// HE-Grenade Rounds --------------------------------------------------------

ACTOR HEGrenadeRounds : Ammo 152
{
	Game Strife
	+FLOORCLIP
	ConversationID 177, 170, 174
	Inventory.Amount 6
	Inventory.MaxAmount 30
	Ammo.BackpackAmount 6
	Ammo.BackpackMaxAmount 60
	Inventory.Icon "I_GRN1"
	Tag "HE-Grenade Rounds"
	Inventory.PickupMessage "$TXT_HEGRENADES"
	States
	{
	Spawn:
		GRN1 A -1
		Stop
	}
}

// Phosphorus-Grenade Rounds ------------------------------------------------

ACTOR PhosphorusGrenadeRounds : Ammo 153
{
	Game Strife
	+FLOORCLIP
	ConversationID 178, 171, 175
	Inventory.Amount 4
	Inventory.MaxAmount 16
	Ammo.BackpackAmount 4
	Ammo.BackpackMaxAmount 32
	Inventory.Icon "I_GRN2"
	Tag "Phoshorus-Grenade Rounds"	// "Fire-Grenade_Rounds" in the Teaser
	Inventory.PickupMessage "$TXT_PHGRENADES"
	States
	{
	Spawn:
		GRN2 A -1
		Stop
	}
}

// Clip of Bullets ----------------------------------------------------------

ACTOR ClipOfBullets : Ammo 2007
{
	Game Strife
	SpawnID 11
	ConversationID 179, 173, 177
	+FLOORCLIP
	Inventory.Amount 10
	Inventory.MaxAmount 250
	Ammo.BackpackAmount 10
	Ammo.BackpackMaxAmount 500
	Inventory.Icon "I_BLIT"
	Tag "Clip of Bullets"	// "bullets" in the Teaser
	Inventory.PickupMessage "$TXT_CLIPOFBULLETS"
	States
	{
	Spawn:
		BLIT A -1
		Stop
	}
}

// Box of Bullets -----------------------------------------------------------

ACTOR BoxOfBullets : ClipOfBullets 2048
{
	Game Strife
	SpawnID 139
	ConversationID 180, 174, 178
	Inventory.Amount 50
	Tag "Ammo"
	Inventory.PickupMessage "$TXT_BOXOFBULLETS"
	States
	{
	Spawn:
		BBOX A -1
		Stop
	}
}

// Mini Missiles ------------------------------------------------------------

ACTOR MiniMissiles : Ammo 2010
{
	Game Strife
	SpawnID 140
	ConversationID 181, 175, 179
	+FLOORCLIP
	Inventory.Amount 4
	Inventory.MaxAmount 100
	Ammo.BackpackAmount 4
	Ammo.BackpackMaxAmount 200
	Inventory.Icon "I_ROKT"
	Tag "Mini Missiles"	//"rocket" in the Teaser
	Inventory.PickupMessage "$TXT_MINIMISSILES"
	States
	{
	Spawn:
		MSSL A -1
		Stop
	}
}

// Crate of Missiles --------------------------------------------------------

ACTOR CrateOfMissiles : MiniMissiles 2046
{
	Game Strife
	SpawnID 141
	ConversationID 182, 176, 180
	Inventory.Amount 20
	Tag "Crate of Missiles"	//"box_of_rockets" in the Teaser
	Inventory.PickupMessage "$TXT_CRATEOFMISSILES"
	States
	{
	Spawn:
		ROKT A -1
		Stop
	}
}

// Energy Pod ---------------------------------------------------------------

ACTOR EnergyPod : Ammo 2047
{
	Game Strife
	SpawnID 75
	ConversationID 183, 177, 181
	+FLOORCLIP
	Inventory.Amount 20
	Inventory.MaxAmount 400
	Ammo.BackpackAmount 20
	Ammo.BackpackMaxAmount 800
	Ammo.DropAmount 20
	Inventory.Icon "I_BRY1"
	Tag "Energy Pod"
	Inventory.PickupMessage "$TXT_ENERGYPOD"
	States
	{
	Spawn:
		BRY1 AB 6
		Loop
	}
}

// Energy pack ---------------------------------------------------------------

ACTOR EnergyPack : EnergyPod 17
{
	Game Strife
	SpawnID 142
	ConversationID 184, 178, 182
	Inventory.Amount 100
	Tag "Energy Pack"
	Inventory.PickupMessage "$TXT_ENERGYPACK"
	States
	{
	Spawn:
		CPAC AB 6
		Loop
	}
}

// Poison Bolt Quiver -------------------------------------------------------

ACTOR PoisonBolts : Ammo 115
{
	Game Strife
	ConversationID 185, 179, 183
	+FLOORCLIP
	Inventory.Amount 10
	Inventory.MaxAmount 25
	Ammo.BackpackAmount 2
	Ammo.BackpackMaxAmount 50
	Inventory.Icon "I_PQRL"
	Tag "Poison Bolts"	// "poison_arrows" in the Teaser
	Inventory.PickupMessage "$TXT_POISONBOLTS"
	States
	{
	Spawn:
		PQRL A -1
		Stop
	}
}

// Electric Bolt Quiver -------------------------------------------------------

ACTOR ElectricBolts : Ammo 114
{
	Game Strife
	ConversationID 186, 180, 184
	+FLOORCLIP
	Inventory.Amount 20
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 4
	Ammo.BackpackMaxAmount 100
	Inventory.Icon "I_XQRL"
	Tag "Electric Bolts"	// "electric_arrows" in the Teaser
	Inventory.PickupMessage "$TXT_ELECTRICBOLTS"
	States
	{
	Spawn:
		XQRL A -1
		Stop
	}
}

// Ammo Satchel -------------------------------------------------------------

ACTOR AmmoSatchel : BackpackItem 183
{
	Game Strife
	SpawnID 144
	ConversationID 187, 181, 184
	+FLOORCLIP
	Inventory.Icon "I_BKPK"
	Tag "Ammo Satchel"	// "Back_pack" in the Teaser
	Inventory.PickupMessage "$TXT_AMMOSATCHEL"
	States
	{
	Spawn:
		BKPK A -1
		Stop
	}
}

