/* 
 *  Copyright 2008-2018 Alex Makeev
 * 
 *  This file is part of ZXMAK2 (ZX Spectrum virtual machine).
 *
 *  ZXMAK2 is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  ZXMAK2 is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with ZXMAK2.  If not, see <http://www.gnu.org/licenses/>.
 *
 *  Description: DirectX native wrapper
 *  Date: 10.07.2018
 */


namespace ZXMAK2.DirectX.DirectSound
{
    // <unmanaged>DSOUND_ENUM_0</unmanaged>	
    public enum DSFX_I3DL2_MATERIAL_PRESET
    {
        // <unmanaged>DSFX_I3DL2_MATERIAL_PRESET_SINGLEWINDOW</unmanaged>	
        SINGLEWINDOW = 0,
        // <unmanaged>DSFX_I3DL2_MATERIAL_PRESET_DOUBLEWINDOW</unmanaged>	
        DOUBLEWINDOW = 1,
        // <unmanaged>DSFX_I3DL2_MATERIAL_PRESET_THINDOOR</unmanaged>	
        THINDOOR = 2,
        // <unmanaged>DSFX_I3DL2_MATERIAL_PRESET_THICKDOOR</unmanaged>	
        THICKDOOR = 3,
        // <unmanaged>DSFX_I3DL2_MATERIAL_PRESET_WOODWALL</unmanaged>	
        WOODWALL = 4,
        // <unmanaged>DSFX_I3DL2_MATERIAL_PRESET_BRICKWALL</unmanaged>	
        BRICKWALL = 5,
        // <unmanaged>DSFX_I3DL2_MATERIAL_PRESET_STONEWALL</unmanaged>	
        STONEWALL = 6,
        // <unmanaged>DSFX_I3DL2_MATERIAL_PRESET_CURTAIN</unmanaged>	
        CURTAIN = 7
    }
}
