// Emacs style mode select	 -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
//	 Setup a game, startup stuff.
//
//-----------------------------------------------------------------------------


#ifndef __P_SETUP__
#define __P_SETUP__



// NOT called by W_Ticker. Fixme.
//
// [RH] The only parameter used is mapname, so I removed playermask and skill.
//		On September 1, 1998, I added the position to indicate which set
//		of single-player start spots should be spawned in the level.
void P_SetupLevel (char *mapname, int position);

// Called by startup code.
void P_Init (void);

#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------
