "$(CFG)" != "winquake - Win32 Release" && "$(CFG)" !=\
 "winquake - Win32 Debug" && "$(CFG)" != "winquake - Win32 GL Debug" && "$(CFG)"\
 != "winquake - Win32 GL Release" && "$(CFG)" != "winquake - Win32 Release PR"\
 && "$(CFG)" != "winquake - Win32 GL Release PR"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Winquake.mak" CFG="winquake - Win32 Release"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "winquake - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 Release PR" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 GL Release PR" (based on "Win32 (x86) Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 

CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "winquake - Win32 Release"

OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\.\Release
# End Custom Macros

!IF "$(RECURSE)" == "0" 

ALL : "$(OUTDIR)\h2mp.exe" "$(OUTDIR)\Winquake.bsc"

!ELSE 

ALL : "HCode - Win32 Release" "$(OUTDIR)\h2mp.exe" "$(OUTDIR)\Winquake.bsc"

!ENDIF 

!IF "$(RECURSE)" == "1" 
CLEAN :"HCode - Win32 ReleaseCLEAN" 
!ELSE 
CLEAN :
!ENDIF 
	-@erase "$(INTDIR)\cd_win.obj"
	-@erase "$(INTDIR)\cd_win.sbr"
	-@erase "$(INTDIR)\chase.obj"
	-@erase "$(INTDIR)\chase.sbr"
	-@erase "$(INTDIR)\cl_demo.obj"
	-@erase "$(INTDIR)\cl_demo.sbr"
	-@erase "$(INTDIR)\cl_effect.obj"
	-@erase "$(INTDIR)\cl_effect.sbr"
	-@erase "$(INTDIR)\cl_input.obj"
	-@erase "$(INTDIR)\cl_input.sbr"
	-@erase "$(INTDIR)\cl_main.obj"
	-@erase "$(INTDIR)\cl_main.sbr"
	-@erase "$(INTDIR)\cl_parse.obj"
	-@erase "$(INTDIR)\cl_parse.sbr"
	-@erase "$(INTDIR)\cl_tent.obj"
	-@erase "$(INTDIR)\cl_tent.sbr"
	-@erase "$(INTDIR)\cmd.obj"
	-@erase "$(INTDIR)\cmd.sbr"
	-@erase "$(INTDIR)\common.obj"
	-@erase "$(INTDIR)\common.sbr"
	-@erase "$(INTDIR)\conproc.obj"
	-@erase "$(INTDIR)\conproc.sbr"
	-@erase "$(INTDIR)\console.obj"
	-@erase "$(INTDIR)\console.sbr"
	-@erase "$(INTDIR)\crc.obj"
	-@erase "$(INTDIR)\crc.sbr"
	-@erase "$(INTDIR)\cvar.obj"
	-@erase "$(INTDIR)\cvar.sbr"
	-@erase "$(INTDIR)\d_edge.obj"
	-@erase "$(INTDIR)\d_edge.sbr"
	-@erase "$(INTDIR)\d_fill.obj"
	-@erase "$(INTDIR)\d_fill.sbr"
	-@erase "$(INTDIR)\d_init.obj"
	-@erase "$(INTDIR)\d_init.sbr"
	-@erase "$(INTDIR)\d_modech.obj"
	-@erase "$(INTDIR)\d_modech.sbr"
	-@erase "$(INTDIR)\d_part.obj"
	-@erase "$(INTDIR)\d_part.sbr"
	-@erase "$(INTDIR)\d_polyse.obj"
	-@erase "$(INTDIR)\d_polyse.sbr"
	-@erase "$(INTDIR)\d_scan.obj"
	-@erase "$(INTDIR)\d_scan.sbr"
	-@erase "$(INTDIR)\d_sky.obj"
	-@erase "$(INTDIR)\d_sky.sbr"
	-@erase "$(INTDIR)\d_sprite.obj"
	-@erase "$(INTDIR)\d_sprite.sbr"
	-@erase "$(INTDIR)\d_surf.obj"
	-@erase "$(INTDIR)\d_surf.sbr"
	-@erase "$(INTDIR)\d_vars.obj"
	-@erase "$(INTDIR)\d_vars.sbr"
	-@erase "$(INTDIR)\d_zpoint.obj"
	-@erase "$(INTDIR)\d_zpoint.sbr"
	-@erase "$(INTDIR)\draw.obj"
	-@erase "$(INTDIR)\draw.sbr"
	-@erase "$(INTDIR)\host.obj"
	-@erase "$(INTDIR)\host.sbr"
	-@erase "$(INTDIR)\host_cmd.obj"
	-@erase "$(INTDIR)\host_cmd.sbr"
	-@erase "$(INTDIR)\in_win.obj"
	-@erase "$(INTDIR)\in_win.sbr"
	-@erase "$(INTDIR)\keys.obj"
	-@erase "$(INTDIR)\keys.sbr"
	-@erase "$(INTDIR)\mathlib.obj"
	-@erase "$(INTDIR)\mathlib.sbr"
	-@erase "$(INTDIR)\menu.obj"
	-@erase "$(INTDIR)\menu.sbr"
	-@erase "$(INTDIR)\midi.obj"
	-@erase "$(INTDIR)\midi.sbr"
	-@erase "$(INTDIR)\model.obj"
	-@erase "$(INTDIR)\model.sbr"
	-@erase "$(INTDIR)\mstrconv.obj"
	-@erase "$(INTDIR)\mstrconv.sbr"
	-@erase "$(INTDIR)\net_dgrm.obj"
	-@erase "$(INTDIR)\net_dgrm.sbr"
	-@erase "$(INTDIR)\net_loop.obj"
	-@erase "$(INTDIR)\net_loop.sbr"
	-@erase "$(INTDIR)\net_main.obj"
	-@erase "$(INTDIR)\net_main.sbr"
	-@erase "$(INTDIR)\net_vcr.obj"
	-@erase "$(INTDIR)\net_vcr.sbr"
	-@erase "$(INTDIR)\net_win.obj"
	-@erase "$(INTDIR)\net_win.sbr"
	-@erase "$(INTDIR)\net_wins.obj"
	-@erase "$(INTDIR)\net_wins.sbr"
	-@erase "$(INTDIR)\net_wipx.obj"
	-@erase "$(INTDIR)\net_wipx.sbr"
	-@erase "$(INTDIR)\pr_cmds.obj"
	-@erase "$(INTDIR)\pr_cmds.sbr"
	-@erase "$(INTDIR)\pr_edict.obj"
	-@erase "$(INTDIR)\pr_edict.sbr"
	-@erase "$(INTDIR)\pr_exec.obj"
	-@erase "$(INTDIR)\pr_exec.sbr"
	-@erase "$(INTDIR)\r_aclip.obj"
	-@erase "$(INTDIR)\r_aclip.sbr"
	-@erase "$(INTDIR)\r_alias.obj"
	-@erase "$(INTDIR)\r_alias.sbr"
	-@erase "$(INTDIR)\r_bsp.obj"
	-@erase "$(INTDIR)\r_bsp.sbr"
	-@erase "$(INTDIR)\r_draw.obj"
	-@erase "$(INTDIR)\r_draw.sbr"
	-@erase "$(INTDIR)\r_edge.obj"
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	-@erase "$(INTDIR)\r_light.obj"
	-@erase "$(INTDIR)\r_light.sbr"
	-@erase "$(INTDIR)\r_main.obj"
	-@erase "$(INTDIR)\r_main.sbr"
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	-@erase "$(INTDIR)\r_misc.sbr"
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	-@erase "$(INTDIR)\r_sky.obj"
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	-@erase "$(INTDIR)\r_surf.obj"
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	-@erase "$(INTDIR)\r_vars.obj"
	-@erase "$(INTDIR)\r_vars.sbr"
	-@erase "$(INTDIR)\sbar.obj"
	-@erase "$(INTDIR)\sbar.sbr"
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	-@erase "$(INTDIR)\snd_mix.obj"
	-@erase "$(INTDIR)\snd_mix.sbr"
	-@erase "$(INTDIR)\snd_win.obj"
	-@erase "$(INTDIR)\snd_win.sbr"
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	-@erase "$(INTDIR)\sv_phys.sbr"
	-@erase "$(INTDIR)\sv_user.obj"
	-@erase "$(INTDIR)\sv_user.sbr"
	-@erase "$(INTDIR)\sys_win.obj"
	-@erase "$(INTDIR)\sys_win.sbr"
	-@erase "$(INTDIR)\vc50.idb"
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	-@erase "$(INTDIR)\vid_win.obj"
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	-@erase "$(INTDIR)\view.obj"
	-@erase "$(INTDIR)\view.sbr"
	-@erase "$(INTDIR)\wad.obj"
	-@erase "$(INTDIR)\wad.sbr"
	-@erase "$(INTDIR)\winquake.res"
	-@erase "$(INTDIR)\world.obj"
	-@erase "$(INTDIR)\world.sbr"
	-@erase "$(INTDIR)\zone.obj"
	-@erase "$(INTDIR)\zone.sbr"
	-@erase "$(OUTDIR)\h2mp.exe"
	-@erase "$(OUTDIR)\Winquake.bsc"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP_PROJ=/nologo /G5 /ML /GX /Zi /O2 /Ob2 /I ".\scitech" /D "NDEBUG" /D "WIN32"\
 /D "_WINDOWS" /D "QUAKE2RJ" /D "RJNET" /Fr"$(INTDIR)\\"\
 /Fp"$(INTDIR)\Winquake.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 
CPP_OBJS=.\Release/
CPP_SBRS=.\Release/
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\winquake.res" /i ".\scitech" /d "NDEBUG" 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Winquake.bsc" 
BSC32_SBRS= \
	"$(INTDIR)\cd_win.sbr" \
	"$(INTDIR)\chase.sbr" \
	"$(INTDIR)\cl_demo.sbr" \
	"$(INTDIR)\cl_effect.sbr" \
	"$(INTDIR)\cl_input.sbr" \
	"$(INTDIR)\cl_main.sbr" \
	"$(INTDIR)\cl_parse.sbr" \
	"$(INTDIR)\cl_tent.sbr" \
	"$(INTDIR)\cmd.sbr" \
	"$(INTDIR)\common.sbr" \
	"$(INTDIR)\conproc.sbr" \
	"$(INTDIR)\console.sbr" \
	"$(INTDIR)\crc.sbr" \
	"$(INTDIR)\cvar.sbr" \
	"$(INTDIR)\d_edge.sbr" \
	"$(INTDIR)\d_fill.sbr" \
	"$(INTDIR)\d_init.sbr" \
	"$(INTDIR)\d_modech.sbr" \
	"$(INTDIR)\d_part.sbr" \
	"$(INTDIR)\d_polyse.sbr" \
	"$(INTDIR)\d_scan.sbr" \
	"$(INTDIR)\d_sky.sbr" \
	"$(INTDIR)\d_sprite.sbr" \
	"$(INTDIR)\d_surf.sbr" \
	"$(INTDIR)\d_vars.sbr" \
	"$(INTDIR)\d_zpoint.sbr" \
	"$(INTDIR)\draw.sbr" \
	"$(INTDIR)\host.sbr" \
	"$(INTDIR)\host_cmd.sbr" \
	"$(INTDIR)\in_win.sbr" \
	"$(INTDIR)\keys.sbr" \
	"$(INTDIR)\mathlib.sbr" \
	"$(INTDIR)\menu.sbr" \
	"$(INTDIR)\midi.sbr" \
	"$(INTDIR)\model.sbr" \
	"$(INTDIR)\mstrconv.sbr" \
	"$(INTDIR)\net_dgrm.sbr" \
	"$(INTDIR)\net_loop.sbr" \
	"$(INTDIR)\net_main.sbr" \
	"$(INTDIR)\net_vcr.sbr" \
	"$(INTDIR)\net_win.sbr" \
	"$(INTDIR)\net_wins.sbr" \
	"$(INTDIR)\net_wipx.sbr" \
	"$(INTDIR)\pr_cmds.sbr" \
	"$(INTDIR)\pr_edict.sbr" \
	"$(INTDIR)\pr_exec.sbr" \
	"$(INTDIR)\r_aclip.sbr" \
	"$(INTDIR)\r_alias.sbr" \
	"$(INTDIR)\r_bsp.sbr" \
	"$(INTDIR)\r_draw.sbr" \
	"$(INTDIR)\r_edge.sbr" \
	"$(INTDIR)\r_efrag.sbr" \
	"$(INTDIR)\r_light.sbr" \
	"$(INTDIR)\r_main.sbr" \
	"$(INTDIR)\r_misc.sbr" \
	"$(INTDIR)\r_part.sbr" \
	"$(INTDIR)\r_sky.sbr" \
	"$(INTDIR)\r_sprite.sbr" \
	"$(INTDIR)\r_surf.sbr" \
	"$(INTDIR)\r_vars.sbr" \
	"$(INTDIR)\sbar.sbr" \
	"$(INTDIR)\screen.sbr" \
	"$(INTDIR)\snd_dma.sbr" \
	"$(INTDIR)\snd_mem.sbr" \
	"$(INTDIR)\snd_mix.sbr" \
	"$(INTDIR)\snd_win.sbr" \
	"$(INTDIR)\sv_main.sbr" \
	"$(INTDIR)\sv_move.sbr" \
	"$(INTDIR)\sv_phys.sbr" \
	"$(INTDIR)\sv_user.sbr" \
	"$(INTDIR)\sys_win.sbr" \
	"$(INTDIR)\vid_win.sbr" \
	"$(INTDIR)\view.sbr" \
	"$(INTDIR)\wad.sbr" \
	"$(INTDIR)\world.sbr" \
	"$(INTDIR)\zone.sbr"

"$(OUTDIR)\Winquake.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
    $(BSC32) @<<
  $(BSC32_FLAGS) $(BSC32_SBRS)
<<

LINK32=link.exe
LINK32_FLAGS=mgllt.lib opengl32.lib winmm.lib wsock32.lib glu32.lib\
 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib\
 shell32.lib uuid.lib /nologo /subsystem:windows /profile /debug /machine:I386\
 /out:"$(OUTDIR)\h2mp.exe" /libpath:".\scitech" 
LINK32_OBJS= \
	"$(INTDIR)\cd_win.obj" \
	"$(INTDIR)\chase.obj" \
	"$(INTDIR)\cl_demo.obj" \
	"$(INTDIR)\cl_effect.obj" \
	"$(INTDIR)\cl_input.obj" \
	"$(INTDIR)\cl_main.obj" \
	"$(INTDIR)\cl_parse.obj" \
	"$(INTDIR)\cl_tent.obj" \
	"$(INTDIR)\cmd.obj" \
	"$(INTDIR)\common.obj" \
	"$(INTDIR)\conproc.obj" \
	"$(INTDIR)\console.obj" \
	"$(INTDIR)\crc.obj" \
	"$(INTDIR)\cvar.obj" \
	"$(INTDIR)\d_draw.obj" \
	"$(INTDIR)\d_draw16.obj" \
	"$(INTDIR)\d_draw16t.obj" \
	"$(INTDIR)\d_edge.obj" \
	"$(INTDIR)\d_fill.obj" \
	"$(INTDIR)\d_init.obj" \
	"$(INTDIR)\d_modech.obj" \
	"$(INTDIR)\d_part.obj" \
	"$(INTDIR)\d_parta.obj" \
	"$(INTDIR)\d_partb.obj" \
	"$(INTDIR)\d_polysa.obj" \
	"$(INTDIR)\d_polysa2.obj" \
	"$(INTDIR)\d_polysa3.obj" \
	"$(INTDIR)\d_polysa4.obj" \
	"$(INTDIR)\d_polysa5.obj" \
	"$(INTDIR)\d_polyse.obj" \
	"$(INTDIR)\d_scan.obj" \
	"$(INTDIR)\d_scana.obj" \
	"$(INTDIR)\d_sky.obj" \
	"$(INTDIR)\d_spr8.obj" \
	"$(INTDIR)\d_spr8t.obj" \
	"$(INTDIR)\d_spr8t2.obj" \
	"$(INTDIR)\d_sprite.obj" \
	"$(INTDIR)\d_surf.obj" \
	"$(INTDIR)\d_vars.obj" \
	"$(INTDIR)\d_varsa.obj" \
	"$(INTDIR)\d_zpoint.obj" \
	"$(INTDIR)\draw.obj" \
	"$(INTDIR)\ftol.obj" \
	"$(INTDIR)\host.obj" \
	"$(INTDIR)\host_cmd.obj" \
	"$(INTDIR)\in_win.obj" \
	"$(INTDIR)\keys.obj" \
	"$(INTDIR)\math.obj" \
	"$(INTDIR)\mathlib.obj" \
	"$(INTDIR)\menu.obj" \
	"$(INTDIR)\midi.obj" \
	"$(INTDIR)\model.obj" \
	"$(INTDIR)\mstrconv.obj" \
	"$(INTDIR)\net_dgrm.obj" \
	"$(INTDIR)\net_loop.obj" \
	"$(INTDIR)\net_main.obj" \
	"$(INTDIR)\net_vcr.obj" \
	"$(INTDIR)\net_win.obj" \
	"$(INTDIR)\net_wins.obj" \
	"$(INTDIR)\net_wipx.obj" \
	"$(INTDIR)\pr_cmds.obj" \
	"$(INTDIR)\pr_edict.obj" \
	"$(INTDIR)\pr_exec.obj" \
	"$(INTDIR)\r_aclip.obj" \
	"$(INTDIR)\r_aclipa.obj" \
	"$(INTDIR)\r_alias.obj" \
	"$(INTDIR)\r_aliasa.obj" \
	"$(INTDIR)\r_bsp.obj" \
	"$(INTDIR)\r_draw.obj" \
	"$(INTDIR)\r_drawa.obj" \
	"$(INTDIR)\r_edge.obj" \
	"$(INTDIR)\r_edgea.obj" \
	"$(INTDIR)\r_edgeb.obj" \
	"$(INTDIR)\r_efrag.obj" \
	"$(INTDIR)\r_light.obj" \
	"$(INTDIR)\r_main.obj" \
	"$(INTDIR)\r_misc.obj" \
	"$(INTDIR)\r_part.obj" \
	"$(INTDIR)\r_sky.obj" \
	"$(INTDIR)\r_sprite.obj" \
	"$(INTDIR)\r_surf.obj" \
	"$(INTDIR)\r_vars.obj" \
	"$(INTDIR)\r_varsa.obj" \
	"$(INTDIR)\sbar.obj" \
	"$(INTDIR)\screen.obj" \
	"$(INTDIR)\snd_dma.obj" \
	"$(INTDIR)\snd_mem.obj" \
	"$(INTDIR)\snd_mix.obj" \
	"$(INTDIR)\snd_mixa.obj" \
	"$(INTDIR)\snd_win.obj" \
	"$(INTDIR)\surf16.obj" \
	"$(INTDIR)\surf8.obj" \
	"$(INTDIR)\sv_main.obj" \
	"$(INTDIR)\sv_move.obj" \
	"$(INTDIR)\sv_phys.obj" \
	"$(INTDIR)\sv_user.obj" \
	"$(INTDIR)\sys_win.obj" \
	"$(INTDIR)\sys_wina.obj" \
	"$(INTDIR)\vid_win.obj" \
	"$(INTDIR)\view.obj" \
	"$(INTDIR)\wad.obj" \
	"$(INTDIR)\winquake.res" \
	"$(INTDIR)\world.obj" \
	"$(INTDIR)\worlda.obj" \
	"$(INTDIR)\zone.obj"

