include "xlat/base.txt"


sector bitmask 0xf000 clear;
sector bitmask 0xfe0 <<= 3;

sector 1 = dLight_Flicker;
sector 2 = dLight_StrobeFast;
sector 3 = dLight_StrobeSlow;
sector 4 = dLight_Strobe_Hurt;
sector 5 = dDamage_Hellslime;
sector 7 = dDamage_Nukage;
sector 8 = dLight_Glow;
sector 9 = SECRET_MASK nobitmask;
sector 10 = dSector_DoorCloseIn30;
sector 11 = dDamage_End;
sector 12 = dLight_StrobeSlowSync;
sector 13 = dLight_StrobeFastSync;
sector 14 = dSector_DoorRaiseIn5Mins;
sector 15 = dFriction_Low;
sector 16 = dDamage_SuperHellslime;
sector 17 = dLight_FireFlicker;
sector 18 = dDamage_LavaWimpy;
sector 19 = dDamage_LavaHefty;
sector 20 = dScroll_EastLavaDamage;
sector 21 = Light_Phased;
sector 22 = LightSequenceStart;
sector 23 = LightSequenceSpecial1;
sector 24 =	LightSequenceSpecial2;

