using System;

namespace SharpQuake
{
	internal class efrag_t
	{
		public void Clear()
		{
			this.leaf = null;
			this.leafnext = null;
			this.entity = null;
			this.entnext = null;
		}

		public mleaf_t leaf;

		public efrag_t leafnext;

		public entity_t entity;

		public efrag_t entnext;
	}
}
