org $0000
; Object types
OBJECT_NONE		EQU 0
OBJECT_SWITCH		EQU 1
OBJECT_DOOR		EQU 2
OBJECT_DOOR_DESTROY	EQU 3
OBJECT_FLOOR_DESTROY	EQU 4
OBJECT_WALL_DESTROY	EQU 5
OBJECT_BOX_LEFT	EQU 6
OBJECT_BOX_RIGHT	EQU 7
OBJECT_JAR		EQU 8
OBJECT_TELEPORTER	EQU 9
; Pickable object types
OBJECT_KEY_GREEN	EQU 11
OBJECT_KEY_BLUE    EQU 12
OBJECT_KEY_YELLOW	EQU 13
OBJECT_BREAD		EQU 14
OBJECT_MEAT	    EQU 15
OBJECT_HEALTH		EQU 16
OBJECT_KEY_RED		EQU 17
OBJECT_KEY_WHITE   EQU 18
OBJECT_KEY_PURPLE	EQU 19
; Object types for enemies
OBJECT_ENEMY_SKELETON	EQU 20
OBJECT_ENEMY_ORC	EQU 21
OBJECT_ENEMY_MUMMY	EQU 22
OBJECT_ENEMY_TROLL	EQU 23
OBJECT_ENEMY_ROCK	EQU 24
OBJECT_ENEMY_KNIGHT EQU 25
OBJECT_ENEMY_DALGURAK EQU 26
OBJECT_ENEMY_GOLEM  EQU 27
OBJECT_ENEMY_OGRE   EQU 28
OBJECT_ENEMY_MINOTAUR EQU 29
OBJECT_ENEMY_DEMON    EQU 30
OBJECT_ENEMY_SECONDARY EQU 31
Screen_2_4:
DB 8, 9, 33, 34, 8, 9, 33, 34, 33, 34, 8, 9, 33, 34, 8, 60
DB 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60
DB 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 77
DB 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 25, 60
DB 15, 14, 14, 17, 20, 0, 0, 0, 21, 19, 19, 19, 19, 19, 19, 78
DB 50, 49, 50, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 126, 147, 22
DB 109, 110, 49, 65, 0, 0, 0, 0, 0, 0, 0, 0, 126, 146, 0, 23
DB 112, 111, 110, 18, 73, 74, 13, 0, 0, 0, 0, 126, 147, 145, 0, 23
DB 252, 253, 31, 36, 78, 76, 78, 77, 13, 0, 126, 147, 0, 0, 0, 24
DB 14, 14, 14, 15, 14, 15, 14, 14, 15, 14, 14, 180, 163, 37, 14, 15
HardScreen_2_4:
DB 170, 170, 170, 169
DB 0, 0, 0, 1
DB 0, 0, 0, 5
DB 0, 0, 0, 5
DB 85, 128, 170, 169
DB 85, 0, 0, 1
DB 85, 0, 0, 1
DB 85, 92, 0, 1
DB 85, 85, 192, 1
DB 85, 85, 87, 245
Obj_2_4:
DB 1			; PLAYER
DB 0, OBJECT_ENEMY_ORC, 12, 2, 0, 47
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY ENEMY
DB 11, OBJECT_SWITCH, 14, 2, 0, 34
DB 27, OBJECT_DOOR, 15, 5, 0, 49
DB 50, OBJECT_JAR, 12, 9, 0, 36
DB 56, OBJECT_TELEPORTER, 15, 7, 0, 50
DB 0, OBJECT_NONE, 0, 0, 0, 0 	; EMPTY OBJECT
