namespace gamelauncher
{
    partial class game_button
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            this.pictureBox1 = new System.Windows.Forms.PictureBox();
            this.label1 = new System.Windows.Forms.Label();
            this.timer1 = new System.Windows.Forms.Timer(this.components);
            ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
            this.SuspendLayout();
            // 
            // pictureBox1
            // 
            this.pictureBox1.Location = new System.Drawing.Point(0, 0);
            this.pictureBox1.Name = "pictureBox1";
            this.pictureBox1.Size = new System.Drawing.Size(32, 32);
            this.pictureBox1.TabIndex = 0;
            this.pictureBox1.TabStop = false;
            this.pictureBox1.MouseClick += new System.Windows.Forms.MouseEventHandler(this.game_button_MouseClick);
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 14.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(238)));
            this.label1.Location = new System.Drawing.Point(38, 4);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(161, 24);
            this.label1.TabIndex = 1;
            this.label1.Text = "Unnamed Game";
            this.label1.MouseClick += new System.Windows.Forms.MouseEventHandler(this.game_button_MouseClick);
            // 
            // timer1
            // 
            this.timer1.Enabled = true;
            this.timer1.Interval = 200;
            this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
            // 
            // game_button
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.Controls.Add(this.label1);
            this.Controls.Add(this.pictureBox1);
            this.Name = "game_button";
            this.Size = new System.Drawing.Size(256, 32);
            this.MouseClick += new System.Windows.Forms.MouseEventHandler(this.game_button_MouseClick);
            ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.PictureBox pictureBox1;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.Timer timer1;
    }
}
