; Provided under the CC0 license. See the included LICENSE.txt for details.

;
; Inclues go below - order is crucial, since this is also the order in which
; they will appear in the generated assembly file
;
; header file
multispriteheader.asm

; this is the batari Basic file
; for bankswitching, the concatenator will only parse until the end of 
; bank 1
bB.asm

; standard kernel: two players, two missiles, a ball and an asymmetric playfield.
multisprite_kernel.asm

; standard startup routine.
startup.asm


; below are collections of subroutines and functions
; if you have any more to add, put them immediately below this line.

std_routines.asm

; below is the generated batari Basic file
; note: this file is generated by the concatenation program. 
; automatically split off from the bB.asm file where the new bank occurs

bB2.asm


; score gfx
score_graphics.asm

;bankswitch support
banksw.asm


; below is the footer, which contains the score digits and startup vectors.
; If you want to create your own custom score digits, you may hack the file below,
; but first you should rename it to something else.
; also includes bankswitching support (if applicable)

2600basicfooter.asm
