org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_3_4:
DB 2, 2, 2, 2, 2, 2, 2, 7, 2, 80, 81, 80, 74, 2, 2, 2
DB 4, 2, 4, 2, 2, 2, 2, 80, 81, 26, 0, 146, 78, 2, 7, 4
DB 2, 1, 2, 2, 2, 80, 81, 77, 78, 25, 0, 0, 78, 251, 4, 2
DB 2, 2, 2, 80, 81, 82, 83, 78, 77, 19, 20, 0, 77, 107, 7, 2
DB 4, 2, 4, 82, 83, 252, 253, 77, 78, 0, 0, 0, 60, 2, 2, 2
DB 2, 2, 2, 76, 79, 41, 41, 60, 22, 0, 0, 0, 78, 7, 2, 2
DB 2, 2, 2, 77, 49, 50, 49, 50, 23, 0, 21, 19, 58, 2, 2, 4
DB 2, 4, 250, 60, 144, 0, 0, 0, 23, 0, 0, 146, 60, 4, 2, 2
DB 2, 2, 108, 76, 0, 0, 0, 0, 24, 0, 0, 161, 77, 2, 7, 2
DB 2, 2, 2, 58, 0, 21, 19, 58, 58, 19, 19, 19, 58, 2, 2, 4
HardScreen_3_4:
DB 85, 85, 85, 85
DB 85, 85, 80, 85
DB 85, 85, 80, 85
DB 85, 85, 104, 85
DB 85, 85, 64, 85
DB 85, 85, 64, 85
DB 85, 0, 74, 85
DB 85, 0, 64, 85
DB 85, 0, 64, 85
DB 85, 41, 106, 85
Obj_3_4:
DB 1			; PLAYER
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 29, OBJECT_DOOR, 8, 5, 0, 54
DB 12, OBJECT_SWITCH, 9, 1, 0, 34
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