"$(OUTDIR)\h2mp.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\.\Debug
# End Custom Macros

!IF "$(RECURSE)" == "0" 

ALL : "$(OUTDIR)\h2mp.exe" "$(OUTDIR)\Winquake.bsc"

!ELSE 

ALL : "$(OUTDIR)\h2mp.exe" "$(OUTDIR)\Winquake.bsc"

!ENDIF 

!IF "$(RECURSE)" == "1" 
CLEAN :
!ELSE 
CLEAN :
!ENDIF 
	-@erase "$(INTDIR)\cd_win.obj"
	-@erase "$(INTDIR)\cd_win.sbr"
	-@erase "$(INTDIR)\chase.obj"
	-@erase "$(INTDIR)\chase.sbr"
	-@erase "$(INTDIR)\cl_demo.obj"
	-@erase "$(INTDIR)\cl_demo.sbr"
	-@erase "$(INTDIR)\cl_effect.obj"
	-@erase "$(INTDIR)\cl_effect.sbr"
	-@erase "$(INTDIR)\cl_input.obj"
	-@erase "$(INTDIR)\cl_input.sbr"
	-@erase "$(INTDIR)\cl_main.obj"
	-@erase "$(INTDIR)\cl_main.sbr"
	-@erase "$(INTDIR)\cl_parse.obj"
	-@erase "$(INTDIR)\cl_parse.sbr"
	-@erase "$(INTDIR)\cl_tent.obj"
	-@erase "$(INTDIR)\cl_tent.sbr"
	-@erase "$(INTDIR)\cmd.obj"
	-@erase "$(INTDIR)\cmd.sbr"
	-@erase "$(INTDIR)\common.obj"
	-@erase "$(INTDIR)\common.sbr"
	-@erase "$(INTDIR)\conproc.obj"
	-@erase "$(INTDIR)\conproc.sbr"
	-@erase "$(INTDIR)\console.obj"
	-@erase "$(INTDIR)\console.sbr"
	-@erase "$(INTDIR)\crc.obj"
	-@erase "$(INTDIR)\crc.sbr"
	-@erase "$(INTDIR)\cvar.obj"
	-@erase "$(INTDIR)\cvar.sbr"
	-@erase "$(INTDIR)\d_edge.obj"
	-@erase "$(INTDIR)\d_edge.sbr"
	-@erase "$(INTDIR)\d_fill.obj"
	-@erase "$(INTDIR)\d_fill.sbr"
	-@erase "$(INTDIR)\d_init.obj"
	-@erase "$(INTDIR)\d_init.sbr"
	-@erase "$(INTDIR)\d_modech.obj"
	-@erase "$(INTDIR)\d_modech.sbr"
	-@erase "$(INTDIR)\d_part.obj"
	-@erase "$(INTDIR)\d_part.sbr"
	-@erase "$(INTDIR)\d_polyse.obj"
	-@erase "$(INTDIR)\d_polyse.sbr"
	-@erase "$(INTDIR)\d_scan.obj"
	-@erase "$(INTDIR)\d_scan.sbr"
	-@erase "$(INTDIR)\d_sky.obj"
	-@erase "$(INTDIR)\d_sky.sbr"
	-@erase "$(INTDIR)\d_sprite.obj"
	-@erase "$(INTDIR)\d_sprite.sbr"
	-@erase "$(INTDIR)\d_surf.obj"
	-@erase "$(INTDIR)\d_surf.sbr"
	-@erase "$(INTDIR)\d_vars.obj"
	-@erase "$(INTDIR)\d_vars.sbr"
	-@erase "$(INTDIR)\d_zpoint.obj"
	-@erase "$(INTDIR)\d_zpoint.sbr"
	-@erase "$(INTDIR)\draw.obj"
	-@erase "$(INTDIR)\draw.sbr"
	-@erase "$(INTDIR)\host.obj"
	-@erase "$(INTDIR)\host.sbr"
	-@erase "$(INTDIR)\host_cmd.obj"
	-@erase "$(INTDIR)\host_cmd.sbr"
	-@erase "$(INTDIR)\in_win.obj"
	-@erase "$(INTDIR)\in_win.sbr"
	-@erase "$(INTDIR)\keys.obj"
	-@erase "$(INTDIR)\keys.sbr"
	-@erase "$(INTDIR)\mathlib.obj"
	-@erase "$(INTDIR)\mathlib.sbr"
	-@erase "$(INTDIR)\menu.obj"
	-@erase "$(INTDIR)\menu.sbr"
	-@erase "$(INTDIR)\midi.obj"
	-@erase "$(INTDIR)\midi.sbr"
	-@erase "$(INTDIR)\model.obj"
	-@erase "$(INTDIR)\model.sbr"
	-@erase "$(INTDIR)\mstrconv.obj"
	-@erase "$(INTDIR)\mstrconv.sbr"
	-@erase "$(INTDIR)\net_dgrm.obj"
	-@erase "$(INTDIR)\net_dgrm.sbr"
	-@erase "$(INTDIR)\net_loop.obj"
	-@erase "$(INTDIR)\net_loop.sbr"
	-@erase "$(INTDIR)\net_main.obj"
	-@erase "$(INTDIR)\net_main.sbr"
	-@erase "$(INTDIR)\net_vcr.obj"
	-@erase "$(INTDIR)\net_vcr.sbr"
	-@erase "$(INTDIR)\net_win.obj"
	-@erase "$(INTDIR)\net_win.sbr"
	-@erase "$(INTDIR)\net_wins.obj"
	-@erase "$(INTDIR)\net_wins.sbr"
	-@erase "$(INTDIR)\net_wipx.obj"
	-@erase "$(INTDIR)\net_wipx.sbr"
	-@erase "$(INTDIR)\pr_cmds.obj"
	-@erase "$(INTDIR)\pr_cmds.sbr"
	-@erase "$(INTDIR)\pr_edict.obj"
	-@erase "$(INTDIR)\pr_edict.sbr"
	-@erase "$(INTDIR)\pr_exec.obj"
	-@erase "$(INTDIR)\pr_exec.sbr"
	-@erase "$(INTDIR)\r_aclip.obj"
	-@erase "$(INTDIR)\r_aclip.sbr"
	-@erase "$(INTDIR)\r_alias.obj"
	-@erase "$(INTDIR)\r_alias.sbr"
	-@erase "$(INTDIR)\r_bsp.obj"
	-@erase "$(INTDIR)\r_bsp.sbr"
	-@erase "$(INTDIR)\r_draw.obj"
	-@erase "$(INTDIR)\r_draw.sbr"
	-@erase "$(INTDIR)\r_edge.obj"
	-@erase "$(INTDIR)\r_edge.sbr"
	-@erase "$(INTDIR)\r_efrag.obj"
	-@erase "$(INTDIR)\r_efrag.sbr"
	-@erase "$(INTDIR)\r_light.obj"
	-@erase "$(INTDIR)\r_light.sbr"
	-@erase "$(INTDIR)\r_main.obj"
	-@erase "$(INTDIR)\r_main.sbr"
	-@erase "$(INTDIR)\r_misc.obj"
	-@erase "$(INTDIR)\r_misc.sbr"
	-@erase "$(INTDIR)\r_part.obj"
	-@erase "$(INTDIR)\r_part.sbr"
	-@erase "$(INTDIR)\r_sky.obj"
	-@erase "$(INTDIR)\r_sky.sbr"
	-@erase "$(INTDIR)\r_sprite.obj"
	-@erase "$(INTDIR)\r_sprite.sbr"
	-@erase "$(INTDIR)\r_surf.obj"
	-@erase "$(INTDIR)\r_surf.sbr"
	-@erase "$(INTDIR)\r_vars.obj"
	-@erase "$(INTDIR)\r_vars.sbr"
	-@erase "$(INTDIR)\sbar.obj"
	-@erase "$(INTDIR)\sbar.sbr"
	-@erase "$(INTDIR)\screen.obj"
	-@erase "$(INTDIR)\screen.sbr"
	-@erase "$(INTDIR)\snd_dma.obj"
	-@erase "$(INTDIR)\snd_dma.sbr"
	-@erase "$(INTDIR)\snd_mem.obj"
	-@erase "$(INTDIR)\snd_mem.sbr"
	-@erase "$(INTDIR)\snd_mix.obj"
	-@erase "$(INTDIR)\snd_mix.sbr"
	-@erase "$(INTDIR)\snd_win.obj"
	-@erase "$(INTDIR)\snd_win.sbr"
	-@erase "$(INTDIR)\sv_main.obj"
	-@erase "$(INTDIR)\sv_main.sbr"
	-@erase "$(INTDIR)\sv_move.obj"
	-@erase "$(INTDIR)\sv_move.sbr"
	-@erase "$(INTDIR)\sv_phys.obj"
	-@erase "$(INTDIR)\sv_phys.sbr"
	-@erase "$(INTDIR)\sv_user.obj"
	-@erase "$(INTDIR)\sv_user.sbr"
	-@erase "$(INTDIR)\sys_win.obj"
	-@erase "$(INTDIR)\sys_win.sbr"
	-@erase "$(INTDIR)\vc50.idb"
	-@erase "$(INTDIR)\vid_win.obj"
	-@erase "$(INTDIR)\vid_win.sbr"
	-@erase "$(INTDIR)\view.obj"
	-@erase "$(INTDIR)\view.sbr"
	-@erase "$(INTDIR)\wad.obj"
	-@erase "$(INTDIR)\wad.sbr"
	-@erase "$(INTDIR)\winquake.res"
	-@erase "$(INTDIR)\world.obj"
	-@erase "$(INTDIR)\world.sbr"
	-@erase "$(INTDIR)\zone.obj"
	-@erase "$(INTDIR)\zone.sbr"
	-@erase "$(OUTDIR)\h2mp.exe"
	-@erase "$(OUTDIR)\h2mp.ilk"
	-@erase "$(OUTDIR)\h2mp.pdb"
	-@erase "$(OUTDIR)\Winquake.bsc"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP_PROJ=/nologo /G5 /ML /Gi /GX /Od /I ".\scitech" /D "_DEBUG" /D "WIN32" /D\
 "_WINDOWS" /D "QUAKE2RJ" /D "RJNET" /FR"$(INTDIR)\\"\
 /Fp"$(INTDIR)\Winquake.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /ZI /c 
CPP_OBJS=.\Debug/
CPP_SBRS=.\Debug/
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\winquake.res" /i ".\scitech" /d "_DEBUG" 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Winquake.bsc" 
BSC32_SBRS= \
	"$(INTDIR)\cd_win.sbr" \
	"$(INTDIR)\chase.sbr" \
	"$(INTDIR)\cl_demo.sbr" \
	"$(INTDIR)\cl_effect.sbr" \
	"$(INTDIR)\cl_input.sbr" \
	"$(INTDIR)\cl_main.sbr" \
	"$(INTDIR)\cl_parse.sbr" \
	"$(INTDIR)\cl_tent.sbr" \
	"$(INTDIR)\cmd.sbr" \
	"$(INTDIR)\common.sbr" \
	"$(INTDIR)\conproc.sbr" \
	"$(INTDIR)\console.sbr" \
	"$(INTDIR)\crc.sbr" \
	"$(INTDIR)\cvar.sbr" \
	"$(INTDIR)\d_edge.sbr" \
	"$(INTDIR)\d_fill.sbr" \
	"$(INTDIR)\d_init.sbr" \
	"$(INTDIR)\d_modech.sbr" \
	"$(INTDIR)\d_part.sbr" \
	"$(INTDIR)\d_polyse.sbr" \
	"$(INTDIR)\d_scan.sbr" \
	"$(INTDIR)\d_sky.sbr" \
	"$(INTDIR)\d_sprite.sbr" \
	"$(INTDIR)\d_surf.sbr" \
	"$(INTDIR)\d_vars.sbr" \
	"$(INTDIR)\d_zpoint.sbr" \
	"$(INTDIR)\draw.sbr" \
	"$(INTDIR)\host.sbr" \
	"$(INTDIR)\host_cmd.sbr" \
	"$(INTDIR)\in_win.sbr" \
	"$(INTDIR)\keys.sbr" \
	"$(INTDIR)\mathlib.sbr" \
	"$(INTDIR)\menu.sbr" \
	"$(INTDIR)\midi.sbr" \
	"$(INTDIR)\model.sbr" \
	"$(INTDIR)\mstrconv.sbr" \
	"$(INTDIR)\net_dgrm.sbr" \
	"$(INTDIR)\net_loop.sbr" \
	"$(INTDIR)\net_main.sbr" \
	"$(INTDIR)\net_vcr.sbr" \
	"$(INTDIR)\net_win.sbr" \
	"$(INTDIR)\net_wins.sbr" \
	"$(INTDIR)\net_wipx.sbr" \
	"$(INTDIR)\pr_cmds.sbr" \
	"$(INTDIR)\pr_edict.sbr" \
	"$(INTDIR)\pr_exec.sbr" \
	"$(INTDIR)\r_aclip.sbr" \
	"$(INTDIR)\r_alias.sbr" \
	"$(INTDIR)\r_bsp.sbr" \
	"$(INTDIR)\r_draw.sbr" \
	"$(INTDIR)\r_edge.sbr" \
	"$(INTDIR)\r_efrag.sbr" \
	"$(INTDIR)\r_light.sbr" \
	"$(INTDIR)\r_main.sbr" \
	"$(INTDIR)\r_misc.sbr" \
	"$(INTDIR)\r_part.sbr" \
	"$(INTDIR)\r_sky.sbr" \
	"$(INTDIR)\r_sprite.sbr" \
	"$(INTDIR)\r_surf.sbr" \
	"$(INTDIR)\r_vars.sbr" \
	"$(INTDIR)\sbar.sbr" \
	"$(INTDIR)\screen.sbr" \
	"$(INTDIR)\snd_dma.sbr" \
	"$(INTDIR)\snd_mem.sbr" \
	"$(INTDIR)\snd_mix.sbr" \
	"$(INTDIR)\snd_win.sbr" \
	"$(INTDIR)\sv_main.sbr" \
	"$(INTDIR)\sv_move.sbr" \
	"$(INTDIR)\sv_phys.sbr" \
	"$(INTDIR)\sv_user.sbr" \
	"$(INTDIR)\sys_win.sbr" \
	"$(INTDIR)\vid_win.sbr" \
	"$(INTDIR)\view.sbr" \
	"$(INTDIR)\wad.sbr" \
	"$(INTDIR)\world.sbr" \
	"$(INTDIR)\zone.sbr"

"$(OUTDIR)\Winquake.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
    $(BSC32) @<<
  $(BSC32_FLAGS) $(BSC32_SBRS)
<<

