/*
===========================================================================

Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).  

RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with RTCW MP Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

//===========================================================================
//
// Name:         l_log.h
// Function:     log file stuff
// Programmer:   Mr Elusive (MrElusive@demigod.demon.nl)
// Last update:  1997-12-31
// Tab Size:     3
//===========================================================================

//open a log file
void Log_Open( char *filename );
//close the current log file
void Log_Close( void );
//close log file if present
void Log_Shutdown( void );
//print on stdout and write to the current opened log file
void Log_Print( char *fmt, ... );
//write to the current opened log file
void Log_Write( char *fmt, ... );
//write to the current opened log file with a time stamp
void Log_WriteTimeStamped( char *fmt, ... );
//returns the log file structure
FILE *Log_FileStruct( void );
//flush log file
void Log_Flush( void );

#ifdef WINBSPC
void WinBSPCPrint( char *str );
#endif //WINBSPC
