// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
//	Main program, simply calls D_DoomMain high level loop.
//
//-----------------------------------------------------------------------------


#define WIN32_LEAN_AND_MEAN
#define _WIN32_WINNT 0x0500
#include <windows.h>
#include <mmsystem.h>
#include <objbase.h>
#include <commctrl.h>

//#include <wtsapi32.h>
#define NOTIFY_FOR_THIS_SESSION 0

#include <malloc.h>
#include "m_alloc.h"
#ifdef _MSC_VER
#include <eh.h>
#include <new.h>
#include <crtdbg.h>
#endif
#include "resource.h"

#include <stdio.h>
#include <stdarg.h>
#include <math.h>

#define USE_WINDOWS_DWORD
#include "doomerrors.h"
#include "hardware.h"

#include "doomtype.h"
#include "m_argv.h"
#include "d_main.h"
#include "i_system.h"
#include "c_console.h"
#include "version.h"
#include "i_video.h"
#include "i_sound.h"
#include "autosegs.h"
#include "w_wad.h"
#include "serverconsole.h"
#include "network.h"

#include "stats.h"


#include <assert.h>

LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);

void CreateCrashLog (char *custominfo, DWORD customsize);
extern void DisplayCrashLog ();
extern EXCEPTION_POINTERS CrashPointers;

// Will this work with something besides VC++?
// Answer: yes it will.
// Which brings up the question, what won't it work with?
//
//extern int __argc;
//extern char **__argv;

DArgs Args;

// [BC] Sure, let's change this.
const char WinClassName[] = "Skulltag WndClass";
const char ConClassName[] = "Skulltag Logview";

HINSTANCE		g_hInst;
WNDCLASS		WndClass;
HWND			Window, ConWindow;
DWORD			SessionID;
HANDLE			MainThread;
DWORD			MainThreadID;

// [BC] New stuff for the server console.
HANDLE			hStdout;
HANDLE			hStdin;

HMODULE			hwtsapi32;		// handle to wtsapi32.dll

extern UINT TimerPeriod;
extern HCURSOR TheArrowCursor, TheInvisibleCursor;

#define MAX_TERMS	32
void (*TermFuncs[MAX_TERMS])(void);
static int NumTerms;

void atterm (void (*func)(void))
{
	// Make sure this function wasn't already registered.
	for (int i = 0; i < NumTerms; ++i)
	{
		if (TermFuncs[i] == func)
		{
			return;
		}
	}
	if (NumTerms == MAX_TERMS)
	{
		func ();
		I_FatalError ("Too many exit functions registered.\nIncrease MAX_TERMS in i_main.cpp");
	}
	TermFuncs[NumTerms++] = func;
}

void popterm ()
{
	if (NumTerms)
		NumTerms--;
}

static void STACK_ARGS call_terms (void)
{
	while (NumTerms > 0)
	{
		TermFuncs[--NumTerms]();
	}
}

#ifdef _MSC_VER
static int STACK_ARGS NewFailure (size_t size)
{
	I_FatalError ("Failed to allocate %d bytes from process heap", size);
	return 0;
}
#endif

static void UnCOM (void)
{
	CoUninitialize ();
}

static void UnWTS (void)
{
	if (hwtsapi32 != 0)
	{
		typedef BOOL (WINAPI *ursn)(HWND);
		ursn unreg = (ursn)GetProcAddress (hwtsapi32, "WTSUnRegisterSessionNotification");
		if (unreg != 0)
		{
			unreg (Window);
		}
		FreeLibrary (hwtsapi32);
		hwtsapi32 = 0;
	}
}

LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
	LPMINMAXINFO minmax;
	HWND view;

	switch (msg)
	{
	case WM_SIZE:
		if (wParam != SIZE_MAXHIDE && wParam != SIZE_MAXSHOW)
		{
			MoveWindow ((HWND)(LONG_PTR)GetWindowLongPtr (hWnd, GWLP_USERDATA),
				0, 0, LOWORD(lParam), HIWORD(lParam), TRUE);
		}
		return 0;

	case WM_GETMINMAXINFO:
		minmax = (LPMINMAXINFO)lParam;
		minmax->ptMinTrackSize.x *= 10;
		minmax->ptMinTrackSize.y *= 8;
		break;
	
	case WM_CREATE:
		view = CreateWindow ("EDIT", NULL,
			WS_CHILD | WS_VISIBLE | WS_VSCROLL |
			ES_LEFT | ES_MULTILINE,
			0, 0, 0, 0,
			hWnd, NULL, (HINSTANCE)(LONG_PTR)GetWindowLongPtr(hWnd, GWLP_HINSTANCE), NULL);
		if (view == NULL)
		{
			return -1;
		}
		SetWindowLongPtr (hWnd, GWLP_USERDATA, (LONG_PTR)view);
		SendMessage (view, WM_SETFONT, (WPARAM)GetStockObject (DEFAULT_GUI_FONT), FALSE);
		SendMessage (view, EM_SETREADONLY, TRUE, 0);
		return 0;
	}
	return DefWindowProc (hWnd, msg, wParam, lParam);
}

void DoMain (HINSTANCE hInstance)
{
	LONG WinWidth, WinHeight;
	int height, width;
	RECT cRect;
	TIMECAPS tc;

	try
	{
#ifdef _MSC_VER
		_set_new_handler (NewFailure);
#endif

		Args.SetArgs (__argc, __argv);

		// Under XP, get our session ID so we can know when the user changes/locks sessions.
		// Since we need to remain binary compatible with older versions of Windows, we
		// need to extract the ProcessIdToSessionId function from kernel32.dll manually.
		HMODULE kernel = GetModuleHandle ("kernel32.dll");

		// NASM does not support creating writeable code sections (even though this
		// is a perfectly valid configuration for Microsoft's COFF format), so I
		// need to make the self-modifying code writeable after it's already loaded.
#ifdef USEASM
	{
		BYTE *module = (BYTE *)GetModuleHandle (NULL);
		IMAGE_DOS_HEADER *dosHeader = (IMAGE_DOS_HEADER *)module;
		IMAGE_NT_HEADERS *ntHeaders = (IMAGE_NT_HEADERS *)(module + dosHeader->e_lfanew);
		IMAGE_SECTION_HEADER *sections = IMAGE_FIRST_SECTION (ntHeaders);
		int i;
		LPVOID *start = NULL;
		SIZE_T size = 0;
		DWORD oldprotect;

		for (i = 0; i < ntHeaders->FileHeader.NumberOfSections; ++i)
		{
			if (memcmp (sections[i].Name, ".rtext\0", 8) == 0)
			{
				start = (LPVOID *)(sections[i].VirtualAddress + module);
				size = sections[i].Misc.VirtualSize;
				break;
			}
		}

		// I think these pages need to be mapped PAGE_EXECUTE_WRITECOPY (based on the
		// description of PAGE_WRITECOPY), but PAGE_EXECUTE_READWRITE seems to work
		// just as well; two instances of the program can be running with different
		// resolutions at the same time either way. Perhaps the file mappings for
		// executables are created with PAGE_WRITECOPY, so any attempts to give them
		// write access are automatically transformed to copy-on-write?
		//
		// This used to be PAGE_EXECUTE_WRITECOPY until Timmie found out Win9x doesn't
		// support it, although the MSDN does not indicate it.
		if (!VirtualProtect (start, size, PAGE_EXECUTE_READWRITE, &oldprotect))
		{
			I_FatalError ("The self-modifying code section code not be made writeable.");
		}
	}
#endif

		// Set the timer to be as accurate as possible
		if (timeGetDevCaps (&tc, sizeof(tc)) != TIMERR_NOERROR)
			TimerPeriod = 1;	// Assume minimum resolution of 1 ms
		else
			TimerPeriod = tc.wPeriodMin;

		timeBeginPeriod (TimerPeriod);

		/*
		killough 1/98:

		This fixes some problems with exit handling
		during abnormal situations.

