using System;
using OpenTK;

namespace SharpQuake
{
	internal struct usercmd_t
	{
		public void Clear()
		{
			this.viewangles = Vector3.Zero;
			this.forwardmove = 0f;
			this.sidemove = 0f;
			this.upmove = 0f;
		}

		public Vector3 viewangles;

		public float forwardmove;

		public float sidemove;

		public float upmove;
	}
}
