// csg4.c

#include "qbsp.h"

extern	float subdivide_size;

char		source[1024];
char		name[1024];

vec_t		microvolume = 1.0;
qboolean	noprune;
qboolean	glview;
qboolean	nodetail;
qboolean	fulldetail;
qboolean	onlyents;
qboolean	nomerge;
qboolean	nowater;
qboolean	nofill;
qboolean	nocsg;
qboolean	noweld;
qboolean	noshare;
qboolean	nosubdiv;
qboolean	notjunc;
qboolean	noopt;
qboolean	leaktest;
qboolean	verboseentities;

char		outbase[32];

int			block_xl = -8, block_xh = 7, block_yl = -8, block_yh = 7;

int			entity_num;


node_t		*block_nodes[10][10];

qboolean	gamedirflag = false;

/*
============
BlockTree

============
*/
node_t	*BlockTree (int xl, int yl, int xh, int yh)
{
	node_t	*node;
	vec3_t	normal;
	float	dist;
	int		mid;

	if (xl == xh && yl == yh)
	{
		node = block_nodes[xl+5][yl+5];
		if (!node)
		{	// return an empty leaf
			node = AllocNode ();
			node->planenum = PLANENUM_LEAF;
			node->contents = 0; //CONTENTS_SOLID;
			return node;
		}
		return node;
	}

	// create a seperator along the largest axis
	node = AllocNode ();

	if (xh - xl > yh - yl)
	{	// split x axis
		mid = xl + (xh-xl)/2 + 1;
		normal[0] = 1;
		normal[1] = 0;
		normal[2] = 0;
		dist = mid*1024;
		node->planenum = FindFloatPlane (normal, dist);
		node->children[0] = BlockTree ( mid, yl, xh, yh);
		node->children[1] = BlockTree ( xl, yl, mid-1, yh);
	}
	else
	{
		mid = yl + (yh-yl)/2 + 1;
		normal[0] = 0;
		normal[1] = 1;
		normal[2] = 0;
		dist = mid*1024;
		node->planenum = FindFloatPlane (normal, dist);
		node->children[0] = BlockTree ( xl, mid, xh, yh);
		node->children[1] = BlockTree ( xl, yl, xh, mid-1);
	}

	return node;
}

/*
============
ProcessBlock_Thread

============
*/
int			brush_start, brush_end;
void ProcessBlock_Thread (int blocknum)
{
	int		xblock, yblock;
	vec3_t		mins, maxs;
	bspbrush_t	*brushes;
	tree_t		*tree;
	node_t		*node;

	yblock = block_yl + blocknum / (block_xh-block_xl+1);
	xblock = block_xl + blocknum % (block_xh-block_xl+1);

	qprintf ("############### block %2i,%2i ###############\n", xblock, yblock);

	mins[0] = xblock*1024;
	mins[1] = yblock*1024;
	mins[2] = -4096;
	maxs[0] = (xblock+1)*1024;
	maxs[1] = (yblock+1)*1024;
	maxs[2] = 4096;

	// the makelist and chopbrushes could be cached between the passes...
	brushes = MakeBspBrushList (brush_start, brush_end, mins, maxs);
	if (!brushes)
	{
		node = AllocNode ();
		node->planenum = PLANENUM_LEAF;
		node->contents = CONTENTS_SOLID;
		block_nodes[xblock+5][yblock+5] = node;
		return;
	}

	if (!nocsg)
		brushes = ChopBrushes (brushes);

	tree = BrushBSP (brushes, mins, maxs);

	block_nodes[xblock+5][yblock+5] = tree->headnode;
}

/*
============
ProcessWorldModel

============
*/
void ProcessWorldModel (void)
{
	entity_t	*e;
	tree_t		*tree;
	qboolean	leaked;
	qboolean	optimize;

	e = &entities[entity_num];

	brush_start = e->firstbrush;
	brush_end = brush_start + e->numbrushes;
	leaked = false;

	//
	// perform per-block operations
	//
	if (block_xh * 1024 > map_maxs[0])
		block_xh = floor(map_maxs[0]/1024.0);
	if ( (block_xl+1) * 1024 < map_mins[0])
		block_xl = floor(map_mins[0]/1024.0);
	if (block_yh * 1024 > map_maxs[1])
		block_yh = floor(map_maxs[1]/1024.0);
	if ( (block_yl+1) * 1024 < map_mins[1])
		block_yl = floor(map_mins[1]/1024.0);

	if (block_xl <-4)
		block_xl = -4;
	if (block_yl <-4)
		block_yl = -4;
	if (block_xh > 3)
		block_xh = 3;
	if (block_yh > 3)
		block_yh = 3;

	for (optimize = false ; optimize <= true ; optimize++)
	{
		qprintf ("--------------------------------------------\n");

