/*
===========================================================================

Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).  

RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with RTCW MP Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

// NO LONGER IN PROJECT
#if 0
#include "qbsp.h"

int c_nofaces;
int c_facenodes;


extern int numplanes;
extern int numfaces;
extern int numleaffaces;
extern int numleafs;
extern int numleafbrushes;
extern int numsurfedges;
extern int numnodes;

extern int nummodels;
extern int numbrushsides;
extern int numbrushes;
extern int numvertexes;
extern int numedges;

extern dplane_t dplanes[MAX_MAP_PLANES];
extern dleaf_t dleafs[MAX_MAP_LEAFS];
extern dleaf_t dleafs[MAX_MAP_LEAFS];
extern dface_t dfaces[MAX_MAP_FACES];
extern unsigned short dleafbrushes[MAX_MAP_LEAFBRUSHES];
extern unsigned short dleaffaces[MAX_MAP_LEAFFACES];
extern int dsurfedges[MAX_MAP_SURFEDGES];
extern dnode_t dnodes[MAX_MAP_NODES];
extern dmodel_t dmodels[MAX_MAP_MODELS];
extern dbrush_t dbrushes[MAX_MAP_BRUSHES];
extern dbrushside_t dbrushsides[MAX_MAP_BRUSHSIDES];

/*
=========================================================

ONLY SAVE OUT PLANES THAT ARE ACTUALLY USED AS NODES

=========================================================
*/

int planeused[MAX_MAP_PLANES];

/*
============
EmitPlanes

There is no oportunity to discard planes, because all of the original
brushes will be saved in the map.
============
*/
void EmitPlanes( void ) {
	int i;
	dplane_t    *dp;
	plane_t     *mp;
	//ME: this causes a crash??
//	int		planetranslate[MAX_MAP_PLANES];

	mp = mapplanes;
	for ( i = 0 ; i < nummapplanes ; i++, mp++ )
	{
		dp = &dplanes[numplanes];
//		planetranslate[i] = numplanes;
		VectorCopy( mp->normal, dp->normal );
		dp->dist = mp->dist;
		dp->type = mp->type;
		numplanes++;
		if ( numplanes >= MAX_MAP_PLANES ) {
			Error( "MAX_MAP_PLANES" );
		}
	}
}


//========================================================

void EmitMarkFace( dleaf_t *leaf_p, face_t *f ) {
	int i;
	int facenum;

	while ( f->merged )
		f = f->merged;

	if ( f->split[0] ) {
		EmitMarkFace( leaf_p, f->split[0] );
		EmitMarkFace( leaf_p, f->split[1] );
		return;
	}

	facenum = f->outputnumber;
	if ( facenum == -1 ) {
		return; // degenerate face

	}
	if ( facenum < 0 || facenum >= numfaces ) {
		Error( "Bad leafface" );
	}
	for ( i = leaf_p->firstleafface ; i < numleaffaces ; i++ )
		if ( dleaffaces[i] == facenum ) {
			break;
		}               // merged out face
	if ( i == numleaffaces ) {
		if ( numleaffaces >= MAX_MAP_LEAFFACES ) {
			Error( "MAX_MAP_LEAFFACES" );
		}

		dleaffaces[numleaffaces] =  facenum;
		numleaffaces++;
	}

}


/*
==================
EmitLeaf
==================
*/
void EmitLeaf( node_t *node ) {
	dleaf_t     *leaf_p;
	portal_t    *p;
	int s;
	face_t      *f;
	bspbrush_t  *b;
	int i;
	int brushnum;

	// emit a leaf
	if ( numleafs >= MAX_MAP_LEAFS ) {
		Error( "MAX_MAP_LEAFS" );
	}

	leaf_p = &dleafs[numleafs];
	numleafs++;

	leaf_p->contents = node->contents;
	leaf_p->cluster = node->cluster;
	leaf_p->area = node->area;

	//
	// write bounding box info
	//
	VectorCopy( node->mins, leaf_p->mins );
	VectorCopy( node->maxs, leaf_p->maxs );

	//
	// write the leafbrushes
	//
	leaf_p->firstleafbrush = numleafbrushes;
	for ( b = node->brushlist ; b ; b = b->next )
	{
		if ( numleafbrushes >= MAX_MAP_LEAFBRUSHES ) {
			Error( "MAX_MAP_LEAFBRUSHES" );
		}

		brushnum = b->original - mapbrushes;
		for ( i = leaf_p->firstleafbrush ; i < numleafbrushes ; i++ )
			if ( dleafbrushes[i] == brushnum ) {
				break;
			}
		if ( i == numleafbrushes ) {
			dleafbrushes[numleafbrushes] = brushnum;
			numleafbrushes++;
		}
	}
	leaf_p->numleafbrushes = numleafbrushes - leaf_p->firstleafbrush;

	//
	// write the leaffaces
	//
	if ( leaf_p->contents & CONTENTS_SOLID ) {
		return;     // no leaffaces in solids

	}
	leaf_p->firstleafface = numleaffaces;

	for ( p = node->portals ; p ; p = p->next[s] )
	{
		s = ( p->nodes[1] == node );
		f = p->face[s];
		if ( !f ) {
			continue;   // not a visible portal

