using System;

namespace SharpQuake
{
	internal static class Movetypes
	{
		public const int MOVETYPE_NONE = 0;

		public const int MOVETYPE_ANGLENOCLIP = 1;

		public const int MOVETYPE_ANGLECLIP = 2;

		public const int MOVETYPE_WALK = 3;

		public const int MOVETYPE_STEP = 4;

		public const int MOVETYPE_FLY = 5;

		public const int MOVETYPE_TOSS = 6;

		public const int MOVETYPE_PUSH = 7;

		public const int MOVETYPE_NOCLIP = 8;

		public const int MOVETYPE_FLYMISSILE = 9;

		public const int MOVETYPE_BOUNCE = 10;
	}
}
