/*
===========================================================================

Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).  

RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with RTCW MP Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/


/*****************************************************************************
 * name:		ai_cmd.c
 *
 * desc:		Quake3 bot AI
 *
 *
 *****************************************************************************/

#include "../game/g_local.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../game/be_ea.h"
#include "../game/be_ai_char.h"
#include "../game/be_ai_chat.h"
#include "../game/be_ai_gen.h"
#include "../game/be_ai_goal.h"
#include "../game/be_ai_move.h"
#include "../game/be_ai_weap.h"
#include "../botai/botai.h"
//
#include "ai_main.h"
#include "ai_dmq3.h"
#include "ai_chat.h"
#include "ai_cmd.h"
#include "ai_dmnet.h"
//
#include "chars.h"               //characteristics
#include "inv.h"             //indexes into the inventory
#include "syn.h"             //synonyms
#include "match.h"               //string matching types and vars


#ifdef DEBUG
/*
==================
BotPrintTeamGoal
==================
*/
void BotPrintTeamGoal( bot_state_t *bs ) {
	char netname[MAX_NETNAME];
	float t;

	ClientName( bs->client, netname, sizeof( netname ) );
	t = bs->teamgoal_time - trap_AAS_Time();
	switch ( bs->ltgtype ) {
	case LTG_TEAMHELP:
	{
		BotAI_Print( PRT_MESSAGE, "%s: I'm gonna help a team mate for %1.0f secs\n", netname, t );
		break;
	}
	case LTG_TEAMACCOMPANY:
	{
		BotAI_Print( PRT_MESSAGE, "%s: I'm gonna accompany a team mate for %1.0f secs\n", netname, t );
		break;
	}
	case LTG_GETFLAG:
	{
		BotAI_Print( PRT_MESSAGE, "%s: I'm gonna get the flag for %1.0f secs\n", netname, t );
		break;
	}
	case LTG_RUSHBASE:
	{
		BotAI_Print( PRT_MESSAGE, "%s: I'm gonna rush to the base for %1.0f secs\n", netname, t );
		break;
	}
	case LTG_RETURNFLAG:
	{
		BotAI_Print( PRT_MESSAGE, "%s: I'm gonna try to return the flag for %1.0f secs\n", netname, t );
		break;
	}
	case LTG_DEFENDKEYAREA:
	{
		BotAI_Print( PRT_MESSAGE, "%s: I'm gonna defend a key area for %1.0f secs\n", netname, t );
		break;
	}
	case LTG_GETITEM:
	{
		BotAI_Print( PRT_MESSAGE, "%s: I'm gonna get an item for %1.0f secs\n", netname, t );
		break;
	}
	case LTG_KILL:
	{
		BotAI_Print( PRT_MESSAGE, "%s: I'm gonna kill someone for %1.0f secs\n", netname, t );
		break;
	}
	case LTG_CAMP:
	case LTG_CAMPORDER:
	{
		BotAI_Print( PRT_MESSAGE, "%s: I'm gonna camp for %1.0f secs\n", netname, t );
		break;
	}
	case LTG_PATROL:
	{
		BotAI_Print( PRT_MESSAGE, "%s: I'm gonna patrol for %1.0f secs\n", netname, t );
		break;
	}
	default:
	{
		if ( bs->ctfroam_time > trap_AAS_Time() ) {
			t = bs->ctfroam_time - trap_AAS_Time();
			BotAI_Print( PRT_MESSAGE, "%s: I'm gonna roam for %1.0f secs\n", netname, t );
		} else {
			BotAI_Print( PRT_MESSAGE, "%s: I've got a regular goal\n", netname );
		}
	}
	}
}
#endif //DEBUG

/*
==================
BotGetItemTeamGoal

FIXME: add stuff like "upper rocket launcher"
"the rl near the railgun", "lower grenade launcher" etc.
==================
*/
int BotGetItemTeamGoal( char *goalname, bot_goal_t *goal ) {
	int i;

	if ( !strlen( goalname ) ) {
		return qfalse;
	}
	i = -1;
	do {
		i = trap_BotGetLevelItemGoal( i, goalname, goal );
		if ( i > 0 ) { // && !AvoidGoalTime(&bs->gs, goal.number))
			return qtrue;
		}
	} while ( i > 0 );
	return qfalse;
}

/*
==================
BotGetMessageTeamGoal
==================
*/
int BotGetMessageTeamGoal( bot_state_t *bs, char *goalname, bot_goal_t *goal ) {
	bot_waypoint_t *cp;

	if ( BotGetItemTeamGoal( goalname, goal ) ) {
		return qtrue;
	}

	cp = BotFindWayPoint( bs->checkpoints, goalname );
	if ( cp ) {
		memcpy( goal, &cp->goal, sizeof( bot_goal_t ) );
		return qtrue;
	}
	return qfalse;
}

/*
==================
BotGetTime
==================
*/
float BotGetTime( bot_match_t *match ) {
	bot_match_t timematch;
	char timestring[MAX_MESSAGE_SIZE];
	float t;

	//if the matched string has a time
	if ( match->subtype & ST_TIME ) {
		//get the time string
		trap_BotMatchVariable( match, TIME, timestring, MAX_MESSAGE_SIZE );
		//match it to find out if the time is in seconds or minutes
		if ( trap_BotFindMatch( timestring, &timematch, MTCONTEXT_TIME ) ) {
			if ( timematch.type == MSG_FOREVER ) {
				t = 99999999;
			} else {
				trap_BotMatchVariable( &timematch, TIME, timestring, MAX_MESSAGE_SIZE );
				if ( timematch.type == MSG_MINUTES ) {
					t = atof( timestring ) * 60;
				} else if ( timematch.type == MSG_SECONDS ) {
					t = atof( timestring );
				} else { t = 0;}
			}
			//if there's a valid time
			if ( t > 0 ) {
				return trap_AAS_Time() + t;
			}
		}
	}
	return 0;
}

