// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
//	System specific interface stuff.
//
//-----------------------------------------------------------------------------


#ifndef __D_MAIN__
#define __D_MAIN__

#include "doomdef.h"




// Read events from all input devices

void D_ProcessEvents (void); 
	

//
// BASE LEVEL
//
void D_PageTicker (void);
void D_PageDrawer (void);
void D_AdvanceDemo (void);
void D_DoAdvanceDemo (void);
void D_StartTitle (void);
void D_QuitGame (void); // [STRIFE]

void D_IntroTick(void); // [STRIFE]
 
//
// GLOBAL VARIABLES
//

extern  gameaction_t    gameaction;
extern  boolean         isregistered;   // villsa [STRIFE]
extern  boolean        isdemoversion;  // haleyjd [STRIFE]
extern  boolean         stonecold;      // villsa [STRIFE]
extern  boolean         workparm;       // villsa [STRIFE]

#endif

