org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_6_1:
DB 34, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 34, 8, 9, 75, 78
DB 0, 33, 0, 33, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 150, 0
DB 14, 17, 252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150
DB 50, 18, 69, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
DB 0, 18, 0, 116, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 89, 14
DB 14, 14, 0, 115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 29, 49
DB 0, 0, 0, 114, 0, 0, 0, 0, 0, 0, 0, 0, 142, 179, 29, 50
DB 0, 0, 32, 113, 0, 0, 0, 0, 0, 0, 180, 162, 77, 59, 29, 89
DB 0, 10, 11, 17, 0, 0, 0, 37, 179, 37, 77, 62, 37, 60, 29, 29
DB 14, 15, 14, 15, 179, 180, 37, 64, 61, 61, 142, 180, 77, 181, 29, 29
HardScreen_6_1:
DB 85, 85, 85, 85
DB 85, 85, 80, 0
DB 80, 0, 0, 0
DB 64, 0, 0, 0
DB 65, 0, 0, 5
DB 1, 0, 0, 5
DB 1, 0, 0, 5
DB 5, 0, 0, 85
DB 53, 0, 5, 85
DB 85, 253, 85, 85
Obj_6_1:
DB 1			; PLAYER
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 92, OBJECT_JAR, 6, 9, 0, 36
DB 93, OBJECT_JAR, 9, 8, 0, 36
DB 94, OBJECT_JAR, 12, 6, 0, 36
DB 108, OBJECT_JAR, 2, 7, 5, 61
DB 109, OBJECT_JAR, 15, 0, 5, 62
