// Emacs style mode select       -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id: doomtype.h,v 1.2 1997/12/29 19:50:48 pekangas Exp $
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
//              Simple basic typedefs, isolated here to make it easier
//               separating modules.
//        
//-----------------------------------------------------------------------------


#ifndef __DOOMTYPE__
#define __DOOMTYPE__

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#ifdef _MSC_VER
// VC++ does not define PATH_MAX, but the Windows headers do define MAX_PATH.
// However, we want to avoid including the Windows headers in most of the
// source files, so we can't use it. So define PATH_MAX to be what MAX_PATH
// currently is:
#define PATH_MAX 260
#endif

#include <limits.h>
#include "tarray.h"
#include "name.h"
#include "zstring.h"
#include "vectors.h"

// Since this file is included by everything, it seems an appropriate place
// to check the NOASM/USEASM macros.
#if defined(__APPLE__)
// The assembly code needs to be tweaked for Mach-O before enabled on Macs.
#ifndef NOASM
#define NOASM
#endif
#endif

// There are three assembly-related macros:
//
//		NOASM	- Assembly code is disabled
//		X86_ASM	- Using ia32 assembly code
//		X64_ASM	- Using amd64 assembly code
//
// Note that these relate only to using the pure assembly code. Inline
// assembly may still be used without respect to these macros, as
// deemed appropriate.

#ifndef NOASM
// Select the appropriate type of assembly code to use.

#if defined(_M_IX86) || defined(__i386__)

#define X86_ASM
#ifdef X64_ASM
#undef X64_ASM
#endif

#elif defined(_M_X64) || defined(__amd64__)

#define X64_ASM
#ifdef X86_ASM
#undef X86_ASM
#endif

#else

#define NOASM

#endif

#endif

#ifdef NOASM
// Ensure no assembly macros are defined if NOASM is defined.

#ifdef X86_ASM
#undef X86_ASM
#endif

#ifdef X64_ASM
#undef X64_ASM
#endif

#endif


#if defined(_MSC_VER) || defined(__WATCOMC__)
#define STACK_ARGS __cdecl
#else
#define STACK_ARGS
#endif

#if defined(_MSC_VER)
#define NOVTABLE __declspec(novtable)
#else
#define NOVTABLE
#endif

#include "basictypes.h"


// Bounding box coordinate storage.
enum
{
	BOXTOP,
	BOXBOTTOM,
	BOXLEFT,
	BOXRIGHT
};		// bbox coordinates


// [RH] This gets used all over; define it here:
int STACK_ARGS Printf (int printlevel, const char *, ...) GCCPRINTF(2,3);
int STACK_ARGS Printf (const char *, ...) GCCPRINTF(1,2);

// [RH] Same here:
int STACK_ARGS DPrintf (const char *, ...) GCCPRINTF(1,2);

extern "C" int mysnprintf(char *buffer, size_t count, const char *format, ...) GCCPRINTF(3,4);
extern "C" int myvsnprintf(char *buffer, size_t count, const char *format, va_list argptr) GCCFORMAT(3);


// game print flags
enum
{
	PRINT_LOW,		// pickup messages
	PRINT_MEDIUM,	// death messages
	PRINT_HIGH,		// critical messages
	PRINT_CHAT,		// chat messages
	PRINT_TEAMCHAT,	// chat messages from a teammate
		
	// [BC] Output for OpenGL messages.
	PRINT_OPENGL,
};
#define PRINT_LOW				0				// pickup messages
#define PRINT_MEDIUM			1				// death messages
#define PRINT_HIGH				2				// critical messages
#define PRINT_CHAT				3				// chat messages
#define PRINT_TEAMCHAT			4				// chat messages from a teammate
#define PRINT_LOG				5				// only to logfile
#define PRINT_BOLD				200				// What Printf_Bold used

// [BC] heh, why did I define this here?
typedef struct
{
	fixed_t	x;
	fixed_t	y;
	fixed_t	z;

} POS_t;

struct PalEntry
{
	PalEntry () {}
	PalEntry (DWORD argb) { *(DWORD *)this = argb; }
	operator DWORD () const { return *(DWORD *)this; }
	PalEntry &operator= (DWORD other) { *(DWORD *)this = other; return *this; }
	PalEntry InverseColor() const { PalEntry nc; nc.a = a; nc.r = 255 - r; nc.g = 255 - g; nc.b = 255 - b; return nc; }
#ifdef __BIG_ENDIAN__
	PalEntry (BYTE ir, BYTE ig, BYTE ib) : a(0), r(ir), g(ig), b(ib) {}
	PalEntry (BYTE ia, BYTE ir, BYTE ig, BYTE ib) : a(ia), r(ir), g(ig), b(ib) {}
	BYTE a,r,g,b;
#else
	PalEntry (BYTE ir, BYTE ig, BYTE ib) : b(ib), g(ig), r(ir), a(0) {}
	PalEntry (BYTE ia, BYTE ir, BYTE ig, BYTE ib) : b(ib), g(ig), r(ir), a(ia) {}
	BYTE b,g,r,a;
#endif
};

// Screenshot buffer image data types
enum ESSType
{
	SS_PAL,
	SS_RGB,
	SS_BGRA
};

#ifndef M_PI
#define M_PI		3.14159265358979323846	// matches value in gcc v2 math.h
#endif

template <typename T, size_t N>
char ( &_ArraySizeHelper( T (&array)[N] ))[N];

#define countof( array ) (sizeof( _ArraySizeHelper( array ) ))

#endif
