Type=Exe
Reference=*\G{00020430-0000-0000-C000-000000000046}#2.0#0#C:\WIN98\SYSTEM\STDOLE2.TLB#OLE Automation
Reference=*\G{642AC760-AAB4-11D0-8494-00A0C90DC8A9}#1.0#0#C:\WIN98\SYSTEM\MSDBRPTR.DLL#Microsoft Data Report Designer 6.0 (SP4)
Reference=*\G{6B263850-900B-11D0-9484-00A0C91110ED}#1.0#0#C:\WIN98\SYSTEM\MSSTDFMT.DLL#Microsoft Data Formatting Object Library 6.0 (SP4)
Reference=*\G{7C0FFAB0-CD84-11D0-949A-00A0C91110ED}#1.0#0#C:\WIN98\SYSTEM\msdatsrc.tlb#Microsoft Data Source Interfaces
Reference=*\G{E1211242-8E94-11D1-8808-00C04FC2C602}#1.0#0#C:\WIN98\SYSTEM\DX7VB.DLL#DirectX 7 for Visual Basic Type Library
Form=StartForm.frm
Class=Mk3dObject; Mk3dObject.cls
Module=Mk3d; Mk3d.bas
Class=Mk3dAnimatedObject; Mk3dAnimatedObject.cls
Module=Game; Game.bas
Form=RenderForm.frm
Class=Mk3dEffectObject; Mk3dEffectObject.cls
IconForm="StartForm"
Startup="StartForm"
HelpFile=""
Title="Shotit"
ExeName32="Shot It.exe"
Command32=""
Name="ShotIt"
HelpContextID="0"
CompatibleMode="0"
MajorVer=1
MinorVer=0
RevisionVer=0
AutoIncrementVer=0
ServerSupportFiles=0
VersionCompanyName="***********"
CompilationType=0
OptimizationType=0
FavorPentiumPro(tm)=-1
CodeViewDebugInfo=0
NoAliasing=-1
BoundsCheck=-1
OverflowCheck=-1
FlPointCheck=-1
FDIVCheck=-1
UnroundedFP=-1
StartMode=0
Unattended=0
Retained=0
ThreadPerObject=0
MaxNumberOfThreads=1
