/*
===========================================================================

Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).  

RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with RTCW MP Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#include "../ui/keycodes.h"

#define MAX_KEYS        256

typedef struct {
	qboolean down;
	int repeats;                // if > 1, it is autorepeating
	char        *binding;
} qkey_t;

extern qboolean key_overstrikeMode;
extern qkey_t keys[MAX_KEYS];

// NOTE TTimo the declaration of field_t and Field_Clear is now in qcommon/qcommon.h

void Field_KeyDownEvent( field_t *edit, int key );
void Field_CharEvent( field_t *edit, int ch );
void Field_Draw( field_t *edit, int x, int y, int width, qboolean showCursor );
void Field_BigDraw( field_t *edit, int x, int y, int width, qboolean showCursor );

#define     COMMAND_HISTORY     32
extern field_t historyEditLines[COMMAND_HISTORY];

extern field_t g_consoleField;
extern field_t chatField;
extern qboolean anykeydown;
extern qboolean chat_team;
extern qboolean chat_limbo;             // NERVE - SMF
extern int chat_playerNum;

void Key_WriteBindings( fileHandle_t f );
void Key_SetBinding( int keynum, const char *binding );
char *Key_GetBinding( int keynum );
qboolean Key_IsDown( int keynum );
qboolean Key_GetOverstrikeMode( void );
void Key_SetOverstrikeMode( qboolean state );
void Key_ClearStates( void );
int Key_GetKey( const char *binding );
