/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

vec_t Min(vec_t a, vec_t b);

// reads current texture into global, returns pointer to it
const char* GetCurrentTexture();

void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture);

void Sys_ERROR (char* text, ...);

void BuildMiniPrt(list<Str>* exclusionList);

void MoveBlock(int dir, vec3_t min, vec3_t max, float dist);
void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width);

scene::Path* FindEntityFromTargetname(const char* targetname, int* entNum);

char* UnixToDosPath(char* path);

char* GetFilename(char* buffer, const char* filename);
char* GetGameFilename(char* buffer, const char* filename);

float Determinant3x3(float a1, float a2, float a3,
					 float b1, float b2, float b3,
					 float c1, float c2, float c3);

bool GetEntityCentre(const char* entity, vec3_t centre);
void MakeNormal( vec_t* va, vec_t* vb, vec_t* vc, vec_t* out );
