/*
   Copyright (C) Prikol Software 1996-1997
   Copyright (C) Aleksey Volynskov 1996-1997

   This file is part of the Doom2D:Rembo project.

   Doom2D:Rembo is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License version 2 as
   published by the Free Software Foundation.

   Doom2D:Rembo is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, see <http://www.gnu.org/licenses/> or
   write to the Free Software Foundation, Inc.,
   51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA
*/

// Block map

#define BM_WALL		1
#define BM_PLR1		2
#define BM_PLR2		4
#define BM_MONSTER	8

void BM_clear(byte f);
void BM_mark(obj_t *o,byte f);
void BM_remapfld(void);

extern byte bmap[FLDH/4][FLDW/4];
extern byte fld_need_remap;
