		<div class="v" id="addrocketexplosion">addrocketexplosion</div>
		<div class="v" id="alwaysapplydmflags">alwaysapplydmflags</div>
		<div class="v" id="am_backcolor">am_backcolor</div>
		<div class="v" id="am_cdwallcolor">am_cdwallcolor</div>
		<div class="v" id="am_fdwallcolor">am_fdwallcolor</div>
		<div class="v" id="am_gridcolor">am_gridcolor</div>
		<div class="v" id="am_interlevelcolor">am_interlevelcolor</div>
		<div class="v" id="am_intralevelcolor">am_intralevelcolor</div>
		<div class="v" id="am_lockedcolor">am_lockedcolor</div>
		<div class="v" id="am_notseencolor">am_notseencolor</div>
		<div class="v" id="am_overlay">am_overlay</div>
		<div class="v" id="am_ovotherwallscolor">am_ovotherwallscolor</div>
		<div class="v" id="am_ovtelecolor">am_ovtelecolor</div>
		<div class="v" id="am_ovthingcolor">am_ovthingcolor</div>
		<div class="v" id="am_ovtrans">am_ovtrans</div>
		<div class="v" id="am_ovunseencolor">am_ovunseencolor</div>
		<div class="v" id="am_ovwallcolor">am_ovwallcolor</div>
		<div class="v" id="am_ovyourcolor">am_ovyourcolor</div>
		<div class="v" id="am_rotate">am_rotate</div>
		<div class="v" id="am_showitems">am_showitems</div>
		<div class="v" id="am_showmonsters">am_showmonsters</div>
		<div class="v" id="am_showsecrets">am_showsecrets</div>
		<div class="v" id="am_showtime">am_showtime</div>
		<div class="v" id="am_thingcolor">am_thingcolor</div>
		<div class="v" id="am_tswallcolor">am_tswallcolor</div>
		<div class="v" id="am_usecustomcolors">am_usecustomcolors</div>
		<div class="v" id="am_wallcolor">am_wallcolor</div>
		<div class="v" id="am_xhaircolor">am_xhaircolor</div>
		<div class="v" id="am_yourcolor">am_yourcolor</div>
		<div class="v" id="autoaim">autoaim</div>
		<div class="v" id="bot_allowspy">bot_allowspy</div>
		<div class="v" id="bot_next_color">bot_next_color</div>
		<div class="v" id="bot_observer">bot_observer</div>
		<div class="v" id="cd_drive">cd_drive</div>
		<div class="v" id="cd_enabled">cd_enambled</div>
		<div class="v" id="chase_dist">chase_dist</div>
		<div class="v" id="chase_height">chase_height</div>
		<div class="v" id="chasedemo">chasedemo</div>
		<div class="v" id="chat_substitution">chat_substition</div>
		<div class="v" id="chatmacroX">chatmacro0<br>
		<div class="v" id="cl_bbannounce">cl_bbannounce</div>
		<div class="v" id="cl_bloodsplats">cl_bloodsplats</div>
		<div class="v" id="cl_bloodtype">cl_bloodtype</div>
		<div class="v" id="cl_maxdecals">cl_maxdecals</div>
		<div class="v" id="cl_missiledecals">cl_missiledecals</div>
		<div class="v" id="cl_pufftype">cl_pufftype</div>
		<div class="v" id="cl_rockettrails">cl_rockettrails</div>
		<div class="v" id="cl_run">cl_run</div>
		<div class="v" id="cl_showmultikills">cl_showmultikills</div>
		<div class="v" id="cl_showsprees">cl_showsprees</div>
		<div class="v" id="cl_spreaddecals">cl_spreaddecals</div>
		<div class="v" id="color">color</div>
		<div class="v" id="compat_limitpain">compat_limitpain</div>
		<div class="v" id="compat_nopassover">compat_nopassover</div>
		<div class="v" id="compat_shortTex">compat_shortTex</div>
		<div class="v" id="compat_silentpickup">compat_silentpickup</div>
		<div class="v" id="compat_soundslots">compat_soundslots</div>
		<div class="v" id="compat_stairs">compat_stairs</div>
		<div class="v" id="compatflags">compatflags</div>
		<div class="v" id="con_centernotify">con_centernotify</div>
		<div class="v" id="con_ctrl_d">con_ctrl_d</div>
		<div class="v" id="con_midtime">con_midtime</div>
		<div class="v" id="con_notifytime">con_notifytime</div>
		<div class="v" id="con_scaletext">con_scaletext</div>
		<div class="v" id="crosshair">crosshair</div>
		<div class="v" id="crosshaircolor">crosshaircolor</div>
		<div class="v" id="crosshairgrow">crosshairgrow</div>
		<div class="v" id="crosshairhealth">crosshairhealth</div>
		<div class="v" id="crosshairscale">crosshairscale</div>
		<div class="v" id="deathmatch">deathmatch</div>
		<div class="v" id="demo_compress">demo_compress</div>
		<div class="v" id="developer">developer</div>
