Command SetSectorFloorPlane
	Sector sector
	AproxFixed height
EndCommand

Command SetSectorCeilingPlane
	Sector sector
	AproxFixed height
EndCommand

Command SetSectorFloorPlaneSlope
	Sector sector
	AproxFixed a
	AproxFixed b
	AproxFixed c
EndCommand

Command SetSectorCeilingPlaneSlope
	Sector sector
	AproxFixed a
	AproxFixed b
	AproxFixed c
EndCommand

Command SetSectorLightLevel
	Sector sector
	Short lightLevel
EndCommand

Command SetSectorColor
	Sector sector
	Byte red
	Byte green
	Byte blue
	Byte desaturate
EndCommand

Command SetSectorColorByTag
	Short tag
	Byte red
	Byte green
	Byte blue
	Byte desaturate
EndCommand

Command SetSectorFade
	Sector sector
	Byte red
	Byte green
	Byte blue
EndCommand

Command SetSectorFadeByTag
	Short tag
	Byte red
	Byte green
	Byte blue
EndCommand

Command SetSectorFlat
	Sector sector
	String ceilingFlatName
	String floorFlatName
EndCommand

Command SetSectorPanning
	Sector sector
	Float ceilingXOffset
	Float ceilingYOffset
	Float floorXOffset
	Float floorYOffset
EndCommand

Command SetSectorRotation
	Sector sector
	# The angle here is sent in degrees.
	Short ceilingRotation
	Short floorRotation
EndCommand

Command SetSectorRotationByTag
	Short tag
	# The angle here is sent in degrees.
	Short ceilingRotation
	Short floorRotation
EndCommand

Command SetSectorScale
	Sector sector
	Float ceilingXScale
	Float ceilingYScale
	Float floorXScale
	Float floorYScale
EndCommand

Command SetSectorSpecial
	Sector sector
	Short special
EndCommand

Command SetSectorFriction
	Sector sector
	Fixed friction
	Fixed moveFactor
EndCommand

Command SetSectorAngleYOffset
	Sector sector
	Fixed ceilingBaseAngle
	Fixed ceilingBaseYOffset
	Fixed floorBaseAngle
	Fixed floorBaseYOffset
EndCommand

Command SetSectorGravity
	Sector sector
	Float gravity
EndCommand

Command SetSectorReflection
	Sector sector
	Float ceilingReflection
	Float floorReflection
EndCommand

Command SetSectorLink
	Sector sector
	Short tag
	Byte ceiling
	Byte moveType
EndCommand

Command StopSectorLightEffect
	Sector sector
EndCommand

Command DestroyAllSectorMovers
EndCommand

Command StartSectorSequence
	Sector sector
	Byte channel
	String sequence
	Byte modeNum
EndCommand

Command StopSectorSequence
	Sector sector
EndCommand

Command DoSectorLightFireFlicker
	Sector sector
	Short maxLight
	Short minLight
EndCommand

Command DoSectorLightFlicker
	Sector sector
	Short maxLight
	Short minLight
EndCommand

Command DoSectorLightLightFlash
	Sector sector
	Short maxLight
	Short minLight
EndCommand

Command DoSectorLightStrobe
	Sector sector
	Short darkTime
	Short brightTime
	Short maxLight
	Short minLight
	Byte count
EndCommand

Command DoSectorLightGlow
	Sector sector
EndCommand

Command DoSectorLightGlow2
	Sector sector
	Short startLight
	Short endLight
	Short tics
	Short maxTics
	Bool oneShot
EndCommand

Command DoSectorLightPhased
	Sector sector
	Short baseLevel
	Byte phase
EndCommand

Command SetLineAlpha
	Line line
	Fixed alpha
EndCommand

Command SetLineTexture
	Line line
	String textureName
	Bool side
	Byte position
EndCommand

Command SetLineTextureByID
	Short lineID
	String textureName
	Bool side
	Byte position
EndCommand

Command SetSomeLineFlags
	Line line
	Long blockFlags
EndCommand

Command SetSideFlags
	Side side
	Byte flags
EndCommand
