org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_1_3:
DB 17, 1, 2, 3, 6, 7, 4, 3, 35, 36, 20, 144, 0, 0, 35, 36
DB 36, 4, 8, 9, 3, 2, 8, 73, 74, 252, 0, 0, 145, 146, 254, 35
DB 17, 44, 34, 0, 8, 8, 34, 29, 18, 69, 0, 144, 0, 127, 177, 17
DB 18, 0, 0, 0, 0, 0, 0, 35, 36, 0, 0, 0, 0, 0, 35, 36
DB 36, 40, 32, 0, 0, 0, 0, 0, 73, 74, 20, 0, 0, 144, 45, 39
DB 63, 32, 32, 0, 0, 0, 0, 0, 75, 76, 147, 0, 0, 0, 58, 22
DB 17, 19, 19, 19, 20, 0, 0, 0, 150, 0, 144, 145, 0, 21, 19, 23
DB 18, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 144, 0, 23
DB 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 24
DB 14, 15, 14, 14, 15, 14, 15, 14, 15, 15, 14, 14, 15, 15, 14, 15
HardScreen_1_3:
DB 85, 85, 88, 5
DB 85, 85, 80, 5
DB 85, 85, 80, 5
DB 84, 1, 80, 5
DB 84, 0, 88, 5
DB 84, 0, 80, 5
DB 106, 128, 0, 41
DB 64, 0, 0, 1
DB 64, 0, 0, 1
DB 85, 85, 85, 85
Obj_1_3:
DB 1			; PLAYER
DB 31, OBJECT_ENEMY_ORC, 2, 7, 1, 33
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 32, OBJECT_DOOR, 15, 5, 0, 43
DB 38, OBJECT_BOX_RIGHT, 2, 4, 15, 44
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