LINK32=link.exe
LINK32_FLAGS=mgllt.lib opengl32.lib winmm.lib wsock32.lib glu32.lib\
 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib\
 shell32.lib uuid.lib /nologo /subsystem:windows /incremental:yes\
 /pdb:"$(OUTDIR)\h2mp.pdb" /debug /machine:I386 /out:"$(OUTDIR)\h2mp.exe"\
 /libpath:".\scitech" 
LINK32_OBJS= \
	"$(INTDIR)\cd_win.obj" \
	"$(INTDIR)\chase.obj" \
	"$(INTDIR)\cl_demo.obj" \
	"$(INTDIR)\cl_effect.obj" \
	"$(INTDIR)\cl_input.obj" \
	"$(INTDIR)\cl_main.obj" \
	"$(INTDIR)\cl_parse.obj" \
	"$(INTDIR)\cl_tent.obj" \
	"$(INTDIR)\cmd.obj" \
	"$(INTDIR)\common.obj" \
	"$(INTDIR)\conproc.obj" \
	"$(INTDIR)\console.obj" \
	"$(INTDIR)\crc.obj" \
	"$(INTDIR)\cvar.obj" \
	"$(INTDIR)\d_draw.obj" \
	"$(INTDIR)\d_draw16.obj" \
	"$(INTDIR)\d_draw16t.obj" \
	"$(INTDIR)\d_edge.obj" \
	"$(INTDIR)\d_fill.obj" \
	"$(INTDIR)\d_init.obj" \
	"$(INTDIR)\d_modech.obj" \
	"$(INTDIR)\d_part.obj" \
	"$(INTDIR)\d_parta.obj" \
	"$(INTDIR)\d_partb.obj" \
	"$(INTDIR)\d_polysa.obj" \
	"$(INTDIR)\d_polysa2.obj" \
	"$(INTDIR)\d_polysa3.obj" \
	"$(INTDIR)\d_polysa4.obj" \
	"$(INTDIR)\d_polysa5.obj" \
	"$(INTDIR)\d_polyse.obj" \
	"$(INTDIR)\d_scan.obj" \
	"$(INTDIR)\d_scana.obj" \
	"$(INTDIR)\d_sky.obj" \
	"$(INTDIR)\d_spr8.obj" \
	"$(INTDIR)\d_spr8t.obj" \
	"$(INTDIR)\d_spr8t2.obj" \
	"$(INTDIR)\d_sprite.obj" \
	"$(INTDIR)\d_surf.obj" \
	"$(INTDIR)\d_vars.obj" \
	"$(INTDIR)\d_varsa.obj" \
	"$(INTDIR)\d_zpoint.obj" \
	"$(INTDIR)\draw.obj" \
	"$(INTDIR)\ftol.obj" \
	"$(INTDIR)\host.obj" \
	"$(INTDIR)\host_cmd.obj" \
	"$(INTDIR)\in_win.obj" \
	"$(INTDIR)\keys.obj" \
	"$(INTDIR)\math.obj" \
	"$(INTDIR)\mathlib.obj" \
	"$(INTDIR)\menu.obj" \
	"$(INTDIR)\midi.obj" \
	"$(INTDIR)\model.obj" \
	"$(INTDIR)\mstrconv.obj" \
	"$(INTDIR)\net_dgrm.obj" \
	"$(INTDIR)\net_loop.obj" \
	"$(INTDIR)\net_main.obj" \
	"$(INTDIR)\net_vcr.obj" \
	"$(INTDIR)\net_win.obj" \
	"$(INTDIR)\net_wins.obj" \
	"$(INTDIR)\net_wipx.obj" \
	"$(INTDIR)\pr_cmds.obj" \
	"$(INTDIR)\pr_edict.obj" \
	"$(INTDIR)\pr_exec.obj" \
	"$(INTDIR)\r_aclip.obj" \
	"$(INTDIR)\r_aclipa.obj" \
	"$(INTDIR)\r_alias.obj" \
	"$(INTDIR)\r_aliasa.obj" \
	"$(INTDIR)\r_bsp.obj" \
	"$(INTDIR)\r_draw.obj" \
	"$(INTDIR)\r_drawa.obj" \
	"$(INTDIR)\r_edge.obj" \
	"$(INTDIR)\r_edgea.obj" \
	"$(INTDIR)\r_edgeb.obj" \
	"$(INTDIR)\r_efrag.obj" \
	"$(INTDIR)\r_light.obj" \
	"$(INTDIR)\r_main.obj" \
	"$(INTDIR)\r_misc.obj" \
	"$(INTDIR)\r_part.obj" \
	"$(INTDIR)\r_sky.obj" \
	"$(INTDIR)\r_sprite.obj" \
	"$(INTDIR)\r_surf.obj" \
	"$(INTDIR)\r_vars.obj" \
	"$(INTDIR)\r_varsa.obj" \
	"$(INTDIR)\sbar.obj" \
	"$(INTDIR)\screen.obj" \
	"$(INTDIR)\snd_dma.obj" \
	"$(INTDIR)\snd_mem.obj" \
	"$(INTDIR)\snd_mix.obj" \
	"$(INTDIR)\snd_mixa.obj" \
	"$(INTDIR)\snd_win.obj" \
	"$(INTDIR)\surf16.obj" \
	"$(INTDIR)\surf8.obj" \
	"$(INTDIR)\sv_main.obj" \
	"$(INTDIR)\sv_move.obj" \
	"$(INTDIR)\sv_phys.obj" \
	"$(INTDIR)\sv_user.obj" \
	"$(INTDIR)\sys_win.obj" \
	"$(INTDIR)\sys_wina.obj" \
	"$(INTDIR)\vid_win.obj" \
	"$(INTDIR)\view.obj" \
	"$(INTDIR)\wad.obj" \
	"$(INTDIR)\winquake.res" \
	"$(INTDIR)\world.obj" \
	"$(INTDIR)\worlda.obj" \
	"$(INTDIR)\zone.obj"

"$(OUTDIR)\h2mp.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

OUTDIR=.\debug_gl
INTDIR=.\debug_gl
# Begin Custom Macros
OutDir=.\.\debug_gl
# End Custom Macros

!IF "$(RECURSE)" == "0" 

ALL : "$(OUTDIR)\glh2mp.exe"

!ELSE 

ALL : "$(OUTDIR)\glh2mp.exe"

!ENDIF 

!IF "$(RECURSE)" == "1" 
CLEAN :
!ELSE 
CLEAN :
!ENDIF 
	-@erase "$(INTDIR)\cd_win.obj"
	-@erase "$(INTDIR)\chase.obj"
	-@erase "$(INTDIR)\cl_demo.obj"
	-@erase "$(INTDIR)\cl_effect.obj"
	-@erase "$(INTDIR)\cl_input.obj"
	-@erase "$(INTDIR)\cl_main.obj"
	-@erase "$(INTDIR)\cl_parse.obj"
	-@erase "$(INTDIR)\cl_tent.obj"
	-@erase "$(INTDIR)\cmd.obj"
	-@erase "$(INTDIR)\common.obj"
	-@erase "$(INTDIR)\conproc.obj"
	-@erase "$(INTDIR)\console.obj"
	-@erase "$(INTDIR)\crc.obj"
	-@erase "$(INTDIR)\cvar.obj"
	-@erase "$(INTDIR)\gl_draw.obj"
	-@erase "$(INTDIR)\gl_mesh.obj"
	-@erase "$(INTDIR)\gl_model.obj"
	-@erase "$(INTDIR)\gl_refrag.obj"
	-@erase "$(INTDIR)\gl_rlight.obj"
	-@erase "$(INTDIR)\gl_rmain.obj"
	-@erase "$(INTDIR)\gl_rmisc.obj"
	-@erase "$(INTDIR)\gl_rsurf.obj"
	-@erase "$(INTDIR)\gl_screen.obj"
	-@erase "$(INTDIR)\gl_test.obj"
	-@erase "$(INTDIR)\gl_vidnt.obj"
	-@erase "$(INTDIR)\gl_warp.obj"
	-@erase "$(INTDIR)\host.obj"
	-@erase "$(INTDIR)\host_cmd.obj"
	-@erase "$(INTDIR)\in_win.obj"
	-@erase "$(INTDIR)\keys.obj"
	-@erase "$(INTDIR)\mathlib.obj"
	-@erase "$(INTDIR)\menu.obj"
	-@erase "$(INTDIR)\midi.obj"
	-@erase "$(INTDIR)\mstrconv.obj"
	-@erase "$(INTDIR)\net_dgrm.obj"
	-@erase "$(INTDIR)\net_loop.obj"
	-@erase "$(INTDIR)\net_main.obj"
	-@erase "$(INTDIR)\net_vcr.obj"
	-@erase "$(INTDIR)\net_win.obj"
	-@erase "$(INTDIR)\net_wins.obj"
	-@erase "$(INTDIR)\net_wipx.obj"
	-@erase "$(INTDIR)\pr_cmds.obj"
	-@erase "$(INTDIR)\pr_edict.obj"
	-@erase "$(INTDIR)\pr_exec.obj"
	-@erase "$(INTDIR)\r_part.obj"
	-@erase "$(INTDIR)\sbar.obj"
	-@erase "$(INTDIR)\snd_dma.obj"
	-@erase "$(INTDIR)\snd_mem.obj"
	-@erase "$(INTDIR)\snd_mix.obj"
	-@erase "$(INTDIR)\snd_win.obj"
	-@erase "$(INTDIR)\sv_main.obj"
	-@erase "$(INTDIR)\sv_move.obj"
	-@erase "$(INTDIR)\sv_phys.obj"
	-@erase "$(INTDIR)\sv_user.obj"
	-@erase "$(INTDIR)\sys_win.obj"
	-@erase "$(INTDIR)\vc50.idb"
	-@erase "$(INTDIR)\vc50.pdb"
	-@erase "$(INTDIR)\view.obj"
	-@erase "$(INTDIR)\wad.obj"
	-@erase "$(INTDIR)\winquake.res"
	-@erase "$(INTDIR)\world.obj"
	-@erase "$(INTDIR)\zone.obj"
	-@erase "$(OUTDIR)\glh2mp.exe"
	-@erase "$(OUTDIR)\glh2mp.ilk"
	-@erase "$(OUTDIR)\glh2mp.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP_PROJ=/nologo /G5 /ML /Gi /GX /Zi /Od /I ".\scitech\include" /D "_DEBUG" /D\
 "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "QUAKE2RJ" /D "RJNET"\
 /Fp"$(INTDIR)\Winquake.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /ZI /c 
CPP_OBJS=.\debug_gl/
CPP_SBRS=.
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\winquake.res" /d "_DEBUG" 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Winquake.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=opengl32.lib winmm.lib wsock32.lib glu32.lib kernel32.lib\
 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
 uuid.lib /nologo /stack:0x7a1200 /subsystem:windows /incremental:yes\
 /pdb:"$(OUTDIR)\glh2mp.pdb" /debug /machine:I386 /out:"$(OUTDIR)\glh2mp.exe" 
LINK32_OBJS= \
	"$(INTDIR)\cd_win.obj" \
	"$(INTDIR)\chase.obj" \
	"$(INTDIR)\cl_demo.obj" \
	"$(INTDIR)\cl_effect.obj" \
	"$(INTDIR)\cl_input.obj" \
	"$(INTDIR)\cl_main.obj" \
	"$(INTDIR)\cl_parse.obj" \
	"$(INTDIR)\cl_tent.obj" \
	"$(INTDIR)\cmd.obj" \
	"$(INTDIR)\common.obj" \
	"$(INTDIR)\conproc.obj" \
	"$(INTDIR)\console.obj" \
	"$(INTDIR)\crc.obj" \
	"$(INTDIR)\cvar.obj" \
	"$(INTDIR)\ftol.obj" \
	"$(INTDIR)\gl_draw.obj" \
	"$(INTDIR)\gl_mesh.obj" \
	"$(INTDIR)\gl_model.obj" \
	"$(INTDIR)\gl_refrag.obj" \
	"$(INTDIR)\gl_rlight.obj" \
	"$(INTDIR)\gl_rmain.obj" \
	"$(INTDIR)\gl_rmisc.obj" \
	"$(INTDIR)\gl_rsurf.obj" \
	"$(INTDIR)\gl_screen.obj" \
	"$(INTDIR)\gl_test.obj" \
	"$(INTDIR)\gl_vidnt.obj" \
	"$(INTDIR)\gl_warp.obj" \
	"$(INTDIR)\host.obj" \
	"$(INTDIR)\host_cmd.obj" \
	"$(INTDIR)\in_win.obj" \
	"$(INTDIR)\keys.obj" \
	"$(INTDIR)\math.obj" \
	"$(INTDIR)\mathlib.obj" \
	"$(INTDIR)\menu.obj" \
	"$(INTDIR)\midi.obj" \
	"$(INTDIR)\mstrconv.obj" \
	"$(INTDIR)\net_dgrm.obj" \
	"$(INTDIR)\net_loop.obj" \
	"$(INTDIR)\net_main.obj" \
	"$(INTDIR)\net_vcr.obj" \
	"$(INTDIR)\net_win.obj" \
	"$(INTDIR)\net_wins.obj" \
	"$(INTDIR)\net_wipx.obj" \
	"$(INTDIR)\pr_cmds.obj" \
	"$(INTDIR)\pr_edict.obj" \
	"$(INTDIR)\pr_exec.obj" \
	"$(INTDIR)\r_part.obj" \
	"$(INTDIR)\sbar.obj" \
	"$(INTDIR)\snd_dma.obj" \
	"$(INTDIR)\snd_mem.obj" \
	"$(INTDIR)\snd_mix.obj" \
	"$(INTDIR)\snd_mixa.obj" \
	"$(INTDIR)\snd_win.obj" \
	"$(INTDIR)\sv_main.obj" \
	"$(INTDIR)\sv_move.obj" \
	"$(INTDIR)\sv_phys.obj" \
	"$(INTDIR)\sv_user.obj" \
	"$(INTDIR)\sys_win.obj" \
	"$(INTDIR)\sys_wina.obj" \
	"$(INTDIR)\view.obj" \
	"$(INTDIR)\wad.obj" \
	"$(INTDIR)\winquake.res" \
	"$(INTDIR)\world.obj" \
	"$(INTDIR)\worlda.obj" \
	"$(INTDIR)\zone.obj"

"$(OUTDIR)\glh2mp.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

OUTDIR=.\release_gl
INTDIR=.\release_gl
# Begin Custom Macros
OutDir=.\.\release_gl
# End Custom Macros

!IF "$(RECURSE)" == "0" 

ALL : "$(OUTDIR)\glh2mp.exe" "$(OUTDIR)\Winquake.bsc"

!ELSE 

ALL : "$(OUTDIR)\glh2mp.exe" "$(OUTDIR)\Winquake.bsc"

!ENDIF 

!IF "$(RECURSE)" == "1" 
CLEAN :
!ELSE 
CLEAN :
!ENDIF 
	-@erase "$(INTDIR)\cd_win.obj"
	-@erase "$(INTDIR)\cd_win.sbr"
	-@erase "$(INTDIR)\chase.obj"
	-@erase "$(INTDIR)\chase.sbr"
	-@erase "$(INTDIR)\cl_demo.obj"
	-@erase "$(INTDIR)\cl_demo.sbr"
	-@erase "$(INTDIR)\cl_effect.obj"
	-@erase "$(INTDIR)\cl_effect.sbr"
	-@erase "$(INTDIR)\cl_input.obj"
	-@erase "$(INTDIR)\cl_input.sbr"
	-@erase "$(INTDIR)\cl_main.obj"
	-@erase "$(INTDIR)\cl_main.sbr"
	-@erase "$(INTDIR)\cl_parse.obj"
	-@erase "$(INTDIR)\cl_parse.sbr"
	-@erase "$(INTDIR)\cl_tent.obj"
	-@erase "$(INTDIR)\cl_tent.sbr"
	-@erase "$(INTDIR)\cmd.obj"
	-@erase "$(INTDIR)\cmd.sbr"
	-@erase "$(INTDIR)\common.obj"
	-@erase "$(INTDIR)\common.sbr"
	-@erase "$(INTDIR)\conproc.obj"
	-@erase "$(INTDIR)\conproc.sbr"
	-@erase "$(INTDIR)\console.obj"
	-@erase "$(INTDIR)\console.sbr"
	-@erase "$(INTDIR)\crc.obj"
	-@erase "$(INTDIR)\crc.sbr"
	-@erase "$(INTDIR)\cvar.obj"
	-@erase "$(INTDIR)\cvar.sbr"
	-@erase "$(INTDIR)\gl_draw.obj"
	-@erase "$(INTDIR)\gl_draw.sbr"
	-@erase "$(INTDIR)\gl_mesh.obj"
	-@erase "$(INTDIR)\gl_mesh.sbr"
	-@erase "$(INTDIR)\gl_model.obj"
	-@erase "$(INTDIR)\gl_model.sbr"
	-@erase "$(INTDIR)\gl_refrag.obj"
	-@erase "$(INTDIR)\gl_refrag.sbr"
	-@erase "$(INTDIR)\gl_rlight.obj"
	-@erase "$(INTDIR)\gl_rlight.sbr"
	-@erase "$(INTDIR)\gl_rmain.obj"
	-@erase "$(INTDIR)\gl_rmain.sbr"
	-@erase "$(INTDIR)\gl_rmisc.obj"
	-@erase "$(INTDIR)\gl_rmisc.sbr"
	-@erase "$(INTDIR)\gl_rsurf.obj"
	-@erase "$(INTDIR)\gl_rsurf.sbr"
	-@erase "$(INTDIR)\gl_screen.obj"
	-@erase "$(INTDIR)\gl_screen.sbr"
	-@erase "$(INTDIR)\gl_test.obj"
	-@erase "$(INTDIR)\gl_test.sbr"
	-@erase "$(INTDIR)\gl_vidnt.obj"
	-@erase "$(INTDIR)\gl_vidnt.sbr"
	-@erase "$(INTDIR)\gl_warp.obj"
	-@erase "$(INTDIR)\gl_warp.sbr"
	-@erase "$(INTDIR)\host.obj"
	-@erase "$(INTDIR)\host.sbr"
	-@erase "$(INTDIR)\host_cmd.obj"
	-@erase "$(INTDIR)\host_cmd.sbr"
	-@erase "$(INTDIR)\in_win.obj"
	-@erase "$(INTDIR)\in_win.sbr"
	-@erase "$(INTDIR)\keys.obj"
	-@erase "$(INTDIR)\keys.sbr"
	-@erase "$(INTDIR)\mathlib.obj"
	-@erase "$(INTDIR)\mathlib.sbr"
	-@erase "$(INTDIR)\menu.obj"
	-@erase "$(INTDIR)\menu.sbr"
	-@erase "$(INTDIR)\midi.obj"
	-@erase "$(INTDIR)\midi.sbr"
	-@erase "$(INTDIR)\mstrconv.obj"
	-@erase "$(INTDIR)\mstrconv.sbr"
	-@erase "$(INTDIR)\net_dgrm.obj"
	-@erase "$(INTDIR)\net_dgrm.sbr"
	-@erase "$(INTDIR)\net_loop.obj"
	-@erase "$(INTDIR)\net_loop.sbr"
	-@erase "$(INTDIR)\net_main.obj"
	-@erase "$(INTDIR)\net_main.sbr"
	-@erase "$(INTDIR)\net_vcr.obj"
	-@erase "$(INTDIR)\net_vcr.sbr"
	-@erase "$(INTDIR)\net_win.obj"
	-@erase "$(INTDIR)\net_win.sbr"
	-@erase "$(INTDIR)\net_wins.obj"
	-@erase "$(INTDIR)\net_wins.sbr"
	-@erase "$(INTDIR)\net_wipx.obj"
	-@erase "$(INTDIR)\net_wipx.sbr"
	-@erase "$(INTDIR)\pr_cmds.obj"
	-@erase "$(INTDIR)\pr_cmds.sbr"
	-@erase "$(INTDIR)\pr_edict.obj"
	-@erase "$(INTDIR)\pr_edict.sbr"
	-@erase "$(INTDIR)\pr_exec.obj"
	-@erase "$(INTDIR)\pr_exec.sbr"
	-@erase "$(INTDIR)\r_part.obj"
	-@erase "$(INTDIR)\r_part.sbr"
	-@erase "$(INTDIR)\sbar.obj"
	-@erase "$(INTDIR)\sbar.sbr"
	-@erase "$(INTDIR)\snd_dma.obj"
	-@erase "$(INTDIR)\snd_dma.sbr"
	-@erase "$(INTDIR)\snd_mem.obj"
	-@erase "$(INTDIR)\snd_mem.sbr"
	-@erase "$(INTDIR)\snd_mix.obj"
	-@erase "$(INTDIR)\snd_mix.sbr"
	-@erase "$(INTDIR)\snd_win.obj"
	-@erase "$(INTDIR)\snd_win.sbr"
	-@erase "$(INTDIR)\sv_main.obj"
	-@erase "$(INTDIR)\sv_main.sbr"
	-@erase "$(INTDIR)\sv_move.obj"
	-@erase "$(INTDIR)\sv_move.sbr"
	-@erase "$(INTDIR)\sv_phys.obj"
	-@erase "$(INTDIR)\sv_phys.sbr"
	-@erase "$(INTDIR)\sv_user.obj"
	-@erase "$(INTDIR)\sv_user.sbr"
	-@erase "$(INTDIR)\sys_win.obj"
	-@erase "$(INTDIR)\sys_win.sbr"
	-@erase "$(INTDIR)\vc50.idb"
	-@erase "$(INTDIR)\view.obj"
	-@erase "$(INTDIR)\view.sbr"
	-@erase "$(INTDIR)\wad.obj"
	-@erase "$(INTDIR)\wad.sbr"
	-@erase "$(INTDIR)\winquake.res"
	-@erase "$(INTDIR)\world.obj"
	-@erase "$(INTDIR)\world.sbr"
	-@erase "$(INTDIR)\zone.obj"
	-@erase "$(INTDIR)\zone.sbr"
	-@erase "$(OUTDIR)\glh2mp.exe"
	-@erase "$(OUTDIR)\Winquake.bsc"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP_PROJ=/nologo /ML /W3 /GX /Od /Ob2 /I ".\scitech\include" /D "NDEBUG" /D\
 "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "QUAKE2RJ" /D "RJNET" /FR"$(INTDIR)\\"\
 /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 
CPP_OBJS=.\release_gl/
CPP_SBRS=.\release_gl/
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\winquake.res" /d "NDEBUG" 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Winquake.bsc" 
BSC32_SBRS= \
	"$(INTDIR)\cd_win.sbr" \
	"$(INTDIR)\chase.sbr" \
	"$(INTDIR)\cl_demo.sbr" \
	"$(INTDIR)\cl_effect.sbr" \
	"$(INTDIR)\cl_input.sbr" \
	"$(INTDIR)\cl_main.sbr" \
	"$(INTDIR)\cl_parse.sbr" \
	"$(INTDIR)\cl_tent.sbr" \
	"$(INTDIR)\cmd.sbr" \
	"$(INTDIR)\common.sbr" \
	"$(INTDIR)\conproc.sbr" \
	"$(INTDIR)\console.sbr" \
	"$(INTDIR)\crc.sbr" \
	"$(INTDIR)\cvar.sbr" \
	"$(INTDIR)\gl_draw.sbr" \
	"$(INTDIR)\gl_mesh.sbr" \
	"$(INTDIR)\gl_model.sbr" \
	"$(INTDIR)\gl_refrag.sbr" \
	"$(INTDIR)\gl_rlight.sbr" \
	"$(INTDIR)\gl_rmain.sbr" \
	"$(INTDIR)\gl_rmisc.sbr" \
	"$(INTDIR)\gl_rsurf.sbr" \
	"$(INTDIR)\gl_screen.sbr" \
	"$(INTDIR)\gl_test.sbr" \
	"$(INTDIR)\gl_vidnt.sbr" \
	"$(INTDIR)\gl_warp.sbr" \
	"$(INTDIR)\host.sbr" \
	"$(INTDIR)\host_cmd.sbr" \
	"$(INTDIR)\in_win.sbr" \
	"$(INTDIR)\keys.sbr" \
	"$(INTDIR)\mathlib.sbr" \
	"$(INTDIR)\menu.sbr" \
	"$(INTDIR)\midi.sbr" \
	"$(INTDIR)\mstrconv.sbr" \
	"$(INTDIR)\net_dgrm.sbr" \
	"$(INTDIR)\net_loop.sbr" \
	"$(INTDIR)\net_main.sbr" \
	"$(INTDIR)\net_vcr.sbr" \
	"$(INTDIR)\net_win.sbr" \
	"$(INTDIR)\net_wins.sbr" \
	"$(INTDIR)\net_wipx.sbr" \
	"$(INTDIR)\pr_cmds.sbr" \
	"$(INTDIR)\pr_edict.sbr" \
	"$(INTDIR)\pr_exec.sbr" \
	"$(INTDIR)\r_part.sbr" \
	"$(INTDIR)\sbar.sbr" \
	"$(INTDIR)\snd_dma.sbr" \
	"$(INTDIR)\snd_mem.sbr" \
	"$(INTDIR)\snd_mix.sbr" \
	"$(INTDIR)\snd_win.sbr" \
	"$(INTDIR)\sv_main.sbr" \
	"$(INTDIR)\sv_move.sbr" \
	"$(INTDIR)\sv_phys.sbr" \
	"$(INTDIR)\sv_user.sbr" \
	"$(INTDIR)\sys_win.sbr" \
	"$(INTDIR)\view.sbr" \
	"$(INTDIR)\wad.sbr" \
	"$(INTDIR)\world.sbr" \
	"$(INTDIR)\zone.sbr"

