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    Build Log

    ------- Build started: Project: PixoDrv, Configuration: Release|Win32 -------

    Command Lines
      Creating temporary file "g:\Backup_2012\Junk\Unreal Engine 4 me face\PixoDrv\Release\RSP00002C.rsp" with contents
    [
    /OUT:"..\..\System\PixoDrv.dll" /INCREMENTAL:NO /NOLOGO /LIBPATH:"..\..\Core\Release" /LIBPATH:"..\..\Engine\Release" /DLL /NODEFAULTLIB:"LIBCD" /NODEFAULTLIB:"LIBCMTD" /NODEFAULTLIB:"MSVCRTD" /NODEFAULTLIB:"LIBC" /NODEFAULTLIB:"LIBCMT" /DEBUG /PDB:"..\..\DebugFiles\PixoDrv.pdb" /MAP:"..\..\DebugFiles\PixoDrv.map" /MAPINFO:EXPORTS /MAPINFO:LINES /IMPLIB:"..\Release\PixoDrv.lib" /MACHINE:I386 Core.lib Engine.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "\Backup_2012\Junk\Unreal Engine 4 me face\Engine\Release\Engine.lib" "\Backup_2012\Junk\Unreal Engine 4 me face\Core\Release\Core.lib"
    "\Backup_2012\Junk\Unreal Engine 4 me face\PixoDrv\Release\PixoDrv.obj"
    "\Backup_2012\Junk\Unreal Engine 4 me face\PixoDrv\Release\PixoLighting.obj"
    "\Backup_2012\Junk\Unreal Engine 4 me face\PixoDrv\Release\PixoMaterialState.obj"
    "\Backup_2012\Junk\Unreal Engine 4 me face\PixoDrv\Release\PixoRenderDevice.obj"
    "\Backup_2012\Junk\Unreal Engine 4 me face\PixoDrv\Release\PixoRenderInterface.obj"
    "\Backup_2012\Junk\Unreal Engine 4 me face\PixoDrv\Release\PixoResource.obj"
    ]
    Creating command line "link.exe @"g:\Backup_2012\Junk\Unreal Engine 4 me face\PixoDrv\Release\RSP00002C.rsp""

    Output Window
      Linking...
       Creating library ..\Release\PixoDrv.lib and object ..\Release\PixoDrv.exp

    Results

    Build log was saved at "file://g:\Backup_2012\Junk\Unreal Engine 4 me face\PixoDrv\Release\BuildLog.htm"
    PixoDrv - 0 error(s), 0 warning(s)