org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_4_4:
DB 2, 7, 2, 58, 147, 21, 19, 19, 19, 19, 19, 19, 78, 2, 2, 2
DB 2, 4, 2, 77, 0, 0, 0, 0, 0, 0, 0, 144, 58, 2, 7, 2
DB 7, 2, 7, 78, 48, 0, 0, 0, 0, 0, 0, 161, 60, 4, 2, 4
DB 2, 1, 2, 60, 19, 20, 0, 0, 0, 0, 21, 19, 78, 250, 7, 2
DB 2, 2, 2, 78, 0, 0, 0, 0, 0, 0, 0, 0, 77, 107, 2, 2
DB 2, 4, 7, 58, 48, 0, 0, 0, 0, 0, 0, 161, 77, 2, 2, 4
DB 2, 2, 250, 78, 47, 47, 47, 20, 0, 0, 21, 19, 78, 2, 2, 2
DB 8, 9, 108, 77, 145, 0, 0, 0, 0, 0, 0, 145, 60, 9, 2, 7
DB 0, 0, 8, 58, 0, 0, 0, 0, 0, 0, 0, 161, 58, 0, 8, 9
DB 0, 0, 0, 78, 0, 0, 21, 47, 47, 47, 47, 47, 78, 0, 0, 0
HardScreen_4_4:
DB 85, 42, 170, 85
DB 85, 0, 0, 85
DB 85, 0, 0, 85
DB 85, 160, 10, 85
DB 85, 0, 0, 85
DB 85, 0, 0, 85
DB 85, 170, 10, 85
DB 85, 0, 0, 85
DB 85, 0, 0, 85
DB 85, 10, 170, 85
Obj_4_4:
DB 1			; PLAYER
DB 55, OBJECT_ENEMY_MUMMY, 4, 4, 0, 47
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