"$(OUTDIR)\Winquake.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
    $(BSC32) @<<
  $(BSC32_FLAGS) $(BSC32_SBRS)
<<

LINK32=link.exe
LINK32_FLAGS=opengl32.lib winmm.lib wsock32.lib glu32.lib kernel32.lib\
 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
 uuid.lib /nologo /stack:0x7a1200 /subsystem:windows /profile /debug\
 /machine:I386 /out:"$(OUTDIR)\glh2mp.exe" 
LINK32_OBJS= \
	"$(INTDIR)\cd_win.obj" \
	"$(INTDIR)\chase.obj" \
	"$(INTDIR)\cl_demo.obj" \
	"$(INTDIR)\cl_effect.obj" \
	"$(INTDIR)\cl_input.obj" \
	"$(INTDIR)\cl_main.obj" \
	"$(INTDIR)\cl_parse.obj" \
	"$(INTDIR)\cl_tent.obj" \
	"$(INTDIR)\cmd.obj" \
	"$(INTDIR)\common.obj" \
	"$(INTDIR)\conproc.obj" \
	"$(INTDIR)\console.obj" \
	"$(INTDIR)\crc.obj" \
	"$(INTDIR)\cvar.obj" \
	"$(INTDIR)\ftol.obj" \
	"$(INTDIR)\gl_draw.obj" \
	"$(INTDIR)\gl_mesh.obj" \
	"$(INTDIR)\gl_model.obj" \
	"$(INTDIR)\gl_refrag.obj" \
	"$(INTDIR)\gl_rlight.obj" \
	"$(INTDIR)\gl_rmain.obj" \
	"$(INTDIR)\gl_rmisc.obj" \
	"$(INTDIR)\gl_rsurf.obj" \
	"$(INTDIR)\gl_screen.obj" \
	"$(INTDIR)\gl_test.obj" \
	"$(INTDIR)\gl_vidnt.obj" \
	"$(INTDIR)\gl_warp.obj" \
	"$(INTDIR)\host.obj" \
	"$(INTDIR)\host_cmd.obj" \
	"$(INTDIR)\in_win.obj" \
	"$(INTDIR)\keys.obj" \
	"$(INTDIR)\math.obj" \
	"$(INTDIR)\mathlib.obj" \
	"$(INTDIR)\menu.obj" \
	"$(INTDIR)\midi.obj" \
	"$(INTDIR)\mstrconv.obj" \
	"$(INTDIR)\net_dgrm.obj" \
	"$(INTDIR)\net_loop.obj" \
	"$(INTDIR)\net_main.obj" \
	"$(INTDIR)\net_vcr.obj" \
	"$(INTDIR)\net_win.obj" \
	"$(INTDIR)\net_wins.obj" \
	"$(INTDIR)\net_wipx.obj" \
	"$(INTDIR)\pr_cmds.obj" \
	"$(INTDIR)\pr_edict.obj" \
	"$(INTDIR)\pr_exec.obj" \
	"$(INTDIR)\r_part.obj" \
	"$(INTDIR)\sbar.obj" \
	"$(INTDIR)\snd_dma.obj" \
	"$(INTDIR)\snd_mem.obj" \
	"$(INTDIR)\snd_mix.obj" \
	"$(INTDIR)\snd_mixa.obj" \
	"$(INTDIR)\snd_win.obj" \
	"$(INTDIR)\sv_main.obj" \
	"$(INTDIR)\sv_move.obj" \
	"$(INTDIR)\sv_phys.obj" \
	"$(INTDIR)\sv_user.obj" \
	"$(INTDIR)\sys_win.obj" \
	"$(INTDIR)\sys_wina.obj" \
	"$(INTDIR)\view.obj" \
	"$(INTDIR)\wad.obj" \
	"$(INTDIR)\winquake.res" \
	"$(INTDIR)\world.obj" \
	"$(INTDIR)\worlda.obj" \
	"$(INTDIR)\zone.obj"

"$(OUTDIR)\glh2mp.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

OUTDIR=.\./PR
INTDIR=.\./PR
# Begin Custom Macros
OutDir=.\./PR
# End Custom Macros

!IF "$(RECURSE)" == "0" 

ALL : "$(OUTDIR)\h2mp.exe"

!ELSE 

ALL : "$(OUTDIR)\h2mp.exe"

!ENDIF 

!IF "$(RECURSE)" == "1" 
CLEAN :
!ELSE 
CLEAN :
!ENDIF 
	-@erase "$(INTDIR)\cd_win.obj"
	-@erase "$(INTDIR)\chase.obj"
	-@erase "$(INTDIR)\cl_demo.obj"
	-@erase "$(INTDIR)\cl_effect.obj"
	-@erase "$(INTDIR)\cl_input.obj"
	-@erase "$(INTDIR)\cl_main.obj"
	-@erase "$(INTDIR)\cl_parse.obj"
	-@erase "$(INTDIR)\cl_tent.obj"
	-@erase "$(INTDIR)\cmd.obj"
	-@erase "$(INTDIR)\common.obj"
	-@erase "$(INTDIR)\conproc.obj"
	-@erase "$(INTDIR)\console.obj"
	-@erase "$(INTDIR)\crc.obj"
	-@erase "$(INTDIR)\cvar.obj"
	-@erase "$(INTDIR)\d_edge.obj"
	-@erase "$(INTDIR)\d_fill.obj"
	-@erase "$(INTDIR)\d_init.obj"
	-@erase "$(INTDIR)\d_modech.obj"
	-@erase "$(INTDIR)\d_part.obj"
	-@erase "$(INTDIR)\d_polyse.obj"
	-@erase "$(INTDIR)\d_scan.obj"
	-@erase "$(INTDIR)\d_sky.obj"
	-@erase "$(INTDIR)\d_sprite.obj"
	-@erase "$(INTDIR)\d_surf.obj"
	-@erase "$(INTDIR)\d_vars.obj"
	-@erase "$(INTDIR)\d_zpoint.obj"
	-@erase "$(INTDIR)\draw.obj"
	-@erase "$(INTDIR)\host.obj"
	-@erase "$(INTDIR)\host_cmd.obj"
	-@erase "$(INTDIR)\in_win.obj"
	-@erase "$(INTDIR)\keys.obj"
	-@erase "$(INTDIR)\mathlib.obj"
	-@erase "$(INTDIR)\menu.obj"
	-@erase "$(INTDIR)\midi.obj"
	-@erase "$(INTDIR)\model.obj"
	-@erase "$(INTDIR)\mstrconv.obj"
	-@erase "$(INTDIR)\net_dgrm.obj"
	-@erase "$(INTDIR)\net_loop.obj"
	-@erase "$(INTDIR)\net_main.obj"
	-@erase "$(INTDIR)\net_vcr.obj"
	-@erase "$(INTDIR)\net_win.obj"
	-@erase "$(INTDIR)\net_wins.obj"
	-@erase "$(INTDIR)\net_wipx.obj"
	-@erase "$(INTDIR)\pr_cmds.obj"
	-@erase "$(INTDIR)\pr_edict.obj"
	-@erase "$(INTDIR)\pr_exec.obj"
	-@erase "$(INTDIR)\r_aclip.obj"
	-@erase "$(INTDIR)\r_alias.obj"
	-@erase "$(INTDIR)\r_bsp.obj"
	-@erase "$(INTDIR)\r_draw.obj"
	-@erase "$(INTDIR)\r_edge.obj"
	-@erase "$(INTDIR)\r_efrag.obj"
	-@erase "$(INTDIR)\r_light.obj"
	-@erase "$(INTDIR)\r_main.obj"
	-@erase "$(INTDIR)\r_misc.obj"
	-@erase "$(INTDIR)\r_part.obj"
	-@erase "$(INTDIR)\r_sky.obj"
	-@erase "$(INTDIR)\r_sprite.obj"
	-@erase "$(INTDIR)\r_surf.obj"
	-@erase "$(INTDIR)\r_vars.obj"
	-@erase "$(INTDIR)\sbar.obj"
	-@erase "$(INTDIR)\screen.obj"
	-@erase "$(INTDIR)\snd_dma.obj"
	-@erase "$(INTDIR)\snd_mem.obj"
	-@erase "$(INTDIR)\snd_mix.obj"
	-@erase "$(INTDIR)\snd_win.obj"
	-@erase "$(INTDIR)\sv_main.obj"
	-@erase "$(INTDIR)\sv_move.obj"
	-@erase "$(INTDIR)\sv_phys.obj"
	-@erase "$(INTDIR)\sv_user.obj"
	-@erase "$(INTDIR)\sys_win.obj"
	-@erase "$(INTDIR)\vc50.idb"
	-@erase "$(INTDIR)\vc50.pdb"
	-@erase "$(INTDIR)\vid_win.obj"
	-@erase "$(INTDIR)\view.obj"
	-@erase "$(INTDIR)\wad.obj"
	-@erase "$(INTDIR)\winquake.res"
	-@erase "$(INTDIR)\world.obj"
	-@erase "$(INTDIR)\zone.obj"
	-@erase "$(OUTDIR)\h2mp.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP_PROJ=/nologo /G5 /ML /GX /Zi /O2 /Ob2 /I ".\scitech" /D "NDEBUG" /D "WIN32"\
 /D "_WINDOWS" /D "QUAKE2RJ" /D "RJNET" /D "SECURE" /Fp"$(INTDIR)\Winquake.pch"\
 /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 
CPP_OBJS=./PR/
CPP_SBRS=.
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\winquake.res" /i ".\scitech" /d "NDEBUG" 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Winquake.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=mgllt.lib opengl32.lib winmm.lib wsock32.lib glu32.lib\
 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib\
 shell32.lib uuid.lib /nologo /subsystem:windows /profile /debug /machine:I386\
 /out:"$(OUTDIR)\h2mp.exe" /libpath:".\scitech" 
LINK32_OBJS= \
	"$(INTDIR)\cd_win.obj" \
	"$(INTDIR)\chase.obj" \
	"$(INTDIR)\cl_demo.obj" \
	"$(INTDIR)\cl_effect.obj" \
	"$(INTDIR)\cl_input.obj" \
	"$(INTDIR)\cl_main.obj" \
	"$(INTDIR)\cl_parse.obj" \
	"$(INTDIR)\cl_tent.obj" \
	"$(INTDIR)\cmd.obj" \
	"$(INTDIR)\common.obj" \
	"$(INTDIR)\conproc.obj" \
	"$(INTDIR)\console.obj" \
	"$(INTDIR)\crc.obj" \
	"$(INTDIR)\cvar.obj" \
	"$(INTDIR)\d_draw.obj" \
	"$(INTDIR)\d_draw16.obj" \
	"$(INTDIR)\d_draw16t.obj" \
	"$(INTDIR)\d_edge.obj" \
	"$(INTDIR)\d_fill.obj" \
	"$(INTDIR)\d_init.obj" \
	"$(INTDIR)\d_modech.obj" \
	"$(INTDIR)\d_part.obj" \
	"$(INTDIR)\d_parta.obj" \
	"$(INTDIR)\d_partb.obj" \
	"$(INTDIR)\d_polysa.obj" \
	"$(INTDIR)\d_polysa2.obj" \
	"$(INTDIR)\d_polysa3.obj" \
	"$(INTDIR)\d_polysa4.obj" \
	"$(INTDIR)\d_polysa5.obj" \
	"$(INTDIR)\d_polyse.obj" \
	"$(INTDIR)\d_scan.obj" \
	"$(INTDIR)\d_scana.obj" \
	"$(INTDIR)\d_sky.obj" \
	"$(INTDIR)\d_spr8.obj" \
	"$(INTDIR)\d_spr8t.obj" \
	"$(INTDIR)\d_spr8t2.obj" \
	"$(INTDIR)\d_sprite.obj" \
	"$(INTDIR)\d_surf.obj" \
	"$(INTDIR)\d_vars.obj" \
	"$(INTDIR)\d_varsa.obj" \
	"$(INTDIR)\d_zpoint.obj" \
	"$(INTDIR)\draw.obj" \
	"$(INTDIR)\ftol.obj" \
	"$(INTDIR)\host.obj" \
	"$(INTDIR)\host_cmd.obj" \
	"$(INTDIR)\in_win.obj" \
	"$(INTDIR)\keys.obj" \
	"$(INTDIR)\math.obj" \
	"$(INTDIR)\mathlib.obj" \
	"$(INTDIR)\menu.obj" \
	"$(INTDIR)\midi.obj" \
	"$(INTDIR)\model.obj" \
	"$(INTDIR)\mstrconv.obj" \
	"$(INTDIR)\net_dgrm.obj" \
	"$(INTDIR)\net_loop.obj" \
	"$(INTDIR)\net_main.obj" \
	"$(INTDIR)\net_vcr.obj" \
	"$(INTDIR)\net_win.obj" \
	"$(INTDIR)\net_wins.obj" \
	"$(INTDIR)\net_wipx.obj" \
	"$(INTDIR)\pr_cmds.obj" \
	"$(INTDIR)\pr_edict.obj" \
	"$(INTDIR)\pr_exec.obj" \
	"$(INTDIR)\r_aclip.obj" \
	"$(INTDIR)\r_aclipa.obj" \
	"$(INTDIR)\r_alias.obj" \
	"$(INTDIR)\r_aliasa.obj" \
	"$(INTDIR)\r_bsp.obj" \
	"$(INTDIR)\r_draw.obj" \
	"$(INTDIR)\r_drawa.obj" \
	"$(INTDIR)\r_edge.obj" \
	"$(INTDIR)\r_edgea.obj" \
	"$(INTDIR)\r_edgeb.obj" \
	"$(INTDIR)\r_efrag.obj" \
	"$(INTDIR)\r_light.obj" \
	"$(INTDIR)\r_main.obj" \
	"$(INTDIR)\r_misc.obj" \
	"$(INTDIR)\r_part.obj" \
	"$(INTDIR)\r_sky.obj" \
	"$(INTDIR)\r_sprite.obj" \
	"$(INTDIR)\r_surf.obj" \
	"$(INTDIR)\r_vars.obj" \
	"$(INTDIR)\r_varsa.obj" \
	"$(INTDIR)\sbar.obj" \
	"$(INTDIR)\screen.obj" \
	"$(INTDIR)\snd_dma.obj" \
	"$(INTDIR)\snd_mem.obj" \
	"$(INTDIR)\snd_mix.obj" \
	"$(INTDIR)\snd_mixa.obj" \
	"$(INTDIR)\snd_win.obj" \
	"$(INTDIR)\surf16.obj" \
	"$(INTDIR)\surf8.obj" \
	"$(INTDIR)\sv_main.obj" \
	"$(INTDIR)\sv_move.obj" \
	"$(INTDIR)\sv_phys.obj" \
	"$(INTDIR)\sv_user.obj" \
	"$(INTDIR)\sys_win.obj" \
	"$(INTDIR)\sys_wina.obj" \
	"$(INTDIR)\vid_win.obj" \
	"$(INTDIR)\view.obj" \
	"$(INTDIR)\wad.obj" \
	"$(INTDIR)\winquake.res" \
	"$(INTDIR)\world.obj" \
	"$(INTDIR)\worlda.obj" \
	"$(INTDIR)\zone.obj"

