{{fbdoc item="title" value="DO...LOOP"}}----
Control flow statement for looping

{{fbdoc item="syntax"}}##
	**Do** [ { **Until** | **While** } //condition// ]
		[ //statement block// ]
	**Loop**
//or//
	**Do**
		[ //statement block// ]
	**Loop** [ { **Until** | **While** } //condition// ]
##
{{fbdoc item="desc"}}
	The ##**Do**## statement executes the statements in the following //##statement block##// until/while the //##condition##//, if any,  evaluates to true.

	If ##**Until**## is used, the ##**Do**## statement stops repetition of the //##statement block##// when //##condition##// evaluates to true. The ##**While**## keyword has opposite effect, stopping the loop if //condition// evaluates to false. If both //##condition##// and either ##**Until**## or ##**While**## are omitted, the ##**Do**## statement loops indefinitely.

	If an ##[[KeyPgExit Exit]]## ##**Do**## statement is encountered inside the //##statement block##//, the loop is terminated, and execution resumes immediately following the enclosing ##**Loop**## statement. If a ##[[KeyPgContinue Continue]]## ##**Do**## statement is encountered, the rest of the //##statement block##// is skipped and execution resumes at the ##**Do**## statement.

	In the first syntax, the //##condition##// is checked when the ##**Do**## statement is first encountered, and if the //##condition##// is met, the //##statement block##// will be skipped. In the second syntax, //##condition##// is initially checked //after// the //##statement block##// is executed. This means that the //##statement block##// is always guaranteed to execute //at least// once.

	//##condition##// may be any valid expression that evaluates to False (zero) or True (non-zero).

{{fbdoc item="ex"}}
	In this example, a ##**Do**## loop is used to count the total number of odd numbers from 1 to 10. It will repeat ##//until//## its ##//n > 10//## condition is met:
{{fbdoc item="filename" value="examples/manual/control/do-loop.bas"}}%%(freebasic)
dim as integer n = 1                            '' number to check
dim as integer total_odd = 0                    '' running total of odd numbers
do until( n > 10 )
  if( ( n MOD 2 ) > 0 ) then total_odd += 1    '' add to total if n is odd (has remainder from division by 2)
  n += 1
loop
print "total odd numbers: " ; total_odd         '' prints '5'

end 0
%%

	Here, an infinite DO loop is used to count the total number of evens. We place the conditional check inside the loop via an ##[[KeyPgIfthen If...Then]]## statement, which exits the loop if and when //##n > 10##// becomes true:
{{fbdoc item="filename" value="examples/manual/control/do-loop2.bas"}}%%(freebasic)
   dim as integer n = 1                            '' number to check
   dim as integer total_even = 0                   '' running total of even numbers
   do
	  if( n > 10 ) then exit do                    '' exit if we've scanned our 10 numbers
   
	  if( ( n MOD 2 ) = 0 ) then total_even += 1   '' add to total if n is even (no remainder from division by 2)
	  n += 1
   loop
   print "total even numbers: " ; total_even       '' prints '5'

   end 0
%%

{{fbdoc item="lang"}}
	- In the //[[CompilerOptlang -lang qb]]// and //[[CompilerOptlang -lang fblite]]// dialects, variables declared inside a ##**Do**##..##**Loop**## block have a function-wide [[ProPgVariableScope scope]]  as in QB 
	- In the //[[CompilerOptlang -lang fb]]// and //[[CompilerOptlang -lang deprecated]]// dialects, variables declared inside a ##**Do**##..##**Loop**## block are visible only inside the block, and can't be accessed outside it.

{{fbdoc item="diff"}}
	- None

{{fbdoc item="see"}}
	- ##[[KeyPgContinue Continue]]##
	- ##[[KeyPgExit Exit]]##
	- ##[[KeyPgFornext For...Next]]##
	- ##[[KeyPgWhilewend While...Wend]]##

{{fbdoc item="back" value="CatPgControlFlow|Control Flow"}}