/*
===========================================================================
Copyright (C) 1997-2006 Id Software, Inc.

This file is part of Quake 2 Tools source code.

Quake 2 Tools source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake 2 Tools source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake 2 Tools source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by texmake.rc
//
#define IDR_MENU1                       101
#define IDR_MENU2                       102
#define IDR_ACCELERATOR1                104
#define IDD_NEWSKIN                     105
#define IDC_WIDTH                       1000
#define IDC_HEIGHT                      1001
#define ID_FILE_SAVEAS                  4003
#define ID_VIEW_MODELLINES              4006
#define ID_VIEW_MODELLIGHTING           4008
#define ID_FILE_OPENSKIN                4009
#define ID_FILE_SAVESKIN                4010
#define ID_FILE_SAVESKINAS              4011
#define ID_FILE_EXIT                    4012
#define ID_FILE_OPENMODEL               4013
#define ID_FILE_RELOADSKIN              4014
#define ID_FILE_NEWSKIN                 4016
#define ID_FILE_OPENFRAME               4017
#define ID_VIEW_SKINLINES               4018
#define ID_VIEW_MODELINES               4019
#define ID_VIEW_TEXTURELINES            4020
#define ID_FILE_RESAMPLESKIN            4024

// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        106
#define _APS_NEXT_COMMAND_VALUE         4025
#define _APS_NEXT_CONTROL_VALUE         1001
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif
