using System;

namespace SharpQuake
{
	internal class dma_t
	{
		public bool gamealive;

		public bool soundalive;

		public bool splitbuffer;

		public int channels;

		public int samples;

		public int submission_chunk;

		public int samplepos;

		public int samplebits;

		public int speed;

		public byte[] buffer;
	}
}
