using System;
using OpenTK;

namespace SharpQuake
{
	internal class beam_t
	{
		public void Clear()
		{
			this.entity = 0;
			this.model = null;
			this.endtime = 0f;
			this.start = Vector3.Zero;
			this.end = Vector3.Zero;
		}

		public int entity;

		public model_t model;

		public float endtime;

		public Vector3 start;

		public Vector3 end;
	}
}