/*
==================
FindClientByName
==================
*/
int FindClientByName( char *name ) {
	int i;
	char buf[MAX_INFO_STRING];
	static int maxclients;

	if ( !maxclients ) {
		maxclients = trap_Cvar_VariableIntegerValue( "sv_maxclients" );
	}
	for ( i = 0; i < maxclients && i < MAX_CLIENTS; i++ ) {
		ClientName( i, buf, sizeof( buf ) );
		if ( !Q_stricmp( buf, name ) ) {
			return i;
		}
	}
	for ( i = 0; i < maxclients && i < MAX_CLIENTS; i++ ) {
		ClientName( i, buf, sizeof( buf ) );
		if ( stristr( buf, name ) ) {
			return i;
		}
	}
	return -1;
}

/*
==================
FindEnemyByName
==================
*/
int FindEnemyByName( bot_state_t *bs, char *name ) {
	int i;
	char buf[MAX_INFO_STRING];
	static int maxclients;

	if ( !maxclients ) {
		maxclients = trap_Cvar_VariableIntegerValue( "sv_maxclients" );
	}
	for ( i = 0; i < maxclients && i < MAX_CLIENTS; i++ ) {
		if ( BotSameTeam( bs, i ) ) {
			continue;
		}
		ClientName( i, buf, sizeof( buf ) );
		if ( !Q_stricmp( buf, name ) ) {
			return i;
		}
	}
	for ( i = 0; i < maxclients && i < MAX_CLIENTS; i++ ) {
		if ( BotSameTeam( bs, i ) ) {
			continue;
		}
		ClientName( i, buf, sizeof( buf ) );
		if ( stristr( buf, name ) ) {
			return i;
		}
	}
	return -1;
}

/*
==================
NumPlayersOnSameTeam
==================
*/
int NumPlayersOnSameTeam( bot_state_t *bs ) {
	int i, num;
	char buf[MAX_INFO_STRING];
	static int maxclients;

	if ( !maxclients ) {
		maxclients = trap_Cvar_VariableIntegerValue( "sv_maxclients" );
	}

	num = 0;
	for ( i = 0; i < maxclients && i < MAX_CLIENTS; i++ ) {
		trap_GetConfigstring( CS_PLAYERS + i, buf, MAX_INFO_STRING );
		if ( strlen( buf ) ) {
			if ( BotSameTeam( bs, i + 1 ) ) {
				num++;
			}
		}
	}
	return num;
}

/*
==================
TeamPlayIsOn
==================
*/
int BotGetPatrolWaypoints( bot_state_t *bs, bot_match_t *match ) {
	char keyarea[MAX_MESSAGE_SIZE];
	int patrolflags;
	bot_waypoint_t *wp, *newwp, *newpatrolpoints;
	bot_match_t keyareamatch;
	bot_goal_t goal;

	newpatrolpoints = NULL;
	patrolflags = 0;
	//
	trap_BotMatchVariable( match, KEYAREA, keyarea, MAX_MESSAGE_SIZE );
	//
	while ( 1 ) {
		if ( !trap_BotFindMatch( keyarea, &keyareamatch, MTCONTEXT_PATROLKEYAREA ) ) {
			trap_EA_SayTeam( bs->client, "what do you say?" );
			BotFreeWaypoints( newpatrolpoints );
			bs->patrolpoints = NULL;
			return qfalse;
		}
		trap_BotMatchVariable( &keyareamatch, KEYAREA, keyarea, MAX_MESSAGE_SIZE );
		if ( !BotGetMessageTeamGoal( bs, keyarea, &goal ) ) {
			//BotAI_BotInitialChat(bs, "cannotfind", keyarea, NULL);
			//trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
			BotFreeWaypoints( newpatrolpoints );
			bs->patrolpoints = NULL;
			return qfalse;
		}
		//create a new waypoint
		newwp = BotCreateWayPoint( keyarea, goal.origin, goal.areanum );
		//add the waypoint to the patrol points
		newwp->next = NULL;
		for ( wp = newpatrolpoints; wp && wp->next; wp = wp->next ) ;
		if ( !wp ) {
			newpatrolpoints = newwp;
			newwp->prev = NULL;
		} else {
			wp->next = newwp;
			newwp->prev = wp;
		}
		//
		if ( keyareamatch.subtype & ST_BACK ) {
			patrolflags = PATROL_LOOP;
			break;
		} else if ( keyareamatch.subtype & ST_REVERSE )     {
			patrolflags = PATROL_REVERSE;
			break;
		} else if ( keyareamatch.subtype & ST_MORE )     {
			trap_BotMatchVariable( &keyareamatch, MORE, keyarea, MAX_MESSAGE_SIZE );
		} else {
			break;
		}
	}
	//
	if ( !newpatrolpoints || !newpatrolpoints->next ) {
		trap_EA_SayTeam( bs->client, "I need more key points to patrol\n" );
		BotFreeWaypoints( newpatrolpoints );
		newpatrolpoints = NULL;
		return qfalse;
	}
	//
	BotFreeWaypoints( bs->patrolpoints );
	bs->patrolpoints = newpatrolpoints;
	//
	bs->curpatrolpoint = bs->patrolpoints;
	bs->patrolflags = patrolflags;
	//
	return qtrue;
}

/*
==================
BotAddressedToBot
==================
*/
int BotAddressedToBot( bot_state_t *bs, bot_match_t *match ) {
	char addressedto[MAX_MESSAGE_SIZE];
	char netname[MAX_MESSAGE_SIZE];
	char name[MAX_MESSAGE_SIZE];
	char botname[128];
	int client;
	bot_match_t addresseematch;

