# Microsoft Developer Studio Project File - Name="AudioImp_DSound3d" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=AudioImp_DSound3d - Win32 Debug
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!MESSAGE "AudioImp_DSound3d - Win32 Release" (based on\
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!MESSAGE "AudioImp_DSound3d - Win32 Debug" (based on\
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CPP=cl.exe
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RSC=rc.exe

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# Begin Target

# Name "AudioImp_DSound3d - Win32 Release"
# Name "AudioImp_DSound3d - Win32 Debug"
# Begin Source File

SOURCE=..\AudioDebug.cpp
# End Source File
# Begin Source File

SOURCE=..\AudioDeviceEnum.cpp
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# Begin Source File

SOURCE=..\AudioDSDebug.cpp
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# Begin Source File

SOURCE=..\AudioEmitter.cpp
# End Source File
# Begin Source File

SOURCE=..\AudioGlobals.cpp
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# Begin Source File

SOURCE=..\AudioImp_Base.cpp
# End Source File
# Begin Source File

SOURCE=.\AudioImp_DSound3d.cpp
# End Source File
# Begin Source File

SOURCE=.\AudioImp_DSound3d.def
# End Source File
# Begin Source File

SOURCE=.\AudioImp_DSound3d.h
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SOURCE=.\AudioImp_DSound3d_GUIDs.c
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SOURCE=.\AudioImp_DSound3d_Main.cpp
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SOURCE=..\Crevbuf.cpp
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SOURCE=..\Rsx.h
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# End Project
