org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_5_1:
DB 2, 1, 2, 2, 2, 2, 6, 7, 2, 3, 4, 5, 3, 4, 250, 89
DB 2, 2, 2, 3, 4, 5, 2, 3, 4, 5, 6, 2, 2, 2, 108, 66
DB 2, 6, 2, 2, 2, 6, 2, 2, 2, 2, 2, 2, 3, 8, 9, 29
DB 16, 17, 47, 47, 89, 90, 47, 89, 90, 47, 20, 0, 0, 0, 80, 17
DB 58, 0, 89, 90, 66, 31, 16, 17, 16, 17, 0, 0, 145, 80, 75, 76
DB 60, 44, 133, 133, 18, 7, 29, 39, 66, 76, 0, 0, 0, 75, 76, 177
DB 99, 0, 0, 0, 0, 182, 0, 182, 14, 15, 20, 0, 0, 0, 146, 0
DB 101, 253, 0, 0, 0, 0, 0, 147, 0, 0, 0, 0, 0, 0, 147, 0
DB 76, 22, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
DB 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15
HardScreen_5_1:
DB 170, 170, 170, 149
DB 0, 0, 0, 21
DB 0, 0, 0, 21
DB 85, 85, 88, 21
DB 85, 85, 80, 21
DB 85, 85, 80, 21
DB 86, 170, 168, 0
DB 84, 0, 0, 0
DB 84, 0, 0, 0
DB 85, 85, 85, 85
Obj_5_1:
DB 1			; PLAYER
DB 7, OBJECT_ENEMY_ORC, 4, 7, 0, 47
DB 10, OBJECT_ENEMY_ORC, 6, 1, 0, 47
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
