org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_3_3:
DB 36, 62, 61, 76, 29, 65, 0, 0, 144, 0, 146, 0, 35, 36, 0, 0
DB 74, 69, 41, 70, 35, 39, 0, 145, 0, 0, 147, 0, 73, 17, 0, 0
DB 76, 49, 50, 49, 73, 132, 33, 146, 0, 0, 0, 0, 66, 65, 0, 0
DB 74, 0, 33, 34, 66, 18, 0, 0, 144, 0, 0, 34, 75, 76, 0, 0
DB 76, 61, 62, 61, 35, 76, 34, 147, 0, 0, 0, 0, 16, 17, 0, 0
DB 74, 69, 41, 70, 73, 74, 33, 0, 146, 0, 145, 33, 39, 18, 0, 0
DB 76, 50, 49, 50, 29, 65, 0, 0, 147, 0, 0, 146, 132, 36, 0, 0
DB 74, 13, 33, 34, 75, 76, 34, 0, 0, 147, 0, 0, 73, 17, 0, 0
DB 76, 0, 12, 13, 16, 17, 163, 142, 162, 37, 142, 142, 29, 65, 10, 11
DB 0, 0, 0, 0, 12, 13, 244, 245, 246, 247, 244, 245, 10, 11, 0, 0
HardScreen_3_3:
DB 85, 85, 85, 85
DB 85, 80, 0, 85
DB 85, 80, 0, 85
DB 85, 80, 0, 85
DB 85, 80, 0, 85
DB 85, 80, 0, 85
DB 85, 80, 0, 85
DB 85, 80, 0, 85
DB 85, 80, 0, 85
DB 85, 85, 85, 85
Obj_3_3:
DB 1			; PLAYER
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 48, OBJECT_JAR, 7, 8, 0, 36
DB 49, OBJECT_JAR, 9, 8, 0, 36
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
