org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_7_1:
DB 100, 101, 182, 100, 101, 133, 22, 101, 182, 100, 22, 133, 100, 101, 182, 100
DB 0, 0, 0, 145, 0, 0, 23, 0, 147, 146, 23, 0, 0, 144, 0, 0
DB 0, 0, 0, 0, 147, 0, 23, 0, 0, 0, 23, 0, 0, 147, 0, 0
DB 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 24, 0, 0, 0, 0, 0
DB 89, 90, 17, 89, 90, 89, 16, 89, 90, 89, 90, 17, 89, 90, 16, 90
DB 49, 50, 49, 50, 49, 50, 166, 50, 49, 50, 166, 50, 49, 50, 49, 50
DB 0, 0, 0, 0, 145, 0, 166, 0, 144, 0, 166, 0, 0, 147, 0, 0
DB 0, 0, 0, 0, 0, 147, 166, 0, 147, 0, 166, 0, 0, 0, 0, 0
DB 0, 146, 0, 0, 0, 0, 160, 0, 0, 0, 160, 0, 0, 0, 145, 0
DB 15, 14, 15, 15, 176, 15, 176, 14, 176, 15, 176, 15, 176, 15, 14, 15
HardScreen_7_1:
DB 85, 85, 85, 85
DB 0, 4, 4, 0
DB 0, 4, 4, 0
DB 0, 4, 4, 0
DB 85, 85, 85, 85
DB 0, 0, 0, 0
DB 0, 0, 0, 0
DB 0, 0, 0, 0
DB 0, 4, 4, 0
DB 85, 85, 85, 85
Obj_7_1:
DB 1			; PLAYER
DB 71, OBJECT_ENEMY_SKELETON, 8, 2, 1, 33
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 67, OBJECT_JAR, 6, 8, 5, 57
DB 68, OBJECT_JAR, 10, 8, 5, 57
DB 69, OBJECT_DOOR, 6, 0, 0, 69
DB 70, OBJECT_DOOR, 10, 0, 0, 70
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
