/*
===========================================================================

Wolfenstein: Enemy Territory GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Wolfenstein: Enemy Territory GPL Source Code (Wolf ET Source Code).  

Wolf ET Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Wolf ET Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Wolf ET Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

//
// g_mem.c
//


#include "g_local.h"

// Ridah, increased this (fixes Dan's crash)

#define POOLSIZE    ( 4 * 1024 * 1024 )

static char memoryPool[POOLSIZE];
static int allocPoint;

void *G_Alloc( int size ) {
	char    *p;

	if ( g_debugAlloc.integer ) {
		G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
	}

	if ( allocPoint + size > POOLSIZE ) {
		G_Error( "G_Alloc: failed on allocation of %u bytes\n", size );
		return NULL;
	}

	p = &memoryPool[allocPoint];

	allocPoint += ( size + 31 ) & ~31;

	return p;
}

void G_InitMemory( void ) {
	allocPoint = 0;
}

void Svcmd_GameMem_f( void ) {
	G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE );
}
