/*
===========================================================================

Wolfenstein: Enemy Territory GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Wolfenstein: Enemy Territory GPL Source Code (Wolf ET Source Code).  

Wolf ET Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Wolf ET Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Wolf ET Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Wolf: ET Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Wolf ET Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

// cg_syscalls.c -- this file is only included when building a dll
// cg_syscalls.asm is included instead when building a qvm
#include "cg_local.h"

static int ( QDECL * syscall )( int arg, ... ) = ( int ( QDECL * )( int, ... ) ) - 1;

#if __GNUC__ >= 4
#pragma GCC visibility push(default)
#endif
void dllEntry( int ( QDECL  *syscallptr )( int arg,... ) ) {
	syscall = syscallptr;
}
#if __GNUC__ >= 4
#pragma GCC visibility pop
#endif

/*int PASSFLOAT( float x ) {
	float	floatTemp;
	floatTemp = x;
	return *(int *)&floatTemp;
}*/


#define PASSFLOAT( x ) ( *(int*)&x )

void trap_PumpEventLoop( void ) {
	if ( !cgs.initing ) {
		return;
	}
	syscall( CG_PUMPEVENTLOOP );
}


void    trap_Print( const char *fmt ) {
	syscall( CG_PRINT, fmt );
}

void    trap_Error( const char *fmt ) {
	syscall( CG_ERROR, fmt );
}

int     trap_Milliseconds( void ) {
	return syscall( CG_MILLISECONDS );
}

void    trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags ) {
	syscall( CG_CVAR_REGISTER, vmCvar, varName, defaultValue, flags );
}

void    trap_Cvar_Update( vmCvar_t *vmCvar ) {
	syscall( CG_CVAR_UPDATE, vmCvar );
}

void    trap_Cvar_Set( const char *var_name, const char *value ) {
	syscall( CG_CVAR_SET, var_name, value );
}

void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
	syscall( CG_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize );
}

void trap_Cvar_LatchedVariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
	syscall( CG_CVAR_LATCHEDVARIABLESTRINGBUFFER, var_name, buffer, bufsize );
}

int trap_Argc( void ) {
	return syscall( CG_ARGC );
}

void    trap_Argv( int n, char *buffer, int bufferLength ) {
	syscall( CG_ARGV, n, buffer, bufferLength );
}

void    trap_Args( char *buffer, int bufferLength ) {
	syscall( CG_ARGS, buffer, bufferLength );
}

int     trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
	return syscall( CG_FS_FOPENFILE, qpath, f, mode );
}

void    trap_FS_Read( void *buffer, int len, fileHandle_t f ) {
	syscall( CG_FS_READ, buffer, len, f );
}

void    trap_FS_Write( const void *buffer, int len, fileHandle_t f ) {
	syscall( CG_FS_WRITE, buffer, len, f );
}

void    trap_FS_FCloseFile( fileHandle_t f ) {
	syscall( CG_FS_FCLOSEFILE, f );
}

int trap_FS_GetFileList(  const char *path, const char *extension, char *listbuf, int bufsize ) {
	return syscall( CG_FS_GETFILELIST, path, extension, listbuf, bufsize );
}

int trap_FS_Delete( const char *filename ) {
	return syscall( CG_FS_DELETEFILE, filename );
}

void    trap_SendConsoleCommand( const char *text ) {
	syscall( CG_SENDCONSOLECOMMAND, text );
}

void    trap_AddCommand( const char *cmdName ) {
	syscall( CG_ADDCOMMAND, cmdName );
}

void    trap_SendClientCommand( const char *s ) {
	syscall( CG_SENDCLIENTCOMMAND, s );
}

void    trap_UpdateScreen( void ) {
	syscall( CG_UPDATESCREEN );
}

/*void	trap_CM_LoadMap( const char *mapname ) {
	CG_DrawInformation();
	syscall( CG_CM_LOADMAP, mapname );
}*/

int     trap_CM_NumInlineModels( void ) {
	return syscall( CG_CM_NUMINLINEMODELS );
}

clipHandle_t trap_CM_InlineModel( int index ) {
	return syscall( CG_CM_INLINEMODEL, index );
}

