const ACS_Execute = 80; 
const ACS_Suspend = 81; 
const ACS_Terminate = 82; 
const ACS_LockedExecute = 83; 
const Ceiling_CrushAndRaise = 42; 
const Ceiling_CrushStop = 44; 
const Ceiling_LowerAndCrush = 43; 
const Ceiling_LowerByValue = 40; 
const Ceiling_RaiseByValue = 41; 
const Ceiling_CrushRaiseAndStay = 45; 
const Ceiling_MoveToValueTimes8 = 69; 
const Door_Close = 10; 
const Door_Open = 11; 
const Door_Raise = 12; 
const Door_LockedRaise = 13; 
const Floor_LowerByValue = 20; 
const Floor_LowerByValueTimes8 = 36; 
const Floor_LowerInstant = 66; 
const Floor_MoveToValueTimes8 = 68; 
const Floor_LowerToLowest = 21; 
const Floor_LowerToNearest = 22; 
const Floor_RaiseAndCrush = 28; 
const Floor_RaiseByValue = 23; 
const Floor_RaiseByValueTimes8 = 35; 
const Floor_RaiseInstant = 67; 
const Floor_RaiseToHighest = 24; 
const Floor_RaiseToNearest = 25; 
const FloorAndCeiling_LowerByValue = 95; 
const FloorAndCeiling_RaiseByValue = 96; 
const Floor_CrushStop = 46; 
const Light_ForceLightning = 109;
const Light_RaiseByValue = 110;
const Light_LowerByValue = 111;
const Light_ChangeToValue = 112;
const Light_Fade = 113;
const Light_Glow = 114;
const Light_Flicker = 115;
const Light_Strobe = 116;
const Pillar_Build = 29; 
const Pillar_BuildAndCrush = 94; 
const Pillar_Open = 30; 
const Plat_DownWaitUpStay = 62; 
const Plat_DownByValue = 63; 
const Plat_UpWaitDownStay = 64; 
const Plat_UpByValue = 65; 
const Plat_PerpetualRaise = 60; 
const Plat_Stop = 61; 
const Polyobj_MoveTimes8 = 6; 
const Polyobj_Move = 4; 
const Polyobj_RotateLeft = 2; 
const Polyobj_RotateRight = 3; 
const Polyobj_DoorSwing = 7; 
const Polyobj_DoorSlide = 8; 
const Polyobj_OR_MoveTimes8 = 93; 
const Polyobj_OR_Move = 92; 
const Polyobj_OR_RotateLeft = 90; 
const Polyobj_OR_RotateRight = 91; 
const Radius_Quake = 120;
const Sector_ChangeSound = 140;
const Stairs_BuildDown = 26; 
const Stairs_BuildUp = 27; 
const Stairs_BuildDownSync = 31; 
const Stairs_BuildUpSync = 32; 
const Teleport = 70; 
const Teleport_NoFog = 71; 
const Teleport_NewMap = 74; 
const Teleport_EndGame = 75; 
const ThrustThing = 72; 
const DamageThing = 73; 
const Thing_Activate = 130;
const Thing_Deactivate = 131;
const Thing_Destroy = 133;
const Thing_Projectile = 134;
const Thing_ProjectileGravity = 136;
const Thing_Remove = 132;
const Thing_Spawn = 135;
const Thing_SpawnNoFog = 137;
const Floor_Waggle = 138;

//	 const Line_Horizon = 9;
const Autosave = 15;
const Ceiling_Waggle = 38;
const TeleportOther = 76;
const TeleportGroup = 77;
const TeleportInSector = 78;
const Thing_Damage = 119;
const Thing_Move = 125;
const Thing_SetSpecial = 127;
const ThrustThingZ = 128;
const Thing_SpawnFacing = 139;
const Thing_ChangeTID = 176;
const Thing_Hate = 177;
const Thing_ProjectileAimed = 178;
const ChangeSkill = 179;
const Thing_SetTranslation = 180;
//	 const Plane_Align = 181;
const Line_Mirror = 182;
const Line_AlignCeiling = 183;
const Line_AlignFloor = 184;
const Sector_SetRotation = 185;
const Sector_SetCeilingPanning = 186;
const Sector_SetFloorPanning = 187;
const Sector_SetCeilingScale = 188;
const Sector_SetFloorScale = 189;
const SetPlayerProperty = 191;
const Ceiling_LowerToHighestFloor = 192;
const Ceiling_LowerInstant = 193;
const Ceiling_RaiseInstant = 194;
const Ceiling_CrushRaiseAndStayA = 195;
const Ceiling_CrushAndRaiseA = 196;
const Ceiling_CrushAndRaiseSilentA = 197;
const Ceiling_RaiseByValueTimes8 = 198;
const Ceiling_LowerByValueTimes8 = 199;
const Generic_Floor = 200;
const Generic_Ceiling = 201;
const Generic_Door = 202;
const Generic_Lift = 203;
const Generic_Stairs = 204;
const Generic_Crusher = 205;
const Plat_DownWaitUpStayLip = 206;
const Plat_PerpetualRaiseLip = 207;
const TranslucentLine = 208;
//	 const Transfer_Heights = 209;
//	 const Transfer_FloorLight = 210;
//	 const Transfer_CeilingLight = 211;
const Sector_SetColor = 212;
const Sector_SetFade = 213;
const Sector_SetFade2 = 213;
const Sector_SetDamage = 214;
const Teleport_Line = 215;
const Sector_SetGravity = 216;
const Stairs_BuildUpDoom = 217;
const Sector_SetWind = 218;
const Sector_SetFriction = 219;
const Sector_SetCurrent = 220;
const Scroll_Texture_Both = 221;
//	 const Scroll_Texture_Model = 222;
const Scroll_Floor = 223;
const Scroll_Ceiling = 224;
//	 const Scroll_Texture_Offsets = 225;
const ACS_ExecuteAlways = 226;
//	 const PointPush_SetForce = 227;
const Plat_RaiseAndStayTx0 = 228;
const Thing_SetGoal = 229;
const Plat_UpByValueStayTx = 230;
const Plat_ToggleCeiling = 231;
const Light_StrobeDoom = 232;
const Light_MinNeighbor = 233;
const Light_MaxNeighbor = 234;
const Floor_TransferTrigger = 235;
const Floor_TransferNumeric = 236;
const ChangeCamera = 237;
const Floor_RaiseToLowestCeiling = 238;
const Floor_RaiseByValueTxTy = 239;
const Floor_RaiseByTexture = 240;
const Floor_LowerToLowestTxTy = 241;
const Floor_LowerToHighest = 242;
const Exit_Normal = 243;
const Exit_Secret = 244;
const Elevator_RaiseToNearest = 245;
const Elevator_MoveToFloor = 246;
const Elevator_LowerToNearest = 247;
const HealThing = 248;
const Door_CloseWaitOpen = 249;
const Floor_Donut = 250;
const FloorAndCeiling_LowerRaise = 251;
const Ceiling_RaiseToNearest = 252;
const Ceiling_LowerToLowest = 253;
const Ceiling_LowerToFloor = 254;
const Ceiling_CrushRaiseAndStaySilA = 255;
const Sector_SetPlaneReflection = 159;