		}
		EmitMarkFace( leaf_p, f );
	}

	leaf_p->numleaffaces = numleaffaces - leaf_p->firstleafface;
}


/*
==================
EmitFace
==================
*/
void EmitFace( face_t *f ) {
	dface_t *df;
	int i;
	int e;

	f->outputnumber = -1;

	if ( f->numpoints < 3 ) {
		return;     // degenerated
	}
	if ( f->merged || f->split[0] || f->split[1] ) {
		return;     // not a final face
	}

	// save output number so leaffaces can use
	f->outputnumber = numfaces;

	if ( numfaces >= MAX_MAP_FACES ) {
		Error( "numfaces == MAX_MAP_FACES" );
	}
	df = &dfaces[numfaces];
	numfaces++;

	// planenum is used by qlight, but not quake
	df->planenum = f->planenum & ( ~1 );
	df->side = f->planenum & 1;

	df->firstedge = numsurfedges;
	df->numedges = f->numpoints;
	df->texinfo = f->texinfo;
	for ( i = 0 ; i < f->numpoints ; i++ )
	{
//		e = GetEdge (f->pts[i], f->pts[(i+1)%f->numpoints], f);
		e = GetEdge2( f->vertexnums[i], f->vertexnums[( i + 1 ) % f->numpoints], f );
		if ( numsurfedges >= MAX_MAP_SURFEDGES ) {
			Error( "numsurfedges == MAX_MAP_SURFEDGES" );
		}
		dsurfedges[numsurfedges] = e;
		numsurfedges++;
	}
}

/*
============
EmitDrawingNode_r
============
*/
int EmitDrawNode_r( node_t *node ) {
	dnode_t *n;
	face_t  *f;
	int i;

	if ( node->planenum == PLANENUM_LEAF ) {
		EmitLeaf( node );
		return -numleafs;
	}

	// emit a node
	if ( numnodes == MAX_MAP_NODES ) {
		Error( "MAX_MAP_NODES" );
	}
	n = &dnodes[numnodes];
	numnodes++;

	VectorCopy( node->mins, n->mins );
	VectorCopy( node->maxs, n->maxs );

	planeused[node->planenum]++;
	planeused[node->planenum ^ 1]++;

	if ( node->planenum & 1 ) {
		Error( "WriteDrawNodes_r: odd planenum" );
	}
	n->planenum = node->planenum;
	n->firstface = numfaces;

	if ( !node->faces ) {
		c_nofaces++;
	} else {
		c_facenodes++;
	}

	for ( f = node->faces ; f ; f = f->next )
		EmitFace( f );

	n->numfaces = numfaces - n->firstface;


	//
	// recursively output the other nodes
	//
	for ( i = 0 ; i < 2 ; i++ )
	{
		if ( node->children[i]->planenum == PLANENUM_LEAF ) {
			n->children[i] = -( numleafs + 1 );
			EmitLeaf( node->children[i] );
		} else
		{
			n->children[i] = numnodes;
			EmitDrawNode_r( node->children[i] );
		}
	}

	return n - dnodes;
}

//=========================================================


/*
============
WriteBSP
============
*/
void WriteBSP( node_t *headnode ) {
	int oldfaces;

	c_nofaces = 0;
	c_facenodes = 0;

	qprintf( "--- WriteBSP ---\n" );

	oldfaces = numfaces;
	dmodels[nummodels].headnode = EmitDrawNode_r( headnode );
//	EmitAreaPortals (headnode);

	qprintf( "%5i nodes with faces\n", c_facenodes );
	qprintf( "%5i nodes without faces\n", c_nofaces );
	qprintf( "%5i faces\n", numfaces - oldfaces );
}

//===========================================================

/*
============
SetModelNumbers
============
*/
void SetModelNumbers( void ) {
	int i;
	int models;
	char value[10];

	models = 1;
	for ( i = 1 ; i < num_entities ; i++ )
	{
		if ( entities[i].numbrushes ) {
			sprintf( value, "*%i", models );
			models++;
			SetKeyValue( &entities[i], "model", value );
		}
	}

}

/*
============
SetLightStyles
============
*/
#define MAX_SWITCHED_LIGHTS 32
void SetLightStyles( void ) {
	int stylenum;
	char    *t;
	entity_t    *e;
	int i, j;
	char value[10];
	char lighttargets[MAX_SWITCHED_LIGHTS][64];


	// any light that is controlled (has a targetname)
	// must have a unique style number generated for it

	stylenum = 0;
	for ( i = 1 ; i < num_entities ; i++ )
	{
		e = &entities[i];

		t = ValueForKey( e, "classname" );
		if ( Q_strncasecmp( t, "light", 5 ) ) {
			continue;
		}
		t = ValueForKey( e, "targetname" );
		if ( !t[0] ) {
			continue;
		}

		// find this targetname
		for ( j = 0 ; j < stylenum ; j++ )
			if ( !strcmp( lighttargets[j], t ) ) {
				break;
			}
		if ( j == stylenum ) {
			if ( stylenum == MAX_SWITCHED_LIGHTS ) {
				Error( "stylenum == MAX_SWITCHED_LIGHTS" );
			}
			strcpy( lighttargets[j], t );
			stylenum++;
		}
		sprintf( value, "%i", 32 + j );
		SetKeyValue( e, "style", value );
	}