	trap_BotMatchVariable( match, NETNAME, netname, sizeof( netname ) );
	client = ClientFromName( netname );
	if ( client < 0 ) {
		return qfalse;
	}
	if ( !BotSameTeam( bs, client ) ) {
		return qfalse;
	}
	//if the message is addressed to someone
	if ( match->subtype & ST_ADDRESSED ) {
		trap_BotMatchVariable( match, ADDRESSEE, addressedto, sizeof( addressedto ) );
		//the name of this bot
		ClientName( bs->client, botname, 128 );
		//
		while ( trap_BotFindMatch( addressedto, &addresseematch, MTCONTEXT_ADDRESSEE ) ) {
			if ( addresseematch.type == MSG_EVERYONE ) {
				return qtrue;
			} else if ( addresseematch.type == MSG_MULTIPLENAMES )     {
				trap_BotMatchVariable( &addresseematch, TEAMMATE, name, sizeof( name ) );
				if ( strlen( name ) ) {
					if ( stristr( botname, name ) ) {
						return qtrue;
					}
					if ( stristr( bs->subteam, name ) ) {
						return qtrue;
					}
				}
				trap_BotMatchVariable( &addresseematch, MORE, addressedto, MAX_MESSAGE_SIZE );
			} else {
				trap_BotMatchVariable( &addresseematch, TEAMMATE, name, MAX_MESSAGE_SIZE );
				if ( strlen( name ) ) {
					if ( stristr( botname, name ) ) {
						return qtrue;
					}
					if ( stristr( bs->subteam, name ) ) {
						return qtrue;
					}
				}
				break;
			}
		}
		//Com_sprintf(buf, sizeof(buf), "not addressed to me but %s", addressedto);
		//trap_EA_Say(bs->client, buf);
		return qfalse;
	} else {
		//make sure not everyone reacts to this message
		if ( random() > (float ) 1.0 / ( NumPlayersOnSameTeam( bs ) - 1 ) ) {
			return qfalse;
		}
	}
	return qtrue;
}

/*
==================
BotGPSToPosition
==================
*/
int BotGPSToPosition( char *buf, vec3_t position ) {
	int i, j = 0;
	int num, sign;

	for ( i = 0; i < 3; i++ ) {
		num = 0;
		while ( buf[j] == ' ' ) j++;
		if ( buf[j] == '-' ) {
			j++;
			sign = -1;
		} else {
			sign = 1;
		}
		while ( buf[j] ) {
			if ( buf[j] >= '0' && buf[j] <= '9' ) {
				num = num * 10 + buf[j] - '0';
				j++;
			} else {
				j++;
				break;
			}
		}
		BotAI_Print( PRT_MESSAGE, "%d\n", sign * num );
		position[i] = (float) sign * num;
	}
	return qtrue;
}

/*
==================
BotMatch_HelpAccompany
==================
*/
void BotMatch_HelpAccompany( bot_state_t *bs, bot_match_t *match ) {
	int client, other, areanum;
	char teammate[MAX_MESSAGE_SIZE], netname[MAX_MESSAGE_SIZE];
	char itemname[MAX_MESSAGE_SIZE];
	bot_match_t teammatematch;
	aas_entityinfo_t entinfo;

	if ( !TeamPlayIsOn() ) {
		return;
	}
	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}
	//get the team mate name
	trap_BotMatchVariable( match, TEAMMATE, teammate, sizeof( teammate ) );
	//get the client to help
	if ( trap_BotFindMatch( teammate, &teammatematch, MTCONTEXT_TEAMMATE ) &&
		 //if someone asks for him or herself
		 teammatematch.type == MSG_ME ) {
		//get the netname
		trap_BotMatchVariable( match, NETNAME, netname, sizeof( netname ) );
		client = ClientFromName( netname );
		other = qfalse;
	} else {
		//asked for someone else
		client = FindClientByName( teammate );
		//if this is the bot self
		if ( client == bs->client ) {
			other = qfalse;
		} else if ( !BotSameTeam( bs, client ) )       {
			//FIXME: say "I don't help the enemy"
			return;
		} else {
			other = qtrue;
		}
	}
	//if the bot doesn't know who to help (FindClientByName returned -1)
	if ( client < 0 ) {
		if ( other ) {
			BotAI_BotInitialChat( bs, "whois", teammate, NULL );
		} else { BotAI_BotInitialChat( bs, "whois", netname, NULL );}
		trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM );
		return;
	}
	//don't help or accompany yourself
	if ( client == bs->client ) {
		return;
	}
	//
	bs->teamgoal.entitynum = -1;
	BotEntityInfo( client, &entinfo );
	//if info is valid (in PVS)
	if ( entinfo.valid ) {
		areanum = BotPointAreaNum( entinfo.origin );
		if ( areanum && trap_AAS_AreaReachability( areanum ) ) {
			bs->teamgoal.entitynum = client;
			bs->teamgoal.areanum = areanum;
			VectorCopy( entinfo.origin, bs->teamgoal.origin );
			VectorSet( bs->teamgoal.mins, -8, -8, -8 );
			VectorSet( bs->teamgoal.maxs, 8, 8, 8 );
		}
	}
	//if no teamgoal yet
	if ( bs->teamgoal.entitynum < 0 ) {
		//if near an item
		if ( match->subtype & ST_NEARITEM ) {
			//get the match variable
			trap_BotMatchVariable( match, ITEM, itemname, sizeof( itemname ) );
			//
			if ( !BotGetMessageTeamGoal( bs, itemname, &bs->teamgoal ) ) {
				//BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL);
				//trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
				return;
			}
		}
	}
	//
	if ( bs->teamgoal.entitynum < 0 ) {
		if ( other ) {
			BotAI_BotInitialChat( bs, "whereis", teammate, NULL );
		} else { BotAI_BotInitialChat( bs, "whereareyou", netname, NULL );}
		trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM );
		return;
	}
	//the team mate
	bs->teammate = client;
	//last time the team mate was assumed visible
	bs->teammatevisible_time = trap_AAS_Time();
	//set the time to send a message to the team mates
	bs->teammessage_time = trap_AAS_Time() + 2 * random();
	//get the team goal time
	bs->teamgoal_time = BotGetTime( match );
	//set the ltg type
	if ( match->type == MSG_HELP ) {
		bs->ltgtype = LTG_TEAMHELP;
		if ( !bs->teamgoal_time ) {
			bs->teamgoal_time = trap_AAS_Time() + TEAM_HELP_TIME;
		}
	} else {
		bs->ltgtype = LTG_TEAMACCOMPANY;
		if ( !bs->teamgoal_time ) {
			bs->teamgoal_time = trap_AAS_Time() + TEAM_ACCOMPANY_TIME;
		}
		bs->formation_dist = 3.5 * 32;      //3.5 meter
		bs->arrive_time = 0;
	}
#ifdef DEBUG
	BotPrintTeamGoal( bs );
#endif //DEBUG
}

