Help Freedoom!
==============
// See COPYING for license terms of this file.

Freedoom is always looking for help.  This is a short list of some of
the resources that the project is in need of.  If you can help out,
please check the forum or IRC links in the sidebar to get in contact!

Artists
-------

**Flame bringer sprites**: Freedoom needs sprites for the ``flame
bringer'' monster.  This is a monster encountered in Freedoom: Phase 2
which has the ability to raise other monsters from the dead and set
the player on fire.  If you're an artist or 3D modeller you can help
out here.

**Pain Lord**: Freedoom has sprites for its Pain Lord monster, but
they are based on some incomplete concept sketches, and in need of
colorizing and cleaning up.  Ideally, additional animation frames are
needed to fully develop the monster.

Musicians
---------

**In-level music**: Freedoom needs music for its levels. Presently
some of the music tracks are serving double duty for multiple levels.
FreeDM, the deathmatch spinoff project, also needs some appropriate
music for its levels.

**OPL synth instruments**: If you like chiptunes, particularly for the
Yamaha OPL2/OPL3 synth chips, then Freedoom needs instruments for its
OPL MIDI instrument bank.  Check out the
https://github.com/freedoom/freedoom/tree/master/lumps/genmidi[documentation]
to find out more.

Level authors
-------------

**New levels**: Freedoom is still in need of new single player levels
in order to get a complete set of levels.  If you see a level that is
just a square room with an exit switch, that is a currently unfilled
slot.  If you are experienced making Doom levels and can spend the
time to make a level for Freedoom, or maybe you have levels you've
made and can donate to the project, please get in touch.

**Bugs**: Sometimes bugs get reported in Freedoom's levels.  Check out
the https://github.com/freedoom/freedoom/labels/levels[bug list] to
see what currently needs fixing.

Bug reports
-----------

Freedoom is an ongoing project, and issues may always be found.  The
preferred place, and the one that will not have reports lost in
memory, is the https://github.com/freedoom/freedoom/issues[GitHub
issue tracker].  Information about all kinds of issues is much
appreciated, but if you find an issue in the latest release, don't be
so quick to report it!  Check the
http://freedoom.soulsphere.org/[latest and greatest builds] to see if
the problem still persists there: much of Freedoom may have changed in
the interim!

[[website]]
Website
-------

This website is also managed via git.  If you have suggestions please
either raise issues or pull requests at
https://github.com/freedoom/freedoom.github.io[the freedoom.github.io
GitHub project].