clipHandle_t trap_CM_TempBoxModel( const vec3_t mins, const vec3_t maxs ) {
	return syscall( CG_CM_TEMPBOXMODEL, mins, maxs );
}

clipHandle_t trap_CM_TempCapsuleModel( const vec3_t mins, const vec3_t maxs ) {
	return syscall( CG_CM_TEMPCAPSULEMODEL, mins, maxs );
}

int     trap_CM_PointContents( const vec3_t p, clipHandle_t model ) {
	return syscall( CG_CM_POINTCONTENTS, p, model );
}

int     trap_CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles ) {
	return syscall( CG_CM_TRANSFORMEDPOINTCONTENTS, p, model, origin, angles );
}

void    trap_CM_BoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
						  const vec3_t mins, const vec3_t maxs,
						  clipHandle_t model, int brushmask ) {
	syscall( CG_CM_BOXTRACE, results, start, end, mins, maxs, model, brushmask );
}

void    trap_CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
									 const vec3_t mins, const vec3_t maxs,
									 clipHandle_t model, int brushmask,
									 const vec3_t origin, const vec3_t angles ) {
	syscall( CG_CM_TRANSFORMEDBOXTRACE, results, start, end, mins, maxs, model, brushmask, origin, angles );
}

void    trap_CM_CapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end,
							  const vec3_t mins, const vec3_t maxs,
							  clipHandle_t model, int brushmask ) {
	syscall( CG_CM_CAPSULETRACE, results, start, end, mins, maxs, model, brushmask );
}

void    trap_CM_TransformedCapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end,
										 const vec3_t mins, const vec3_t maxs,
										 clipHandle_t model, int brushmask,
										 const vec3_t origin, const vec3_t angles ) {
	syscall( CG_CM_TRANSFORMEDCAPSULETRACE, results, start, end, mins, maxs, model, brushmask, origin, angles );
}

int     trap_CM_MarkFragments( int numPoints, const vec3_t *points,
							   const vec3_t projection,
							   int maxPoints, vec3_t pointBuffer,
							   int maxFragments, markFragment_t *fragmentBuffer ) {
	return syscall( CG_CM_MARKFRAGMENTS, numPoints, points, projection, maxPoints, pointBuffer, maxFragments, fragmentBuffer );
}

// ydnar
void        trap_R_ProjectDecal( qhandle_t hShader, int numPoints, vec3_t *points, vec4_t projection, vec4_t color, int lifeTime, int fadeTime ) {
	syscall( CG_R_PROJECTDECAL, hShader, numPoints, points, projection, color, lifeTime, fadeTime );
}

void        trap_R_ClearDecals( void ) {
	syscall( CG_R_CLEARDECALS );
}


void    trap_S_StartSound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx ) {
	syscall( CG_S_STARTSOUND, origin, entityNum, entchannel, sfx, 127 /* Gordon: default volume always for the moment*/ );
}

void    trap_S_StartSoundVControl( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx, int volume ) {
	syscall( CG_S_STARTSOUND, origin, entityNum, entchannel, sfx, volume );
}

//----(SA)	added
void    trap_S_StartSoundEx( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx, int flags ) {
	syscall( CG_S_STARTSOUNDEX, origin, entityNum, entchannel, sfx, flags, 127 /* Gordon: default volume always for the moment*/ );
}
//----(SA)	end

void    trap_S_StartSoundExVControl( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx, int flags, int volume ) {
	syscall( CG_S_STARTSOUNDEX, origin, entityNum, entchannel, sfx, flags, volume );
}

void    trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) {
	syscall( CG_S_STARTLOCALSOUND, sfx, channelNum, 127 /* Gordon: default volume always for the moment*/ );
}

void    trap_S_ClearLoopingSounds( void ) {
	syscall( CG_S_CLEARLOOPINGSOUNDS );
}

void    trap_S_ClearSounds( qboolean killmusic ) {
	syscall( CG_S_CLEARSOUNDS, killmusic );
}

void    trap_S_AddLoopingSound( const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx, int volume, int soundTime ) {
	syscall( CG_S_ADDLOOPINGSOUND, origin, velocity, 1250, sfx, volume, soundTime );        // volume was previously removed from CG_S_ADDLOOPINGSOUND.  I added 'range'
}

void    trap_S_AddRealLoopingSound( const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx, int range, int volume, int soundTime ) {
	syscall( CG_S_ADDREALLOOPINGSOUND, origin, velocity, range, sfx, volume, soundTime );
}

void    trap_S_StopStreamingSound( int entityNum ) {
	syscall( CG_S_STOPSTREAMINGSOUND, entityNum );
}

void    trap_S_UpdateEntityPosition( int entityNum, const vec3_t origin ) {
	syscall( CG_S_UPDATEENTITYPOSITION, entityNum, origin );
}

