using System;

namespace SharpQuake
{
	internal class mleaf_t : mnodebase_t
	{
		public mleaf_t()
		{
			this.ambient_sound_level = new byte[4];
		}

		public byte[] compressed_vis;

		public int visofs;

		public efrag_t efrags;

		public msurface_t[] marksurfaces;

		public int firstmarksurface;

		public int nummarksurfaces;

		public byte[] ambient_sound_level;
	}
}
