org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_1_4:
DB 36, 2, 3, 2, 1, 6, 2, 2, 2, 2, 4, 3, 4, 2, 6, 2
DB 35, 9, 2, 2, 8, 9, 4, 8, 9, 3, 2, 2, 2, 7, 8, 9
DB 17, 252, 9, 2, 34, 0, 8, 0, 34, 9, 8, 9, 9, 8, 0, 33
DB 36, 69, 34, 9, 0, 0, 0, 33, 0, 0, 0, 33, 0, 0, 34, 0
DB 39, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
DB 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
DB 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
DB 0, 0, 0, 0, 0, 10, 11, 244, 245, 246, 247, 244, 245, 246, 247, 244
DB 0, 0, 0, 10, 11, 33, 9, 8, 8, 9, 164, 165, 164, 8, 9, 8
DB 14, 15, 14, 34, 33, 34, 0, 0, 33, 0, 34, 33, 0, 33, 0, 34
HardScreen_1_4:
DB 85, 85, 85, 85
DB 85, 85, 85, 85
DB 85, 85, 85, 85
DB 85, 85, 85, 85
DB 80, 0, 0, 0
DB 64, 0, 0, 0
DB 0, 0, 0, 0
DB 0, 55, 0, 0
DB 3, 85, 95, 213
DB 85, 85, 85, 85
Obj_1_4:
DB 31			; PLAYER
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 40, OBJECT_TELEPORTER, 15, 6, 0, 45
DB 47, OBJECT_JAR, 11, 8, 0, 36
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
