org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_2_0:
DB 17, 169, 170, 169, 170, 169, 170, 169, 170, 169, 170, 169, 170, 169, 170, 169
DB 36, 252, 0, 146, 0, 0, 145, 146, 147, 0, 0, 144, 0, 0, 0, 0
DB 17, 69, 0, 147, 147, 0, 0, 147, 0, 0, 0, 146, 0, 0, 0, 0
DB 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 19, 16
DB 17, 0, 0, 0, 0, 0, 0, 21, 19, 20, 0, 0, 0, 147, 146, 16
DB 36, 73, 74, 20, 0, 0, 0, 147, 146, 145, 0, 0, 0, 0, 144, 35
DB 17, 133, 0, 147, 0, 0, 0, 0, 145, 147, 0, 0, 0, 0, 0, 144
DB 36, 38, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
DB 16, 17, 73, 74, 16, 17, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0
DB 35, 16, 17, 16, 17, 17, 73, 74, 16, 17, 37, 163, 37, 73, 74, 16
HardScreen_2_0:
DB 106, 170, 170, 170
DB 80, 0, 0, 0
DB 80, 0, 0, 0
DB 64, 0, 0, 41
DB 64, 2, 160, 1
DB 86, 0, 0, 1
DB 80, 0, 0, 0
DB 84, 0, 0, 0
DB 85, 92, 0, 0
DB 85, 85, 95, 213
Obj_2_0:
DB 1			; PLAYER
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 16, OBJECT_JAR, 2, 7, 5, 46
DB 51, OBJECT_JAR, 11, 9, 0, 36
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