		RunThreadsOnIndividual ((block_xh-block_xl+1)*(block_yh-block_yl+1),
			!verbose, ProcessBlock_Thread);

		//
		// build the division tree
		// oversizing the blocks guarantees that all the boundaries
		// will also get nodes.
		//

		qprintf ("--------------------------------------------\n");

		tree = AllocTree ();
		tree->headnode = BlockTree (block_xl-1, block_yl-1, block_xh+1, block_yh+1);

		tree->mins[0] = (block_xl)*1024;
		tree->mins[1] = (block_yl)*1024;
		tree->mins[2] = map_mins[2] - 8;

		tree->maxs[0] = (block_xh+1)*1024;
		tree->maxs[1] = (block_yh+1)*1024;
		tree->maxs[2] = map_maxs[2] + 8;

		//
		// perform the global operations
		//
		MakeTreePortals (tree);

		if (FloodEntities (tree))
			FillOutside (tree->headnode);
		else
		{
			printf ("**** leaked ****\n");
			leaked = true;
			LeakFile (tree);
			if (leaktest)
			{
				printf ("--- MAP LEAKED ---\n");
				exit (0);
			}
		}

		MarkVisibleSides (tree, brush_start, brush_end);
		if (noopt || leaked)
			break;
		if (!optimize)
		{
			FreeTree (tree);
		}
	}

	FloodAreas (tree);
	if (glview)
		WriteGLView (tree, source);
	MakeFaces (tree->headnode);
	FixTjuncs (tree->headnode);

	if (!noprune)
		PruneNodes (tree->headnode);

	WriteBSP (tree->headnode);

	if (!leaked)
		WritePortalFile (tree);

	FreeTree (tree);
}

/*
============
ProcessSubModel

============
*/
void ProcessSubModel (void)
{
	entity_t	*e;
	int			start, end;
	tree_t		*tree;
	bspbrush_t	*list;
	vec3_t		mins, maxs;

	e = &entities[entity_num];

	start = e->firstbrush;
	end = start + e->numbrushes;

	mins[0] = mins[1] = mins[2] = -4096;
	maxs[0] = maxs[1] = maxs[2] = 4096;
	list = MakeBspBrushList (start, end, mins, maxs);
	if (!nocsg)
		list = ChopBrushes (list);
	tree = BrushBSP (list, mins, maxs);
	MakeTreePortals (tree);
	MarkVisibleSides (tree, start, end);
	MakeFaces (tree->headnode);
	FixTjuncs (tree->headnode);
	WriteBSP (tree->headnode);
	FreeTree (tree);
}

/*
============
ProcessModels
============
*/
void ProcessModels (void)
{
	BeginBSPFile ();

	for (entity_num=0 ; entity_num< num_entities ; entity_num++)
	{
		if (!entities[entity_num].numbrushes)
			continue;

		qprintf ("############### model %i ###############\n", nummodels);
		BeginModel ();
		if (entity_num == 0)
			ProcessWorldModel ();
		else
			ProcessSubModel ();
		EndModel ();

		if (!verboseentities)
			verbose = false;	// don't bother printing submodels
	}

	EndBSPFile ();
}


/*
============
main
============
*/
int main (int argc, char **argv)
{
	int		i;
	double		start, end;
	char		path[1024];
	char		logfile[1024];
	char		*env;

	printf ("---- qbsp3 ----\n");