}

//===========================================================

/*
============
EmitBrushes
============
*/
void EmitBrushes( void ) {
	int i, j, bnum, s, x;
	dbrush_t    *db;
	mapbrush_t      *b;
	dbrushside_t    *cp;
	vec3_t normal;
	vec_t dist;
	int planenum;

	numbrushsides = 0;
	numbrushes = nummapbrushes;

	for ( bnum = 0 ; bnum < nummapbrushes ; bnum++ )
	{
		b = &mapbrushes[bnum];
		db = &dbrushes[bnum];

		db->contents = b->contents;
		db->firstside = numbrushsides;
		db->numsides = b->numsides;
		for ( j = 0 ; j < b->numsides ; j++ )
		{
			if ( numbrushsides == MAX_MAP_BRUSHSIDES ) {
				Error( "MAX_MAP_BRUSHSIDES" );
			}
			cp = &dbrushsides[numbrushsides];
			numbrushsides++;
			cp->planenum = b->original_sides[j].planenum;
			cp->texinfo = b->original_sides[j].texinfo;
		}

#ifdef ME
		//for collision detection, bounding boxes are axial :)
		//brushes are convex so just add dot or line touching planes on the sides of
		//the brush parallell to the axis planes
#endif
		// add any axis planes not contained in the brush to bevel off corners
		for ( x = 0 ; x < 3 ; x++ )
			for ( s = -1 ; s <= 1 ; s += 2 )
			{
				// add the plane
				VectorCopy( vec3_origin, normal );
				normal[x] = s;
				if ( s == -1 ) {
					dist = -b->mins[x];
				} else {
					dist = b->maxs[x];
				}
				planenum = FindFloatPlane( normal, dist );
				for ( i = 0 ; i < b->numsides ; i++ )
					if ( b->original_sides[i].planenum == planenum ) {
						break;
					}
				if ( i == b->numsides ) {
					if ( numbrushsides >= MAX_MAP_BRUSHSIDES ) {
						Error( "MAX_MAP_BRUSHSIDES" );
					}

					dbrushsides[numbrushsides].planenum = planenum;
					dbrushsides[numbrushsides].texinfo =
						dbrushsides[numbrushsides - 1].texinfo;
					numbrushsides++;
					db->numsides++;
				}
			}

	}

}

//===========================================================

/*
==================
BeginBSPFile
==================
*/
void BeginBSPFile( void ) {
	// these values may actually be initialized
	// if the file existed when loaded, so clear them explicitly
	nummodels = 0;
	numfaces = 0;
	numnodes = 0;
	numbrushsides = 0;
	numvertexes = 0;
	numleaffaces = 0;
	numleafbrushes = 0;
	numsurfedges = 0;

	// edge 0 is not used, because 0 can't be negated
	numedges = 1;

	// leave vertex 0 as an error
	numvertexes = 1;

	// leave leaf 0 as an error
	numleafs = 1;
	dleafs[0].contents = CONTENTS_SOLID;
}


/*
============
EndBSPFile
============
*/
void EndBSPFile( void ) {
#if 0
	char path[1024];
	int len;
	byte    *buf;
#endif


	EmitBrushes();
	EmitPlanes();
	Q2_UnparseEntities();

	// load the pop
#if 0
	sprintf( path, "%s/pics/pop.lmp", gamedir );
	len = LoadFile( path, &buf );
	memcpy( dpop, buf, sizeof( dpop ) );
	FreeMemory( buf );
#endif
}


/*
==================
BeginModel
==================
*/
int firstmodleaf;
extern int firstmodeledge;
extern int firstmodelface;
void BeginModel( void ) {
	dmodel_t    *mod;
	int start, end;
	mapbrush_t  *b;
	int j;
	entity_t    *e;
	vec3_t mins, maxs;

	if ( nummodels == MAX_MAP_MODELS ) {
		Error( "MAX_MAP_MODELS" );
	}
	mod = &dmodels[nummodels];

	mod->firstface = numfaces;

	firstmodleaf = numleafs;
	firstmodeledge = numedges;
	firstmodelface = numfaces;

	//
	// bound the brushes
	//
	e = &entities[entity_num];

	start = e->firstbrush;
	end = start + e->numbrushes;
	ClearBounds( mins, maxs );

	for ( j = start ; j < end ; j++ )
	{
		b = &mapbrushes[j];
		if ( !b->numsides ) {
			continue;   // not a real brush (origin brush)
		}
		AddPointToBounds( b->mins, mins, maxs );
		AddPointToBounds( b->maxs, mins, maxs );
	}

	VectorCopy( mins, mod->mins );
	VectorCopy( maxs, mod->maxs );
}


/*
==================
EndModel
==================
*/
void EndModel( void ) {
	dmodel_t    *mod;

	mod = &dmodels[nummodels];

	mod->numfaces = numfaces - mod->firstface;

	nummodels++;
}

#endif