/*
==================
BotMatch_DefendKeyArea
==================
*/
void BotMatch_DefendKeyArea( bot_state_t *bs, bot_match_t *match ) {
	char itemname[MAX_MESSAGE_SIZE];

	if ( !TeamPlayIsOn() ) {
		return;
	}
	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}
	//get the match variable
	trap_BotMatchVariable( match, KEYAREA, itemname, sizeof( itemname ) );
	//
	if ( !BotGetMessageTeamGoal( bs, itemname, &bs->teamgoal ) ) {
		//BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL);
		//trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
		return;
	}
	//set the time to send a message to the team mates
	bs->teammessage_time = trap_AAS_Time() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_DEFENDKEYAREA;
	//get the team goal time
	bs->teamgoal_time = BotGetTime( match );
	//set the team goal time
	if ( !bs->teamgoal_time ) {
		bs->teamgoal_time = trap_AAS_Time() + TEAM_DEFENDKEYAREA_TIME;
	}
	//away from defending
	bs->defendaway_time = 0;
#ifdef DEBUG
	BotPrintTeamGoal( bs );
#endif //DEBUG
}

/*
==================
BotMatch_GetItem
==================
*/
void BotMatch_GetItem( bot_state_t *bs, bot_match_t *match ) {
	char itemname[MAX_MESSAGE_SIZE];

	if ( !TeamPlayIsOn() ) {
		return;
	}
	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}
	//get the match variable
	trap_BotMatchVariable( match, ITEM, itemname, sizeof( itemname ) );
	//
	if ( !BotGetMessageTeamGoal( bs, itemname, &bs->teamgoal ) ) {
		//BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL);
		//trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
		return;
	}
	//set the time to send a message to the team mates
	bs->teammessage_time = trap_AAS_Time() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_GETITEM;
	//set the team goal time
	bs->teamgoal_time = trap_AAS_Time() + TEAM_GETITEM_TIME;
#ifdef DEBUG
	BotPrintTeamGoal( bs );
#endif //DEBUG
}

/*
==================
BotMatch_Camp
==================
*/
void BotMatch_Camp( bot_state_t *bs, bot_match_t *match ) {
	int client, areanum;
	char netname[MAX_MESSAGE_SIZE];
	char itemname[MAX_MESSAGE_SIZE];
	aas_entityinfo_t entinfo;

	if ( !TeamPlayIsOn() ) {
		return;
	}
	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}
	//
	trap_BotMatchVariable( match, NETNAME, netname, sizeof( netname ) );
	//asked for someone else
	client = FindClientByName( netname );
	//if there's no valid client with this name
	if ( client < 0 ) {
		BotAI_BotInitialChat( bs, "whois", netname, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM );
		return;
	}
	//get the match variable
	trap_BotMatchVariable( match, KEYAREA, itemname, sizeof( itemname ) );
	//in CTF it could be the base
	if ( match->subtype & ST_THERE ) {
		//camp at the spot the bot is currently standing
		bs->teamgoal.entitynum = bs->entitynum;
		bs->teamgoal.areanum = bs->areanum;
		VectorCopy( bs->origin, bs->teamgoal.origin );
		VectorSet( bs->teamgoal.mins, -8, -8, -8 );
		VectorSet( bs->teamgoal.maxs, 8, 8, 8 );
	} else if ( match->subtype & ST_HERE )     {
		//if this is the bot self
		if ( client == bs->client ) {
			return;
		}
		//
		bs->teamgoal.entitynum = -1;
		BotEntityInfo( client, &entinfo );
		//if info is valid (in PVS)
		if ( entinfo.valid ) {
			areanum = BotPointAreaNum( entinfo.origin );
			if ( areanum && trap_AAS_AreaReachability( areanum ) ) {
				//NOTE: just cheat and assume the bot knows where the person is
				//if (BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, client)) {
				bs->teamgoal.entitynum = client;
				bs->teamgoal.areanum = areanum;
				VectorCopy( entinfo.origin, bs->teamgoal.origin );
				VectorSet( bs->teamgoal.mins, -8, -8, -8 );
				VectorSet( bs->teamgoal.maxs, 8, 8, 8 );
				//}
			}
		}
		//if the other is not visible
		if ( bs->teamgoal.entitynum < 0 ) {
			BotAI_BotInitialChat( bs, "whereareyou", netname, NULL );
			trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM );
			return;
		}
	} else if ( !BotGetMessageTeamGoal( bs, itemname, &bs->teamgoal ) )       {
		//BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL);
		//trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
		return;
	}
	//set the time to send a message to the team mates
	bs->teammessage_time = trap_AAS_Time() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_CAMPORDER;
	//get the team goal time
	bs->teamgoal_time = BotGetTime( match );
	//set the team goal time
	if ( !bs->teamgoal_time ) {
		bs->teamgoal_time = trap_AAS_Time() + TEAM_CAMP_TIME;
	}
	//the teammate that requested the camping
	bs->teammate = client;
	//not arrived yet
	bs->arrive_time = 0;
	//
#ifdef DEBUG
	BotPrintTeamGoal( bs );
#endif //DEBUG
}

/*
==================
BotMatch_Patrol
==================
*/
void BotMatch_Patrol( bot_state_t *bs, bot_match_t *match ) {
	if ( !TeamPlayIsOn() ) {
		return;
	}
	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}
	//get the patrol waypoints
	if ( !BotGetPatrolWaypoints( bs, match ) ) {
		return;
	}
	//set the time to send a message to the team mates
	bs->teammessage_time = trap_AAS_Time() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_PATROL;
	//get the team goal time
	bs->teamgoal_time = BotGetTime( match );
	//set the team goal time if not set already
	if ( !bs->teamgoal_time ) {
		bs->teamgoal_time = trap_AAS_Time() + TEAM_PATROL_TIME;
	}
	//
#ifdef DEBUG
	BotPrintTeamGoal( bs );
#endif //DEBUG
}

/*
==================
BotMatch_GetFlag
==================
*/
void BotMatch_GetFlag( bot_state_t *bs, bot_match_t *match ) {
	//if not in CTF mode
	if ( gametype != GT_CTF || !ctf_redflag.areanum || !ctf_blueflag.areanum ) {
		return;
	}
	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}
	//set the time to send a message to the team mates
	bs->teammessage_time = trap_AAS_Time() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_GETFLAG;
	//set the team goal time
	bs->teamgoal_time = trap_AAS_Time() + CTF_GETFLAG_TIME;
#ifdef DEBUG
	BotPrintTeamGoal( bs );
#endif //DEBUG
}

