using System;

namespace SharpQuake
{
	internal class texture_t
	{
		public texture_t()
		{
			this.offsets = new int[4];
		}

		public string name;

		public uint width;

		public uint height;

		public int gl_texturenum;

		public msurface_t texturechain;

		public int anim_total;

		public int anim_min;

		public int anim_max;

		public texture_t anim_next;

		public texture_t alternate_anims;

		public int[] offsets;

		public byte[] pixels;
	}
}