"$(OUTDIR)\h2mp.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

OUTDIR=.\./PRGL
INTDIR=.\./PRGL
# Begin Custom Macros
OutDir=.\./PRGL
# End Custom Macros

!IF "$(RECURSE)" == "0" 

ALL : "$(OUTDIR)\glh2mp.exe"

!ELSE 

ALL : "$(OUTDIR)\glh2mp.exe"

!ENDIF 

!IF "$(RECURSE)" == "1" 
CLEAN :
!ELSE 
CLEAN :
!ENDIF 
	-@erase "$(INTDIR)\cd_win.obj"
	-@erase "$(INTDIR)\chase.obj"
	-@erase "$(INTDIR)\cl_demo.obj"
	-@erase "$(INTDIR)\cl_effect.obj"
	-@erase "$(INTDIR)\cl_input.obj"
	-@erase "$(INTDIR)\cl_main.obj"
	-@erase "$(INTDIR)\cl_parse.obj"
	-@erase "$(INTDIR)\cl_tent.obj"
	-@erase "$(INTDIR)\cmd.obj"
	-@erase "$(INTDIR)\common.obj"
	-@erase "$(INTDIR)\conproc.obj"
	-@erase "$(INTDIR)\console.obj"
	-@erase "$(INTDIR)\crc.obj"
	-@erase "$(INTDIR)\cvar.obj"
	-@erase "$(INTDIR)\gl_draw.obj"
	-@erase "$(INTDIR)\gl_mesh.obj"
	-@erase "$(INTDIR)\gl_model.obj"
	-@erase "$(INTDIR)\gl_refrag.obj"
	-@erase "$(INTDIR)\gl_rlight.obj"
	-@erase "$(INTDIR)\gl_rmain.obj"
	-@erase "$(INTDIR)\gl_rmisc.obj"
	-@erase "$(INTDIR)\gl_rsurf.obj"
	-@erase "$(INTDIR)\gl_screen.obj"
	-@erase "$(INTDIR)\gl_test.obj"
	-@erase "$(INTDIR)\gl_vidnt.obj"
	-@erase "$(INTDIR)\gl_warp.obj"
	-@erase "$(INTDIR)\host.obj"
	-@erase "$(INTDIR)\host_cmd.obj"
	-@erase "$(INTDIR)\in_win.obj"
	-@erase "$(INTDIR)\keys.obj"
	-@erase "$(INTDIR)\mathlib.obj"
	-@erase "$(INTDIR)\menu.obj"
	-@erase "$(INTDIR)\midi.obj"
	-@erase "$(INTDIR)\mstrconv.obj"
	-@erase "$(INTDIR)\net_dgrm.obj"
	-@erase "$(INTDIR)\net_loop.obj"
	-@erase "$(INTDIR)\net_main.obj"
	-@erase "$(INTDIR)\net_vcr.obj"
	-@erase "$(INTDIR)\net_win.obj"
	-@erase "$(INTDIR)\net_wins.obj"
	-@erase "$(INTDIR)\net_wipx.obj"
	-@erase "$(INTDIR)\pr_cmds.obj"
	-@erase "$(INTDIR)\pr_edict.obj"
	-@erase "$(INTDIR)\pr_exec.obj"
	-@erase "$(INTDIR)\r_part.obj"
	-@erase "$(INTDIR)\sbar.obj"
	-@erase "$(INTDIR)\snd_dma.obj"
	-@erase "$(INTDIR)\snd_mem.obj"
	-@erase "$(INTDIR)\snd_mix.obj"
	-@erase "$(INTDIR)\snd_win.obj"
	-@erase "$(INTDIR)\sv_main.obj"
	-@erase "$(INTDIR)\sv_move.obj"
	-@erase "$(INTDIR)\sv_phys.obj"
	-@erase "$(INTDIR)\sv_user.obj"
	-@erase "$(INTDIR)\sys_win.obj"
	-@erase "$(INTDIR)\vc50.idb"
	-@erase "$(INTDIR)\vc50.pdb"
	-@erase "$(INTDIR)\view.obj"
	-@erase "$(INTDIR)\wad.obj"
	-@erase "$(INTDIR)\winquake.res"
	-@erase "$(INTDIR)\world.obj"
	-@erase "$(INTDIR)\zone.obj"
	-@erase "$(OUTDIR)\glh2mp.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP_PROJ=/nologo /G5 /ML /GX /Zi /O2 /Ob2 /I ".\scitech\include" /D "GLQUAKE"\
 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUAKE2RJ" /D "RJNET" /D "SECURE"\
 /Fp"$(INTDIR)\Winquake.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 
CPP_OBJS=./PRGL/
CPP_SBRS=.
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\winquake.res" /d "NDEBUG" 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Winquake.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=opengl32.lib winmm.lib wsock32.lib glu32.lib kernel32.lib\
 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
 uuid.lib /nologo /stack:0x7a1200 /subsystem:windows /profile /debug\
 /machine:I386 /out:"$(OUTDIR)\glh2mp.exe" 
LINK32_OBJS= \
	"$(INTDIR)\cd_win.obj" \
	"$(INTDIR)\chase.obj" \
	"$(INTDIR)\cl_demo.obj" \
	"$(INTDIR)\cl_effect.obj" \
	"$(INTDIR)\cl_input.obj" \
	"$(INTDIR)\cl_main.obj" \
	"$(INTDIR)\cl_parse.obj" \
	"$(INTDIR)\cl_tent.obj" \
	"$(INTDIR)\cmd.obj" \
	"$(INTDIR)\common.obj" \
	"$(INTDIR)\conproc.obj" \
	"$(INTDIR)\console.obj" \
	"$(INTDIR)\crc.obj" \
	"$(INTDIR)\cvar.obj" \
	"$(INTDIR)\ftol.obj" \
	"$(INTDIR)\gl_draw.obj" \
	"$(INTDIR)\gl_mesh.obj" \
	"$(INTDIR)\gl_model.obj" \
	"$(INTDIR)\gl_refrag.obj" \
	"$(INTDIR)\gl_rlight.obj" \
	"$(INTDIR)\gl_rmain.obj" \
	"$(INTDIR)\gl_rmisc.obj" \
	"$(INTDIR)\gl_rsurf.obj" \
	"$(INTDIR)\gl_screen.obj" \
	"$(INTDIR)\gl_test.obj" \
	"$(INTDIR)\gl_vidnt.obj" \
	"$(INTDIR)\gl_warp.obj" \
	"$(INTDIR)\host.obj" \
	"$(INTDIR)\host_cmd.obj" \
	"$(INTDIR)\in_win.obj" \
	"$(INTDIR)\keys.obj" \
	"$(INTDIR)\math.obj" \
	"$(INTDIR)\mathlib.obj" \
	"$(INTDIR)\menu.obj" \
	"$(INTDIR)\midi.obj" \
	"$(INTDIR)\mstrconv.obj" \
	"$(INTDIR)\net_dgrm.obj" \
	"$(INTDIR)\net_loop.obj" \
	"$(INTDIR)\net_main.obj" \
	"$(INTDIR)\net_vcr.obj" \
	"$(INTDIR)\net_win.obj" \
	"$(INTDIR)\net_wins.obj" \
	"$(INTDIR)\net_wipx.obj" \
	"$(INTDIR)\pr_cmds.obj" \
	"$(INTDIR)\pr_edict.obj" \
	"$(INTDIR)\pr_exec.obj" \
	"$(INTDIR)\r_part.obj" \
	"$(INTDIR)\sbar.obj" \
	"$(INTDIR)\snd_dma.obj" \
	"$(INTDIR)\snd_mem.obj" \
	"$(INTDIR)\snd_mix.obj" \
	"$(INTDIR)\snd_mixa.obj" \
	"$(INTDIR)\snd_win.obj" \
	"$(INTDIR)\sv_main.obj" \
	"$(INTDIR)\sv_move.obj" \
	"$(INTDIR)\sv_phys.obj" \
	"$(INTDIR)\sv_user.obj" \
	"$(INTDIR)\sys_win.obj" \
	"$(INTDIR)\sys_wina.obj" \
	"$(INTDIR)\view.obj" \
	"$(INTDIR)\wad.obj" \
	"$(INTDIR)\winquake.res" \
	"$(INTDIR)\world.obj" \
	"$(INTDIR)\worlda.obj" \
	"$(INTDIR)\zone.obj"

"$(OUTDIR)\glh2mp.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

.c{$(CPP_OBJS)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(CPP_OBJS)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(CPP_OBJS)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(CPP_SBRS)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(CPP_SBRS)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(CPP_SBRS)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<


!IF "$(CFG)" == "winquake - Win32 Release" || "$(CFG)" ==\
 "winquake - Win32 Debug" || "$(CFG)" == "winquake - Win32 GL Debug" || "$(CFG)"\
 == "winquake - Win32 GL Release" || "$(CFG)" == "winquake - Win32 Release PR"\
 || "$(CFG)" == "winquake - Win32 GL Release PR"
SOURCE=.\cd_win.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_CD_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cd_win.obj"	"$(INTDIR)\cd_win.sbr" : $(SOURCE) $(DEP_CPP_CD_WI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_CD_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CD_WI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cd_win.obj"	"$(INTDIR)\cd_win.sbr" : $(SOURCE) $(DEP_CPP_CD_WI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_CD_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cd_win.obj" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_CD_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cd_win.obj"	"$(INTDIR)\cd_win.sbr" : $(SOURCE) $(DEP_CPP_CD_WI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_CD_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CD_WI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cd_win.obj" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_CD_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CD_WI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cd_win.obj" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)"


!ENDIF 

SOURCE=.\chase.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_CHASE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\chase.obj"	"$(INTDIR)\chase.sbr" : $(SOURCE) $(DEP_CPP_CHASE)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_CHASE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CHASE=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\chase.obj"	"$(INTDIR)\chase.sbr" : $(SOURCE) $(DEP_CPP_CHASE)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_CHASE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\chase.obj" : $(SOURCE) $(DEP_CPP_CHASE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_CHASE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\chase.obj"	"$(INTDIR)\chase.sbr" : $(SOURCE) $(DEP_CPP_CHASE)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_CHASE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CHASE=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\chase.obj" : $(SOURCE) $(DEP_CPP_CHASE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_CHASE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CHASE=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\chase.obj" : $(SOURCE) $(DEP_CPP_CHASE) "$(INTDIR)"


!ENDIF 

SOURCE=.\cl_demo.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_CL_DE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cl_demo.obj"	"$(INTDIR)\cl_demo.sbr" : $(SOURCE) $(DEP_CPP_CL_DE)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_CL_DE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_DE=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_demo.obj"	"$(INTDIR)\cl_demo.sbr" : $(SOURCE) $(DEP_CPP_CL_DE)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_CL_DE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_CL_DE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cl_demo.obj"	"$(INTDIR)\cl_demo.sbr" : $(SOURCE) $(DEP_CPP_CL_DE)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_CL_DE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_DE=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_CL_DE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_DE=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)"


!ENDIF 

SOURCE=.\cl_effect.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_CL_EF=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cl_effect.obj"	"$(INTDIR)\cl_effect.sbr" : $(SOURCE)\
 $(DEP_CPP_CL_EF) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_CL_EF=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_EF=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_effect.obj"	"$(INTDIR)\cl_effect.sbr" : $(SOURCE)\
 $(DEP_CPP_CL_EF) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_CL_EF=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cl_effect.obj" : $(SOURCE) $(DEP_CPP_CL_EF) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_CL_EF=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cl_effect.obj"	"$(INTDIR)\cl_effect.sbr" : $(SOURCE)\
 $(DEP_CPP_CL_EF) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_CL_EF=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_EF=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_effect.obj" : $(SOURCE) $(DEP_CPP_CL_EF) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_CL_EF=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_EF=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_effect.obj" : $(SOURCE) $(DEP_CPP_CL_EF) "$(INTDIR)"


!ENDIF 

SOURCE=.\cl_input.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_CL_IN=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cl_input.obj"	"$(INTDIR)\cl_input.sbr" : $(SOURCE) $(DEP_CPP_CL_IN)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_CL_IN=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_IN=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_input.obj"	"$(INTDIR)\cl_input.sbr" : $(SOURCE) $(DEP_CPP_CL_IN)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_CL_IN=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_CL_IN=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cl_input.obj"	"$(INTDIR)\cl_input.sbr" : $(SOURCE) $(DEP_CPP_CL_IN)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_CL_IN=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_IN=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_CL_IN=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_IN=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)"


!ENDIF 

SOURCE=.\cl_main.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_CL_MA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_MA=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_main.obj"	"$(INTDIR)\cl_main.sbr" : $(SOURCE) $(DEP_CPP_CL_MA)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_CL_MA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_MA=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_main.obj"	"$(INTDIR)\cl_main.sbr" : $(SOURCE) $(DEP_CPP_CL_MA)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_CL_MA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_CL_MA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cl_main.obj"	"$(INTDIR)\cl_main.sbr" : $(SOURCE) $(DEP_CPP_CL_MA)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_CL_MA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_MA=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_CL_MA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_MA=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)"


!ENDIF 

SOURCE=.\cl_parse.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_CL_PA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cl_parse.obj"	"$(INTDIR)\cl_parse.sbr" : $(SOURCE) $(DEP_CPP_CL_PA)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_CL_PA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_PA=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_parse.obj"	"$(INTDIR)\cl_parse.sbr" : $(SOURCE) $(DEP_CPP_CL_PA)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_CL_PA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_CL_PA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cl_parse.obj"	"$(INTDIR)\cl_parse.sbr" : $(SOURCE) $(DEP_CPP_CL_PA)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_CL_PA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_PA=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_CL_PA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_PA=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)"


!ENDIF 

SOURCE=.\cl_tent.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_CL_TE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_TE=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_tent.obj"	"$(INTDIR)\cl_tent.sbr" : $(SOURCE) $(DEP_CPP_CL_TE)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_CL_TE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_TE=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_tent.obj"	"$(INTDIR)\cl_tent.sbr" : $(SOURCE) $(DEP_CPP_CL_TE)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_CL_TE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_CL_TE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cl_tent.obj"	"$(INTDIR)\cl_tent.sbr" : $(SOURCE) $(DEP_CPP_CL_TE)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_CL_TE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_TE=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_CL_TE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CL_TE=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)"


!ENDIF 

SOURCE=.\cmd.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_CMD_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cmd.obj"	"$(INTDIR)\cmd.sbr" : $(SOURCE) $(DEP_CPP_CMD_C)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_CMD_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CMD_C=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cmd.obj"	"$(INTDIR)\cmd.sbr" : $(SOURCE) $(DEP_CPP_CMD_C)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_CMD_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_CMD_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cmd.obj"	"$(INTDIR)\cmd.sbr" : $(SOURCE) $(DEP_CPP_CMD_C)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_CMD_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CMD_C=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_CMD_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CMD_C=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"


!ENDIF 

SOURCE=.\common.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_COMMO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\common.obj"	"$(INTDIR)\common.sbr" : $(SOURCE) $(DEP_CPP_COMMO)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_COMMO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_COMMO=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\common.obj"	"$(INTDIR)\common.sbr" : $(SOURCE) $(DEP_CPP_COMMO)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_COMMO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_COMMO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\common.obj"	"$(INTDIR)\common.sbr" : $(SOURCE) $(DEP_CPP_COMMO)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_COMMO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_COMMO=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_COMMO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_COMMO=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"


!ENDIF 

SOURCE=.\conproc.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_CONPR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\conproc.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\conproc.obj"	"$(INTDIR)\conproc.sbr" : $(SOURCE) $(DEP_CPP_CONPR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_CONPR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\conproc.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CONPR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\conproc.obj"	"$(INTDIR)\conproc.sbr" : $(SOURCE) $(DEP_CPP_CONPR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_CONPR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\conproc.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\conproc.obj" : $(SOURCE) $(DEP_CPP_CONPR) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_CONPR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\conproc.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\conproc.obj"	"$(INTDIR)\conproc.sbr" : $(SOURCE) $(DEP_CPP_CONPR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_CONPR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\conproc.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CONPR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\conproc.obj" : $(SOURCE) $(DEP_CPP_CONPR) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_CONPR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\conproc.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CONPR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\conproc.obj" : $(SOURCE) $(DEP_CPP_CONPR) "$(INTDIR)"


!ENDIF 

SOURCE=.\console.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_CONSO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\console.obj"	"$(INTDIR)\console.sbr" : $(SOURCE) $(DEP_CPP_CONSO)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_CONSO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CONSO=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\console.obj"	"$(INTDIR)\console.sbr" : $(SOURCE) $(DEP_CPP_CONSO)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_CONSO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_CONSO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\console.obj"	"$(INTDIR)\console.sbr" : $(SOURCE) $(DEP_CPP_CONSO)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_CONSO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CONSO=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_CONSO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CONSO=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)"