/*
==================
BotMatch_RushBase
==================
*/
void BotMatch_RushBase( bot_state_t *bs, bot_match_t *match ) {
	//if not in CTF mode
	if ( gametype != GT_CTF || !ctf_redflag.areanum || !ctf_blueflag.areanum ) {
		return;
	}
	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}
	//set the time to send a message to the team mates
	bs->teammessage_time = trap_AAS_Time() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_RUSHBASE;
	//set the team goal time
	bs->teamgoal_time = trap_AAS_Time() + CTF_RUSHBASE_TIME;
	bs->rushbaseaway_time = 0;
#ifdef DEBUG
	BotPrintTeamGoal( bs );
#endif //DEBUG
}


/*
==================
BotMatch_ReturnFlag
==================
*/
void BotMatch_ReturnFlag( bot_state_t *bs, bot_match_t *match ) {
	//if not in CTF mode
	if ( gametype != GT_CTF ) {
		return;
	}
	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}
	//set the time to send a message to the team mates
	bs->teammessage_time = trap_AAS_Time() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_RETURNFLAG;
	//set the team goal time
	bs->teamgoal_time = trap_AAS_Time() + CTF_RETURNFLAG_TIME;
	bs->rushbaseaway_time = 0;
#ifdef DEBUG
	BotPrintTeamGoal( bs );
#endif //DEBUG
}

/*
==================
BotMatch_JoinSubteam
==================
*/
void BotMatch_JoinSubteam( bot_state_t *bs, bot_match_t *match ) {
	char teammate[MAX_MESSAGE_SIZE];

	if ( !TeamPlayIsOn() ) {
		return;
	}
	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}
	//get the sub team name
	trap_BotMatchVariable( match, TEAMNAME, teammate, MAX_MESSAGE_SIZE );
	//set the sub team name
	strncpy( bs->subteam, teammate, 32 );
	bs->subteam[31] = '\0';
	//
	BotAI_BotInitialChat( bs, "joinedteam", teammate, NULL );
	trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM );
}

/*
==================
BotMatch_LeaveSubteam
==================
*/
void BotMatch_LeaveSubteam( bot_state_t *bs, bot_match_t *match ) {
	if ( !TeamPlayIsOn() ) {
		return;
	}
	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}
	//
	if ( strlen( bs->subteam ) ) {
		BotAI_BotInitialChat( bs, "leftteam", bs->subteam, NULL );
	} //end if
	trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM );
	strcpy( bs->subteam, "" );
}

/*
==================
BotMatch_LeaveSubteam
==================
*/
void BotMatch_WhichTeam( bot_state_t *bs, bot_match_t *match ) {
	if ( !TeamPlayIsOn() ) {
		return;
	}
	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}
	//
	if ( strlen( bs->subteam ) ) {
		BotAI_BotInitialChat( bs, "inteam", bs->subteam, NULL );
	} else {
		BotAI_BotInitialChat( bs, "noteam", NULL );
	}
	trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM );
}

/*
==================
BotMatch_CheckPoint
==================
*/
void BotMatch_CheckPoint( bot_state_t *bs, bot_match_t *match ) {
	int areanum;
	char buf[MAX_MESSAGE_SIZE];
	vec3_t position;
	bot_waypoint_t *cp;

	if ( !TeamPlayIsOn() ) {
		return;
	}
	//
	trap_BotMatchVariable( match, POSITION, buf, MAX_MESSAGE_SIZE );
	VectorClear( position );
	//BotGPSToPosition(buf, position);
	sscanf( buf, "%f %f %f", &position[0], &position[1], &position[2] );
	position[2] += 0.5;
	areanum = BotPointAreaNum( position );
	if ( !areanum ) {
		if ( BotAddressedToBot( bs, match ) ) {
			BotAI_BotInitialChat( bs, "checkpoint_invalid", NULL );
			trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM );
		}
		return;
	}
	//
	trap_BotMatchVariable( match, NAME, buf, MAX_MESSAGE_SIZE );
	//check if there already exists a checkpoint with this name
	cp = BotFindWayPoint( bs->checkpoints, buf );
	if ( cp ) {
		if ( cp->next ) {
			cp->next->prev = cp->prev;
		}
		if ( cp->prev ) {
			cp->prev->next = cp->next;
		} else { bs->checkpoints = cp->next;}
		cp->inuse = qfalse;
	}
	//create a new check point
	cp = BotCreateWayPoint( buf, position, areanum );
	//add the check point to the bot's known chech points
	cp->next = bs->checkpoints;
	if ( bs->checkpoints ) {
		bs->checkpoints->prev = cp;
	}
	bs->checkpoints = cp;
	//
	if ( BotAddressedToBot( bs, match ) ) {
		Com_sprintf( buf, sizeof( buf ), "%1.0f %1.0f %1.0f", cp->goal.origin[0],
					 cp->goal.origin[1],
					 cp->goal.origin[2] );

		BotAI_BotInitialChat( bs, "checkpoint_confirm", cp->name, buf, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM );
	}
}

/*
==================
BotMatch_FormationSpace
==================
*/
void BotMatch_FormationSpace( bot_state_t *bs, bot_match_t *match ) {
	char buf[MAX_MESSAGE_SIZE];
	float space;

	if ( !TeamPlayIsOn() ) {
		return;
	}
	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}
	//
	trap_BotMatchVariable( match, NUMBER, buf, MAX_MESSAGE_SIZE );
	//if it's the distance in feet
	if ( match->subtype & ST_FEET ) {
		space = 0.3048 * 32 * atof( buf );
	}
	//else it's in meters
	else {space = 32 * atof( buf );}
	//check if the formation intervening space is valid
	if ( space < 48 || space > 500 ) {
		space = 100;
	}
	bs->formation_dist = space;
}

/*
==================
BotMatch_Dismiss
==================
*/
void BotMatch_Dismiss( bot_state_t *bs, bot_match_t *match ) {
	if ( !TeamPlayIsOn() ) {
		return;
	}
	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}
	//
	bs->ltgtype = 0;
	bs->lead_time = 0;
	//
	BotAI_BotInitialChat( bs, "dismissed", NULL );
	trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM );
}

