typedef enum {		/* All the sounds in the game */
	Song_None,
	Song_intro,
	Song_final,
	Song_bunny,
	Song_intermission,
	Song_e1m1,
	NUMMUSIC=Song_e1m1+24		/* Song count */
} musicnum_t;

typedef enum {		/* All the sound effects in the game */
	sfx_None,
	sfx_pistol,
	sfx_shotgn,
	sfx_sgcock,
	sfx_plasma,
	sfx_bfg,
	sfx_sawup,
	sfx_sawidl,
	sfx_sawful,
	sfx_sawhit,
	sfx_rlaunc,
	sfx_rfly,
	sfx_rxplod,
	sfx_firsht,
	sfx_firbal,
	sfx_firxpl,
	sfx_pstart,
	sfx_pstop,
	sfx_doropn,
	sfx_dorcls,
	sfx_stnmov,
	sfx_swtchn,
	sfx_swtchx,
	sfx_plpain,
	sfx_dmpain,
	sfx_popain,
	sfx_slop,
	sfx_itemup,
	sfx_wpnup,
	sfx_oof,
	sfx_telept,
	sfx_posit1,
	sfx_posit2,
	sfx_posit3,
	sfx_bgsit1,
	sfx_bgsit2,
	sfx_sgtsit,
	sfx_cacsit,
	sfx_brssit,
	sfx_cybsit,
	sfx_spisit,
	sfx_sklatk,
	sfx_sgtatk,
	sfx_claw,
	sfx_pldeth,
	sfx_podth1,
	sfx_podth2,
	sfx_podth3,
	sfx_bgdth1,
	sfx_bgdth2,
	sfx_sgtdth,
	sfx_cacdth,
	sfx_skldth,
	sfx_brsdth,
	sfx_cybdth,
	sfx_spidth,
	sfx_posact,
	sfx_bgact,
	sfx_dmact,
	sfx_noway,
	sfx_barexp,
	sfx_punch,
	sfx_hoof,
	sfx_metal,
	sfx_itmbk,
	NUMSFX
} sfxenum_t;

