org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_4_2:
DB 75, 76, 35, 61, 58, 36, 75, 76, 36, 75, 76, 0, 0, 21, 58, 66
DB 36, 0, 0, 70, 60, 252, 18, 3, 66, 147, 0, 0, 0, 146, 60, 35
DB 74, 43, 0, 0, 78, 69, 144, 14, 0, 0, 0, 0, 0, 0, 59, 16
DB 36, 19, 20, 0, 63, 0, 145, 0, 0, 0, 0, 51, 52, 53, 78, 35
DB 74, 145, 0, 0, 59, 0, 0, 147, 0, 21, 19, 132, 132, 132, 59, 16
DB 36, 0, 0, 0, 78, 0, 0, 0, 0, 0, 144, 0, 0, 146, 64, 35
DB 67, 0, 0, 21, 19, 20, 0, 0, 0, 0, 0, 0, 0, 147, 0, 67
DB 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68
DB 67, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67
DB 14, 14, 14, 14, 14, 17, 20, 0, 0, 16, 14, 14, 14, 14, 14, 14
HardScreen_4_2:
DB 85, 85, 84, 37
DB 64, 64, 0, 5
DB 80, 64, 0, 5
DB 104, 64, 3, 85
DB 64, 64, 40, 5
DB 64, 64, 0, 5
DB 66, 160, 0, 1
DB 64, 0, 0, 1
DB 64, 0, 0, 1
DB 85, 88, 21, 85
Obj_4_2:
DB 1			; PLAYER
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 20, OBJECT_DOOR_DESTROY, 0, 7, 15, 48
DB 26, OBJECT_DOOR_DESTROY, 15, 7, 15, 48
DB 63, OBJECT_JAR, 1, 2, 5, 55
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