!ENDIF 

SOURCE=.\crc.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_CRC_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\crc.obj"	"$(INTDIR)\crc.sbr" : $(SOURCE) $(DEP_CPP_CRC_C)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_CRC_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CRC_C=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\crc.obj"	"$(INTDIR)\crc.sbr" : $(SOURCE) $(DEP_CPP_CRC_C)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_CRC_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_CRC_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\crc.obj"	"$(INTDIR)\crc.sbr" : $(SOURCE) $(DEP_CPP_CRC_C)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_CRC_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CRC_C=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_CRC_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CRC_C=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)"


!ENDIF 

SOURCE=.\cvar.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_CVAR_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cvar.obj"	"$(INTDIR)\cvar.sbr" : $(SOURCE) $(DEP_CPP_CVAR_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_CVAR_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CVAR_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cvar.obj"	"$(INTDIR)\cvar.sbr" : $(SOURCE) $(DEP_CPP_CVAR_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_CVAR_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_CVAR_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\cvar.obj"	"$(INTDIR)\cvar.sbr" : $(SOURCE) $(DEP_CPP_CVAR_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_CVAR_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CVAR_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_CVAR_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_CVAR_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)"


!ENDIF 

SOURCE=.\d_draw.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\d_draw.asm
InputName=d_draw

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\d_draw.asm
InputName=d_draw

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\d_draw.asm
InputName=d_draw

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_draw16.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\d_draw16.asm
InputName=d_draw16

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\d_draw16.asm
InputName=d_draw16

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\d_draw16.asm
InputName=d_draw16

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_draw16t.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\d_draw16t.asm
InputName=d_draw16t

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\d_draw16t.asm
InputName=d_draw16t

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\d_draw16t.asm
InputName=d_draw16t

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_edge.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_D_EDG=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\d_edge.obj"	"$(INTDIR)\d_edge.sbr" : $(SOURCE) $(DEP_CPP_D_EDG)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_D_EDG=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_EDG=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_edge.obj"	"$(INTDIR)\d_edge.sbr" : $(SOURCE) $(DEP_CPP_D_EDG)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_D_EDG=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_EDG=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_edge.obj" : $(SOURCE) $(DEP_CPP_D_EDG) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_fill.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_D_FIL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\d_fill.obj"	"$(INTDIR)\d_fill.sbr" : $(SOURCE) $(DEP_CPP_D_FIL)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_D_FIL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_FIL=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_fill.obj"	"$(INTDIR)\d_fill.sbr" : $(SOURCE) $(DEP_CPP_D_FIL)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_D_FIL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_FIL=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_fill.obj" : $(SOURCE) $(DEP_CPP_D_FIL) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_init.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_D_INI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\d_init.obj"	"$(INTDIR)\d_init.sbr" : $(SOURCE) $(DEP_CPP_D_INI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_D_INI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_INI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_init.obj"	"$(INTDIR)\d_init.sbr" : $(SOURCE) $(DEP_CPP_D_INI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_D_INI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_INI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_init.obj" : $(SOURCE) $(DEP_CPP_D_INI) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_modech.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_D_MOD=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\d_modech.obj"	"$(INTDIR)\d_modech.sbr" : $(SOURCE) $(DEP_CPP_D_MOD)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_D_MOD=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_MOD=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_modech.obj"	"$(INTDIR)\d_modech.sbr" : $(SOURCE) $(DEP_CPP_D_MOD)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_D_MOD=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_MOD=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_modech.obj" : $(SOURCE) $(DEP_CPP_D_MOD) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_part.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_D_PAR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\d_part.obj"	"$(INTDIR)\d_part.sbr" : $(SOURCE) $(DEP_CPP_D_PAR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_D_PAR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_PAR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_part.obj"	"$(INTDIR)\d_part.sbr" : $(SOURCE) $(DEP_CPP_D_PAR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_D_PAR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_PAR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_part.obj" : $(SOURCE) $(DEP_CPP_D_PAR) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_parta.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\d_parta.asm
InputName=d_parta

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\d_parta.asm
InputName=d_parta

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\d_parta.asm
InputName=d_parta

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_partb.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\d_partb.asm
InputName=d_partb

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\d_partb.asm
InputName=d_partb

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\d_partb.asm
InputName=d_partb

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_polysa.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\d_polysa.asm
InputName=d_polysa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\d_polysa.asm
InputName=d_polysa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\d_polysa.asm
InputName=d_polysa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_polysa2.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\d_polysa2.asm
InputName=d_polysa2

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\d_polysa2.asm
InputName=d_polysa2

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\d_polysa2.asm
InputName=d_polysa2

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_polysa3.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\d_polysa3.asm
InputName=d_polysa3

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\d_polysa3.asm
InputName=d_polysa3

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\d_polysa3.asm
InputName=d_polysa3

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_polysa4.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\d_polysa4.asm
InputName=d_polysa4

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\d_polysa4.asm
InputName=d_polysa4

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\d_polysa4.asm
InputName=d_polysa4

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_polysa5.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\d_polysa5.asm
InputName=d_polysa5

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\d_polysa5.asm
InputName=d_polysa5

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\d_polysa5.asm
InputName=d_polysa5

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_polyse.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_D_POL=\
	".\Adivtab.h"\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\d_polyse.obj"	"$(INTDIR)\d_polyse.sbr" : $(SOURCE) $(DEP_CPP_D_POL)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_D_POL=\
	".\Adivtab.h"\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_POL=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_polyse.obj"	"$(INTDIR)\d_polyse.sbr" : $(SOURCE) $(DEP_CPP_D_POL)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_D_POL=\
	".\Adivtab.h"\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_POL=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_polyse.obj" : $(SOURCE) $(DEP_CPP_D_POL) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_scan.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_D_SCA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\d_scan.obj"	"$(INTDIR)\d_scan.sbr" : $(SOURCE) $(DEP_CPP_D_SCA)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_D_SCA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_SCA=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_scan.obj"	"$(INTDIR)\d_scan.sbr" : $(SOURCE) $(DEP_CPP_D_SCA)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_D_SCA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_SCA=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_scan.obj" : $(SOURCE) $(DEP_CPP_D_SCA) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_scana.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\d_scana.asm
InputName=d_scana

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\d_scana.asm
InputName=d_scana

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\d_scana.asm
InputName=d_scana

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_sky.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_D_SKY=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\d_sky.obj"	"$(INTDIR)\d_sky.sbr" : $(SOURCE) $(DEP_CPP_D_SKY)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_D_SKY=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_SKY=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_sky.obj"	"$(INTDIR)\d_sky.sbr" : $(SOURCE) $(DEP_CPP_D_SKY)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_D_SKY=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_SKY=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_sky.obj" : $(SOURCE) $(DEP_CPP_D_SKY) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_spr8.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\d_spr8.asm
InputName=d_spr8

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\d_spr8.asm
InputName=d_spr8

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\d_spr8.asm
InputName=d_spr8

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_spr8t.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\d_spr8t.asm
InputName=d_spr8t

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\d_spr8t.asm
InputName=d_spr8t

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\d_spr8t.asm
InputName=d_spr8t

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_spr8t2.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\d_spr8t2.asm
InputName=d_spr8t2

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\d_spr8t2.asm
InputName=d_spr8t2

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\d_spr8t2.asm
InputName=d_spr8t2

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_sprite.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_D_SPR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\d_sprite.obj"	"$(INTDIR)\d_sprite.sbr" : $(SOURCE) $(DEP_CPP_D_SPR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_D_SPR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_SPR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_sprite.obj"	"$(INTDIR)\d_sprite.sbr" : $(SOURCE) $(DEP_CPP_D_SPR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_D_SPR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_SPR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_sprite.obj" : $(SOURCE) $(DEP_CPP_D_SPR) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_surf.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_D_SUR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\d_surf.obj"	"$(INTDIR)\d_surf.sbr" : $(SOURCE) $(DEP_CPP_D_SUR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_D_SUR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_SUR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_surf.obj"	"$(INTDIR)\d_surf.sbr" : $(SOURCE) $(DEP_CPP_D_SUR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_D_SUR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_SUR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_surf.obj" : $(SOURCE) $(DEP_CPP_D_SUR) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_vars.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_D_VAR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\d_vars.obj"	"$(INTDIR)\d_vars.sbr" : $(SOURCE) $(DEP_CPP_D_VAR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_D_VAR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_VAR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_vars.obj"	"$(INTDIR)\d_vars.sbr" : $(SOURCE) $(DEP_CPP_D_VAR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_D_VAR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_VAR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_vars.obj" : $(SOURCE) $(DEP_CPP_D_VAR) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_varsa.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\d_varsa.asm
InputName=d_varsa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\d_varsa.asm
InputName=d_varsa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\d_varsa.asm
InputName=d_varsa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\d_zpoint.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_D_ZPO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\d_zpoint.obj"	"$(INTDIR)\d_zpoint.sbr" : $(SOURCE) $(DEP_CPP_D_ZPO)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_D_ZPO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_ZPO=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_zpoint.obj"	"$(INTDIR)\d_zpoint.sbr" : $(SOURCE) $(DEP_CPP_D_ZPO)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_D_ZPO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_D_ZPO=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\d_zpoint.obj" : $(SOURCE) $(DEP_CPP_D_ZPO) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\draw.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_DRAW_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\draw.obj"	"$(INTDIR)\draw.sbr" : $(SOURCE) $(DEP_CPP_DRAW_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_DRAW_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_DRAW_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\draw.obj"	"$(INTDIR)\draw.sbr" : $(SOURCE) $(DEP_CPP_DRAW_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_DRAW_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_DRAW_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\draw.obj" : $(SOURCE) $(DEP_CPP_DRAW_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\ftol.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\ftol.asm
InputName=ftol

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\ftol.asm
InputName=ftol

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

TargetDir=.\debug_gl
InputPath=.\ftol.asm
InputName=ftol

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

TargetDir=.\release_gl
InputPath=.\ftol.asm
InputName=ftol

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\ftol.asm
InputName=ftol

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

TargetDir=.\PRGL
InputPath=.\ftol.asm
InputName=ftol

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ENDIF 

SOURCE=.\gl_draw.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_GL_DR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_draw.obj" : $(SOURCE) $(DEP_CPP_GL_DR) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_GL_DR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_draw.obj"	"$(INTDIR)\gl_draw.sbr" : $(SOURCE) $(DEP_CPP_GL_DR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_GL_DR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_GL_DR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\gl_draw.obj" : $(SOURCE) $(DEP_CPP_GL_DR) "$(INTDIR)"


!ENDIF 

SOURCE=.\gl_mesh.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_GL_ME=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_mesh.obj" : $(SOURCE) $(DEP_CPP_GL_ME) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_GL_ME=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_mesh.obj"	"$(INTDIR)\gl_mesh.sbr" : $(SOURCE) $(DEP_CPP_GL_ME)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_GL_ME=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_GL_ME=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\gl_mesh.obj" : $(SOURCE) $(DEP_CPP_GL_ME) "$(INTDIR)"


!ENDIF 

SOURCE=.\gl_model.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_GL_MO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_model.obj" : $(SOURCE) $(DEP_CPP_GL_MO) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_GL_MO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_model.obj"	"$(INTDIR)\gl_model.sbr" : $(SOURCE) $(DEP_CPP_GL_MO)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_GL_MO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_GL_MO=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\gl_model.obj" : $(SOURCE) $(DEP_CPP_GL_MO) "$(INTDIR)"


!ENDIF 

SOURCE=.\gl_refrag.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_GL_RE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_refrag.obj" : $(SOURCE) $(DEP_CPP_GL_RE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_GL_RE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_refrag.obj"	"$(INTDIR)\gl_refrag.sbr" : $(SOURCE)\
 $(DEP_CPP_GL_RE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_GL_RE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_GL_RE=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\gl_refrag.obj" : $(SOURCE) $(DEP_CPP_GL_RE) "$(INTDIR)"


!ENDIF 

SOURCE=.\gl_rlight.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_GL_RL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_rlight.obj" : $(SOURCE) $(DEP_CPP_GL_RL) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_GL_RL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_rlight.obj"	"$(INTDIR)\gl_rlight.sbr" : $(SOURCE)\
 $(DEP_CPP_GL_RL) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_GL_RL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_GL_RL=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\gl_rlight.obj" : $(SOURCE) $(DEP_CPP_GL_RL) "$(INTDIR)"


!ENDIF 

SOURCE=.\gl_rmain.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_GL_RM=\
	".\anorm_dots.h"\
	".\Anorms.h"\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_rmain.obj" : $(SOURCE) $(DEP_CPP_GL_RM) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_GL_RM=\
	".\anorm_dots.h"\
	".\Anorms.h"\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_rmain.obj"	"$(INTDIR)\gl_rmain.sbr" : $(SOURCE) $(DEP_CPP_GL_RM)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_GL_RM=\
	".\anorm_dots.h"\
	".\Anorms.h"\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_GL_RM=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\gl_rmain.obj" : $(SOURCE) $(DEP_CPP_GL_RM) "$(INTDIR)"


!ENDIF 

SOURCE=.\gl_rmisc.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_GL_RMI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_rmisc.obj" : $(SOURCE) $(DEP_CPP_GL_RMI) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_GL_RMI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_rmisc.obj"	"$(INTDIR)\gl_rmisc.sbr" : $(SOURCE) $(DEP_CPP_GL_RMI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_GL_RMI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_GL_RMI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\gl_rmisc.obj" : $(SOURCE) $(DEP_CPP_GL_RMI) "$(INTDIR)"


!ENDIF 

SOURCE=.\gl_rsurf.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_GL_RS=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_rsurf.obj" : $(SOURCE) $(DEP_CPP_GL_RS) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_GL_RS=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\gl_mtex.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_rsurf.obj"	"$(INTDIR)\gl_rsurf.sbr" : $(SOURCE) $(DEP_CPP_GL_RS)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_GL_RS=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\gl_mtex.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_GL_RS=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\gl_rsurf.obj" : $(SOURCE) $(DEP_CPP_GL_RS) "$(INTDIR)"


!ENDIF 

SOURCE=.\gl_screen.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_GL_SC=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_screen.obj" : $(SOURCE) $(DEP_CPP_GL_SC) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_GL_SC=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_screen.obj"	"$(INTDIR)\gl_screen.sbr" : $(SOURCE)\
 $(DEP_CPP_GL_SC) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_GL_SC=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_GL_SC=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\gl_screen.obj" : $(SOURCE) $(DEP_CPP_GL_SC) "$(INTDIR)"


!ENDIF 

SOURCE=.\gl_test.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_GL_TE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_test.obj" : $(SOURCE) $(DEP_CPP_GL_TE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_GL_TE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_test.obj"	"$(INTDIR)\gl_test.sbr" : $(SOURCE) $(DEP_CPP_GL_TE)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_GL_TE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_GL_TE=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\gl_test.obj" : $(SOURCE) $(DEP_CPP_GL_TE) "$(INTDIR)"


!ENDIF 

SOURCE=.\gl_vidnt.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_GL_VI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_vidnt.obj" : $(SOURCE) $(DEP_CPP_GL_VI) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_GL_VI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\gl_mtex.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_vidnt.obj"	"$(INTDIR)\gl_vidnt.sbr" : $(SOURCE) $(DEP_CPP_GL_VI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_GL_VI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\gl_mtex.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_GL_VI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\gl_vidnt.obj" : $(SOURCE) $(DEP_CPP_GL_VI) "$(INTDIR)"


!ENDIF 

SOURCE=.\gl_warp.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_GL_WA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\gl_warp_sin.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_warp.obj" : $(SOURCE) $(DEP_CPP_GL_WA) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_GL_WA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\gl_mtex.h"\
	".\gl_warp_sin.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\gl_warp.obj"	"$(INTDIR)\gl_warp.sbr" : $(SOURCE) $(DEP_CPP_GL_WA)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_GL_WA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\gl_mtex.h"\
	".\gl_warp_sin.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_GL_WA=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\gl_warp.obj" : $(SOURCE) $(DEP_CPP_GL_WA) "$(INTDIR)"


!ENDIF 

SOURCE=.\host.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_HOST_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\host.obj"	"$(INTDIR)\host.sbr" : $(SOURCE) $(DEP_CPP_HOST_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_HOST_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_HOST_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\host.obj"	"$(INTDIR)\host.sbr" : $(SOURCE) $(DEP_CPP_HOST_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_HOST_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\host.obj" : $(SOURCE) $(DEP_CPP_HOST_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_HOST_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\host.obj"	"$(INTDIR)\host.sbr" : $(SOURCE) $(DEP_CPP_HOST_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_HOST_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_HOST_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\host.obj" : $(SOURCE) $(DEP_CPP_HOST_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_HOST_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_HOST_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\host.obj" : $(SOURCE) $(DEP_CPP_HOST_) "$(INTDIR)"


!ENDIF 

SOURCE=.\host_cmd.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_HOST_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\host_cmd.obj"	"$(INTDIR)\host_cmd.sbr" : $(SOURCE) $(DEP_CPP_HOST_C)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_HOST_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_HOST_C=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\host_cmd.obj"	"$(INTDIR)\host_cmd.sbr" : $(SOURCE) $(DEP_CPP_HOST_C)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_HOST_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\host_cmd.obj" : $(SOURCE) $(DEP_CPP_HOST_C) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_HOST_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\host_cmd.obj"	"$(INTDIR)\host_cmd.sbr" : $(SOURCE) $(DEP_CPP_HOST_C)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_HOST_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_HOST_C=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\host_cmd.obj" : $(SOURCE) $(DEP_CPP_HOST_C) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_HOST_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_HOST_C=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\host_cmd.obj" : $(SOURCE) $(DEP_CPP_HOST_C) "$(INTDIR)"


!ENDIF 

SOURCE=.\in_win.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_IN_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Dosisms.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\in_win.obj"	"$(INTDIR)\in_win.sbr" : $(SOURCE) $(DEP_CPP_IN_WI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_IN_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Dosisms.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_IN_WI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\in_win.obj"	"$(INTDIR)\in_win.sbr" : $(SOURCE) $(DEP_CPP_IN_WI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_IN_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Dosisms.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_IN_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Dosisms.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\in_win.obj"	"$(INTDIR)\in_win.sbr" : $(SOURCE) $(DEP_CPP_IN_WI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_IN_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Dosisms.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_IN_WI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_IN_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Dosisms.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_IN_WI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)"


