; File generated automatically by `tools/generate_map_data.py`

Overworld00::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $E5 ; floor tile
  db   $8A, $00, $00           ; object
  db   $8A, $10, $00           ; object
  db   $8A, $20, $EF           ; object
  db   $10, $7C                ; object
  db   $11, $7D                ; object
  db   $19, $7C                ; object
  db   $13, $80                ; object
  db   $84, $14, $4D           ; object
  db   $17, $81                ; object
  db   $23, $37                ; object
  db   $83, $24, $0A           ; object
  db   $27, $38                ; object
  db   $32, $1D                ; object
  db   $33, $2E                ; object
  db   $34, $48                ; object
  db   $36, $49                ; object
  db   $37, $4E                ; object
  db   $38, $5D                ; object
  db   $41, $1D                ; object
  db   $42, $37                ; object
  db   $43, $39                ; object
  db   $44, $E1                ; object
  db   $E1, $07, $3A, $58, $10 ; object
  db   $82, $45, $3A           ; object
  db   $C2, $35, $E0           ; object
  db   $47, $3B                ; object
  db   $48, $38                ; object
  db   $50, $1D                ; object
  db   $C3, $51, $37           ; object
  db   $C2, $52, $37           ; object
  db   $85, $53, $09           ; object
  db   $82, $58, $7A           ; object
  db   $C2, $60, $37           ; object
  db   $85, $63, $09           ; object
  db   $68, $38                ; object
  db   $72, $2E                ; object
  db   $85, $73, $2F           ; object
  db   $78, $4E                ; object
  db   $69, $50                ; object
  db   $79, $09                ; object
  db   ROOM_END

Overworld01::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $E5 ; floor tile
  db   $8A, $00, $00           ; object
  db   $8A, $10, $00           ; object
  db   $8A, $20, $EF           ; object
  db   $00, $7C                ; object
  db   $01, $7D                ; object
  db   $03, $7C                ; object
  db   $04, $7D                ; object
  db   $10, $1C                ; object
  db   $82, $10, $1C           ; object
  db   $12, $7E                ; object
  db   $82, $13, $1C           ; object
  db   $15, $7E                ; object
  db   $16, $7D                ; object
  db   $35, $1D                ; object
  db   $36, $50                ; object
  db   $37, $5D                ; object
  db   $43, $1D                ; object
  db   $86, $44, $50           ; object
  db   $45, $37                ; object
  db   $46, $E8                ; object
  db   $47, $38                ; object
  db   $84, $50, $7A           ; object
  db   $54, $0A                ; object
  db   $55, $33                ; object
  db   $56, $E0                ; object
  db   $57, $34                ; object
  db   $82, $58, $03           ; object
  db   $83, $60, $50           ; object
  db   $63, $37                ; object
  db   $86, $64, $0A           ; object
  db   $83, $70, $09           ; object
  db   $73, $2E                ; object
  db   $86, $74, $2F           ; object
  db   ROOM_END

Overworld02::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $E5 ; floor tile
  db   $8A, $00, $00           ; object
  db   $8A, $10, $00           ; object
  db   $8A, $20, $EF           ; object
  db   $06, $7C                ; object
  db   $07, $7D                ; object
  db   $15, $7C                ; object
  db   $82, $16, $1C           ; object
  db   $18, $7E                ; object
  db   $19, $7D                ; object
  db   $12, $80                ; object
  db   $13, $4D                ; object
  db   $14, $81                ; object
  db   $22, $37                ; object
  db   $23, $03                ; object
  db   $24, $38                ; object
  db   $31, $1D                ; object
  db   $32, $2E                ; object
  db   $33, $2F                ; object
  db   $34, $4E                ; object
  db   $35, $5D                ; object
  db   $39, $1D                ; object
  db   $40, $50                ; object
  db   $41, $4B                ; object
  db   $42, $39                ; object
  db   $43, $E1                ; object
  db   $E1, $07, $3D, $58, $10 ; object
  db   $44, $3B                ; object
  db   $C3, $45, $38           ; object
  db   $49, $37                ; object
  db   $85, $50, $03           ; object
  db   $83, $56, $50           ; object
  db   $59, $4B                ; object
  db   $85, $60, $03           ; object
  db   $85, $70, $2F           ; object
  db   $75, $4E                ; object
  db   $84, $66, $03           ; object
  db   $84, $76, $03           ; object
  db   $79, $3D                ; object
  db   $42, $CD                ; object
  db   $44, $D7                ; object
  db   ROOM_END