// Ridah, talking animations
int     trap_S_GetVoiceAmplitude( int entityNum ) {
	return syscall( CG_S_GETVOICEAMPLITUDE, entityNum );
}
// done.

void    trap_S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ) {
	syscall( CG_S_RESPATIALIZE, entityNum, origin, axis, inwater );
}

/*sfxHandle_t	trap_S_RegisterSound( const char *sample, qboolean compressed ) {
	CG_DrawInformation();
	return syscall( CG_S_REGISTERSOUND, sample, compressed );
}*/

int trap_S_GetSoundLength( sfxHandle_t sfx ) {
	return syscall( CG_S_GETSOUNDLENGTH, sfx );
}

// ydnar: for timing looped sounds
int trap_S_GetCurrentSoundTime( void ) {
	return syscall( CG_S_GETCURRENTSOUNDTIME );
}

void    trap_S_StartBackgroundTrack( const char *intro, const char *loop, int fadeupTime ) {
	syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop, fadeupTime );
}

void    trap_S_FadeBackgroundTrack( float targetvol, int time, int num ) {   // yes, i know.  fadebackground coming in, fadestreaming going out.  will have to see where functionality leads...
	syscall( CG_S_FADESTREAMINGSOUND, PASSFLOAT( targetvol ), time, num ); // 'num' is '0' if it's music, '1' if it's "all streaming sounds"
}

void    trap_S_FadeAllSound( float targetvol, int time, qboolean stopsounds ) {
	syscall( CG_S_FADEALLSOUNDS, PASSFLOAT( targetvol ), time, stopsounds );
}

int trap_S_StartStreamingSound( const char *intro, const char *loop, int entnum, int channel, int attenuation ) {
	return syscall( CG_S_STARTSTREAMINGSOUND, intro, loop, entnum, channel, attenuation );
}

/*void	trap_R_LoadWorldMap( const char *mapname ) {
	CG_DrawInformation();
	syscall( CG_R_LOADWORLDMAP, mapname );
}

qhandle_t trap_R_RegisterModel( const char *name ) {
	CG_DrawInformation();
	return syscall( CG_R_REGISTERMODEL, name );
}*/

//----(SA)	added
qboolean trap_R_GetSkinModel( qhandle_t skinid, const char *type, char *name ) {
	return syscall( CG_R_GETSKINMODEL, skinid, type, name );
}

qhandle_t trap_R_GetShaderFromModel( qhandle_t modelid, int surfnum, int withlightmap ) {
	return syscall( CG_R_GETMODELSHADER, modelid, surfnum, withlightmap );
}
//----(SA)	end

/*qhandle_t trap_R_RegisterSkin( const char *name ) {
	CG_DrawInformation();
	return syscall( CG_R_REGISTERSKIN, name );
}

qhandle_t trap_R_RegisterShader( const char *name ) {
	CG_DrawInformation();
	return syscall( CG_R_REGISTERSHADER, name );
}

qhandle_t trap_R_RegisterShaderNoMip( const char *name ) {
	CG_DrawInformation();
	return syscall( CG_R_REGISTERSHADERNOMIP, name );
}

void trap_R_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
	syscall(CG_R_REGISTERFONT, fontName, pointSize, font );
}*/

void    trap_R_ClearScene( void ) {
	syscall( CG_R_CLEARSCENE );
}

void    trap_R_AddRefEntityToScene( const refEntity_t *re ) {
	syscall( CG_R_ADDREFENTITYTOSCENE, re );
}

void    trap_R_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts ) {
	syscall( CG_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
}

void    trap_R_AddPolyBufferToScene( polyBuffer_t* pPolyBuffer ) {
	syscall( CG_R_ADDPOLYBUFFERTOSCENE, pPolyBuffer );
}

// Ridah
void    trap_R_AddPolysToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int numPolys ) {
	syscall( CG_R_ADDPOLYSTOSCENE, hShader, numVerts, verts, numPolys );
}
// done.