/*
==================
BotMatch_StartTeamLeaderShip
==================
*/
void BotMatch_StartTeamLeaderShip( bot_state_t *bs, bot_match_t *match ) {
	int client;
	char teammate[MAX_MESSAGE_SIZE];

	if ( !TeamPlayIsOn() ) {
		return;
	}
	//if chats for him or herself
	if ( match->subtype & ST_I ) {
		//get the team mate that will be the team leader
		trap_BotMatchVariable( match, NETNAME, teammate, sizeof( teammate ) );
		strncpy( bs->teamleader, teammate, sizeof( bs->teamleader ) );
		bs->teamleader[sizeof( bs->teamleader )] = '\0';
	}
	//chats for someone else
	else {
		//get the team mate that will be the team leader
		trap_BotMatchVariable( match, TEAMMATE, teammate, sizeof( teammate ) );
		client = FindClientByName( teammate );
		if ( client >= 0 ) {
			ClientName( client, bs->teamleader, sizeof( bs->teamleader ) );
		}
	}
}

/*
==================
BotMatch_StopTeamLeaderShip
==================
*/
void BotMatch_StopTeamLeaderShip( bot_state_t *bs, bot_match_t *match ) {
	int client;
	char teammate[MAX_MESSAGE_SIZE];
	char netname[MAX_MESSAGE_SIZE];

	if ( !TeamPlayIsOn() ) {
		return;
	}
	//get the team mate that stops being the team leader
	trap_BotMatchVariable( match, TEAMMATE, teammate, sizeof( teammate ) );
	//if chats for him or herself
	if ( match->subtype & ST_I ) {
		trap_BotMatchVariable( match, NETNAME, netname, sizeof( netname ) );
		client = FindClientByName( netname );
	}
	//chats for someone else
	else {
		client = FindClientByName( teammate );
	} //end else
	if ( client >= 0 ) {
		if ( !Q_stricmp( bs->teamleader, ClientName( client, netname, sizeof( netname ) ) ) ) {
			bs->teamleader[0] = '\0';
		}
	}
}

/*
==================
BotMatch_WhoIsTeamLeader
==================
*/
void BotMatch_WhoIsTeamLeader( bot_state_t *bs, bot_match_t *match ) {
	char netname[MAX_MESSAGE_SIZE];

	if ( !TeamPlayIsOn() ) {
		return;
	}

	ClientName( bs->client, netname, sizeof( netname ) );
	//if this bot IS the team leader
	if ( !Q_stricmp( netname, bs->teamleader ) ) {
		trap_EA_SayTeam( bs->client, "I'm the team leader\n" );
	}
}

/*
==================
BotMatch_WhatAreYouDoing
==================
*/
void BotMatch_WhatAreYouDoing( bot_state_t *bs, bot_match_t *match ) {
	char netname[MAX_MESSAGE_SIZE];
	char goalname[MAX_MESSAGE_SIZE];

	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}
	//
	switch ( bs->ltgtype ) {
	case LTG_TEAMHELP:
	{
		trap_BotMatchVariable( match, NETNAME, netname, sizeof( netname ) );
		EasyClientName( bs->teammate, netname, MAX_MESSAGE_SIZE );
		BotAI_BotInitialChat( bs, "helping", netname, NULL );
		break;
	}
	case LTG_TEAMACCOMPANY:
	{
		trap_BotMatchVariable( match, NETNAME, netname, sizeof( netname ) );
		EasyClientName( bs->teammate, netname, MAX_MESSAGE_SIZE );
		BotAI_BotInitialChat( bs, "accompanying", netname, NULL );
		break;
	}
	case LTG_DEFENDKEYAREA:
	{
		trap_BotGoalName( bs->teamgoal.number, goalname, sizeof( goalname ) );
		BotAI_BotInitialChat( bs, "defending", goalname, NULL );
		break;
	}
	case LTG_GETITEM:
	{
		trap_BotGoalName( bs->teamgoal.number, goalname, sizeof( goalname ) );
		BotAI_BotInitialChat( bs, "gettingitem", goalname, NULL );
		break;
	}
	case LTG_KILL:
	{
		ClientName( bs->teamgoal.entitynum, netname, sizeof( netname ) );
		BotAI_BotInitialChat( bs, "killing", netname, NULL );
		break;
	}
	case LTG_CAMP:
	case LTG_CAMPORDER:
	{
		BotAI_BotInitialChat( bs, "camping", NULL );
		break;
	}
	case LTG_PATROL:
	{
		BotAI_BotInitialChat( bs, "patrolling", NULL );
		break;
	}
	case LTG_GETFLAG:
	{
		BotAI_BotInitialChat( bs, "capturingflag", NULL );
		break;
	}
	case LTG_RUSHBASE:
	{
		BotAI_BotInitialChat( bs, "rushingbase", NULL );
		break;
	}
	case LTG_RETURNFLAG:
	{
		BotAI_BotInitialChat( bs, "returningflag", NULL );
		break;
	}
	default:
	{
		BotAI_BotInitialChat( bs, "roaming", NULL );
		break;
	}
	}
	//chat what the bot is doing
	trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM );
}

/*
==================
BotMatch_WhatIsMyCommand
==================
*/
void BotMatch_WhatIsMyCommand( bot_state_t *bs, bot_match_t *match ) {
	char netname[MAX_NETNAME];

	ClientName( bs->client, netname, sizeof( netname ) );
	if ( Q_stricmp( netname, bs->teamleader ) != 0 ) {
		return;
	}
	bs->forceorders = qtrue;
}

/*
==================
BotNearestVisibleItem
==================
*/
float BotNearestVisibleItem( bot_state_t *bs, char *itemname, bot_goal_t *goal ) {
	int i;
	char name[64];
	bot_goal_t tmpgoal;
	float dist, bestdist;
	vec3_t dir;
	bsp_trace_t trace;

	bestdist = 999999;
	i = -1;
	do {
		i = trap_BotGetLevelItemGoal( i, itemname, &tmpgoal );
		trap_BotGoalName( tmpgoal.number, name, sizeof( name ) );
		if ( Q_stricmp( itemname, name ) != 0 ) {
			continue;
		}
		VectorSubtract( tmpgoal.origin, bs->origin, dir );
		dist = VectorLength( dir );
		if ( dist < bestdist ) {
			//trace from start to end
			BotAI_Trace( &trace, bs->eye, NULL, NULL, tmpgoal.origin, bs->client, CONTENTS_SOLID | CONTENTS_PLAYERCLIP );
			if ( trace.fraction >= 1.0 ) {
				bestdist = dist;
				memcpy( goal, &tmpgoal, sizeof( bot_goal_t ) );
			}
		}
	} while ( i > 0 );
	return bestdist;
}

