/*
===========================================================================

Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. 

This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).  

Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#ifndef __MATH_SIMD_SSE2_H__
#define __MATH_SIMD_SSE2_H__

/*
===============================================================================

	SSE2 implementation of idSIMDProcessor

===============================================================================
*/

class idSIMD_SSE2 : public idSIMD_SSE {
public:
#if defined(MACOS_X) && defined(__i386__)
	virtual const char * VPCALL GetName( void ) const;
	virtual void VPCALL CmpLT( byte *dst,			const byte bitNum,		const float *src0,		const float constant,	const int count );		

#elif defined(_WIN32)
	virtual const char * VPCALL GetName( void ) const;

	//virtual void VPCALL MatX_LowerTriangularSolve( const idMatX &L, float *x, const float *b, const int n, int skip = 0 );
	//virtual void VPCALL MatX_LowerTriangularSolveTranspose( const idMatX &L, float *x, const float *b, const int n );

	virtual void VPCALL MixedSoundToSamples( short *samples, const float *mixBuffer, const int numSamples );

#endif
};

#endif /* !__MATH_SIMD_SSE2_H__ */
