/*
**  sv_save.h
**
**
**---------------------------------------------------------------------------
** Copyright 2000-2010 Brad Carney
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
**    notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
**    notice, this list of conditions and the following disclaimer in the
**    documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
**    derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/

#ifndef __SV_SAVE_H__
#define __SV_SAVE_H__

#include "network.h"

//*****************************************************************************
//	DEFINES

//*****************************************************************************
//	STRUCTURES

typedef struct
{
	// Name of the player.
	char		szName[32];

	// Address of the player whose information is being saved.
	netadr_t	Address;

	// Is this slot initialzed?
	bool		bInitialized;

	// How many frags did this player have?
	LONG		lFragCount;

	// How many wins?
	LONG		lWinCount;

	// Points?
	LONG		lPointCount;

} PLAYERSAVEDINFO_t;

//*****************************************************************************
//	PROTOTYPES

void				SERVER_SAVE_Construct( void );
PLAYERSAVEDINFO_t	*SERVER_SAVE_GetSavedInfo( char *pszPlayerName, netadr_t Address );
void				SERVER_SAVE_ClearList( void );
void				SERVER_SAVE_SaveInfo( PLAYERSAVEDINFO_t *pInfo );

//*****************************************************************************
//	EXTERNAL CONSOLE VARIABLES

#endif	// __SV_SAVE_H__
