OptionValue "SpriteclipModes"
{
	0, "$OPTVAL_NEVER"
	1, "$OPTVAL_SMART"
	2, "$OPTVAL_ALWAYS"
	3, "$OPTVAL_SMARTER"
}

OptionValue "EnhancedStealth"
{
	0, "$OPTVAL_NEVER"
	1, "$OPTVAL_INFRAREDONLY"
	2, "$OPTVAL_INFRAREDANDTORCH"
	3, "$OPTVAL_ANYFIXEDCOLORMAP"
}

OptionValue "FilterModes"
{
	0, "$OPTVAL_NONE"
	1, "$OPTVAL_NONENEARESTMIPMAP"
	5, "$OPTVAL_NONELINEARMIPMAP"
	6, "$OPTVAL_NONETRILINEAR"
	2, "$OPTVAL_LINEAR"
	3, "$OPTVAL_BILINEAR"
	4, "$OPTVAL_TRILINEAR"
}

OptionValue "HWGammaModes"
{
	0, "$OPTVAL_ON"
	1, "$OPTVAL_OFF"
	2, "$OPTVAL_FULLSCREENONLY"
}

OptionValue "TonemapModes"
{
	0, "$OPTVAL_OFF"
	1, "$OPTVAL_UNCHARTED2"
	2, "$OPTVAL_HEJLDAWSON"
	3, "$OPTVAL_REINHARD"
	4, "$OPTVAL_LINEAR"
	5, "$OPTVAL_PALETTE"
}

OptionValue "SSAOModes"
{
	0, "$OPTVAL_OFF"
	1, "$OPTVAL_LOW"
	2, "$OPTVAL_MEDIUM"
	3, "$OPTVAL_HIGH"
}

OptionValue "FXAAQuality"
{
	0, "$OPTVAL_OFF"
	1, "$OPTVAL_LOW"
	2, "$OPTVAL_MEDIUM"
	3, "$OPTVAL_HIGH"
	4, "$OPTVAL_EXTREME"
}

OptionValue "TextureFormats"
{
	0, "$OPTVAL_RGBA8"
	1, "$OPTVAL_RGB5A1"
	2, "$OPTVAL_RGBA4"
	3, "$OPTVAL_RGBA2"
	// [BB] Added modes for texture compression.
	4, "$OPTVAL_COMPRRGBA"
	5, "$OPTVAL_S3TCDXT1"
	6, "$OPTVAL_S3TCDXT3"
	7, "$OPTVAL_S3TCDXT5"
}

OptionValue "Anisotropy"
{
	1, "$OPTVAL_OFF"
	2, "$OPTVAL_2X"
	4, "$OPTVAL_4X"
	8, "$OPTVAL_8X"
	16, "$OPTVAL_16X"
}

OptionValue "Multisample"
{
	1, "$OPTVAL_OFF"
	2, "$OPTVAL_2X"
	4, "$OPTVAL_4X"
	8, "$OPTVAL_8X"
	16, "$OPTVAL_16X"
	32, "$OPTVAL_32X"
}

OptionValue "Colormaps"
{
	0, "$OPTVAL_USEASPALETTE"
	1, "$OPTVAL_BLEND"
}

OptionValue "LightingModes"
{
	0, "$OPTVAL_STANDARD"
	1, "$OPTVAL_BRIGHT"
	2, "$OPTVAL_DOOM"
	3, "$OPTVAL_DARK"
	4, "$OPTVAL_LEGACY"
	8, "$OPTVAL_SOFTWARE"
}

OptionValue "Precision"
{
	0, "$OPTVAL_SPEED"
	1, "$OPTVAL_QUALITY"
}


OptionValue "Hz"
{
	0, "$OPTVAL_OPTIMAL"
	60, "$OPTVAL_60"
	70, "$OPTVAL_70"
	72, "$OPTVAL_72"
	75, "$OPTVAL_75"
	85, "$OPTVAL_85"
	100, "$OPTVAL_100"
}

OptionValue "BillboardModes"
{
	0, "$OPTVAL_YAXIS"
	1, "$OPTVAL_XYAXIS"
}


OptionValue "Particles"
{
	0, "$OPTVAL_SQUARE"
	1, "$OPTVAL_ROUND"
	2, "$OPTVAL_SMOOTH"
}

OptionValue "HqResizeModes"
{
   0, "$OPTVAL_OFF"
   1, "$OPTVAL_SCALE2X"
   2, "$OPTVAL_SCALE3X"
   3, "$OPTVAL_SCALE4X"
   4, "$OPTVAL_HQ2X"
   5, "$OPTVAL_HQ3X"
   6, "$OPTVAL_HQ4X"
   7, "$OPTVAL_HQ2XMMX"
   8, "$OPTVAL_HQ3XMMX"
   9, "$OPTVAL_HQ4XMMX"
   10, "xBRZ 2x"
   11, "xBRZ 3x"
   12, "xBRZ 4x"
   13, "xBRZ_old 2x"
   14, "xBRZ_old 3x"
   15, "xBRZ_old 4x"
}

OptionValue "FogMode"
{
	0, "$OPTVAL_OFF"
	1, "$OPTVAL_STANDARD"
	2, "$OPTVAL_RADIAL"
}

OptionValue "FuzzStyle"
{
	0, "$OPTVAL_SHADOW"
	1, "$OPTVAL_PIXELFUZZ"
	2, "$OPTVAL_SMOOTHFUZZ"
	3, "$OPTVAL_SWIRLYFUZZ"
	4, "$OPTVAL_TRANSLUCENTFUZZ"
	6, "$OPTVAL_NOISE"
	7, "$OPTVAL_SMOOTHNOISE"
	//5, "$OPTVAL_JAGGEDFUZZ" I can't see any difference between this and 4 so it's disabled for now.
}

