using System;

namespace SharpQuake
{
	public static class QItems
	{
		public static int IT_SHOTGUN = 1;

		public static int IT_SUPER_SHOTGUN = 2;

		public static int IT_NAILGUN = 4;

		public static int IT_SUPER_NAILGUN = 8;

		public static int IT_GRENADE_LAUNCHER = 16;

		public static int IT_ROCKET_LAUNCHER = 32;

		public static int IT_LIGHTNING = 64;

		public static int IT_SUPER_LIGHTNING = 128;

		public static int IT_SHELLS = 256;

		public static int IT_NAILS = 512;

		public static int IT_ROCKETS = 1024;

		public static int IT_CELLS = 2048;

		public static int IT_AXE = 4096;

		public static int IT_ARMOR1 = 8192;

		public static int IT_ARMOR2 = 16384;

		public static int IT_ARMOR3 = 32768;

		public static int IT_SUPERHEALTH = 65536;

		public static int IT_KEY1 = 131072;

		public static int IT_KEY2 = 262144;

		public static int IT_INVISIBILITY = 524288;

		public static int IT_INVULNERABILITY = 1048576;

		public static int IT_SUIT = 2097152;

		public static int IT_QUAD = 4194304;

		public static int IT_SIGIL1 = 268435456;

		public static int IT_SIGIL2 = 536870912;

		public static int IT_SIGIL3 = 1073741824;

		public static int IT_SIGIL4 = int.MinValue;

		public static int RIT_SHELLS = 128;

		public static int RIT_NAILS = 256;

		public static int RIT_ROCKETS = 512;

		public static int RIT_CELLS = 1024;

		public static int RIT_AXE = 2048;

		public static int RIT_LAVA_NAILGUN = 4096;

		public static int RIT_LAVA_SUPER_NAILGUN = 8192;

		public static int RIT_MULTI_GRENADE = 16384;

		public static int RIT_MULTI_ROCKET = 32768;

		public static int RIT_PLASMA_GUN = 65536;

		public static int RIT_ARMOR1 = 8388608;

		public static int RIT_ARMOR2 = 16777216;

		public static int RIT_ARMOR3 = 33554432;

		public static int RIT_LAVA_NAILS = 67108864;

		public static int RIT_PLASMA_AMMO = 134217728;

		public static int RIT_MULTI_ROCKETS = 268435456;

		public static int RIT_SHIELD = 536870912;

		public static int RIT_ANTIGRAV = 1073741824;

		public static int RIT_SUPERHEALTH = int.MinValue;

		public static int HIT_PROXIMITY_GUN_BIT = 16;

		public static int HIT_MJOLNIR_BIT = 7;

		public static int HIT_LASER_CANNON_BIT = 23;

		public static int HIT_PROXIMITY_GUN = 1 << QItems.HIT_PROXIMITY_GUN_BIT;

		public static int HIT_MJOLNIR = 1 << QItems.HIT_MJOLNIR_BIT;

		public static int HIT_LASER_CANNON = 1 << QItems.HIT_LASER_CANNON_BIT;

		public static int HIT_WETSUIT = 33554432;

		public static int HIT_EMPATHY_SHIELDS = 67108864;
	}
}