		<div class="v" id="dimamount">dimamount</div>
		<div class="v" id="dimcolor">dimcolor</div>
		<div class="v" id="disableautosave">disableautosave</div>
		<div class="v" id="dmflags">dmflags</div>
		<div class="v" id="dmflags2">dmflags2</div>
		<div class="v" id="forcewater">forcewater</div>
		<div class="v" id="fraglimit">fraglimit</div>
		<div class="v" id="freelook">freelook</div>
		<div class="v" id="fullscreen">fullscreen</div>
		<div class="v" id="gamma">gamma</div>
		<div class="v" id="genblockmap">genblockmap</div>
		<div class="v" id="gender">gender</div>
		<div class="v" id="gennodes">gennodes</div>
		<div class="v" id="heapsize">heapsize</div>
		<div class="v" id="hud_scale">hud_scale</div>
		<div class="v" id="i_remapkeypad">i_remapkeypad</div>
		<div class="v" id="idmypos">idmypos</div>
		<div class="v" id="in_mouse">in_mouse</div>
		<div class="v" id="invertmouse">invertmouse</div>
		<div class="v" id="joy_speedmultiplier">joy_speedmultiplier</div>
		<div class="v" id="joy_xsensitivity">joy_xsensitivity</div>
		<div class="v" id="joy_xthreshold">joy_xthreshold</div>
		<div class="v" id="joy_ysensitivity">joy_ysensitivity</div>
		<div class="v" id="joy_ythreshold">joy_ythreshold</div>
		<div class="v" id="language">language</div>
		<div class="v" id="lookspring">lookspring</div>
		<div class="v" id="lookstrafe">lookstrafe</div>
		<div class="v" id="m_forward">m_forward</div>
		<div class="v" id="m_pitch">m_pitch</div>
		<div class="v" id="m_side">m_side</div>
		<div class="v" id="m_yaw">m_yaw</div>
		<div class="v" id="mouse_sensitivity">mouse_sensitivity</div>
		<div class="v" id="movebob">movebob</div>
		<div class="v" id="msg">msg</div>
		<div class="v" id="msg0color">msg0color</div>
		<div class="v" id="msg1color">msg1color</div>
		<div class="v" id="msg2color">msg2color</div>
		<div class="v" id="msg3color">msg3color</div>
		<div class="v" id="msg4color">msg4color</div>
		<div class="v" id="msgmidcolor">msgmidcolor</div>
		<div class="v" id="msgmidcolor2">msgmidcolor2</div>
		<div class="v" id="name">name</div>
		<div class="v" id="neverswitchonpickup">neverswitchonpickup</div>
		<div class="v" id="nofilecompression">nofilecompression</div>
		<div class="v" id="noise">noise</div>
		<div class="v" id="png_gamma">png_gamma</div>
		<div class="v" id="png_level">png_level</div>
		<div class="v" id="queryiwad">queryiwad</div>
		<div class="v" id="r_columnmethod">r_columnmethod</div>
		<div class="v" id="r_detal">r_detail</div>
		<div class="v" id="r_drawflat">r_drawflat</div>
		<div class="v" id="r_drawfuzz">r_drawfuzz</div>
		<div class="v" id="r_drawmirrors">r_drawmirrors</div>
		<div class="v" id="r_drawplayersprites">r_drawplayersprites</div>
		<div class="v" id="r_drawtrans">r_drawtrans</div>
		<div class="v" id="r_fogboundary">r_fogboundary</div>
		<div class="v" id="r_particles">r_particles</div>
		<div class="v" id="r_stretchsky">r_stretchsky</div>
		<div class="v" id="r_viewsize">r_viewsize</div>
		<div class="v" id="screenblocks">screenblocks</div>
		<div class="v" id="screenshot_quiet">screenshot_quiet</div>
		<div class="v" id="screenshot_type">screenshot_type</div>
		<div class="v" id="show_messages">show_messages</div>
		<div class="v" id="skill">skill</div>
		<div class="v" id="skin">skin</div>
		<div class="v" id="snd_3d">snd_3d</div>
		<div class="v" id="snd_buffersize">snd_buffersize</div>
		<div class="v" id="snd_channels">snd_channels</div>
		<div class="v" id="snd_driver">snd_driver</div>
		<div class="v" id="snd_flipstereo">snd_flipstereo</div>
		<div class="v" id="snd_fpumixer">snd_fpumixer</div>
		<div class="v" id="snd_matrix">snd_matrix</div>
		<div class="v" id="snd_mididevice">snd_mididevice</div>
		<div class="v" id="snd_midiprecache">snd_midiprecache</div>
		<div class="v" id="snd_midivolume">snd_midivolume</div>
		<div class="v" id="snd_movievolume">snd_movievolume</div>
		<div class="v" id="snd_musicvolume">snd_musicvolume</div>
		<div class="v" id="snd_output">snd_output</div>
		<div class="v" id="snd_pitched">snd_pitched</div>
