using System;

namespace SharpQuake
{
	internal static class EdictFlags
	{
		public const int FL_FLY = 1;

		public const int FL_SWIM = 2;

		public const int FL_CONVEYOR = 4;

		public const int FL_CLIENT = 8;

		public const int FL_INWATER = 16;

		public const int FL_MONSTER = 32;

		public const int FL_GODMODE = 64;

		public const int FL_NOTARGET = 128;

		public const int FL_ITEM = 256;

		public const int FL_ONGROUND = 512;

		public const int FL_PARTIALGROUND = 1024;

		public const int FL_WATERJUMP = 2048;

		public const int FL_JUMPRELEASED = 4096;
	}
}