	for (i=1 ; i<argc ; i++)
	{
		if (!strcmp(argv[i],"-threads"))
		{
			numthreads = atoi (argv[i+1]);
			i++;
		}
		else if (!strcmp(argv[i],"-glview"))
		{
			glview = true;
		}
		else if (!strcmp(argv[i], "-v"))
		{
			printf ("verbose = true\n");
			verbose = true;
		}
		else if (!strcmp(argv[i], "-l"))
		{
			printf ("verbose = true\n");
			verbose = true;
			printf ("logging = true\n");
			logging = true;
		}
		else if (!strcmp(argv[i], "-draw"))
		{
			printf ("drawflag = true\n");
			drawflag = true;
		}
		else if (!strcmp(argv[i], "-noweld"))
		{
			printf ("noweld = true\n");
			noweld = true;
		}
		else if (!strcmp(argv[i], "-nocsg"))
		{
			printf ("nocsg = true\n");
			nocsg = true;
		}
		else if (!strcmp(argv[i], "-noshare"))
		{
			printf ("noshare = true\n");
			noshare = true;
		}
		else if (!strcmp(argv[i], "-notjunc"))
		{
			printf ("notjunc = true\n");
			notjunc = true;
		}
		else if (!strcmp(argv[i], "-nowater"))
		{
			printf ("nowater = true\n");
			nowater = true;
		}
		else if (!strcmp(argv[i], "-noopt"))
		{
			printf ("noopt = true\n");
			noopt = true;
		}
		else if (!strcmp(argv[i], "-noprune"))
		{
			printf ("noprune = true\n");
			noprune = true;
		}
		else if (!strcmp(argv[i], "-nofill"))
		{
			printf ("nofill = true\n");
			nofill = true;
		}
		else if (!strcmp(argv[i], "-nomerge"))
		{
			printf ("nomerge = true\n");
			nomerge = true;
		}
		else if (!strcmp(argv[i], "-nosubdiv"))
		{
			printf ("nosubdiv = true\n");
			nosubdiv = true;
		}
		else if (!strcmp(argv[i], "-nodetail"))
		{
			printf ("nodetail = true\n");
			nodetail = true;
		}
		else if (!strcmp(argv[i], "-fulldetail"))
		{
			printf ("fulldetail = true\n");
			fulldetail = true;
		}
		else if (!strcmp(argv[i], "-onlyents"))
		{
			printf ("onlyents = true\n");
			onlyents = true;
		}
		else if (!strcmp(argv[i], "-micro"))
		{
			microvolume = atof(argv[i+1]);
			printf ("microvolume = %f\n", microvolume);
			i++;
		}
		else if (!strcmp(argv[i], "-leaktest"))
		{
			printf ("leaktest = true\n");
			leaktest = true;
		}
		else if (!strcmp(argv[i], "-verboseentities"))
		{
			printf ("verboseentities = true\n");
			verboseentities = true;
		}
		else if (!strcmp(argv[i], "-chop"))
		{
			subdivide_size = atof(argv[i+1]);
			printf ("subdivide_size = %f\n", subdivide_size);
			i++;
		}
		else if (!strcmp(argv[i], "-block"))
		{
			block_xl = block_xh = atoi(argv[i+1]);
			block_yl = block_yh = atoi(argv[i+2]);
			printf ("block: %i,%i\n", block_xl, block_yl);
			i+=2;
		}
		else if (!strcmp(argv[i], "-blocks"))
		{
			block_xl = atoi(argv[i+1]);
			block_yl = atoi(argv[i+2]);
			block_xh = atoi(argv[i+3]);
			block_yh = atoi(argv[i+4]);
			printf ("blocks: %i,%i to %i,%i\n", 
				block_xl, block_yl, block_xh, block_yh);
			i+=4;
		}
		else if (!strcmp (argv[i],"-tmpout"))
		{
			strcpy (outbase, "/tmp");
		}
		else if (!strcmp (argv[i],"-gamedir"))
		{
			gamedirflag = true;
			strcpy (gamedir, argv[i+1]);
			i++;
		}
		else if (argv[i][0] == '-')
			Error ("Unknown option \"%s\"", argv[i]);
		else
			break;
	}

	if (i != argc - 1)
		Error ("usage: qbsp3 [options] mapfile");

	if (logging)
	{
		strcpy (logfile, ExpandArg(argv[i]));
		StripExtension (logfile);
		DefaultExtension (logfile, ".blg");
		OpenLog (logfile);
	}

	start = I_FloatTime ();

	if (!gamedirflag)
	{
		env = getenv ("GAMEDIR");
		if (!env)
			Error ("Could not get environment variable from GAMEDIR");

		strcpy (gamedir, env);
	}

	ThreadSetDefault ();
	numthreads = 1;		// multiple threads aren't helping...

	strcpy (source, ExpandArg (argv[i]));
	StripExtension (source);

	// delete portal and line files
	sprintf (path, "%s.prt", source);
	remove (path);
	sprintf (path, "%s.lin", source);
	remove (path);

	strcpy (name, ExpandArg (argv[i]));	
	if (!strstr(name, ".reg"))
		DefaultExtension (name, ".map");	// might be .reg


	//
	// if onlyents, just grab the entites and resave
	//
	if (onlyents)
	{
		char out[1024];

		sprintf (out, "%s.bsp", source);
		LoadBSPFile (out);
		num_entities = 0;

		LoadMapFile (name);
		SetModelNumbers ();
		SetLightStyles ();

		UnparseEntities ();

		WriteBSPFile (out);
	}
	else
	{
		//
		// start from scratch
		//
		LoadMapFile (name);
		SetModelNumbers ();
		SetLightStyles ();

		ProcessModels ();
	}

	end = I_FloatTime ();
	printf ("%5.0f seconds elapsed\n", end-start);

	if (logging)
		CloseLog ();

	return 0;
}

