
// Coin ---------------------------------------------------------------------

ACTOR Coin : Inventory 93 native
{
	Game Strife
	ConversationID 168, 161, 165
	+DROPPED
	+NOTDMATCH
	+FLOORCLIP
	Inventory.MaxAmount 0x7fffffff
	+INVENTORY.INVBAR
	Tag "coin"
	Inventory.Icon "I_COIN"
	Inventory.PickupMessage "$TXT_COIN"
	States
	{
	Spawn:
		COIN A -1
		Stop
	}
}


// 10 Gold ------------------------------------------------------------------

ACTOR Gold10 : Coin 138
{
	Game Strife
	ConversationID 169, 162, 166
	Inventory.Amount 10
	Tag "10 gold"
	Inventory.PickupMessage "$TXT_10GOLD"
	States
	{
	Spawn:
		CRED A -1
		Stop
	}
}

// 25 Gold ------------------------------------------------------------------

ACTOR Gold25 : Coin 139
{
	Game Strife
	ConversationID 170, 163, 167
	Inventory.Amount 25
	Tag "25 gold"
	Inventory.PickupMessage "$TXT_25GOLD"
	States
	{
	Spawn:
		SACK A -1
		Stop
	}
}

// 50 Gold ------------------------------------------------------------------

ACTOR Gold50 : Coin 140
{
	Game Strife
	ConversationID 171, 164, 168
	Inventory.Amount 50
	Tag "50 gold"
	Inventory.PickupMessage "$TXT_50GOLD"
	States
	{
	Spawn:
		CHST A -1
		Stop
	}
}

// 300 Gold ------------------------------------------------------------------

ACTOR Gold300 : Coin
{
	ConversationID 172, -1, -1
	Inventory.Amount 300
	Tag "300 gold"
	Inventory.PickupMessage "$TXT_300GOLD"
	Inventory.GiveQuest 3
	+INVENTORY.ALWAYSPICKUP
	States
	{
	Spawn:
		TOKN A -1
		Stop
	}
}

