/*
===========================================================================

Wolfenstein: Enemy Territory GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Wolfenstein: Enemy Territory GPL Source Code (Wolf ET Source Code).  

Wolf ET Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Wolf ET Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Wolf ET Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

//===========================================================================
//
// Name:			cfg.h
// Function:
// Programmer:		Mr Elusive (MrElusive@demigod.demon.nl)
// Last update:		1997-12-04
// Tab Size:		3
//===========================================================================

#define BBOXFL_GROUNDED         1   //bounding box only valid when on ground
#define BBOXFL_NOTGROUNDED      2   //bounding box only valid when NOT on ground

typedef struct cfg_s
{
	int numbboxes;                      //number of bounding boxes
	aas_bbox_t bboxes[AAS_MAX_BBOXES];  //all the bounding boxes
	int allpresencetypes;               //or of all presence types
	// aas settings
	vec3_t phys_gravitydirection;
	float phys_friction;
	float phys_stopspeed;
	float phys_gravity;
	float phys_waterfriction;
	float phys_watergravity;
	float phys_maxvelocity;
	float phys_maxwalkvelocity;
	float phys_maxcrouchvelocity;
	float phys_maxswimvelocity;
	float phys_walkaccelerate;
	float phys_airaccelerate;
	float phys_swimaccelerate;
	float phys_maxstep;
	float phys_maxsteepness;
	float phys_maxwaterjump;
	float phys_maxbarrier;
	float phys_jumpvel;
	float phys_falldelta5;
	float phys_falldelta10;
	float rs_waterjump;
	float rs_teleport;
	float rs_barrierjump;
	float rs_startcrouch;
	float rs_startgrapple;
	float rs_startwalkoffledge;
	float rs_startjump;
	float rs_rocketjump;
	float rs_bfgjump;
	float rs_jumppad;
	float rs_aircontrolledjumppad;
	float rs_funcbob;
	float rs_startelevator;
	float rs_falldamage5;
	float rs_falldamage10;
	float rs_maxjumpfallheight;
	qboolean rs_allowladders;
} cfg_t;

extern cfg_t cfg;

void DefaultCfg( void );
int LoadCfgFile( char *filename );
