org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_5_2:
DB 73, 74, 77, 78, 73, 74, 20, 0, 0, 75, 76, 61, 76, 61, 75, 76
DB 29, 65, 73, 254, 29, 65, 0, 144, 0, 0, 0, 0, 0, 0, 145, 0
DB 35, 76, 75, 76, 35, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
DB 17, 19, 19, 19, 19, 19, 19, 20, 0, 0, 0, 21, 19, 58, 61, 62
DB 17, 253, 0, 146, 147, 145, 0, 0, 0, 0, 0, 0, 146, 75, 76, 58
DB 36, 69, 145, 147, 0, 0, 0, 0, 0, 161, 161, 161, 161, 77, 78, 74
DB 67, 0, 147, 0, 0, 0, 0, 21, 19, 19, 19, 61, 62, 75, 76, 67
DB 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 0, 0, 0, 0, 68
DB 67, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67
DB 14, 15, 14, 14, 14, 15, 14, 15, 14, 15, 15, 14, 15, 14, 15, 15
HardScreen_5_2:
DB 85, 88, 21, 85
DB 85, 80, 0, 0
DB 85, 80, 0, 0
DB 106, 170, 2, 149
DB 64, 0, 0, 21
DB 64, 0, 0, 21
DB 64, 2, 169, 85
DB 64, 0, 0, 1
DB 64, 0, 0, 1
DB 85, 85, 85, 85
Obj_5_2:
DB 1			; PLAYER
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 24, OBJECT_DOOR_DESTROY, 0, 7, 15, 48
DB 25, OBJECT_DOOR_DESTROY, 15, 7, 15, 48
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
