[GLOBAL]
workingdir=.
version=6.0
packname=GNU gcc or g++
MACRO=\n
[CONFIGURATIONS]
activeconfig=,Release
config=,Release
[COMPILER.Release]
compile=copts: concur|capture|menu: Compile:&Compilecmd: make %n.ootheropts: 
make=copts: concur|capture|savemodified|menu: Build:&Buildcmd: ./consotheropts: 
rebuild=copts: concur|capture|menu: Rebuild:&Rebuildcmd: otheropts: 
debug=copts: |menu: Debug:&Debugcmd: xxgdb [exename-here]otheropts: 
execute=copts: |menu: Execute:E&xecutecmd: gameotheropts: 
includedirs=%(INCLUDE)
reffile=
[FILES]
Conscript-game
../game/ai_cast.c
../game/ai_cast.h
../game/ai_cast_characters.c
../game/ai_cast_debug.c
../game/ai_cast_events.c
../game/ai_cast_fight.c
../game/ai_cast_fight.h
../game/ai_cast_func_attack.c
../game/ai_cast_func_boss1.c
../game/ai_cast_funcs.c
../game/ai_cast_global.h
../game/ai_cast_script.c
../game/ai_cast_script_actions.c
../game/ai_cast_script_ents.c
../game/ai_cast_sight.c
../game/ai_cast_think.c
../game/be_aas.h
../game/be_ai_char.h
../game/be_ai_chat.h
../game/be_ai_gen.h
../game/be_ai_goal.h
../game/be_ai_move.h
../game/be_ai_weap.h
../game/be_ea.h
../game/bg_animation.c
../game/bg_lib.c
../game/bg_local.h
../game/bg_misc.c
../game/bg_pmove.c
../game/bg_public.h
../game/bg_slidemove.c
../game/botlib.h
../game/g_active.c
../game/g_alarm.c
../game/g_arenas.c
../game/g_bot.c
../game/g_client.c
../game/g_cmds.c
../game/g_combat.c
../game/g_items.c
../game/g_local.h
../game/g_main.c
../game/g_mem.c
../game/g_misc.c
../game/g_missile.c
../game/g_mover.c
../game/g_props.c
../game/g_public.h
../game/g_save.c
../game/g_script.c
../game/g_script_actions.c
../game/g_session.c
../game/g_spawn.c
../game/g_svcmds.c
../game/g_syscalls.c
../game/g_target.c
../game/g_team.c
../game/g_team.h
../game/g_tramcar.c
../game/g_trigger.c
../game/g_utils.c
../game/g_vehicles.c
../game/g_weapon.c
../game/q_math.c
../game/q_shared.c
../game/q_shared.h
../game/surfaceflags.h
[ASSOCIATION]
