/*
** gi.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
**    notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
**    notice, this list of conditions and the following disclaimer in the
**    documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
**    derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/

#ifndef __GI_H__
#define __GI_H__

#include "basictypes.h"
#include "zstring.h"

// Flags are not user configurable and only depend on the standard IWADs
#define GI_MAPxx				0x00000001
#define GI_SHAREWARE			0x00000002
#define GI_MENUHACK_EXTENDED	0x00000004	// (Heretic)
#define GI_TEASER2				0x00000008	// Alternate version of the Strife Teaser

#include "gametype.h"

extern const char *GameNames[17];

struct gameborder_t
{
	BYTE offset;
	BYTE size;
	char tl[8];
	char t[8];
	char tr[8];
	char l[8];
	char r[8];
	char bl[8];
	char b[8];
	char br[8];
};

struct gameinfo_t
{
	int flags;
	EGameType gametype;

	char titlePage[9];
	bool drawreadthis;
	bool noloopfinalemusic;
	TArray<FName> creditPages;
	TArray<FName> finalePages;
	TArray<FName> infoPages;
	TArray<FName> DefaultWeaponSlots[10];

	FString titleMusic;
	float titleTime;
	float advisoryTime;
	float pageTime;
	FString chatSound;
	FString finaleMusic;
	char finaleFlat[9];
	FString quitSound;
	char borderFlat[9];
	gameborder_t *border;
	int telefogheight;
	int defKickback;
	char SkyFlatName[9];
	FString translator;
	DWORD defaultbloodcolor;
	DWORD defaultbloodparticlecolor;
	FString backpacktype;
	FString statusbar;
	FString intermissionMusic;

	const char *GetFinalePage(unsigned int num) const;
};


extern gameinfo_t gameinfo;

#endif //__GI_H__
