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SOURCE=.\misc.nas

!IF  "$(CFG)" == "zdoom - Win32 Release"

# Begin Custom Build - Assembling...
IntDir=.\Release
InputPath=.\misc.nas
InputName=misc

"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasmw -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "zdoom - Win32 Debug"

# Begin Custom Build - Assembling...
IntDir=.\Debug
InputPath=.\misc.nas
InputName=misc

"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasmw -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "zdoom - Win32 Debug_Server"

# Begin Custom Build - Assembling...
IntDir=.\zdoom___
InputPath=.\misc.nas
InputName=misc

"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasmw -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "zdoom - Win32 Debug_Client"

# Begin Custom Build - Assembling...
IntDir=.\zdoom__0
InputPath=.\misc.nas
InputName=misc

"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasmw -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\tmap.nas

!IF  "$(CFG)" == "zdoom - Win32 Release"

# Begin Custom Build - Assembling...
IntDir=.\Release
InputPath=.\tmap.nas
InputName=tmap

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasmw -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "zdoom - Win32 Debug"

# Begin Custom Build - Assembling...
IntDir=.\Debug
InputPath=.\tmap.nas
InputName=tmap

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasmw -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "zdoom - Win32 Debug_Server"

# Begin Custom Build - Assembling...
IntDir=.\zdoom___
InputPath=.\tmap.nas
InputName=tmap

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasmw -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "zdoom - Win32 Debug_Client"

# Begin Custom Build - Assembling...
IntDir=.\zdoom__0
InputPath=.\tmap.nas
InputName=tmap

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	d:\nasm\nasmw -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)

# End Custom Build

!ENDIF 

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SOURCE=..\commands.txt
# End Source File
# Begin Source File

SOURCE=".\docs\Rh-log.txt"
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SOURCE=.\win32\dxcrap.cpp
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SOURCE=.\win32\hardware.cpp
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SOURCE=.\win32\i_input.cpp
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SOURCE=.\win32\I_input.h
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SOURCE=.\win32\I_main.cpp
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SOURCE=.\win32\i_music.cpp
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SOURCE=.\win32\I_music.h
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SOURCE=.\win32\i_net.cpp
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SOURCE=.\win32\i_net.h
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SOURCE=.\win32\i_sound.cpp
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# Begin Source File

SOURCE=.\win32\I_sound.h
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SOURCE=.\win32\I_system.cpp
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SOURCE=.\win32\I_system.h
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SOURCE=.\win32\I_video.h
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SOURCE=.\win32\icon1.ico
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SOURCE=.\win32\mid2strm.cpp
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SOURCE=.\win32\mid2strm.h
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SOURCE=.\win32\mus2strm.cpp
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SOURCE=.\win32\mus2strm.h
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SOURCE=.\win32\resource.h
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SOURCE=.\win32\win32iface.h
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SOURCE=.\win32\win32video.cpp
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# Begin Source File

SOURCE=.\win32\zdoom.rc

!IF  "$(CFG)" == "zdoom - Win32 Release"

!ELSEIF  "$(CFG)" == "zdoom - Win32 Debug"

!ELSEIF  "$(CFG)" == "zdoom - Win32 Debug_Server"

!ELSEIF  "$(CFG)" == "zdoom - Win32 Debug_Client"

!ENDIF 

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