!ENDIF 

SOURCE=.\keys.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_KEYS_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\keys.obj"	"$(INTDIR)\keys.sbr" : $(SOURCE) $(DEP_CPP_KEYS_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_KEYS_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_KEYS_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\keys.obj"	"$(INTDIR)\keys.sbr" : $(SOURCE) $(DEP_CPP_KEYS_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_KEYS_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_KEYS_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\keys.obj"	"$(INTDIR)\keys.sbr" : $(SOURCE) $(DEP_CPP_KEYS_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_KEYS_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_KEYS_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_KEYS_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_KEYS_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)"


!ENDIF 

SOURCE=.\math.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\math.asm
InputName=math

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\math.asm
InputName=math

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

TargetDir=.\debug_gl
InputPath=.\math.asm
InputName=math

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

TargetDir=.\release_gl
InputPath=.\math.asm
InputName=math

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\math.asm
InputName=math

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

TargetDir=.\PRGL
InputPath=.\math.asm
InputName=math

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ENDIF 

SOURCE=.\mathlib.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_MATHL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\mathlib.obj"	"$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_MATHL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_MATHL=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\mathlib.obj"	"$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_MATHL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_MATHL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\mathlib.obj"	"$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_MATHL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_MATHL=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_MATHL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_MATHL=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"


!ENDIF 

SOURCE=.\menu.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_MENU_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_MENU_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\menu.obj"	"$(INTDIR)\menu.sbr" : $(SOURCE) $(DEP_CPP_MENU_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_MENU_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_MENU_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\menu.obj"	"$(INTDIR)\menu.sbr" : $(SOURCE) $(DEP_CPP_MENU_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_MENU_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_MENU_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\menu.obj"	"$(INTDIR)\menu.sbr" : $(SOURCE) $(DEP_CPP_MENU_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_MENU_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_MENU_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_MENU_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_MENU_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"


!ENDIF 

SOURCE=.\midi.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_MIDI_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\midi.h"\
	".\midstuff.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\midi.obj"	"$(INTDIR)\midi.sbr" : $(SOURCE) $(DEP_CPP_MIDI_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_MIDI_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\midi.h"\
	".\midstuff.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_MIDI_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\midi.obj"	"$(INTDIR)\midi.sbr" : $(SOURCE) $(DEP_CPP_MIDI_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_MIDI_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\midi.h"\
	".\midstuff.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\midi.obj" : $(SOURCE) $(DEP_CPP_MIDI_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_MIDI_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\midi.h"\
	".\midstuff.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\midi.obj"	"$(INTDIR)\midi.sbr" : $(SOURCE) $(DEP_CPP_MIDI_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_MIDI_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\midi.h"\
	".\midstuff.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_MIDI_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\midi.obj" : $(SOURCE) $(DEP_CPP_MIDI_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_MIDI_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\midi.h"\
	".\midstuff.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_MIDI_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\midi.obj" : $(SOURCE) $(DEP_CPP_MIDI_) "$(INTDIR)"


!ENDIF 

SOURCE=.\model.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_MODEL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\model.obj"	"$(INTDIR)\model.sbr" : $(SOURCE) $(DEP_CPP_MODEL)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_MODEL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_MODEL=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\model.obj"	"$(INTDIR)\model.sbr" : $(SOURCE) $(DEP_CPP_MODEL)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_MODEL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_MODEL=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\model.obj" : $(SOURCE) $(DEP_CPP_MODEL) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\mstrconv.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_MSTRC=\
	".\midi.h"\
	".\midstuff.h"\
	

"$(INTDIR)\mstrconv.obj"	"$(INTDIR)\mstrconv.sbr" : $(SOURCE) $(DEP_CPP_MSTRC)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_MSTRC=\
	".\midi.h"\
	".\midstuff.h"\
	

"$(INTDIR)\mstrconv.obj"	"$(INTDIR)\mstrconv.sbr" : $(SOURCE) $(DEP_CPP_MSTRC)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_MSTRC=\
	".\midi.h"\
	".\midstuff.h"\
	

"$(INTDIR)\mstrconv.obj" : $(SOURCE) $(DEP_CPP_MSTRC) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_MSTRC=\
	".\midi.h"\
	".\midstuff.h"\
	

"$(INTDIR)\mstrconv.obj"	"$(INTDIR)\mstrconv.sbr" : $(SOURCE) $(DEP_CPP_MSTRC)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_MSTRC=\
	".\midi.h"\
	".\midstuff.h"\
	

"$(INTDIR)\mstrconv.obj" : $(SOURCE) $(DEP_CPP_MSTRC) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_MSTRC=\
	".\midi.h"\
	".\midstuff.h"\
	

"$(INTDIR)\mstrconv.obj" : $(SOURCE) $(DEP_CPP_MSTRC) "$(INTDIR)"


!ENDIF 

SOURCE=.\net_dgrm.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_NET_D=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_dgrm.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_dgrm.obj"	"$(INTDIR)\net_dgrm.sbr" : $(SOURCE) $(DEP_CPP_NET_D)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_NET_D=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_dgrm.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_D=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_dgrm.obj"	"$(INTDIR)\net_dgrm.sbr" : $(SOURCE) $(DEP_CPP_NET_D)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_NET_D=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Net_dgrm.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_dgrm.obj" : $(SOURCE) $(DEP_CPP_NET_D) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_NET_D=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Net_dgrm.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_dgrm.obj"	"$(INTDIR)\net_dgrm.sbr" : $(SOURCE) $(DEP_CPP_NET_D)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_NET_D=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_dgrm.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_D=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_dgrm.obj" : $(SOURCE) $(DEP_CPP_NET_D) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_NET_D=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_dgrm.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_D=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_dgrm.obj" : $(SOURCE) $(DEP_CPP_NET_D) "$(INTDIR)"


!ENDIF 

SOURCE=.\net_loop.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_NET_L=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_loop.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_loop.obj"	"$(INTDIR)\net_loop.sbr" : $(SOURCE) $(DEP_CPP_NET_L)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_NET_L=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_loop.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_L=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_loop.obj"	"$(INTDIR)\net_loop.sbr" : $(SOURCE) $(DEP_CPP_NET_L)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_NET_L=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Net_loop.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_loop.obj" : $(SOURCE) $(DEP_CPP_NET_L) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_NET_L=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Net_loop.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_loop.obj"	"$(INTDIR)\net_loop.sbr" : $(SOURCE) $(DEP_CPP_NET_L)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_NET_L=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_loop.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_L=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_loop.obj" : $(SOURCE) $(DEP_CPP_NET_L) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_NET_L=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_loop.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_L=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_loop.obj" : $(SOURCE) $(DEP_CPP_NET_L) "$(INTDIR)"


!ENDIF 

SOURCE=.\net_main.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_NET_M=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_vcr.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_main.obj"	"$(INTDIR)\net_main.sbr" : $(SOURCE) $(DEP_CPP_NET_M)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_NET_M=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_vcr.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_M=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_main.obj"	"$(INTDIR)\net_main.sbr" : $(SOURCE) $(DEP_CPP_NET_M)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_NET_M=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Net_vcr.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_main.obj" : $(SOURCE) $(DEP_CPP_NET_M) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_NET_M=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Net_vcr.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_main.obj"	"$(INTDIR)\net_main.sbr" : $(SOURCE) $(DEP_CPP_NET_M)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_NET_M=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_vcr.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_M=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_main.obj" : $(SOURCE) $(DEP_CPP_NET_M) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_NET_M=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_vcr.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_M=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_main.obj" : $(SOURCE) $(DEP_CPP_NET_M) "$(INTDIR)"


!ENDIF 

SOURCE=.\net_vcr.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_NET_V=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_vcr.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_vcr.obj"	"$(INTDIR)\net_vcr.sbr" : $(SOURCE) $(DEP_CPP_NET_V)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_NET_V=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_vcr.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_V=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_vcr.obj"	"$(INTDIR)\net_vcr.sbr" : $(SOURCE) $(DEP_CPP_NET_V)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_NET_V=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Net_vcr.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_vcr.obj" : $(SOURCE) $(DEP_CPP_NET_V) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_NET_V=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Net_vcr.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_vcr.obj"	"$(INTDIR)\net_vcr.sbr" : $(SOURCE) $(DEP_CPP_NET_V)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_NET_V=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_vcr.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_V=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_vcr.obj" : $(SOURCE) $(DEP_CPP_NET_V) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_NET_V=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_vcr.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_V=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_vcr.obj" : $(SOURCE) $(DEP_CPP_NET_V) "$(INTDIR)"


!ENDIF 

SOURCE=.\net_win.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_NET_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_dgrm.h"\
	".\Net_loop.h"\
	".\Net_ser.h"\
	".\Net_wins.h"\
	".\Net_wipx.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_win.obj"	"$(INTDIR)\net_win.sbr" : $(SOURCE) $(DEP_CPP_NET_W)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_NET_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_dgrm.h"\
	".\Net_loop.h"\
	".\Net_ser.h"\
	".\Net_wins.h"\
	".\Net_wipx.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_W=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_win.obj"	"$(INTDIR)\net_win.sbr" : $(SOURCE) $(DEP_CPP_NET_W)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_NET_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Net_dgrm.h"\
	".\Net_loop.h"\
	".\Net_ser.h"\
	".\Net_wins.h"\
	".\Net_wipx.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_win.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_NET_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Net_dgrm.h"\
	".\Net_loop.h"\
	".\Net_ser.h"\
	".\Net_wins.h"\
	".\Net_wipx.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_win.obj"	"$(INTDIR)\net_win.sbr" : $(SOURCE) $(DEP_CPP_NET_W)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_NET_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_dgrm.h"\
	".\Net_loop.h"\
	".\Net_ser.h"\
	".\Net_wins.h"\
	".\Net_wipx.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_W=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_win.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_NET_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_dgrm.h"\
	".\Net_loop.h"\
	".\Net_ser.h"\
	".\Net_wins.h"\
	".\Net_wipx.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_W=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_win.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"


!ENDIF 

SOURCE=.\net_wins.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_NET_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_wins.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_wins.obj"	"$(INTDIR)\net_wins.sbr" : $(SOURCE) $(DEP_CPP_NET_WI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_NET_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_wins.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_WI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_wins.obj"	"$(INTDIR)\net_wins.sbr" : $(SOURCE) $(DEP_CPP_NET_WI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_NET_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Net_wins.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_WI) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_NET_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Net_wins.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_wins.obj"	"$(INTDIR)\net_wins.sbr" : $(SOURCE) $(DEP_CPP_NET_WI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_NET_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_wins.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_WI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_WI) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_NET_WI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_wins.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_WI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_WI) "$(INTDIR)"


!ENDIF 

SOURCE=.\net_wipx.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_NET_WIP=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_wipx.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_wipx.obj"	"$(INTDIR)\net_wipx.sbr" : $(SOURCE)\
 $(DEP_CPP_NET_WIP) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_NET_WIP=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_wipx.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_WIP=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_wipx.obj"	"$(INTDIR)\net_wipx.sbr" : $(SOURCE)\
 $(DEP_CPP_NET_WIP) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_NET_WIP=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Net_wipx.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_wipx.obj" : $(SOURCE) $(DEP_CPP_NET_WIP) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_NET_WIP=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Net_wipx.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\net_wipx.obj"	"$(INTDIR)\net_wipx.sbr" : $(SOURCE)\
 $(DEP_CPP_NET_WIP) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_NET_WIP=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_wipx.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_WIP=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_wipx.obj" : $(SOURCE) $(DEP_CPP_NET_WIP) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_NET_WIP=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Net_wipx.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_NET_WIP=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\net_wipx.obj" : $(SOURCE) $(DEP_CPP_NET_WIP) "$(INTDIR)"


!ENDIF 

SOURCE=.\pr_cmds.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_PR_CM=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\pr_cmds.obj"	"$(INTDIR)\pr_cmds.sbr" : $(SOURCE) $(DEP_CPP_PR_CM)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_PR_CM=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_PR_CM=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\pr_cmds.obj"	"$(INTDIR)\pr_cmds.sbr" : $(SOURCE) $(DEP_CPP_PR_CM)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_PR_CM=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\pr_cmds.obj" : $(SOURCE) $(DEP_CPP_PR_CM) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_PR_CM=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\pr_cmds.obj"	"$(INTDIR)\pr_cmds.sbr" : $(SOURCE) $(DEP_CPP_PR_CM)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_PR_CM=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_PR_CM=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\pr_cmds.obj" : $(SOURCE) $(DEP_CPP_PR_CM) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_PR_CM=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_PR_CM=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\pr_cmds.obj" : $(SOURCE) $(DEP_CPP_PR_CM) "$(INTDIR)"


!ENDIF 

SOURCE=.\pr_edict.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_PR_ED=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\pr_edict.obj"	"$(INTDIR)\pr_edict.sbr" : $(SOURCE) $(DEP_CPP_PR_ED)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_PR_ED=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_PR_ED=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\pr_edict.obj"	"$(INTDIR)\pr_edict.sbr" : $(SOURCE) $(DEP_CPP_PR_ED)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_PR_ED=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\pr_edict.obj" : $(SOURCE) $(DEP_CPP_PR_ED) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_PR_ED=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\pr_edict.obj"	"$(INTDIR)\pr_edict.sbr" : $(SOURCE) $(DEP_CPP_PR_ED)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_PR_ED=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_PR_ED=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\pr_edict.obj" : $(SOURCE) $(DEP_CPP_PR_ED) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_PR_ED=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_PR_ED=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\pr_edict.obj" : $(SOURCE) $(DEP_CPP_PR_ED) "$(INTDIR)"


!ENDIF 

SOURCE=.\pr_exec.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_PR_EX=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\pr_exec.obj"	"$(INTDIR)\pr_exec.sbr" : $(SOURCE) $(DEP_CPP_PR_EX)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_PR_EX=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_PR_EX=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\pr_exec.obj"	"$(INTDIR)\pr_exec.sbr" : $(SOURCE) $(DEP_CPP_PR_EX)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_PR_EX=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\pr_exec.obj" : $(SOURCE) $(DEP_CPP_PR_EX) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_PR_EX=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\pr_exec.obj"	"$(INTDIR)\pr_exec.sbr" : $(SOURCE) $(DEP_CPP_PR_EX)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_PR_EX=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_PR_EX=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\pr_exec.obj" : $(SOURCE) $(DEP_CPP_PR_EX) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_PR_EX=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_PR_EX=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\pr_exec.obj" : $(SOURCE) $(DEP_CPP_PR_EX) "$(INTDIR)"


!ENDIF 

SOURCE=.\r_aclip.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_R_ACL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\r_aclip.obj"	"$(INTDIR)\r_aclip.sbr" : $(SOURCE) $(DEP_CPP_R_ACL)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_R_ACL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_ACL=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_aclip.obj"	"$(INTDIR)\r_aclip.sbr" : $(SOURCE) $(DEP_CPP_R_ACL)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_R_ACL=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_ACL=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_aclip.obj" : $(SOURCE) $(DEP_CPP_R_ACL) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_aclipa.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\r_aclipa.asm
InputName=r_aclipa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\r_aclipa.asm
InputName=r_aclipa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\r_aclipa.asm
InputName=r_aclipa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_alias.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_R_ALI=\
	".\Anorms.h"\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\r_alias.obj"	"$(INTDIR)\r_alias.sbr" : $(SOURCE) $(DEP_CPP_R_ALI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_R_ALI=\
	".\Anorms.h"\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_ALI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_alias.obj"	"$(INTDIR)\r_alias.sbr" : $(SOURCE) $(DEP_CPP_R_ALI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_R_ALI=\
	".\Anorms.h"\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_ALI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_alias.obj" : $(SOURCE) $(DEP_CPP_R_ALI) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_aliasa.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\r_aliasa.asm
InputName=r_aliasa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\r_aliasa.asm
InputName=r_aliasa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\r_aliasa.asm
InputName=r_aliasa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_bsp.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_R_BSP=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\r_bsp.obj"	"$(INTDIR)\r_bsp.sbr" : $(SOURCE) $(DEP_CPP_R_BSP)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_R_BSP=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_BSP=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_bsp.obj"	"$(INTDIR)\r_bsp.sbr" : $(SOURCE) $(DEP_CPP_R_BSP)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_R_BSP=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_BSP=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_bsp.obj" : $(SOURCE) $(DEP_CPP_R_BSP) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_draw.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_R_DRA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\r_draw.obj"	"$(INTDIR)\r_draw.sbr" : $(SOURCE) $(DEP_CPP_R_DRA)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_R_DRA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_DRA=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_draw.obj"	"$(INTDIR)\r_draw.sbr" : $(SOURCE) $(DEP_CPP_R_DRA)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_R_DRA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_DRA=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_draw.obj" : $(SOURCE) $(DEP_CPP_R_DRA) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_drawa.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\r_drawa.asm
InputName=r_drawa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\r_drawa.asm
InputName=r_drawa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\r_drawa.asm
InputName=r_drawa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_edge.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_R_EDG=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\r_edge.obj"	"$(INTDIR)\r_edge.sbr" : $(SOURCE) $(DEP_CPP_R_EDG)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_R_EDG=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_EDG=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_edge.obj"	"$(INTDIR)\r_edge.sbr" : $(SOURCE) $(DEP_CPP_R_EDG)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_R_EDG=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_EDG=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_edge.obj" : $(SOURCE) $(DEP_CPP_R_EDG) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_edgea.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\r_edgea.asm
InputName=r_edgea

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\r_edgea.asm
InputName=r_edgea

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\r_edgea.asm
InputName=r_edgea

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_edgeb.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\r_edgeb.asm
InputName=r_edgeb

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\r_edgeb.asm
InputName=r_edgeb

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\r_edgeb.asm
InputName=r_edgeb

