// [BC] And here's a sound sequence for the polyobject
// doors on D2CTF4.

:Door1
	door		1
	playuntildone	door1_start
	playrepeat	door1_mid
	stopsound	door1_end
end

// [BC] Another new one for D2INV5.

:Door2
	door		2
	playrepeat	plats/pt1_mid
end
