/*
Copyright (C) 2002 Dominic Clifton.

This file is part of GtkRadiant.

GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/

//
// Sprite Model Plugin
//
// Code by Hydra aka Dominic Clifton
//
// Based on MD3Model source code by SPoG
//

#include "plugin.h"

/*! i guess a description should go here... */
class CSpriteModel: public IRender//, public ISelect
{
public:
  CSpriteModel();
  ~CSpriteModel();

  void IncRef() { refCount++; }
  void DecRef() { if(--refCount == 0) delete this; }

  //IRender
	void Draw(int state, int rflags) const;
  const aabb_t *GetAABB() const { return &m_BBox; }

  //ISelect
  //bool TestRay (const ray_t *ray, vec_t *dist) const;

  void Construct(IShader *pShader);

protected:
  IShader *m_pShader;

private:
  int refCount;
	aabb_t m_BBox;
};

void LoadSpriteModel(entity_interfaces_t *interfaces, const char *name);

