/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"

#if SDL_AUDIO_DRIVER_ANDROID

/* Output audio to Android */

#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_androidaudio.h"

#include "../../core/android/SDL_android.h"

#include <android/log.h>

static void * audioDevice;

static int
AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
{
    SDL_AudioFormat test_format;
    int valid_datatype = 0;
    
    if (iscapture) {
    	//TODO: implement capture
    	SDL_SetError("Capture not supported on Android");
    	return 0;
    }

    if (audioDevice != NULL) {
    	SDL_SetError("Only one audio device at a time please!");
    	return 0;
    }

    audioDevice = this;

    this->hidden = SDL_malloc(sizeof(*(this->hidden)));
    if (!this->hidden) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    test_format = SDL_FirstAudioFormat(this->spec.format);
    while (test_format != 0) { // no "UNKNOWN" constant
        if ((test_format == AUDIO_U8) || (test_format == AUDIO_S16LSB)) {
            this->spec.format = test_format;
            break;
        }
        test_format = SDL_NextAudioFormat();
    }
    
    if (test_format == 0) {
    	// Didn't find a compatible format :(
    	SDL_SetError("No compatible audio format!");
    	return 0;
    }

    if (this->spec.channels > 1) {
    	this->spec.channels = 2;
    } else {
    	this->spec.channels = 1;
    }

    if (this->spec.freq < 8000) {
    	this->spec.freq = 8000;
    }
    if (this->spec.freq > 48000) {
    	this->spec.freq = 48000;
    }

    // TODO: pass in/return a (Java) device ID, also whether we're opening for input or output
    this->spec.samples = Android_JNI_OpenAudioDevice(this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples);
    SDL_CalculateAudioSpec(&this->spec);

    if (this->spec.samples == 0) {
    	// Init failed?
    	SDL_SetError("Java-side initialization failed!");
    	return 0;
    }

    return 1;
}

static void
AndroidAUD_PlayDevice(_THIS)
{
    Android_JNI_WriteAudioBuffer();
}

static Uint8 *
AndroidAUD_GetDeviceBuf(_THIS)
{
    return Android_JNI_GetAudioBuffer();
}

static void
AndroidAUD_CloseDevice(_THIS)
{
    if (this->hidden != NULL) {
    	SDL_free(this->hidden);
    	this->hidden = NULL;
    }
	Android_JNI_CloseAudioDevice();

    if (audioDevice == this) {
    	audioDevice = NULL;
    }
}

static int
AndroidAUD_Init(SDL_AudioDriverImpl * impl)
{
    /* Set the function pointers */
    impl->OpenDevice = AndroidAUD_OpenDevice;
    impl->PlayDevice = AndroidAUD_PlayDevice;
    impl->GetDeviceBuf = AndroidAUD_GetDeviceBuf;
    impl->CloseDevice = AndroidAUD_CloseDevice;

    /* and the capabilities */
    impl->ProvidesOwnCallbackThread = 1;
    impl->HasCaptureSupport = 0; //TODO
    impl->OnlyHasDefaultOutputDevice = 1;
    impl->OnlyHasDefaultInputDevice = 1;

    return 1;   /* this audio target is available. */
}

AudioBootStrap ANDROIDAUD_bootstrap = {
    "android", "SDL Android audio driver", AndroidAUD_Init, 0
};

/* Called by the Java code to start the audio processing on a thread */
void
Android_RunAudioThread()
{
	SDL_RunAudio(audioDevice);
}

#endif /* SDL_AUDIO_DRIVER_ANDROID */

/* vi: set ts=4 sw=4 expandtab: */
