/*
===========================================================================

Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. 

This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).  

Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#ifndef __SYS_TYPEINFO_H__
#define __SYS_TYPEINFO_H__

/*
===================================================================================

	Game Type Info

===================================================================================
*/

const char *	GetTypeVariableName( const char *typeName, int offset );

void			PrintType( const void *typePtr, const char *typeName );
void			WriteTypeToFile( idFile *fp, const void *typePtr, const char *typeName );
void			InitTypeVariables( const void *typePtr, const char *typeName, int value );

void			ListTypeInfo_f( const idCmdArgs &args );

void			WriteGameState_f( const idCmdArgs &args );
void			CompareGameState_f( const idCmdArgs &args );
void			TestSaveGame_f( const idCmdArgs &args );

#endif /* !__SYS_TYPEINFO_H__ */