		The old code called I_Quit() to end program,
		while now I_Quit() is installed as an exit
		handler and exit() is called to exit, either
		normally or abnormally.
		*/

		atexit (call_terms);

		atterm (I_Quit);

		// Figure out what directory the program resides in.
		GetModuleFileName (NULL, progdir, 1024);
		*(strrchr (progdir, '\\') + 1) = 0;
		FixPathSeperator (progdir);

		// [BC] When hosting, spawn a console dialog box instead of creating a window.
		if ( Args.CheckParm( "-host" ))
		{
			// This never returns.
			DialogBox( g_hInst, MAKEINTRESOURCE( IDD_SERVERDIALOG ), NULL/*(HWND)Window*/, SERVERCONSOLE_ServerDialogBoxCallback );
		}
		else
		{
			height = GetSystemMetrics (SM_CYFIXEDFRAME) * 2 +
					GetSystemMetrics (SM_CYCAPTION) + 12 * 32;
			width  = GetSystemMetrics (SM_CXFIXEDFRAME) * 2 + 8 * 78;

			TheInvisibleCursor = LoadCursor (hInstance, MAKEINTRESOURCE(IDC_INVISIBLECURSOR));
			TheArrowCursor = LoadCursor (NULL, IDC_ARROW);

			WndClass.style			= 0;
			WndClass.lpfnWndProc	= WndProc;
			WndClass.cbClsExtra		= 0;
			WndClass.cbWndExtra		= 0;
			WndClass.hInstance		= hInstance;
			WndClass.hIcon			= LoadIcon (hInstance, MAKEINTRESOURCE(IDI_ICON5));
			WndClass.hCursor		= TheArrowCursor;
			WndClass.hbrBackground	= NULL;
			WndClass.lpszMenuName	= NULL;
			WndClass.lpszClassName	= (LPCTSTR)WinClassName;
			
			/* register this new class with Windows */
			if (!RegisterClass((LPWNDCLASS)&WndClass))
				I_FatalError ("Could not register window class");
			
			/* create window */
			Window = CreateWindow((LPCTSTR)WinClassName,
					(LPCTSTR) GAMESIG " v" DOTVERSIONSTR " (" __DATE__ ")",
					WS_OVERLAPPEDWINDOW,
					0/*CW_USEDEFAULT*/, 1/*CW_USEDEFAULT*/, width, height,
					(HWND)   NULL,
					(HMENU)  NULL,
							hInstance,
					NULL);

			if (!Window)
				I_FatalError ("Could not open window");

			WndClass.lpfnWndProc = LConProc;
			WndClass.lpszClassName = (LPCTSTR)ConClassName;
			if (RegisterClass ((LPWNDCLASS)&WndClass))
			{
				ConWindow = CreateWindowEx (
					WS_EX_PALETTEWINDOW & (~WS_EX_TOPMOST),
					(LPCTSTR)ConClassName,
					(LPCTSTR) "Skulltag Startup Viewer",
					WS_OVERLAPPEDWINDOW/* | WS_VISIBLE*/,
					CW_USEDEFAULT, CW_USEDEFAULT,
					512, 384,
					Window, NULL, hInstance, NULL);
			}

			if (kernel != 0)
			{
				typedef BOOL (WINAPI *pts)(DWORD, DWORD *);
				pts pidsid = (pts)GetProcAddress (kernel, "ProcessIdToSessionId");
				if (pidsid != 0)
				{
					if (!pidsid (GetCurrentProcessId(), &SessionID))
					{
						SessionID = 0;
					}
					hwtsapi32 = LoadLibraryA ("wtsapi32.dll");
					if (hwtsapi32 != 0)
					{
						FARPROC reg = GetProcAddress (hwtsapi32, "WTSRegisterSessionNotification");
						if (reg == 0 || !((BOOL(WINAPI *)(HWND, DWORD))reg) (Window, NOTIFY_FOR_THIS_SESSION))
						{
							FreeLibrary (hwtsapi32);
							hwtsapi32 = 0;
						}
						else
						{
							atterm (UnWTS);
						}
					}
				}
			}

			GetClientRect (Window, &cRect);

			WinWidth = cRect.right;
			WinHeight = cRect.bottom;
		}

		CoInitialize (NULL);
		atterm (UnCOM);