// ydnar: new dlight system
//%	void	trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b, int overdraw ) {
//%		syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b), overdraw );
//%	}
void    trap_R_AddLightToScene( const vec3_t org, float radius, float intensity, float r, float g, float b, qhandle_t hShader, int flags ) {
	syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT( radius ), PASSFLOAT( intensity ),
			 PASSFLOAT( r ), PASSFLOAT( g ), PASSFLOAT( b ), hShader, flags );
}

//----(SA)
void    trap_R_AddCoronaToScene( const vec3_t org, float r, float g, float b, float scale, int id, qboolean visible ) {
	syscall( CG_R_ADDCORONATOSCENE, org, PASSFLOAT( r ), PASSFLOAT( g ), PASSFLOAT( b ), PASSFLOAT( scale ), id, visible );
}
//----(SA)

//----(SA)
void    trap_R_SetFog( int fogvar, int var1, int var2, float r, float g, float b, float density ) {
	syscall( CG_R_SETFOG, fogvar, var1, var2, PASSFLOAT( r ), PASSFLOAT( g ), PASSFLOAT( b ), PASSFLOAT( density ) );
}
//----(SA)

void    trap_R_SetGlobalFog( qboolean restore, int duration, float r, float g, float b, float depthForOpaque ) {
	syscall( CG_R_SETGLOBALFOG, restore, duration, PASSFLOAT( r ), PASSFLOAT( g ), PASSFLOAT( b ), PASSFLOAT( depthForOpaque ) );
}

void    trap_R_RenderScene( const refdef_t *fd ) {
	syscall( CG_R_RENDERSCENE, fd );
}

// Mad Doctor I, 11/4/2002.
void    trap_R_SaveViewParms() {
	syscall( CG_R_SAVEVIEWPARMS );
}

// Mad Doctor I, 11/4/2002.
void    trap_R_RestoreViewParms() {
	syscall( CG_R_RESTOREVIEWPARMS );
}

void    trap_R_SetColor( const float *rgba ) {
	syscall( CG_R_SETCOLOR, rgba );
}

void    trap_R_DrawStretchPic( float x, float y, float w, float h,
							   float s1, float t1, float s2, float t2, qhandle_t hShader ) {
	syscall( CG_R_DRAWSTRETCHPIC, PASSFLOAT( x ), PASSFLOAT( y ), PASSFLOAT( w ), PASSFLOAT( h ), PASSFLOAT( s1 ), PASSFLOAT( t1 ), PASSFLOAT( s2 ), PASSFLOAT( t2 ), hShader );
}

void    trap_R_DrawRotatedPic( float x, float y, float w, float h,
							   float s1, float t1, float s2, float t2, qhandle_t hShader, float angle ) {
	syscall( CG_R_DRAWROTATEDPIC, PASSFLOAT( x ), PASSFLOAT( y ), PASSFLOAT( w ), PASSFLOAT( h ), PASSFLOAT( s1 ), PASSFLOAT( t1 ), PASSFLOAT( s2 ), PASSFLOAT( t2 ), hShader, PASSFLOAT( angle ) );
}

void    trap_R_DrawStretchPicGradient(  float x, float y, float w, float h,
										float s1, float t1, float s2, float t2, qhandle_t hShader,
										const float *gradientColor, int gradientType ) {
	syscall( CG_R_DRAWSTRETCHPIC_GRADIENT, PASSFLOAT( x ), PASSFLOAT( y ), PASSFLOAT( w ), PASSFLOAT( h ), PASSFLOAT( s1 ), PASSFLOAT( t1 ), PASSFLOAT( s2 ), PASSFLOAT( t2 ), hShader, gradientColor, gradientType  );
}

void trap_R_Add2dPolys( polyVert_t* verts, int numverts, qhandle_t hShader ) {
	syscall( CG_R_DRAW2DPOLYS, verts, numverts, hShader );
}


void    trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
	syscall( CG_R_MODELBOUNDS, model, mins, maxs );
}

int     trap_R_LerpTag( orientation_t *tag, const refEntity_t *refent, const char *tagName, int startIndex ) {
	return syscall( CG_R_LERPTAG, tag, refent, tagName, startIndex );
}

void    trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) {
	syscall( CG_R_REMAP_SHADER, oldShader, newShader, timeOffset );
}

void        trap_GetGlconfig( glconfig_t *glconfig ) {
	syscall( CG_GETGLCONFIG, glconfig );
}

void        trap_GetGameState( gameState_t *gamestate ) {
	syscall( CG_GETGAMESTATE, gamestate );
}

