org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_3_2:
DB 76, 36, 35, 61, 62, 76, 35, 36, 76, 61, 62, 61, 76, 35, 76, 35
DB 0, 147, 0, 0, 146, 0, 147, 145, 0, 0, 30, 30, 0, 144, 70, 73
DB 0, 0, 0, 0, 147, 0, 0, 0, 146, 65, 1, 3, 66, 146, 0, 75
DB 54, 51, 0, 0, 0, 0, 0, 146, 0, 18, 5, 7, 29, 144, 0, 73
DB 33, 34, 53, 51, 0, 0, 0, 147, 0, 0, 14, 15, 0, 147, 0, 75
DB 0, 146, 39, 34, 53, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 73
DB 0, 147, 132, 0, 0, 0, 53, 51, 0, 0, 0, 147, 0, 21, 19, 75
DB 0, 0, 32, 32, 32, 32, 0, 54, 53, 51, 0, 0, 0, 0, 0, 73
DB 0, 0, 32, 43, 32, 43, 0, 54, 54, 54, 74, 0, 0, 0, 0, 75
DB 14, 15, 14, 15, 15, 14, 15, 14, 15, 14, 17, 0, 0, 21, 59, 66
HardScreen_3_2:
DB 85, 85, 85, 85
DB 0, 0, 0, 1
DB 0, 0, 0, 1
DB 112, 0, 0, 1
DB 7, 0, 0, 1
DB 4, 112, 0, 1
DB 0, 7, 0, 41
DB 5, 81, 112, 1
DB 5, 81, 84, 1
DB 85, 85, 84, 37
Obj_3_2:
DB 1			; PLAYER
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 14, OBJECT_BOX_LEFT, 2, 7, 5, 52
DB 15, OBJECT_BOX_LEFT, 4, 7, 5, 53
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
