[GLOBAL]
workingdir=.
version=6.0
packname=GNU gcc or g++
MACRO=\n
[CONFIGURATIONS]
activeconfig=,Release
config=,Release
[COMPILER.Release]
compile=copts: concur|capture|menu: Compile:&Compilecmd: make %n.ootheropts: 
make=copts: concur|capture|savemodified|menu: Build:&Buildcmd: ./consotheropts: 
rebuild=copts: concur|capture|menu: Rebuild:&Rebuildcmd: otheropts: 
debug=copts: |menu: Debug:&Debugcmd: xxgdb [exename-here]otheropts: 
execute=copts: |menu: Execute:E&xecutecmd: clientotheropts: 
includedirs=%(INCLUDE)
reffile=
[ASSOCIATION]
[FILES]
ChangeLog
Conscript-client
Conscript-setup
Construct
linux_common.c
linux_glimp.c
linux_joystick.c
linux_local.h
linux_snd.c
snd_mixa.s
unix_glw.h
unix_main.c
unix_net.c
unix_shared.c
../botai/ai_cmd.c
../botai/ai_cmd.h
../botai/ai_main.c
../botai/ai_main.h
../botai/ai_team.c
../botai/ai_team.h
../botai/botai.h
../botlib/l_script.h
../client/cl_cgame.c
../client/cl_cin.c
../client/cl_console.c
../client/cl_input.c
../client/cl_keys.c
../client/cl_main.c
../client/cl_net_chan.c
../client/cl_parse.c
../client/cl_scrn.c
../client/cl_ui.c
../client/client.h
../client/snd_dma.c
../client/snd_mem.c
../client/snd_mix.c
../client/snd_public.h
../game/q_shared.h
../qcommon/cm_load.c
../qcommon/cm_local.h
../qcommon/cm_patch.c
../qcommon/cm_patch.h
../qcommon/cm_polylib.c
../qcommon/cm_polylib.h
../qcommon/cm_public.h
../qcommon/cm_test.c
../qcommon/cm_trace.c
../qcommon/cmd.c
../qcommon/common.c
../qcommon/cvar.c
../qcommon/files.c
../qcommon/md4.c
../qcommon/msg.c
../qcommon/net_chan.c
../qcommon/qcommon.h
../qcommon/qfiles.h
../qcommon/unzip.c
../qcommon/unzip.h
../qcommon/vm.c
../qcommon/vm_local.h
../renderer/qgl.h
../renderer/tr_animation.c
../renderer/tr_backend.c
../renderer/tr_bsp.c
../renderer/tr_cmds.c
../renderer/tr_cmesh.c
../renderer/tr_curve.c
../renderer/tr_flares.c
../renderer/tr_font.c
../renderer/tr_image.c
../renderer/tr_init.c
../renderer/tr_light.c
../renderer/tr_local.h
../renderer/tr_main.c
../renderer/tr_marks.c
../renderer/tr_mesh.c
../renderer/tr_model.c
../renderer/tr_noise.c
../renderer/tr_public.h
../renderer/tr_scene.c
../renderer/tr_shade.c
../renderer/tr_shade_calc.c
../renderer/tr_shader.c
../renderer/tr_shadows.c
../renderer/tr_sky.c
../renderer/tr_surface.c
../renderer/tr_world.c
../server/sv_client.c
../splines/q_shared.cpp
../splines/splines.cpp
../splines/splines.h
