org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_4_3:
DB 2, 3, 2, 2, 3, 7, 2, 2, 2, 2, 2, 3, 2, 2, 2, 7
DB 2, 250, 2, 1, 2, 2, 6, 2, 2, 3, 2, 7, 2, 6, 3, 2
DB 89, 90, 2, 2, 2, 7, 89, 90, 2, 2, 89, 90, 2, 2, 248, 2
DB 90, 0, 89, 90, 89, 90, 66, 0, 89, 90, 66, 0, 89, 93, 107, 3
DB 92, 44, 29, 0, 39, 0, 66, 96, 0, 0, 39, 0, 253, 60, 3, 6
DB 69, 0, 146, 49, 132, 50, 65, 3, 66, 49, 132, 49, 70, 77, 9, 2
DB 0, 0, 147, 0, 0, 144, 0, 132, 0, 146, 0, 0, 0, 63, 0, 9
DB 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 32, 59, 0, 0
DB 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 32, 32, 78, 0, 0
DB 14, 15, 14, 15, 14, 15, 14, 15, 14, 15, 14, 15, 14, 17, 0, 0
HardScreen_4_3:
DB 85, 85, 85, 85
DB 85, 85, 85, 85
DB 85, 85, 85, 85
DB 85, 85, 85, 85
DB 85, 85, 85, 85
DB 85, 85, 85, 85
DB 0, 0, 0, 21
DB 0, 0, 1, 85
DB 0, 16, 17, 85
DB 85, 85, 85, 85
Obj_4_3:
DB 1			; PLAYER
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 17, OBJECT_JAR, 5, 8, 5, 56
DB 18, OBJECT_JAR, 9, 8, 5, 57
DB 19, OBJECT_BOX_LEFT, 11, 7, 5, 58
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