#ifdef _DEBUG
//#define FAKELAG
#ifdef FAKELAG
#define MAX_SNAPSHOT_BACKUP 256
#define MAX_SNAPSHOT_MASK   ( MAX_SNAPSHOT_BACKUP - 1 )

static snapshot_t snaps[MAX_SNAPSHOT_BACKUP];
static int curSnapshotNumber;
int snapshotDelayTime;
static qboolean skiponeget;
#endif // FAKELAG
#endif // _DEBUG

void        trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) {
	syscall( CG_GETCURRENTSNAPSHOTNUMBER, snapshotNumber, serverTime );

#ifdef FAKELAG
	{
		char s[MAX_STRING_CHARS];
		int fakeLag;

		trap_Cvar_VariableStringBuffer( "g_fakelag", s, sizeof( s ) );
		fakeLag = atoi( s );
		if ( fakeLag < 0 ) {
			fakeLag = 0;
		}

		if ( fakeLag ) {
			if ( curSnapshotNumber < cg.latestSnapshotNum ) {
				*snapshotNumber = cg.latestSnapshotNum + 1;
				curSnapshotNumber = cg.latestSnapshotNum + 2;   // skip one ahead and we're good to go on the next frame
				skiponeget = qtrue;
			} else {
				*snapshotNumber = curSnapshotNumber;
			}
		}
	}
#endif // FAKELAG
}

qboolean    trap_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) {
#ifndef FAKELAG
	return syscall( CG_GETSNAPSHOT, snapshotNumber, snapshot );
#else
	{
		char s[MAX_STRING_CHARS];
		int fakeLag;

		if ( skiponeget ) {
			syscall( CG_GETSNAPSHOT, snapshotNumber, snapshot );
		}

		trap_Cvar_VariableStringBuffer( "g_fakelag", s, sizeof( s ) );
		fakeLag = atoi( s );
		if ( fakeLag < 0 ) {
			fakeLag = 0;
		}

		if ( fakeLag ) {
			int i;
			int realsnaptime, thissnaptime;

			// store our newest usercmd
			curSnapshotNumber++;
			memcpy( &snaps[curSnapshotNumber & MAX_SNAPSHOT_MASK], snapshot, sizeof( snapshot_t ) );

			// find a usercmd that is fakeLag msec behind
			i = curSnapshotNumber & MAX_SNAPSHOT_MASK;
			realsnaptime = snaps[i].serverTime;
			i--;
			do {
				thissnaptime = snaps[i & MAX_SNAPSHOT_MASK].serverTime;

				if ( realsnaptime - thissnaptime > fakeLag ) {
					// found the right one
					snapshotDelayTime = realsnaptime - thissnaptime;
					snapshot = &snaps[i & MAX_SNAPSHOT_MASK];
					//*snapshotNumber = i & MAX_SNAPSHOT_MASK;
					return qtrue;
				}

				i--;
			} while ( ( i & MAX_SNAPSHOT_MASK ) != ( curSnapshotNumber & MAX_SNAPSHOT_MASK ) );

