org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_8_2:
DB 18, 0, 0, 0, 126, 126, 0, 0, 0, 0, 0, 126, 147, 0, 0, 0
DB 18, 146, 0, 126, 126, 147, 0, 0, 146, 0, 126, 147, 0, 0, 0, 0
DB 18, 0, 126, 126, 0, 0, 0, 0, 0, 126, 0, 0, 0, 0, 145, 0
DB 36, 14, 15, 14, 15, 14, 20, 0, 126, 0, 16, 14, 15, 14, 14, 15
DB 126, 126, 0, 145, 0, 0, 0, 126, 0, 147, 66, 34, 33, 0, 33, 34
DB 126, 0, 0, 0, 0, 0, 126, 145, 0, 0, 66, 33, 0, 0, 0, 0
DB 145, 0, 0, 0, 0, 21, 14, 15, 14, 15, 0, 0, 0, 33, 0, 34
DB 0, 0, 0, 0, 126, 146, 0, 0, 147, 0, 0, 0, 145, 126, 147, 66
DB 0, 0, 0, 126, 0, 0, 0, 0, 0, 0, 0, 0, 126, 147, 0, 66
DB 14, 15, 14, 14, 15, 14, 15, 14, 15, 14, 15, 14, 14, 15, 14, 15
HardScreen_8_2:
DB 64, 0, 0, 0
DB 64, 0, 0, 0
DB 64, 0, 0, 0
DB 106, 168, 5, 85
DB 0, 0, 5, 85
DB 0, 0, 5, 85
DB 0, 42, 170, 169
DB 0, 0, 0, 1
DB 0, 0, 0, 1
DB 85, 85, 85, 85
Obj_8_2:
DB 1			; PLAYER
DB 85, OBJECT_ENEMY_ROCK, 13, 7, 1, 80
DB 87, OBJECT_ENEMY_ROCK, 1, 1, 1, 82
DB 84, OBJECT_TELEPORTER, 2, 7, 0, 79
DB 86, OBJECT_TELEPORTER, 6, 2, 0, 81
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