Overworld03::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $00, $80                ; object
  db   $82, $01, $4D           ; object
  db   $03, $81                ; object
  db   $04, $00                ; object
  db   $05, $80                ; object
  db   $82, $06, $4D           ; object
  db   $08, $81                ; object
  db   $09, $00                ; object
  db   $C3, $10, $37           ; object
  db   $87, $11, $03           ; object
  db   $87, $21, $03           ; object
  db   $87, $31, $03           ; object
  db   $13, $4C                ; object
  db   $14, $4D                ; object
  db   $15, $4B                ; object
  db   $C3, $18, $38           ; object
  db   $40, $2E                ; object
  db   $82, $41, $2F           ; object
  db   $43, $4E                ; object
  db   $33, $3D                ; object
  db   $34, $2F                ; object
  db   $35, $3C                ; object
  db   $44, $3A                ; object
  db   $45, $2E                ; object
  db   $82, $46, $2F           ; object
  db   $48, $4E                ; object
  db   $50, $39                ; object
  db   $82, $51, $3A           ; object
  db   $53, $3B                ; object
  db   $55, $39                ; object
  db   $82, $56, $3A           ; object
  db   $58, $3B                ; object
  db   $39, $5D                ; object
  db   $C4, $49, $38           ; object
  db   $69, $7A                ; object
  db   $78, $09                ; object
  db   $19, $00                ; object
  db   $29, $EF                ; object
  db   $66, $C8                ; object
  db   $8A, $70, $2F           ; object
  db   $72, $48                ; object
  db   $73, $4A                ; object
  db   $74, $49                ; object
  db   $76, $48                ; object
  db   $77, $4A                ; object
  db   $78, $49                ; object
  db   $79, $4E                ; object
  db   $44, $E1                ; object
  db   $E1, $1F, $EE, $18, $40 ; object
  db   ROOM_END

Overworld04::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $E5 ; floor tile
  db   $8A, $00, $00           ; object
  db   $8A, $10, $00           ; object
  db   $8A, $20, $EF           ; object
  db   $06, $7C                ; object
  db   $07, $7D                ; object
  db   $10, $7C                ; object
  db   $11, $7D                ; object
  db   $13, $7C                ; object
  db   $14, $7D                ; object
  db   $15, $7C                ; object
  db   $82, $16, $1C           ; object
  db   $18, $7E                ; object
  db   $19, $7D                ; object
  db   $32, $1D                ; object
  db   $87, $33, $50           ; object
  db   $C2, $42, $37           ; object
  db   $87, $43, $03           ; object
  db   $87, $53, $03           ; object
  db   $87, $63, $03           ; object
  db   $45, $A0                ; object
  db   $70, $1D                ; object
  db   $71, $50                ; object
  db   $72, $2E                ; object
  db   $87, $73, $2F           ; object
  db   $76, $48                ; object
  db   $77, $4A                ; object
  db   $78, $49                ; object
  db   $83, $60, $7A           ; object
  db   $66, $20                ; object
  db   $E1, $1F, $E2, $88, $50 ; object
  db   ROOM_END

Overworld05::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $8A, $00, $00           ; object
  db   $8A, $10, $00           ; object
  db   $8A, $20, $EF           ; object
  db   $13, $7C                ; object
  db   $04, $7C                ; object
  db   $05, $7D                ; object
  db   $16, $7E                ; object
  db   $17, $7D                ; object
  db   $82, $14, $1C           ; object
  db   $87, $30, $50           ; object
  db   $37, $5D                ; object
  db   $82, $38, $E5           ; object
  db   $41, $09                ; object
  db   $C3, $47, $38           ; object
  db   $C4, $48, $E5           ; object
  db   $C4, $49, $E5           ; object
  db   $63, $09                ; object
  db   $87, $70, $2F           ; object
  db   $73, $48                ; object
  db   $74, $E0                ; object
  db   $75, $49                ; object
  db   $77, $4E                ; object
  db   $78, $50                ; object
  db   $79, $5D                ; object
  db   $43, $20                ; object
  db   $46, $20                ; object
  db   $51, $20                ; object
  db   $54, $20                ; object
  db   $65, $20                ; object
  db   ROOM_END