		<div class="v" id="snd_samplerate">snd_samplerate</div>
		<div class="v" id="snd_sfxvolume">snd_sfxvolume</div>
		<div class="v" id="snd_surround">snd_surround</div>
		<div class="v" id="snd_waterreverb">snd_waterreverb</div>
		<div class="v" id="spc_8bit">spc_8bit</div>
		<div class="v" id="spc_amp">spc_amp</div>
		<div class="v" id="spc_frequency">spc_frequency</div>
		<div class="v" id="spc_lowpass">spc_lowpass</div>
		<div class="v" id="spc_oldsamples">spc_oldsamples</div>
		<div class="v" id="spc_quality">spc_quality</div>
		<div class="v" id="spc_stereo">spc_stereo</div>
		<div class="v" id="spc_surround">spc_surround</div>
		<div class="v" id="splashfactor">splashfactor</div>
		<div class="v" id="st_scale">st_scale</div>
		<div class="v" id="stillbob">stillbob</div>
		<div class="v" id="storesavepic">storesavepic</div>
		<div class="v" id="sv_aircontrol">sv_aircontrol</div>
		<div class="v" id="sv_barrelrespawn">sv_barrelrespawn</div>
		<div class="v" id="sv_cheats">sv_cheats</div>
		<div class="v" id="sv_falldamage">sv_falldamage</div>
		<div class="v" id="sv_fastmonsters">sv_fastmonsters</div>
		<div class="v" id="sv_forcerespawn">sv_forcerespawn</div>
		<div class="v" id="sv_gravity">sv_gravity</div>
		<div class="v" id="sv_infiniteammo">sv_infiniteammo</div>
		<div class="v" id="sv_itemrespawn">sv_itemrespawn</div>
		<div class="v" id="sv_monsterrespawn">sv_monsterrespawn</div>
		<div class="v" id="sv_noarmor">sv_noarmor</div>
		<div class="v" id="sv_nobfgaim">sv_nobfgaim</div>
		<div class="v" id="sv_noexit">sv_noexit</div>
		<div class="v" id="sv_nofov">sv_nofov</div>
		<div class="v" id="sv_nofreelook">sv_nofreelook</div>
		<div class="v" id="sv_nohealth">sv_nohealth</div>
		<div class="v" id="sv_noitems">sv_noitems</div>
		<div class="v" id="sv_nojump">sv_nojump</div>
		<div class="v" id="sv_nomonsters">sv_nomonsters</div>
		<div class="v" id="sv_oldfalldamage">sv_oldfalldamage</div>
		<div class="v" id="sv_respawnprotect">sv_respawnprotect</div>
		<div class="v" id="sv_respawnsuper">sv_respawnsuper</div>
		<div class="v" id="sv_samelevel">sv_samelevel</div>
		<div class="v" id="sv_spawnfarthest">sv_spawnfarthest</div>
		<div class="v" id="sv_weapondrop">sv_weapondrop</div>
		<div class="v" id="sv_weaponstay">sv_weaponstay</div>
		<div class="v" id="team">team</div>
		<div class="v" id="teamdamage">teamdamage</div>
		<div class="v" id="teamplay">teamplay</div>
		<div class="v" id="telezoom">telezoom</div>
		<div class="v" id="ticker">ticker</div>
		<div class="v" id="tilt">tilt</div>
		<div class="v" id="timelimit">timelimit</div>
		<div class="v" id="timidity_8bit">timidity_8bit</div>
		<div class="v" id="timidity_byteswap">timidity_byteswap</div>
		<div class="v" id="timidity_chorus">timidity_chorus</div>
		<div class="v" id="timidity_exe">timidity_exe</div>
		<div class="v" id="timidity_extargs">timidity_extargs</div>
		<div class="v" id="timidity_frequency">timidity_frequency</div>
		<div class="v" id="timidity_pipe">timidity_pipe</div>
		<div class="v" id="timidity_reverb">timidity_reverb</div>
		<div class="v" id="timidity_stereo">timidity_stereo</div>
		<div class="v" id="transsouls">transsouls</div>
		<div class="v" id="turbo">turbo</div>
		<div class="v" id="tx">tx</div>
		<div class="v" id="ty">ty</div>
		<div class="v" id="use_joystick">use_joystick</div>
		<div class="v" id="use_mouse">use_mouse</div>
		<div class="v" id="var_friction">var_friction</div>
		<div class="v" id="var_pushers">var_pushers</div>
		<div class="v" id="vid_attachedsurfaces">vid_attachedsurfaces (Win32 only)</div>
		<div class="v" id="vid_defbits">vid_defbits</div>
		<div class="v" id="vid_defheight">vid_defheight</div>
		<div class="v" id="vid_defwidth">vid_defwidth</div>
		<div class="v" id="vid_fps">vid_fps</div>
		<div class="v" id="vid_noblitter">vid_noblitter (Win32 only)</div>
		<div class="v" id="vid_palettehack">vid_palettehack (Win32 only)</div>
		<div class="v" id="vid_vsync">vid_vsync (Win32 only)</div>
		<div class="v" id="wi_percents">wi_percents</div>
		<div class="v" id="wipetype">wipetype</div>
