
// window system independent camera view code

typedef struct
{
	int		width, height;

	qboolean	timing;

	vec3_t	origin;			// at center of window
	float	scale;

	float	topclip, bottomclip;

	qboolean d_dirty;
} yz_t;

BOOL YZExcludeBrush(brush_t	*pb);

void YZ_Init (void);
void YZ_MouseDown (int y, int z, int buttons);
void YZ_MouseUp (int y, int z, int buttons);
void YZ_MouseMoved (int y, int z, int buttons);
void YZ_Draw (void);
void YZ_Overlay (void);

BOOL FilterBrush(brush_t *pb);
