Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z

0-9 |
| 3rdparty software authors
A |
| About Arkos Player
| Advice for Assembly coders
| Aliases for builtin types
| Arkos Player Compilation Constants
| Arkos Player Functions
| Arkos Player Manual
| Asset Conversion Utilities
| Assets
| Audio Channels(bitmasks)
| Audio Constants&Variables
| Authors
| AY_CHANNEL_A
| AY_CHANNEL_ALL
| AY_CHANNEL_B
| AY_CHANNEL_C
B |
| Basic integration
| Bitarray definition and declaration
| Bitarray element encoding

Developers of tools or 3rdparty software used by CPCtelera
Arkos Player code included in CPCtelera is a modification of the original code was developed by Targhan / Arkos.
Just a few comments for those wanting to program in Assembly with CPCtelera.
CPCtelera’s short useful aliases for standard SDCC built-in types.
Constants used to control which features are enabled / disabled in the Arkos Tracker Player code.
CPCtelera includes many ways to convert your assets (graphics, audio, tilemaps) into binary information ready to be used in your game.
Bitmask constants for referring to audio channels of the AY-3-8912 PSG chip.
Audio Channel A (also referred as 0)
All audio channels (A, B & C)
Audio Channel B (also referred as 1)
Audio Channel C (also referred as 2)
CPCtelera offers trasnparent basic integration with Visual Studio Code.
Group of macros to declare and/or define bitarrays.
Macros that help initializing, populating and inserting elements manually into different types of bitarrays
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