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_efrag.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_R_EFR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\r_efrag.obj"	"$(INTDIR)\r_efrag.sbr" : $(SOURCE) $(DEP_CPP_R_EFR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_R_EFR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_EFR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_efrag.obj"	"$(INTDIR)\r_efrag.sbr" : $(SOURCE) $(DEP_CPP_R_EFR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_R_EFR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_EFR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_efrag.obj" : $(SOURCE) $(DEP_CPP_R_EFR) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_light.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_R_LIG=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\r_light.obj"	"$(INTDIR)\r_light.sbr" : $(SOURCE) $(DEP_CPP_R_LIG)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_R_LIG=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_LIG=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_light.obj"	"$(INTDIR)\r_light.sbr" : $(SOURCE) $(DEP_CPP_R_LIG)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_R_LIG=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_LIG=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_light.obj" : $(SOURCE) $(DEP_CPP_R_LIG) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_main.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_R_MAI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\r_main.obj"	"$(INTDIR)\r_main.sbr" : $(SOURCE) $(DEP_CPP_R_MAI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_R_MAI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_MAI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_main.obj"	"$(INTDIR)\r_main.sbr" : $(SOURCE) $(DEP_CPP_R_MAI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_R_MAI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_MAI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_main.obj" : $(SOURCE) $(DEP_CPP_R_MAI) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_misc.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_R_MIS=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\r_misc.obj"	"$(INTDIR)\r_misc.sbr" : $(SOURCE) $(DEP_CPP_R_MIS)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_R_MIS=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_MIS=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_misc.obj"	"$(INTDIR)\r_misc.sbr" : $(SOURCE) $(DEP_CPP_R_MIS)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_R_MIS=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_MIS=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_misc.obj" : $(SOURCE) $(DEP_CPP_R_MIS) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_part.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_R_PAR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\r_part.obj"	"$(INTDIR)\r_part.sbr" : $(SOURCE) $(DEP_CPP_R_PAR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_R_PAR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_PAR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_part.obj"	"$(INTDIR)\r_part.sbr" : $(SOURCE) $(DEP_CPP_R_PAR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_R_PAR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\r_part.obj" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_R_PAR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\r_part.obj"	"$(INTDIR)\r_part.sbr" : $(SOURCE) $(DEP_CPP_R_PAR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_R_PAR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_PAR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_part.obj" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_R_PAR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_PAR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_part.obj" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)"


!ENDIF 

SOURCE=.\r_sky.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_R_SKY=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\r_sky.obj"	"$(INTDIR)\r_sky.sbr" : $(SOURCE) $(DEP_CPP_R_SKY)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_R_SKY=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_SKY=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_sky.obj"	"$(INTDIR)\r_sky.sbr" : $(SOURCE) $(DEP_CPP_R_SKY)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_R_SKY=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_SKY=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_sky.obj" : $(SOURCE) $(DEP_CPP_R_SKY) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_sprite.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_R_SPR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\r_sprite.obj"	"$(INTDIR)\r_sprite.sbr" : $(SOURCE) $(DEP_CPP_R_SPR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_R_SPR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_SPR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_sprite.obj"	"$(INTDIR)\r_sprite.sbr" : $(SOURCE) $(DEP_CPP_R_SPR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_R_SPR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_SPR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_sprite.obj" : $(SOURCE) $(DEP_CPP_R_SPR) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_surf.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_R_SUR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\r_surf.obj"	"$(INTDIR)\r_surf.sbr" : $(SOURCE) $(DEP_CPP_R_SUR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_R_SUR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_SUR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_surf.obj"	"$(INTDIR)\r_surf.sbr" : $(SOURCE) $(DEP_CPP_R_SUR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_R_SUR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_SUR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_surf.obj" : $(SOURCE) $(DEP_CPP_R_SUR) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_vars.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_R_VAR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\r_vars.obj"	"$(INTDIR)\r_vars.sbr" : $(SOURCE) $(DEP_CPP_R_VAR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_R_VAR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_VAR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_vars.obj"	"$(INTDIR)\r_vars.sbr" : $(SOURCE) $(DEP_CPP_R_VAR)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_R_VAR=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_R_VAR=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\r_vars.obj" : $(SOURCE) $(DEP_CPP_R_VAR) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\r_varsa.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\r_varsa.asm
InputName=r_varsa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\r_varsa.asm
InputName=r_varsa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\r_varsa.asm
InputName=r_varsa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\sbar.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_SBAR_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\sbar.obj"	"$(INTDIR)\sbar.sbr" : $(SOURCE) $(DEP_CPP_SBAR_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_SBAR_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SBAR_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sbar.obj"	"$(INTDIR)\sbar.sbr" : $(SOURCE) $(DEP_CPP_SBAR_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_SBAR_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\sbar.obj" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_SBAR_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\sbar.obj"	"$(INTDIR)\sbar.sbr" : $(SOURCE) $(DEP_CPP_SBAR_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_SBAR_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SBAR_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sbar.obj" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_SBAR_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SBAR_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sbar.obj" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)"


!ENDIF 

SOURCE=.\screen.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_SCREE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\screen.obj"	"$(INTDIR)\screen.sbr" : $(SOURCE) $(DEP_CPP_SCREE)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_SCREE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SCREE=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\screen.obj"	"$(INTDIR)\screen.sbr" : $(SOURCE) $(DEP_CPP_SCREE)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_SCREE=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SCREE=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\screen.obj" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\snd_dma.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_SND_D=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\snd_dma.obj"	"$(INTDIR)\snd_dma.sbr" : $(SOURCE) $(DEP_CPP_SND_D)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_SND_D=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SND_D=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\snd_dma.obj"	"$(INTDIR)\snd_dma.sbr" : $(SOURCE) $(DEP_CPP_SND_D)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_SND_D=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_SND_D=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\snd_dma.obj"	"$(INTDIR)\snd_dma.sbr" : $(SOURCE) $(DEP_CPP_SND_D)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_SND_D=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SND_D=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_SND_D=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SND_D=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)"


!ENDIF 

SOURCE=.\snd_mem.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_SND_M=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\snd_mem.obj"	"$(INTDIR)\snd_mem.sbr" : $(SOURCE) $(DEP_CPP_SND_M)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_SND_M=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SND_M=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\snd_mem.obj"	"$(INTDIR)\snd_mem.sbr" : $(SOURCE) $(DEP_CPP_SND_M)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_SND_M=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_SND_M=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\snd_mem.obj"	"$(INTDIR)\snd_mem.sbr" : $(SOURCE) $(DEP_CPP_SND_M)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_SND_M=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SND_M=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_SND_M=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SND_M=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"


!ENDIF 

SOURCE=.\snd_mix.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_SND_MI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\snd_mix.obj"	"$(INTDIR)\snd_mix.sbr" : $(SOURCE) $(DEP_CPP_SND_MI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_SND_MI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SND_MI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\snd_mix.obj"	"$(INTDIR)\snd_mix.sbr" : $(SOURCE) $(DEP_CPP_SND_MI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_SND_MI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_SND_MI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\snd_mix.obj"	"$(INTDIR)\snd_mix.sbr" : $(SOURCE) $(DEP_CPP_SND_MI)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_SND_MI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SND_MI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_SND_MI=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SND_MI=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)"


!ENDIF 

SOURCE=.\snd_mixa.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\snd_mixa.asm
InputName=snd_mixa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\snd_mixa.asm
InputName=snd_mixa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

TargetDir=.\debug_gl
InputPath=.\snd_mixa.asm
InputName=snd_mixa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

TargetDir=.\release_gl
InputPath=.\snd_mixa.asm
InputName=snd_mixa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\snd_mixa.asm
InputName=snd_mixa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

TargetDir=.\PRGL
InputPath=.\snd_mixa.asm
InputName=snd_mixa

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ENDIF 

SOURCE=.\snd_win.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_SND_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\snd_win.obj"	"$(INTDIR)\snd_win.sbr" : $(SOURCE) $(DEP_CPP_SND_W)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_SND_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SND_W=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\snd_win.obj"	"$(INTDIR)\snd_win.sbr" : $(SOURCE) $(DEP_CPP_SND_W)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_SND_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_SND_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\snd_win.obj"	"$(INTDIR)\snd_win.sbr" : $(SOURCE) $(DEP_CPP_SND_W)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_SND_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SND_W=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_SND_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SND_W=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"


!ENDIF 

SOURCE=.\surf16.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\surf16.asm
InputName=surf16

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\surf16.asm
InputName=surf16

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\surf16.asm
InputName=surf16

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\surf8.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\surf8.asm
InputName=surf8

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\surf8.asm
InputName=surf8

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\surf8.asm
InputName=surf8

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\sv_main.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_SV_MA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\sv_main.obj"	"$(INTDIR)\sv_main.sbr" : $(SOURCE) $(DEP_CPP_SV_MA)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_SV_MA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SV_MA=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sv_main.obj"	"$(INTDIR)\sv_main.sbr" : $(SOURCE) $(DEP_CPP_SV_MA)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_SV_MA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\sv_main.obj" : $(SOURCE) $(DEP_CPP_SV_MA) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_SV_MA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\sv_main.obj"	"$(INTDIR)\sv_main.sbr" : $(SOURCE) $(DEP_CPP_SV_MA)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_SV_MA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SV_MA=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sv_main.obj" : $(SOURCE) $(DEP_CPP_SV_MA) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_SV_MA=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SV_MA=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sv_main.obj" : $(SOURCE) $(DEP_CPP_SV_MA) "$(INTDIR)"


!ENDIF 

SOURCE=.\sv_move.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_SV_MO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\sv_move.obj"	"$(INTDIR)\sv_move.sbr" : $(SOURCE) $(DEP_CPP_SV_MO)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_SV_MO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SV_MO=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sv_move.obj"	"$(INTDIR)\sv_move.sbr" : $(SOURCE) $(DEP_CPP_SV_MO)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_SV_MO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\sv_move.obj" : $(SOURCE) $(DEP_CPP_SV_MO) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_SV_MO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\sv_move.obj"	"$(INTDIR)\sv_move.sbr" : $(SOURCE) $(DEP_CPP_SV_MO)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_SV_MO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SV_MO=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sv_move.obj" : $(SOURCE) $(DEP_CPP_SV_MO) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_SV_MO=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SV_MO=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sv_move.obj" : $(SOURCE) $(DEP_CPP_SV_MO) "$(INTDIR)"


!ENDIF 

SOURCE=.\sv_phys.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_SV_PH=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\sv_phys.obj"	"$(INTDIR)\sv_phys.sbr" : $(SOURCE) $(DEP_CPP_SV_PH)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_SV_PH=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SV_PH=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sv_phys.obj"	"$(INTDIR)\sv_phys.sbr" : $(SOURCE) $(DEP_CPP_SV_PH)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_SV_PH=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\sv_phys.obj" : $(SOURCE) $(DEP_CPP_SV_PH) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_SV_PH=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\sv_phys.obj"	"$(INTDIR)\sv_phys.sbr" : $(SOURCE) $(DEP_CPP_SV_PH)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_SV_PH=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SV_PH=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sv_phys.obj" : $(SOURCE) $(DEP_CPP_SV_PH) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_SV_PH=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SV_PH=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sv_phys.obj" : $(SOURCE) $(DEP_CPP_SV_PH) "$(INTDIR)"


!ENDIF 

SOURCE=.\sv_user.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_SV_US=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\sv_user.obj"	"$(INTDIR)\sv_user.sbr" : $(SOURCE) $(DEP_CPP_SV_US)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_SV_US=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SV_US=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sv_user.obj"	"$(INTDIR)\sv_user.sbr" : $(SOURCE) $(DEP_CPP_SV_US)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_SV_US=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\sv_user.obj" : $(SOURCE) $(DEP_CPP_SV_US) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_SV_US=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\sv_user.obj"	"$(INTDIR)\sv_user.sbr" : $(SOURCE) $(DEP_CPP_SV_US)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_SV_US=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SV_US=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sv_user.obj" : $(SOURCE) $(DEP_CPP_SV_US) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_SV_US=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SV_US=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sv_user.obj" : $(SOURCE) $(DEP_CPP_SV_US) "$(INTDIR)"


!ENDIF 

SOURCE=.\sys_win.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_SYS_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SYS_W=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sys_win.obj"	"$(INTDIR)\sys_win.sbr" : $(SOURCE) $(DEP_CPP_SYS_W)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_SYS_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SYS_W=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sys_win.obj"	"$(INTDIR)\sys_win.sbr" : $(SOURCE) $(DEP_CPP_SYS_W)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_SYS_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_SYS_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\sys_win.obj"	"$(INTDIR)\sys_win.sbr" : $(SOURCE) $(DEP_CPP_SYS_W)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_SYS_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SYS_W=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_SYS_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_SYS_W=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"


!ENDIF 

SOURCE=.\sys_wina.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\sys_wina.asm
InputName=sys_wina

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\sys_wina.asm
InputName=sys_wina

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

TargetDir=.\debug_gl
InputPath=.\sys_wina.asm
InputName=sys_wina

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

TargetDir=.\release_gl
InputPath=.\sys_wina.asm
InputName=sys_wina

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\sys_wina.asm
InputName=sys_wina

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

TargetDir=.\PRGL
InputPath=.\sys_wina.asm
InputName=sys_wina

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ENDIF 

SOURCE=.\vid_win.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_VID_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\vid_win.obj"	"$(INTDIR)\vid_win.sbr" : $(SOURCE) $(DEP_CPP_VID_W)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_VID_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_VID_W=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\vid_win.obj"	"$(INTDIR)\vid_win.sbr" : $(SOURCE) $(DEP_CPP_VID_W)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_VID_W=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\D_local.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\scitech\debug.h"\
	".\scitech\mgldos.h"\
	".\scitech\mglwin.h"\
	".\scitech\mgraph.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\Winquake.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_VID_W=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scitech\mglrect.hpp"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\vid_win.obj" : $(SOURCE) $(DEP_CPP_VID_W) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 

SOURCE=.\view.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_VIEW_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_VIEW_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\view.obj"	"$(INTDIR)\view.sbr" : $(SOURCE) $(DEP_CPP_VIEW_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_VIEW_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_VIEW_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\view.obj"	"$(INTDIR)\view.sbr" : $(SOURCE) $(DEP_CPP_VIEW_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_VIEW_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_VIEW_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\view.obj"	"$(INTDIR)\view.sbr" : $(SOURCE) $(DEP_CPP_VIEW_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_VIEW_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_VIEW_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_VIEW_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\R_local.h"\
	".\R_shared.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_VIEW_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"


!ENDIF 

SOURCE=.\wad.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_WAD_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\wad.obj"	"$(INTDIR)\wad.sbr" : $(SOURCE) $(DEP_CPP_WAD_C)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_WAD_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_WAD_C=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\wad.obj"	"$(INTDIR)\wad.sbr" : $(SOURCE) $(DEP_CPP_WAD_C)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_WAD_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_WAD_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\wad.obj"	"$(INTDIR)\wad.sbr" : $(SOURCE) $(DEP_CPP_WAD_C)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_WAD_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_WAD_C=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_WAD_C=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_WAD_C=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)"


!ENDIF 

SOURCE=.\world.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_WORLD=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\world.obj"	"$(INTDIR)\world.sbr" : $(SOURCE) $(DEP_CPP_WORLD)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_WORLD=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_WORLD=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\world.obj"	"$(INTDIR)\world.sbr" : $(SOURCE) $(DEP_CPP_WORLD)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_WORLD=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\world.obj" : $(SOURCE) $(DEP_CPP_WORLD) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_WORLD=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\world.obj"	"$(INTDIR)\world.sbr" : $(SOURCE) $(DEP_CPP_WORLD)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_WORLD=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_WORLD=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\world.obj" : $(SOURCE) $(DEP_CPP_WORLD) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_WORLD=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_WORLD=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\world.obj" : $(SOURCE) $(DEP_CPP_WORLD) "$(INTDIR)"


!ENDIF 

SOURCE=.\worlda.asm

!IF  "$(CFG)" == "winquake - Win32 Release"

TargetDir=.\Release
InputPath=.\worlda.asm
InputName=worlda

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

TargetDir=.\Debug
InputPath=.\worlda.asm
InputName=worlda

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

TargetDir=.\debug_gl
InputPath=.\worlda.asm
InputName=worlda

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

TargetDir=.\release_gl
InputPath=.\worlda.asm
InputName=worlda

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

TargetDir=.\PR
InputPath=.\worlda.asm
InputName=worlda

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

TargetDir=.\PRGL
InputPath=.\worlda.asm
InputName=worlda

"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)

!ENDIF 

SOURCE=.\zone.c

!IF  "$(CFG)" == "winquake - Win32 Release"

DEP_CPP_ZONE_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\zone.obj"	"$(INTDIR)\zone.sbr" : $(SOURCE) $(DEP_CPP_ZONE_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

DEP_CPP_ZONE_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_ZONE_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\zone.obj"	"$(INTDIR)\zone.sbr" : $(SOURCE) $(DEP_CPP_ZONE_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

DEP_CPP_ZONE_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

DEP_CPP_ZONE_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	

"$(INTDIR)\zone.obj"	"$(INTDIR)\zone.sbr" : $(SOURCE) $(DEP_CPP_ZONE_)\
 "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

DEP_CPP_ZONE_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_ZONE_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

DEP_CPP_ZONE_=\
	".\Bspfile.h"\
	".\Cdaudio.h"\
	".\cl_effect.h"\
	".\Client.h"\
	".\Cmd.h"\
	".\Common.h"\
	".\Console.h"\
	".\Crc.h"\
	".\Cvar.h"\
	".\D_iface.h"\
	".\Draw.h"\
	".\genmodel.h"\
	".\gl_model.h"\
	".\glquake.h"\
	".\Input.h"\
	".\Keys.h"\
	".\Mathlib.h"\
	".\Menu.h"\
	".\Model.h"\
	".\Net.h"\
	".\Pr_comp.h"\
	".\progdefs.h"\
	".\Progs.h"\
	".\Protocol.h"\
	".\Quakedef.h"\
	".\Render.h"\
	".\Sbar.h"\
	".\Screen.h"\
	".\Server.h"\
	".\Sound.h"\
	".\Spritegn.h"\
	".\Sys.h"\
	".\Vid.h"\
	".\View.h"\
	".\Wad.h"\
	".\World.h"\
	".\Zone.h"\
	
NODEP_CPP_ZONE_=\
	".\cmdlib.h"\
	".\dictlib.h"\
	".\lbmlib.h"\
	".\scriplib.h"\
	".\trilib.h"\
	

"$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)"


!ENDIF 

SOURCE=.\winquake.rc
DEP_RSC_WINQU=\
	".\qe3.ico"\
	

"$(INTDIR)\winquake.res" : $(SOURCE) $(DEP_RSC_WINQU) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)


!IF  "$(CFG)" == "winquake - Win32 Release"

"HCode - Win32 Release" : 
   cd ".\HCode"
   hccmp.exe -quiet  -oi -on
   cd ".."

"HCode - Win32 ReleaseCLEAN" : 
   cd ".\HCode"
   cd ".."

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Release PR"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release PR"

!ENDIF 


!ENDIF 