			// didn't find a proper one, just use the oldest one we have
			snapshotDelayTime = realsnaptime - thissnaptime;
			snapshot = &snaps[( curSnapshotNumber - 1 ) & MAX_SNAPSHOT_MASK];
			//*snapshotNumber = (curSnapshotNumber - 1) & MAX_SNAPSHOT_MASK;
			return qtrue;
		} else {
			return syscall( CG_GETSNAPSHOT, snapshotNumber, snapshot );
		}
	}
#endif // FAKELAG
}

qboolean    trap_GetServerCommand( int serverCommandNumber ) {
	return syscall( CG_GETSERVERCOMMAND, serverCommandNumber );
}

int         trap_GetCurrentCmdNumber( void ) {
	return syscall( CG_GETCURRENTCMDNUMBER );
}

qboolean    trap_GetUserCmd( int cmdNumber, usercmd_t *ucmd ) {
	return syscall( CG_GETUSERCMD, cmdNumber, ucmd );
}

void        trap_SetUserCmdValue( int stateValue, int flags, float sensitivityScale, int mpIdentClient ) {
	syscall( CG_SETUSERCMDVALUE, stateValue, flags, PASSFLOAT( sensitivityScale ), mpIdentClient );
}

void        trap_SetClientLerpOrigin( float x, float y, float z ) {
	syscall( CG_SETCLIENTLERPORIGIN, PASSFLOAT( x ), PASSFLOAT( y ), PASSFLOAT( z ) );
}

void        testPrintInt( char *string, int i ) {
	syscall( CG_TESTPRINTINT, string, i );
}

void        testPrintFloat( char *string, float f ) {
	syscall( CG_TESTPRINTFLOAT, string, PASSFLOAT( f ) );
}

int trap_MemoryRemaining( void ) {
	return syscall( CG_MEMORY_REMAINING );
}

qboolean trap_loadCamera( int camNum, const char *name ) {
	return syscall( CG_LOADCAMERA, camNum, name );
}

void trap_startCamera( int camNum, int time ) {
	syscall( CG_STARTCAMERA, camNum, time );
}

void trap_stopCamera( int camNum ) {
	syscall( CG_STOPCAMERA, camNum );
}

qboolean trap_getCameraInfo( int camNum, int time, vec3_t *origin, vec3_t *angles, float *fov ) {
	return syscall( CG_GETCAMERAINFO, camNum, time, origin, angles, fov );
}


qboolean trap_Key_IsDown( int keynum ) {
	return syscall( CG_KEY_ISDOWN, keynum );
}

int trap_Key_GetCatcher( void ) {
	return syscall( CG_KEY_GETCATCHER );
}

qboolean trap_Key_GetOverstrikeMode( void ) {
	return syscall( CG_KEY_GETOVERSTRIKEMODE );
}

void trap_Key_SetOverstrikeMode( qboolean state ) {
	syscall( CG_KEY_SETOVERSTRIKEMODE, state );
}

// binding MUST be lower case
void trap_Key_KeysForBinding( const char* binding, int* key1, int* key2 ) {
	syscall( CG_KEY_BINDINGTOKEYS, binding, key1, key2 );
}

void trap_Key_SetCatcher( int catcher ) {
	syscall( CG_KEY_SETCATCHER, catcher );
}

int trap_Key_GetKey( const char *binding ) {
	return syscall( CG_KEY_GETKEY, binding );
}


int trap_PC_AddGlobalDefine( char *define ) {
	return syscall( CG_PC_ADD_GLOBAL_DEFINE, define );
}

int trap_PC_LoadSource( const char *filename ) {
	return syscall( CG_PC_LOAD_SOURCE, filename );
}

int trap_PC_FreeSource( int handle ) {
	return syscall( CG_PC_FREE_SOURCE, handle );
}

int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) {
	return syscall( CG_PC_READ_TOKEN, handle, pc_token );
}

int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) {
	return syscall( CG_PC_SOURCE_FILE_AND_LINE, handle, filename, line );
}

int trap_PC_UnReadToken( int handle ) {
	return syscall( CG_PC_UNREAD_TOKEN, handle );
}

void    trap_S_StopBackgroundTrack( void ) {
	syscall( CG_S_STOPBACKGROUNDTRACK );
}

int trap_RealTime( qtime_t *qtime ) {
	return syscall( CG_REAL_TIME, qtime );
}

void trap_SnapVector( float *v ) {
	syscall( CG_SNAPVECTOR, v );
}

// this returns a handle.  arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate)
int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits ) {
	return syscall( CG_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits );
}

// stops playing the cinematic and ends it.  should always return FMV_EOF
// cinematics must be stopped in reverse order of when they are started
e_status trap_CIN_StopCinematic( int handle ) {
	return syscall( CG_CIN_STOPCINEMATIC, handle );
}


