/*
#include "m_random.h"
#include "p_local.h"
#include "a_hexenglobal.h"
#include "thingdef/thingdef.h"
*/

extern void AdjustPlayerAngle (AActor *pmo, AActor *linetarget);

static FRandom pr_maceatk ("CMaceAttack");

//===========================================================================
//
// A_CMaceAttack
//
//===========================================================================

DEFINE_ACTION_FUNCTION(AActor, A_CMaceAttack)
{
	angle_t angle;
	int damage;
	int slope;
	int i;
	player_t *player;
	AActor *linetarget;

	if (NULL == (player = self->player))
	{
		return;
	}

	damage = 25+(pr_maceatk()&15);
	for (i = 0; i < 16; i++)
	{
		angle = player->mo->angle+i*(ANG45/16);
		slope = P_AimLineAttack (player->mo, angle, 2*MELEERANGE, &linetarget);
		if (linetarget)
		{
			P_LineAttack (player->mo, angle, 2*MELEERANGE, slope, damage, NAME_Melee, PClass::FindClass ("HammerPuff"), true);
			AdjustPlayerAngle (player->mo, linetarget);

			// [BC] Apply spread.
			if ( player->cheats & CF_SPREAD )
			{
				P_LineAttack (player->mo, angle + ( ANGLE_45 / 3 ), 2*MELEERANGE, slope, damage, NAME_Melee, PClass::FindClass ("HammerPuff"), true);
				AdjustPlayerAngle (player->mo, linetarget);

				P_LineAttack (player->mo, angle - ( ANGLE_45 / 3 ), 2*MELEERANGE, slope, damage, NAME_Melee, PClass::FindClass ("HammerPuff"), true);
				AdjustPlayerAngle (player->mo, linetarget);
			}

//			player->mo->angle = R_PointToAngle2(player->mo->x,
//				player->mo->y, linetarget->x, linetarget->y);
			goto macedone;
		}
		angle = player->mo->angle-i*(ANG45/16);
		slope = P_AimLineAttack (player->mo, angle, 2*MELEERANGE, &linetarget);
		if (linetarget)
		{
			P_LineAttack (player->mo, angle, 2*MELEERANGE, slope, damage, NAME_Melee, PClass::FindClass ("HammerPuff"), true);
			AdjustPlayerAngle (player->mo, linetarget);

			// [BC] Apply spread.
			if ( player->cheats & CF_SPREAD )
			{
				P_LineAttack (player->mo, angle + ( ANGLE_45 / 3 ), 2*MELEERANGE, slope, damage, NAME_Melee, PClass::FindClass ("HammerPuff"), true);
				AdjustPlayerAngle (player->mo, linetarget);

				P_LineAttack (player->mo, angle - ( ANGLE_45 / 3 ), 2*MELEERANGE, slope, damage, NAME_Melee, PClass::FindClass ("HammerPuff"), true);
				AdjustPlayerAngle (player->mo, linetarget);
			}

//			player->mo->angle = R_PointToAngle2(player->mo->x,
//				player->mo->y, linetarget->x, linetarget->y);
			goto macedone;
		}
	}
	// didn't find any creatures, so try to strike any walls
	player->mo->special1 = 0;

	angle = player->mo->angle;
	slope = P_AimLineAttack (player->mo, angle, MELEERANGE, &linetarget);
	P_LineAttack (player->mo, angle, MELEERANGE, slope, damage, NAME_Melee, PClass::FindClass ("HammerPuff"));

	// [BC] Apply spread.
	if ( player->cheats & CF_SPREAD )
	{
		P_LineAttack( player->mo, angle + ( ANGLE_45 / 3 ), MELEERANGE, slope, damage, NAME_Melee, PClass::FindClass ("HammerPuff"));
		P_LineAttack( player->mo, angle - ( ANGLE_45 / 3 ), MELEERANGE, slope, damage, NAME_Melee, PClass::FindClass ("HammerPuff"));
	}

macedone:
	return;		
}