OptionValue VRMode
{
	0, "$OPTVAL_NORMAL"
	1, "$OPTVAL_GREENMAGENTA"
	2, "$OPTVAL_REDCYAN"
	9, "$OPTVAL_AMBERBLUE"
	3, "$OPTVAL_SBSFULL"
	4, "$OPTVAL_SBSNARROW"
	11, "$OPTVAL_TOPBOTTOM"
	12, "$OPTVAL_ROWINTERLEAVED"
	13, "$OPTVAL_COLUMNINTERLEAVED"
	14, "$OPTVAL_CHECKERBOARD"
	5, "$OPTVAL_LEFTEYE"
	6, "$OPTVAL_RIGHTEYE"
	7, "$OPTVAL_QUADBUFFERED"
}

OptionMenu "GLTextureGLOptions"
{
	Title "$GLTEXMNU_TITLE"
	Option "$GLTEXMNU_TEXENABLED",		gl_texture,						"YesNo"
	Option "$GLTEXMNU_TEXFILTER",		gl_texture_filter,				"FilterModes"
	Option "$GLTEXMNU_ANISOTROPIC",		gl_texture_filter_anisotropic,	"Anisotropy"
	Option "$GLTEXMNU_TEXFORMAT",		gl_texture_format,				"TextureFormats"
	Option "$GLTEXMNU_ENABLEHIRES",		gl_texture_usehires,			"YesNo"
	Option "$GLTEXMNU_HQRESIZE",		gl_texture_hqresize,			"HqResizeModes"
	Option "$GLTEXMNU_RESIZETEX",		gl_texture_hqresize_textures,	"OnOff"
	Option "$GLTEXMNU_RESIZESPR",		gl_texture_hqresize_sprites,	"OnOff"
	Option "$GLTEXMNU_RESIZEFNT",		gl_texture_hqresize_fonts,		"OnOff"
	Option "$GLTEXMNU_PRECACHETEX",		gl_precache,					"YesNo"
	Option "$GLTEXMNU_TRIMSPREDGE",		gl_trimsprites,					"OnOff"
	Option "$GLTEXMNU_SORTDRAWLIST", 	gl_sort_textures,				"YesNo"
}

OptionMenu "GLLightOptions"
{
	Title "$GLLIGHTMNU_TITLE"
	Option "$GLLIGHTMNU_LIGHTSENABLED",		gl_lights,						"YesNo"
	Option "$GLLIGHTMNU_LIGHTDEFS",			gl_attachedlights,				"YesNo"
	Option "$GLLIGHTMNU_CLIPLIGHTS",		gl_lights_checkside,			"YesNo"
	Option "$GLLIGHTMNU_LIGHTSPRITES",		gl_light_sprites,				"YesNo"
	Option "$GLLIGHTMNU_LIGHTPARTICLES",	gl_light_particles,				"YesNo"
}

OptionMenu "GLPrefOptions"
{
	Title "$GLPREFMNU_TITLE"
	Option "$GLPREFMNU_SECLIGHTMODE",			gl_lightmode,					"LightingModes"
	Option "$GLPREFMNU_FOGMODE",				gl_fogmode,						"FogMode"
	Option "$GLPREFMNU_FOGFORCEFULLBRIGHT",		gl_brightfog,					"YesNo"
	Slider "$GLPREFMNU_WPNLIGHTSTR",			gl_weaponlight,					0,32, 2
	Option "$GLPREFMNU_ENVIRONMENTMAPMIRROR",	gl_mirror_envmap,				"OnOff"
	Option "$GLPREFMNU_ENV",					gl_enhanced_nightvision,		"OnOff"
	Option "$GLPREFMNU_ENVSTEALTH",				gl_enhanced_nv_stealth,			"EnhancedStealth"
	Option "$GLPREFMNU_SPRBRIGHTFOG",			gl_spritebrightfog,				"OnOff"
	Option "$GLPREFMNU_SPRCLIP",				gl_spriteclip,					"SpriteclipModes"
	Option "$GLPREFMNU_SPRBLEND",				gl_sprite_blend,				"OnOff"
	Option "$GLPREFMNU_FUZZSTYLE",				gl_fuzztype,					"FuzzStyle"
	Option "$GLPREFMNU_SPRBILLBOARD",			gl_billboard_mode,				"BillboardModes"
	Option "$GLPREFMNU_SPRBILLFACECAMERA",		gl_billboard_faces_camera,		"OnOff"
	Option "$GLPREFMNU_PARTICLESTYLE",			gl_particles_style,				"Particles"
	Option "$GLPREFMNU_RENDERQUALITY",			gl_render_precise,				"Precision"
	Option "$GLPREFMNU_VRMODE",					vr_mode, 						"VRMode"
	Option "$GLPREFMNU_VRQUADSTEREO",			vr_enable_quadbuffered,			"OnOff"
	Option "$GLPREFMNU_MULTISAMPLE", 			gl_multisample,					"Multisample"
	Option "$GLPREFMNU_TONEMAP", 				gl_tonemap,						"TonemapModes"
	Option "$GLPREFMNU_BLOOM",		 			gl_bloom,						"OnOff"
	Option "$GLPREFMNU_LENS",		 			gl_lens,						"OnOff"
	Option "$GLPREFMNU_SSAO",		 			gl_ssao,						"SSAOModes"
	Slider "$GLPREFMNU_SSAO_PORTALS",			gl_ssao_portals,				0.0, 4.0, 1.0, 0
	Option "$GLPREFMNU_FXAA",		 			gl_fxaa,						"FXAAQuality"
	// [BB]
	Option "Use models",				gl_use_models,					"OnOff"
}