// will run a frame of the cinematic but will not draw it.  Will return FMV_EOF if the end of the cinematic has been reached.
e_status trap_CIN_RunCinematic( int handle ) {
	return syscall( CG_CIN_RUNCINEMATIC, handle );
}


// draws the current frame
void trap_CIN_DrawCinematic( int handle ) {
	syscall( CG_CIN_DRAWCINEMATIC, handle );
}


// allows you to resize the animation dynamically
void trap_CIN_SetExtents( int handle, int x, int y, int w, int h ) {
	syscall( CG_CIN_SETEXTENTS, handle, x, y, w, h );
}

qboolean trap_GetEntityToken( char *buffer, int bufferSize ) {
	return syscall( CG_GET_ENTITY_TOKEN, buffer, bufferSize );
}

//----(SA)	added
// bring up a popup menu
extern void Menus_OpenByName( const char *p );

//void trap_UI_Popup( const char *arg0) {
void trap_UI_Popup( int arg0 ) {
	syscall( CG_INGAME_POPUP, arg0 );
}

void trap_UI_ClosePopup( const char *arg0 ) {
	syscall( CG_INGAME_CLOSEPOPUP, arg0 );
}

void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
	syscall( CG_KEY_GETBINDINGBUF, keynum, buf, buflen );
}

void trap_Key_SetBinding( int keynum, const char *binding ) {
	syscall( CG_KEY_SETBINDING, keynum, binding );
}

void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) {
	syscall( CG_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen );
}

void trap_TranslateString( const char *string, char *buf ) {
	syscall( CG_TRANSLATE_STRING, string, buf );
}
// -NERVE - SMF

// Media register functions
#ifdef _DEBUG
#define DEBUG_REGISTERPROFILE_INIT int dbgTime = trap_Milliseconds();
#define DEBUG_REGISTERPROFILE_EXEC( f,n ) if ( developer.integer ) {CG_Printf( "%s : loaded %s in %i msec\n", f, n, trap_Milliseconds() - dbgTime );}
sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ) {
	sfxHandle_t snd;
	DEBUG_REGISTERPROFILE_INIT
	CG_DrawInformation( qtrue );
	snd = syscall( CG_S_REGISTERSOUND, sample, qfalse /* compressed */ );
	if ( !*sample ) {
		Com_Printf( "^1Warning: Null Sample filename\n" );
	}
	if ( snd == 0 ) {
		Com_Printf( "^1Warning: Failed to load sound: %s\n", sample );
	}
	DEBUG_REGISTERPROFILE_EXEC( "trap_S_RegisterSound",sample )
	trap_PumpEventLoop();
	return snd;
}

qhandle_t trap_R_RegisterModel( const char *name ) {
	qhandle_t handle;
	DEBUG_REGISTERPROFILE_INIT
	CG_DrawInformation( qtrue );
	handle = syscall( CG_R_REGISTERMODEL, name );
	DEBUG_REGISTERPROFILE_EXEC( "trap_R_RegisterModel",name )
	trap_PumpEventLoop();
	return handle;
}

qhandle_t trap_R_RegisterSkin( const char *name ) {
	qhandle_t handle;
	DEBUG_REGISTERPROFILE_INIT
	CG_DrawInformation( qtrue );
	handle = syscall( CG_R_REGISTERSKIN, name );
	DEBUG_REGISTERPROFILE_EXEC( "trap_R_RegisterSkin",name )
	trap_PumpEventLoop();
	return handle;
}

qhandle_t trap_R_RegisterShader( const char *name ) {
	qhandle_t handle;
	DEBUG_REGISTERPROFILE_INIT
	CG_DrawInformation( qtrue );
	handle = syscall( CG_R_REGISTERSHADER, name );
	DEBUG_REGISTERPROFILE_EXEC( "trap_R_RegisterShader",name )
	trap_PumpEventLoop();
	return handle;
}

qhandle_t trap_R_RegisterShaderNoMip( const char *name ) {
	qhandle_t handle;
	DEBUG_REGISTERPROFILE_INIT
	CG_DrawInformation( qtrue );
	handle = syscall( CG_R_REGISTERSHADERNOMIP, name );
	trap_PumpEventLoop();
	DEBUG_REGISTERPROFILE_EXEC( "trap_R_RegisterShaderNpMip", name );
	return handle;
}

