org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_0_2:
DB 17, 2, 1, 3, 6, 7, 4, 3, 8, 9, 7, 2, 6, 3, 5, 6
DB 16, 17, 8, 9, 3, 2, 8, 9, 33, 34, 2, 8, 9, 8, 9, 8
DB 17, 73, 74, 33, 8, 8, 34, 33, 0, 33, 8, 34, 0, 33, 34, 0
DB 16, 17, 39, 17, 252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 254, 17
DB 34, 16, 133, 73, 74, 26, 0, 0, 0, 0, 0, 0, 0, 45, 35, 39
DB 36, 29, 18, 35, 36, 25, 0, 0, 0, 0, 0, 0, 0, 0, 150, 22
DB 0, 35, 36, 19, 19, 19, 19, 20, 0, 0, 0, 0, 0, 0, 0, 23
DB 0, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23
DB 0, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24
DB 14, 15, 14, 14, 15, 15, 14, 15, 15, 17, 20, 0, 0, 0, 0, 16
HardScreen_0_2:
DB 85, 85, 85, 85
DB 85, 85, 85, 85
DB 85, 85, 85, 85
DB 85, 80, 0, 5
DB 85, 80, 0, 5
DB 85, 80, 0, 1
DB 22, 170, 0, 1
DB 20, 0, 0, 1
DB 20, 0, 0, 1
DB 85, 85, 88, 1
Obj_0_2:
DB 1			; PLAYER
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 33, OBJECT_DOOR, 15, 5, 0, 37
DB 35, OBJECT_SWITCH, 5, 4, 0, 34
DB 37, OBJECT_BOX_RIGHT, 2, 7, 15, 38
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
