org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_4_0:
DB 2, 7, 7, 2, 5, 2, 2, 2, 1, 2, 2, 2, 2, 5, 4, 7
DB 4, 2, 2, 2, 2, 2, 5, 7, 2, 2, 5, 7, 5, 7, 5, 2
DB 8, 9, 2, 7, 8, 9, 8, 9, 2, 4, 2, 7, 2, 2, 2, 4
DB 0, 0, 8, 9, 0, 33, 0, 33, 8, 9, 4, 2, 8, 9, 2, 7
DB 0, 33, 0, 0, 34, 0, 0, 0, 0, 33, 8, 9, 0, 33, 8, 9
DB 252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 97, 97, 96, 97, 33
DB 81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 47, 47, 47, 80, 81, 34
DB 83, 0, 0, 0, 0, 0, 0, 0, 0, 0, 126, 0, 26, 29, 65, 33
DB 78, 0, 0, 0, 0, 0, 0, 0, 0, 126, 147, 0, 25, 66, 18, 253
DB 62, 0, 0, 21, 16, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14
HardScreen_4_0:
DB 85, 85, 85, 85
DB 85, 85, 85, 85
DB 85, 85, 85, 85
DB 85, 85, 85, 85
DB 85, 85, 85, 85
DB 85, 85, 85, 85
DB 64, 0, 10, 149
DB 64, 0, 0, 85
DB 64, 0, 0, 85
DB 66, 85, 85, 85
Obj_4_0:
DB 1			; PLAYER
DB 4, OBJECT_ENEMY_ORC, 10, 7, 0, 47
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 13, OBJECT_SWITCH, 12, 7, 0, 34
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
