/*
===========================================================================

Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).  

RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with RTCW MP Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#ifdef OMNI_TIMER

#import "macosx_timers.h"

#import <Foundation/NSString.h>
#import <stdio.h>

OTStackNode *rootNode;
OTStackNode *markFragmentsNode1;
OTStackNode *markFragmentsNode2;
OTStackNode *markFragmentsGrid;
OTStackNode *markFragmentsNode4;
OTStackNode *addMarkFragmentsNode;
OTStackNode *chopPolyNode;
OTStackNode *boxTraceNode;
OTStackNode *boxOnPlaneSideNode;
OTStackNode *recursiveWorldNode;
OTStackNode *surfaceAnimNode;
OTStackNode *surfaceFaceNode;
OTStackNode *surfaceMeshNode;
OTStackNode *surfaceEndNode;
OTStackNode *shadowEndNode;
OTStackNode *stageIteratorGenericNode;
OTStackNode *computeColorAndTexNode;
OTStackNode *mp3DecodeNode;

void InitializeTimers() {
	const char *env;

	OTSetup();

	rootNode = OTStackNodeCreate( "root" );
	markFragmentsNode1 = OTStackNodeCreate( "R_MarkFragments 1" );
	markFragmentsNode2 = OTStackNodeCreate( "R_MarkFragments 2" );
	markFragmentsGrid = OTStackNodeCreate( "R_MarkFragmentsGrid" );
	markFragmentsNode4 = OTStackNodeCreate( "R_MarkFragments 4" );
	addMarkFragmentsNode = OTStackNodeCreate( "R_AddMarkFragments" );
	chopPolyNode = OTStackNodeCreate( "R_ChopPolyBehindPlane" );
	boxTraceNode = OTStackNodeCreate( "CM_BoxTrace" );
	boxOnPlaneSideNode = OTStackNodeCreate( "BoxOnPlaneSide" );
	recursiveWorldNode = OTStackNodeCreate( "R_RecursiveWorldNode" );
	surfaceAnimNode = OTStackNodeCreate( "RB_SurfaceAnim" );
	surfaceFaceNode = OTStackNodeCreate( "RB_SurfaceFace" );
	surfaceMeshNode = OTStackNodeCreate( "RB_SurfaceMesh" );
	surfaceEndNode = OTStackNodeCreate( "RB_EndSurface" );
	shadowEndNode = OTStackNodeCreate( "RB_ShadowTessEnd" );
	stageIteratorGenericNode = OTStackNodeCreate( "RB_StageIteratorGeneric" );
	computeColorAndTexNode = OTStackNodeCreate( "ComputeColors & ComputeTexCoords" );
	mp3DecodeNode = OTStackNodeCreate( "MP3Stream_Decode" );
}

#endif // OMNI_TIMER