/*
==================
BotMatch_WhereAreYou
==================
*/
void BotMatch_WhereAreYou( bot_state_t *bs, bot_match_t *match ) {
	float dist, bestdist;
	int i, bestitem, redflagtt, blueflagtt, redtobluett;
	bot_goal_t goal;
	char *nearbyitems[] = {
		"Shotgun",
		"Grenade Launcher",
		"Rocket Launcher",
		"Plasmagun",
		"Railgun",
		"Lightning Gun",
		"BFG10K",
		"Quad Damage",
		"Regeneration",
		"Battle Suit",
		"Speed",
		"Invisibility",
		"Flight",
		"Armor",
		"Heavy Armor",
		"Red Flag",
		"Blue Flag",
		NULL
	};
	//
	if ( !TeamPlayIsOn() ) {
		return;
	}
	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}

	bestitem = -1;
	bestdist = 999999;
	for ( i = 0; nearbyitems[i]; i++ ) {
		dist = BotNearestVisibleItem( bs, nearbyitems[i], &goal );
		if ( dist < bestdist ) {
			bestdist = dist;
			bestitem = i;
		}
	}
	if ( bestitem != -1 ) {
		if ( gametype == GT_CTF ) {
			redflagtt = trap_AAS_AreaTravelTimeToGoalArea( bs->areanum, bs->origin, ctf_redflag.areanum, TFL_DEFAULT );
			blueflagtt = trap_AAS_AreaTravelTimeToGoalArea( bs->areanum, bs->origin, ctf_blueflag.areanum, TFL_DEFAULT );
			redtobluett = trap_AAS_AreaTravelTimeToGoalArea( ctf_redflag.areanum, ctf_redflag.origin, ctf_blueflag.areanum, TFL_DEFAULT );
			if ( redflagtt < ( redflagtt + blueflagtt ) * 0.4 ) {
				BotAI_BotInitialChat( bs, "ctflocation", nearbyitems[bestitem], "red", NULL );
			} else if ( blueflagtt < ( redflagtt + blueflagtt ) * 0.4 )       {
				BotAI_BotInitialChat( bs, "ctflocation", nearbyitems[bestitem], "blue", NULL );
			} else {
				BotAI_BotInitialChat( bs, "location", nearbyitems[bestitem], NULL );
			}
		} else {
			BotAI_BotInitialChat( bs, "location", nearbyitems[bestitem], NULL );
		}
		trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM );
	}
}

/*
==================
BotMatch_LeadTheWay
==================
*/
void BotMatch_LeadTheWay( bot_state_t *bs, bot_match_t *match ) {
	aas_entityinfo_t entinfo;
	char netname[MAX_MESSAGE_SIZE], teammate[MAX_MESSAGE_SIZE];
	int client, areanum, other;

	if ( !TeamPlayIsOn() ) {
		return;
	}
	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}
	//if someone asks for someone else
	if ( match->subtype & ST_SOMEONE ) {
		//get the team mate name
		trap_BotMatchVariable( match, TEAMMATE, teammate, sizeof( teammate ) );
		client = FindClientByName( teammate );
		//if this is the bot self
		if ( client == bs->client ) {
			other = qfalse;
		} else if ( !BotSameTeam( bs, client ) )       {
			//FIXME: say "I don't help the enemy"
			return;
		} else {
			other = qtrue;
		}
	} else {
		//get the netname
		trap_BotMatchVariable( match, NETNAME, netname, sizeof( netname ) );
		client = ClientFromName( netname );
		other = qfalse;
	}
	//if the bot doesn't know who to help (FindClientByName returned -1)
	if ( client < 0 ) {
		BotAI_BotInitialChat( bs, "whois", netname, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM );
		return;
	}
	//
	bs->lead_teamgoal.entitynum = -1;
	BotEntityInfo( client, &entinfo );
	//if info is valid (in PVS)
	if ( entinfo.valid ) {
		areanum = BotPointAreaNum( entinfo.origin );
		if ( areanum && trap_AAS_AreaReachability( areanum ) ) {
			bs->lead_teamgoal.entitynum = client;
			bs->lead_teamgoal.areanum = areanum;
			VectorCopy( entinfo.origin, bs->lead_teamgoal.origin );
			VectorSet( bs->lead_teamgoal.mins, -8, -8, -8 );
			VectorSet( bs->lead_teamgoal.maxs, 8, 8, 8 );
		}
	}

	if ( bs->teamgoal.entitynum < 0 ) {
		if ( other ) {
			BotAI_BotInitialChat( bs, "whereis", teammate, NULL );
		} else { BotAI_BotInitialChat( bs, "whereareyou", netname, NULL );}
		trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM );
		return;
	}
	bs->lead_teammate = client;
	bs->lead_time = trap_AAS_Time() + TEAM_LEAD_TIME;
	bs->leadvisible_time = 0;
	bs->leadmessage_time = -( trap_AAS_Time() + 2 * random() );
}

/*
==================
BotMatch_Kill
==================
*/
void BotMatch_Kill( bot_state_t *bs, bot_match_t *match ) {
	char enemy[MAX_MESSAGE_SIZE];
	int client;

	if ( !TeamPlayIsOn() ) {
		return;
	}
	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}

	trap_BotMatchVariable( match, ENEMY, enemy, sizeof( enemy ) );
	//
	client = FindEnemyByName( bs, enemy );
	if ( client < 0 ) {
		BotAI_BotInitialChat( bs, "whois", enemy, NULL );
		trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM );
		return;
	}
	bs->teamgoal.entitynum = client;
	//set the time to send a message to the team mates
	bs->teammessage_time = trap_AAS_Time() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_KILL;
	//set the team goal time
	bs->teamgoal_time = trap_AAS_Time() + TEAM_KILL_SOMEONE;
#ifdef DEBUG
	BotPrintTeamGoal( bs );
#endif //DEBUG
}

