using System;

namespace SharpQuake
{
	internal class glpic_t
	{
		public glpic_t()
		{
			this.sl = 0f;
			this.sh = 1f;
			this.tl = 0f;
			this.th = 1f;
		}

		public int width;

		public int height;

		public int texnum;

		public float sl;

		public float tl;

		public float sh;

		public float th;
	}
}