		C_InitConsole (((WinWidth / 8) + 2) * 8, (WinHeight / 12) * 8, false);

		I_DetectOS ();
		D_DoomMain ();
	}
	catch (class CDoomError &error)
	{
		I_ShutdownHardware ();
		SetWindowPos (Window, NULL, 0, 0, 0, 0, SWP_HIDEWINDOW);
		if (ConWindow != NULL)
		{
			ShowWindow (ConWindow, SW_SHOW);
		}
		if (error.GetMessage ())
			MessageBox (Window, error.GetMessage(),
				"Skulltag Fatal Error", MB_OK|MB_ICONSTOP|MB_TASKMODAL);
		exit (-1);
	}
}

void DoomSpecificInfo (char *buffer)
{
	const char *arg;
	int i;

	buffer += wsprintf (buffer, "Skulltag version " DOTVERSIONSTR " (" __DATE__ ")\r\n");
	buffer += wsprintf (buffer, "\r\nCommand line: %s\r\n", GetCommandLine());

	for (i = 0; (arg = Wads.GetWadName (i)) != NULL; ++i)
	{
		buffer += wsprintf (buffer, "\r\nWad %d: %s", i, arg);
	}

	if (gamestate != GS_LEVEL && gamestate != GS_TITLELEVEL)
	{
		buffer += wsprintf (buffer, "\r\n\r\nNot in a level.");
	}
	else
	{
		char name[9];

		strncpy (name, level.mapname, 8);
		name[8] = 0;
		buffer += wsprintf (buffer, "\r\n\r\nCurrent map: %s", name);

		// [BC] Also display the network state.
		char	szNetState[16];
		switch ( NETWORK_GetState( ))
		{
		case NETSTATE_SINGLE:

			sprintf( szNetState, "SINGLE" );
			break;
		case NETSTATE_SINGLE_MULTIPLAYER:

			sprintf( szNetState, "FAKE MULTI" );
			break;
		case NETSTATE_CLIENT:

			sprintf( szNetState, "CLIENT" );
			break;
		case NETSTATE_SERVER:

			sprintf( szNetState, "SERVER" );
			break;
		default:

			sprintf( szNetState, "UNKNOWN" );
			break;
		}
		buffer += wsprintf (buffer, "\r\n\r\nNetwork state: %s", szNetState);

		if (!viewactive)
		{
			buffer += wsprintf (buffer, "\r\n\r\nView not active.");
		}
		else
		{
			buffer += wsprintf (buffer, "\r\n\r\nviewx = %d", viewx);
			buffer += wsprintf (buffer, "\r\nviewy = %d", viewy);
			buffer += wsprintf (buffer, "\r\nviewz = %d", viewz);
			buffer += wsprintf (buffer, "\r\nviewangle = %x", viewangle);
		}
	}
	*buffer++ = '\r';
	*buffer++ = '\n';
	*buffer++ = '\0';
}

extern FILE *Logfile;

// Here is how the error logging system works.
//
// To catch exceptions that occur in secondary threads, CatchAllExceptions is
// set as the UnhandledExceptionFilter for this process. It records the state
// of the thread at the time of the crash using CreateCrashLog and then queues
// an APC on the primary thread. When the APC executes, it raises a software
// exception that gets caught by the __try/__except block in WinMain.
// I_GetEvent calls SleepEx to put the primary thread in a waitable state
// periodically so that the APC has a chance to execute.
//
// Exceptions on the primary thread are caught by the __try/__except block in
// WinMain. Not only does it record the crash information, it also shuts
// everything down and displays a dialog with the information present. If a
// console log is being produced, the information will also be appended to it.
//
// If a debugger is running, CatchAllExceptions never executes, so secondary
// thread exceptions will always be caught by the debugger. For the primary
// thread, IsDebuggerPresent is called to determine if a debugger is present.
// Note that this function is not present on Windows 95, so we cannot
// statically link to it.
//
// To make this work with MinGW, you will need to use inline assembly
// because GCC offers no native support for Windows' SEH.