void trap_R_RegisterFont( const char *fontName, int pointSize, fontInfo_t *font ) {
	DEBUG_REGISTERPROFILE_INIT
	CG_DrawInformation( qtrue );
	syscall( CG_R_REGISTERFONT, fontName, pointSize, font );
	DEBUG_REGISTERPROFILE_EXEC( "trap_R_RegisterFont",fontName )
	trap_PumpEventLoop();
}

void    trap_CM_LoadMap( const char *mapname ) {
	DEBUG_REGISTERPROFILE_INIT
	CG_DrawInformation( qtrue );
	syscall( CG_CM_LOADMAP, mapname );
	DEBUG_REGISTERPROFILE_EXEC( "trap_CM_LoadMap",mapname )
	trap_PumpEventLoop();
}

void    trap_R_LoadWorldMap( const char *mapname ) {
	DEBUG_REGISTERPROFILE_INIT
	CG_DrawInformation( qtrue );
	syscall( CG_R_LOADWORLDMAP, mapname );
	DEBUG_REGISTERPROFILE_EXEC( "trap_R_LoadWorldMap",mapname )
	trap_PumpEventLoop();
}
#else
sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ) {
	CG_DrawInformation( qtrue );
	trap_PumpEventLoop();
	return syscall( CG_S_REGISTERSOUND, sample, qfalse /* compressed */ );
}

qhandle_t trap_R_RegisterModel( const char *name ) {
	CG_DrawInformation( qtrue );
	trap_PumpEventLoop();
	return syscall( CG_R_REGISTERMODEL, name );
}

qhandle_t trap_R_RegisterSkin( const char *name ) {
	CG_DrawInformation( qtrue );
	trap_PumpEventLoop();
	return syscall( CG_R_REGISTERSKIN, name );
}

qhandle_t trap_R_RegisterShader( const char *name ) {
	CG_DrawInformation( qtrue );
	trap_PumpEventLoop();
	return syscall( CG_R_REGISTERSHADER, name );
}

qhandle_t trap_R_RegisterShaderNoMip( const char *name ) {
	CG_DrawInformation( qtrue );
	trap_PumpEventLoop();
	return syscall( CG_R_REGISTERSHADERNOMIP, name );
}

void trap_R_RegisterFont( const char *fontName, int pointSize, fontInfo_t *font ) {
	CG_DrawInformation( qtrue );
	trap_PumpEventLoop();
	syscall( CG_R_REGISTERFONT, fontName, pointSize, font );
}

void    trap_CM_LoadMap( const char *mapname ) {
	CG_DrawInformation( qtrue );
	trap_PumpEventLoop();
	syscall( CG_CM_LOADMAP, mapname );
}

void    trap_R_LoadWorldMap( const char *mapname ) {
	CG_DrawInformation( qtrue );
	trap_PumpEventLoop();
	syscall( CG_R_LOADWORLDMAP, mapname );
}
#endif // _DEBUG

qboolean trap_R_inPVS( const vec3_t p1, const vec3_t p2 ) {
	return syscall( CG_R_INPVS, p1, p2 );
}

void trap_GetHunkData( int* hunkused, int* hunkexpected ) {
	syscall( CG_GETHUNKDATA, hunkused, hunkexpected );
}

//zinx - binary message channel
void trap_SendMessage( char *buf, int buflen ) {
	syscall( CG_SENDMESSAGE, buf, buflen );
}

messageStatus_t trap_MessageStatus( void ) {
	return syscall( CG_MESSAGESTATUS );
}

//bani - dynamic shaders
qboolean trap_R_LoadDynamicShader( const char *shadername, const char *shadertext ) {
	return syscall( CG_R_LOADDYNAMICSHADER, shadername, shadertext );
}

// fretn - render to texture
void trap_R_RenderToTexture( int textureid, int x, int y, int w, int h ) {
	syscall( CG_R_RENDERTOTEXTURE, textureid, x, y, w, h );
}

int trap_R_GetTextureId( const char *name ) {
	return syscall( CG_R_GETTEXTUREID, name );
}

// bani - sync rendering
void trap_R_Finish( void ) {
	syscall( CG_R_FINISH );
}

