// sys_null.h -- null system driver to aid porting efforts

#include "../qcommon/qcommon.h"
#include "errno.h"

int	curtime;

void Sys_mkdir (char *path)
{
}

void Sys_Error (char *error, ...)
{
	va_list		argptr;

	printf ("Sys_Error: ");	
	va_start (argptr,error);
	vprintf (error,argptr);
	va_end (argptr);
	printf ("\n");

	exit (1);
}

void Sys_Quit (void)
{
	exit (0);
}

void	Sys_UnloadGame (void)
{
}

void	*Sys_GetGameAPI (void *parms)
{
	return NULL;
}

char *Sys_ConsoleInput (void)
{
	return NULL;
}

void	Sys_ConsoleOutput (char *string)
{
}

void Sys_SendKeyEvents (void)
{
}

void Sys_AppActivate (void)
{
}

void	*Hunk_Begin (int maxsize)
{
}

void	*Hunk_Alloc (int size)
{
}

void	Hunk_Free (void *buf)
{
}

int		Hunk_End (void)
{
	return 0;
}

int		Sys_Milliseconds (void)
{
}

void	Sys_Mkdir (char *path)
{
}

char	*Sys_FindFirst (char *path, unsigned, unsigned )
{
}

char	*Sys_FindNext (unsigned, unsigned)
{
}

void	Sys_FindClose (void)
{
}

void	Sys_Init (void)
{
}


//=============================================================================

void main (int argc, char **argv)
{
	Qcommon_Init (argc, argv);

	while (1)
	{
		Qcommon_Frame (0.1);
	}
}


