using System;

namespace SharpQuake
{
	internal static class Lumps
	{
		public const int LUMP_ENTITIES = 0;

		public const int LUMP_PLANES = 1;

		public const int LUMP_TEXTURES = 2;

		public const int LUMP_VERTEXES = 3;

		public const int LUMP_VISIBILITY = 4;

		public const int LUMP_NODES = 5;

		public const int LUMP_TEXINFO = 6;

		public const int LUMP_FACES = 7;

		public const int LUMP_LIGHTING = 8;

		public const int LUMP_CLIPNODES = 9;

		public const int LUMP_LEAFS = 10;

		public const int LUMP_MARKSURFACES = 11;

		public const int LUMP_EDGES = 12;

		public const int LUMP_SURFEDGES = 13;

		public const int LUMP_MODELS = 14;
	}
}