void SleepForever ()
{
	Sleep (INFINITE);
}

LONG WINAPI ExitMessedUp (LPEXCEPTION_POINTERS foo)
{
	// An exception occurred while exiting, so don't do any
	// standard processing. Just die.
	ExitProcess (1000);
}

void CALLBACK ExitFatally (ULONG_PTR dummy)
{
	SetUnhandledExceptionFilter (ExitMessedUp);
	I_ShutdownHardware ();
	SetWindowPos (Window, NULL, 0, 0, 0, 0, SWP_HIDEWINDOW);
	DisplayCrashLog ();
	exit (-1);
}

LONG WINAPI CatchAllExceptions (LPEXCEPTION_POINTERS info)
{
#ifdef _DEBUG
	if (info->ExceptionRecord->ExceptionCode == EXCEPTION_BREAKPOINT)
	{
		return EXCEPTION_CONTINUE_SEARCH;
	}
#endif

	static bool caughtsomething = false;

	if (caughtsomething) return EXCEPTION_EXECUTE_HANDLER;
	caughtsomething = true;

	char *custominfo = (char *)HeapAlloc (GetProcessHeap(), 0, 16384);

	CrashPointers = *info;
	DoomSpecificInfo (custominfo);
	CreateCrashLog (custominfo, (DWORD)strlen(custominfo));

	// If the main thread crashed, then make it clean up after itself.
	// Otherwise, put the crashing thread to sleep and signal the main thread to clean up.
	if (GetCurrentThreadId() == MainThreadID)
	{
		info->ContextRecord->Eip = (DWORD_PTR)ExitFatally;
	}
	else
	{
		info->ContextRecord->Eip = (DWORD_PTR)SleepForever;
		QueueUserAPC (ExitFatally, MainThread, 0);
	}
	return EXCEPTION_CONTINUE_EXECUTION;
}

static void infiniterecursion(int foo)
{
	if (foo)
	{
		infiniterecursion(foo);
	}
}

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE nothing, LPSTR cmdline, int nCmdShow)
{
	g_hInst = hInstance;

	InitCommonControls ();	// Be pretty under XP

#if !defined(__GNUC__) && defined(_DEBUG)
	if (__argc == 2 && strcmp (__argv[1], "TestCrash") == 0)
	{
		__try
		{
			*(int *)0 = 0;
		}
		__except(CrashPointers = *GetExceptionInformation(),
			CreateCrashLog (__argv[1], 9), EXCEPTION_EXECUTE_HANDLER)
		{
		}
		DisplayCrashLog ();
		exit (0);
	}
	if (__argc == 2 && strcmp (__argv[1], "TestStackCrash") == 0)
	{
		__try
		{
			infiniterecursion(1);
		}
		__except(CrashPointers = *GetExceptionInformation(),
			CreateCrashLog (__argv[1], 14), EXCEPTION_EXECUTE_HANDLER)
		{
		}
		DisplayCrashLog ();
		exit (0);
	}
#endif

	MainThread = INVALID_HANDLE_VALUE;
	DuplicateHandle (GetCurrentProcess(), GetCurrentThread(), GetCurrentProcess(), &MainThread,
		0, FALSE, DUPLICATE_SAME_ACCESS);
	MainThreadID = GetCurrentThreadId();

#ifndef _DEBUG
	if (MainThread != INVALID_HANDLE_VALUE)
	{
		SetUnhandledExceptionFilter (CatchAllExceptions);
	}
#endif

#if defined(_DEBUG) && defined(_MSC_VER)
	// Uncomment this line to make the Visual C++ CRT check the heap before
	// every allocation and deallocation. This will be slow, but it can be a
	// great help in finding problem areas.
	//_CrtSetDbgFlag (_CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF);
	_CrtSetDbgFlag (_CrtSetDbgFlag(0) | _CRTDBG_LEAK_CHECK_DF);
#endif

	DoMain (hInstance);

	CloseHandle (MainThread);
	MainThread = INVALID_HANDLE_VALUE;
	return 0;
}
/*
#include "c_dispatch.h"
CCMD (crashout)
{
	*(int *)0 = 0;
}
*/
