org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_6_2:
DB 75, 76, 61, 61, 62, 75, 76, 61, 62, 61, 75, 76, 62, 61, 75, 76
DB 145, 0, 0, 147, 146, 0, 73, 74, 75, 76, 0, 0, 0, 145, 0, 0
DB 146, 147, 0, 0, 147, 252, 75, 76, 73, 74, 26, 0, 0, 0, 144, 0
DB 150, 0, 0, 0, 0, 70, 73, 74, 75, 76, 25, 0, 0, 145, 0, 0
DB 14, 15, 20, 0, 0, 0, 75, 39, 39, 76, 52, 20, 0, 0, 147, 0
DB 50, 65, 0, 0, 0, 0, 146, 132, 132, 145, 0, 0, 0, 0, 0, 0
DB 49, 65, 0, 0, 147, 0, 147, 0, 0, 0, 144, 0, 0, 0, 0, 0
DB 90, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 147, 0, 0, 0
DB 65, 65, 48, 48, 0, 0, 0, 161, 48, 48, 0, 0, 0, 161, 161, 161
DB 65, 0, 14, 12, 240, 241, 11, 14, 15, 12, 242, 243, 11, 15, 14, 15
HardScreen_6_2:
DB 85, 85, 85, 85
DB 0, 5, 80, 0
DB 0, 5, 84, 0
DB 0, 5, 84, 0
DB 88, 5, 90, 0
DB 80, 0, 0, 0
DB 80, 0, 0, 0
DB 80, 0, 0, 0
DB 80, 0, 0, 0
DB 85, 245, 95, 85
Obj_6_2:
DB 1			; PLAYER
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 62, OBJECT_SWITCH, 10, 2, 0, 34
DB 95, OBJECT_JAR, 4, 9, 0, 63
DB 96, OBJECT_JAR, 10, 9, 0, 63
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
