using System;
using OpenTK;

namespace SharpQuake
{
	internal class dlight_t
	{
		public void Clear()
		{
			this.origin = Vector3.Zero;
			this.radius = 0f;
			this.die = 0f;
			this.decay = 0f;
			this.minlight = 0f;
			this.key = 0;
		}

		public Vector3 origin;

		public float radius;

		public float die;

		public float decay;

		public float minlight;

		public int key;
	}
}
