# Microsoft Developer Studio Project File - Name="qe3" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **

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# Name "qe3 - Win32 (ALPHA) Debug"
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# Begin Source File

SOURCE=..\common\BMP.C

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SOURCE=.\brush.c

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!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

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DEP_CPP_BRUSH=\
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	".\bspfile.h"\
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NODEP_CPP_BRUSH=\
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SOURCE=.\camera.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

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DEP_CPP_CAMER=\
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NODEP_CPP_CAMER=\
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	".\gl\GLAUX.H"\
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DEP_CPP_CAMER=\
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NODEP_CPP_CAMER=\
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# Begin Source File

SOURCE=.\cmdlib.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_CMDLI=\
	".\cmdlib.h"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_CMDLI=\
	".\cmdlib.h"\
	

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# End Source File
# Begin Source File

SOURCE=.\csg.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

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DEP_CPP_CSG_C=\
	".\brush.h"\
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	".\cmdlib.h"\
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	".\glingr.h"\
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NODEP_CPP_CSG_C=\
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	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_CSG_C=\
	".\brush.h"\
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	".\glingr.h"\
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NODEP_CPP_CSG_C=\
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# End Source File
# Begin Source File

SOURCE=.\deco.c

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SOURCE=.\drag.c

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DEP_CPP_DRAG_=\
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NODEP_CPP_DRAG_=\
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	".\xy.h"\
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NODEP_CPP_ECLAS=\
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!ENDIF 

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# Begin Source File

SOURCE=.\entity.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

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	".\z.h"\
	
NODEP_CPP_ENTIT=\
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!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_ENTIT=\
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	".\bspfile.h"\
	".\camera.h"\
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	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
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	".\qe3.h"\
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NODEP_CPP_ENTIT=\
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lbmlib.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

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!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_MAP_C=\
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	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
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	".\qe3.h"\
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	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_MAP_C=\
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	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_MAP_C=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
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	".\glingr.h"\
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	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
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	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_MAP_C=\
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	".\gl\GLU.H"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\mathlib.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_MATHL=\
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	".\mathlib.h"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_MATHL=\
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	".\mathlib.h"\
	

!ENDIF 

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# Begin Source File

SOURCE=.\mru.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_MRU_C=\
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!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_MRU_C=\
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# Begin Source File

SOURCE=.\nodes.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

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# Begin Source File

SOURCE=.\parse.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_PARSE=\
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	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_PARSE=\
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	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_PARSE=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
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	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_PARSE=\
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!ENDIF 

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# Begin Source File

SOURCE=.\points.c

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!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_POINT=\
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	".\map.h"\
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	".\parse.h"\
	".\qe3.h"\
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	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_POINT=\
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	".\gl\GLU.H"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_POINT=\
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	".\mathlib.h"\
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	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_POINT=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\qe3.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_QE3_C=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_QE3_C=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_QE3_C=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_QE3_C=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\select.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_SELEC=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_SELEC=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_SELEC=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_SELEC=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\textures.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_TEXTU=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_TEXTU=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_TEXTU=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_TEXTU=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\undo.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\vertsel.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_VERTS=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_VERTS=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_VERTS=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_VERTS=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win_cam.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_WIN_C=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_WIN_C=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_WIN_C=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_WIN_C=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win_dlg.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_WIN_D=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_WIN_D=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_WIN_D=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_WIN_D=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win_ent.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_WIN_E=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\entityw.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_WIN_E=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_WIN_E=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\entityw.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_WIN_E=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win_main.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_WIN_M=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\mru.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_WIN_M=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_WIN_M=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\mru.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_WIN_M=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win_qe3.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_WIN_Q=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\mru.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_WIN_Q=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_WIN_Q=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\mru.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_WIN_Q=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win_qe3.rc

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win_xy.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_WIN_X=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_WIN_X=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_WIN_X=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_WIN_X=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win_xz.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win_yz.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win_z.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_WIN_Z=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_WIN_Z=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_WIN_Z=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_WIN_Z=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\xy.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_XY_C2e=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_XY_C2e=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_XY_C2e=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_XY_C2e=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\xz.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\yz.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\z.c

!IF  "$(CFG)" == "qe3 - Win32 Release"

!ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"

DEP_CPP_Z_C30=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_Z_C30=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"

DEP_CPP_Z_C30=\
	".\brush.h"\
	".\bspfile.h"\
	".\camera.h"\
	".\cmdlib.h"\
	".\entity.h"\
	".\glingr.h"\
	".\map.h"\
	".\mathlib.h"\
	".\parse.h"\
	".\qe3.h"\
	".\select.h"\
	".\textures.h"\
	".\xy.h"\
	".\z.h"\
	
NODEP_CPP_Z_C30=\
	".\gl\GL.H"\
	".\gl\GLAUX.H"\
	".\gl\GLU.H"\
	

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File

SOURCE=..\common\BMP.H
# End Source File
# Begin Source File

SOURCE=.\brush.h
# End Source File
# Begin Source File

SOURCE=.\bspfile.h
# End Source File
# Begin Source File

SOURCE=.\camera.h
# End Source File
# Begin Source File

SOURCE=.\cmdlib.h
# End Source File
# Begin Source File

SOURCE=.\deco.h
# End Source File
# Begin Source File

SOURCE=.\entity.h
# End Source File
# Begin Source File

SOURCE=.\entityw.h
# End Source File
# Begin Source File

SOURCE=.\glingr.h
# End Source File
# Begin Source File

SOURCE=.\lbmlib.h
# End Source File
# Begin Source File

SOURCE=.\map.h
# End Source File
# Begin Source File

SOURCE=.\mathlib.h
# End Source File
# Begin Source File

SOURCE=.\mru.h
# End Source File
# Begin Source File

SOURCE=.\nodes.h
# End Source File
# Begin Source File

SOURCE=.\parse.h
# End Source File
# Begin Source File

SOURCE=.\qe3.h
# End Source File
# Begin Source File

SOURCE=.\qedefs.h
# End Source File
# Begin Source File

SOURCE=.\qfiles.h
# End Source File
# Begin Source File

SOURCE=.\resource.h
# End Source File
# Begin Source File

SOURCE=.\select.h
# End Source File
# Begin Source File

SOURCE=.\textures.h
# End Source File
# Begin Source File

SOURCE=.\undo.h
# End Source File
# Begin Source File

SOURCE=.\xy.h
# End Source File
# Begin Source File

SOURCE=.\xz.h
# End Source File
# Begin Source File

SOURCE=.\yz.h
# End Source File
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SOURCE=.\z.h
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# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\icon1.ico
# End Source File
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SOURCE=.\q.bmp
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SOURCE=.\toolbar1.bmp
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