org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_5_4:
DB 1, 8, 2, 60, 0, 0, 21, 47, 47, 47, 47, 47, 58, 2, 2, 2
DB 8, 0, 8, 78, 0, 0, 0, 0, 0, 144, 0, 0, 77, 9, 2, 9
DB 0, 0, 0, 58, 48, 0, 0, 0, 0, 0, 0, 0, 78, 0, 9, 0
DB 0, 80, 81, 60, 47, 47, 47, 47, 47, 47, 20, 0, 58, 80, 81, 0
DB 81, 82, 83, 78, 0, 0, 145, 0, 0, 0, 0, 0, 60, 82, 83, 88
DB 169, 169, 170, 146, 0, 0, 0, 0, 0, 0, 0, 161, 45, 80, 74, 77
DB 147, 0, 0, 0, 0, 0, 0, 0, 21, 47, 47, 47, 47, 75, 76, 60
DB 0, 0, 0, 0, 0, 144, 0, 0, 0, 146, 0, 0, 0, 254, 73, 74
DB 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 22, 75, 76
DB 14, 14, 14, 15, 15, 15, 14, 15, 14, 15, 15, 14, 15, 14, 15, 15
HardScreen_5_4:
DB 85, 10, 170, 85
DB 85, 0, 0, 85
DB 85, 0, 0, 85
DB 85, 170, 168, 85
DB 85, 0, 0, 85
DB 168, 0, 0, 85
DB 0, 0, 169, 85
DB 0, 0, 1, 85
DB 0, 0, 1, 85
DB 85, 85, 85, 85
Obj_5_4:
DB 31			; PLAYER
DB 8, OBJECT_ENEMY_MUMMY, 9, 7, 0, 47
DB 54, OBJECT_ENEMY_MUMMY, 5, 1, 0, 47
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