/*
==================
BotMatch_CTF
==================
*/
void BotMatch_CTF( bot_state_t *bs, bot_match_t *match ) {

	char flag[128], netname[MAX_NETNAME];

	trap_BotMatchVariable( match, FLAG, flag, sizeof( flag ) );
	if ( match->subtype & ST_GOTFLAG ) {
		if ( !Q_stricmp( flag, "red" ) ) {
			bs->redflagstatus = 1;
			if ( BotCTFTeam( bs ) == CTF_TEAM_BLUE ) {
				trap_BotMatchVariable( match, NETNAME, netname, sizeof( netname ) );
				bs->flagcarrier = ClientFromName( netname );
			}
		} else {
			bs->blueflagstatus = 1;
			if ( BotCTFTeam( bs ) == CTF_TEAM_RED ) {
				trap_BotMatchVariable( match, NETNAME, netname, sizeof( netname ) );
				bs->flagcarrier = ClientFromName( netname );
			}
		}
		bs->flagstatuschanged = 1;
	} else if ( match->subtype & ST_CAPTUREDFLAG )     {
		bs->redflagstatus = 0;
		bs->blueflagstatus = 0;
		bs->flagcarrier = 0;
		bs->flagstatuschanged = 1;
	} else if ( match->subtype & ST_RETURNEDFLAG )     {
		if ( !Q_stricmp( flag, "red" ) ) {
			bs->redflagstatus = 0;
		} else { bs->blueflagstatus = 0;}
		bs->flagstatuschanged = 1;
	}
}

/*
==================
BotMatchMessage
==================
*/
int BotMatchMessage( bot_state_t *bs, char *message ) {
	bot_match_t match;

	match.type = 0;
	//if it is an unknown message
	if ( !trap_BotFindMatch( message, &match, MTCONTEXT_ENTERGAME
							 | MTCONTEXT_INITIALTEAMCHAT
							 | MTCONTEXT_CTF ) ) {
		return qfalse;
	}
	//react to the found message
	switch ( match.type ) {
	case MSG_HELP:                      //someone calling for help
	case MSG_ACCOMPANY:                 //someone calling for company
	{
		BotMatch_HelpAccompany( bs, &match );
		break;
	}
	case MSG_DEFENDKEYAREA:             //teamplay defend a key area
	{
		BotMatch_DefendKeyArea( bs, &match );
		break;
	}
	case MSG_CAMP:                      //camp somewhere
	{
		BotMatch_Camp( bs, &match );
		break;
	}
	case MSG_PATROL:                    //patrol between several key areas
	{
		BotMatch_Patrol( bs, &match );
		break;
	}
#ifdef CTF
	case MSG_GETFLAG:                   //ctf get the enemy flag
	{
		BotMatch_GetFlag( bs, &match );
		break;
	}
	case MSG_RUSHBASE:                  //ctf rush to the base
	{
		BotMatch_RushBase( bs, &match );
		break;
	}
	case MSG_RETURNFLAG:
	{
		BotMatch_ReturnFlag( bs, &match );
		break;
	}
#endif //CTF
	case MSG_GETITEM:
	{
		BotMatch_GetItem( bs, &match );
		break;
	}
	case MSG_JOINSUBTEAM:               //join a sub team
	{
		BotMatch_JoinSubteam( bs, &match );
		break;
	}
	case MSG_LEAVESUBTEAM:              //leave a sub team
	{
		BotMatch_LeaveSubteam( bs, &match );
		break;
	}
	case MSG_WHICHTEAM:
	{
		BotMatch_WhichTeam( bs, &match );
		break;
	}
	case MSG_CHECKPOINT:                //remember a check point
	{
		BotMatch_CheckPoint( bs, &match );
		break;
	}
	case MSG_CREATENEWFORMATION:        //start the creation of a new formation
	{
		trap_EA_SayTeam( bs->client, "the part of my brain to create formations has been damaged" );
		break;
	}
	case MSG_FORMATIONPOSITION:         //tell someone his/her position in the formation
	{
		trap_EA_SayTeam( bs->client, "the part of my brain to create formations has been damaged" );
		break;
	}
	case MSG_FORMATIONSPACE:            //set the formation space
	{
		BotMatch_FormationSpace( bs, &match );
		break;
	}
	case MSG_DOFORMATION:               //form a certain formation
	{
		break;
	}
	case MSG_DISMISS:                   //dismiss someone
	{
		BotMatch_Dismiss( bs, &match );
		break;
	}
	case MSG_STARTTEAMLEADERSHIP:       //someone will become the team leader
	{
		BotMatch_StartTeamLeaderShip( bs, &match );
		break;
	}
	case MSG_STOPTEAMLEADERSHIP:        //someone will stop being the team leader
	{
		BotMatch_StopTeamLeaderShip( bs, &match );
		break;
	}
	case MSG_WHOISTEAMLAEDER:
	{
		BotMatch_WhoIsTeamLeader( bs, &match );
		break;
	}
	case MSG_WHATAREYOUDOING:           //ask a bot what he/she is doing
	{
		BotMatch_WhatAreYouDoing( bs, &match );
		break;
	}
	case MSG_WHATISMYCOMMAND:
	{
		BotMatch_WhatIsMyCommand( bs, &match );
		break;
	}
	case MSG_WHEREAREYOU:
	{
		BotMatch_WhereAreYou( bs, &match );
		break;
	}
	case MSG_LEADTHEWAY:
	{
		BotMatch_LeadTheWay( bs, &match );
		break;
	}
	case MSG_KILL:
	{
		BotMatch_Kill( bs, &match );
		break;
	}
	case MSG_ENTERGAME:                 //someone entered the game
	{
		//NOTE: eliza chats will catch this
		//BotMatchVariable(&match, NETNAME, netname);
		//Com_sprintf(buf, sizeof(buf), "heya %s", netname);
		//EA_Say(bs->client, buf);
		break;
	}
	case MSG_CTF:
	{
		BotMatch_CTF( bs, &match );
		break;
	}
	case MSG_WAIT:
	{
		break;
	}
	default:
	{
		BotAI_Print( PRT_MESSAGE, "unknown match type\n" );
		break;
	}
	}
	return qtrue;
}