Overworld06::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $E5 ; floor tile
  db   $35, $E1                ; object
  db   $8A, $00, $00           ; object
  db   $8A, $10, $00           ; object
  db   $8A, $20, $EF           ; object
  db   $04, $05                ; object
  db   $05, $06                ; object
  db   $06, $07                ; object
  db   $14, $63                ; object
  db   $15, $64                ; object
  db   $16, $65                ; object
  db   $24, $71                ; object
  db   $25, $1C                ; object
  db   $26, $7F                ; object
  db   $34, $A9                ; object
  db   $35, $AA                ; object
  db   $36, $BF                ; object
  db   $10, $7C                ; object
  db   $11, $7D                ; object
  db   $18, $7C                ; object
  db   $19, $7D                ; object
  db   $13, $80                ; object
  db   $17, $81                ; object
  db   $C2, $23, $37           ; object
  db   $C2, $27, $38           ; object
  db   $32, $1D                ; object
  db   $38, $5D                ; object
  db   $C2, $42, $37           ; object
  db   $C2, $48, $38           ; object
  db   $43, $2E                ; object
  db   $44, $48                ; object
  db   $46, $49                ; object
  db   $47, $4E                ; object
  db   $C2, $48, $38           ; object
  db   $53, $3E                ; object
  db   $83, $54, $3A           ; object
  db   $57, $3F                ; object
  db   $61, $1D                ; object
  db   $62, $2E                ; object
  db   $63, $2F                ; object
  db   $64, $48                ; object
  db   $66, $49                ; object
  db   $67, $2F                ; object
  db   $68, $4E                ; object
  db   $69, $5D                ; object
  db   $71, $37                ; object
  db   $72, $3E                ; object
  db   $85, $73, $3A           ; object
  db   $78, $3B                ; object
  db   $79, $38                ; object
  db   $C4, $45, $E0           ; object
  db   $E1, $08, $70, $50, $7C ; object
  db   ROOM_END

Overworld06Alt::   ; Alternate Wind Fish's Egg (with entrance open)
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $E5 ; floor tile
  db   $8A, $00, $00           ; object
  db   $8A, $10, $00           ; object
  db   $8A, $20, $EF           ; object
  db   $04, $05                ; object
  db   $05, $06                ; object
  db   $06, $07                ; object
  db   $14, $63                ; object
  db   $15, $64                ; object
  db   $16, $65                ; object
  db   $24, $71                ; object
  db   $26, $7F                ; object
  db   $34, $A9                ; object
  db   $36, $BF                ; object
  db   $10, $7C                ; object
  db   $11, $7D                ; object
  db   $18, $7C                ; object
  db   $19, $7D                ; object
  db   $13, $80                ; object
  db   $17, $81                ; object
  db   $C2, $23, $37           ; object
  db   $C2, $27, $38           ; object
  db   $32, $1D                ; object
  db   $38, $5D                ; object
  db   $C2, $42, $37           ; object
  db   $C2, $48, $38           ; object
  db   $43, $2E                ; object
  db   $44, $48                ; object
  db   $46, $49                ; object
  db   $47, $4E                ; object
  db   $C2, $48, $38           ; object
  db   $53, $3E                ; object
  db   $83, $54, $3A           ; object
  db   $57, $3F                ; object
  db   $61, $1D                ; object
  db   $62, $2E                ; object
  db   $63, $2F                ; object
  db   $64, $48                ; object
  db   $66, $49                ; object
  db   $67, $2F                ; object
  db   $68, $4E                ; object
  db   $69, $5D                ; object
  db   $71, $37                ; object
  db   $72, $3E                ; object
  db   $85, $73, $3A           ; object
  db   $78, $3B                ; object
  db   $79, $38                ; object
  db   $C4, $45, $E0           ; object
  db   $25, $C1                ; object
  db   $35, $CB                ; object
  db   $E1, $08, $70, $50, $7C ; object
  db   ROOM_END

Overworld07::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $E5 ; floor tile
  db   $8A, $00, $00           ; object
  db   $8A, $10, $00           ; object
  db   $85, $20, $EF           ; object
  db   $10, $7C                ; object
  db   $11, $7D                ; object
  db   $13, $80                ; object
  db   $85, $14, $4D           ; object
  db   $19, $81                ; object
  db   $23, $37                ; object
  db   $85, $24, $03           ; object
  db   $25, $09                ; object
  db   $29, $38                ; object
  db   $32, $1D                ; object
  db   $33, $4B                ; object
  db   $85, $34, $03           ; object
  db   $39, $7A                ; object
  db   $C3, $42, $37           ; object
  db   $43, $D3                ; object
  db   $E1, $0A, $EE, $78, $30 ; object
  db   $C3, $44, $03           ; object
  db   $45, $3D                ; object
  db   $46, $48                ; object
  db   $47, $4A                ; object
  db   $48, $49                ; object
  db   $49, $4E                ; object
  db   $53, $03                ; object
  db   $C2, $55, $38           ; object
  db   $83, $56, $3A           ; object
  db   $59, $3B                ; object
  db   $63, $09                ; object
  db   $84, $66, $03           ; object
  db   $72, $2E                ; object
  db   $82, $73, $2F           ; object
  db   $75, $4E                ; object
  db   $76, $E0                ; object
  db   $77, $3C                ; object
  db   $82, $78, $03           ; object
  db   ROOM_END

Overworld08::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $E5 ; floor tile
  db   $8A, $00, $00           ; object
  db   $8A, $10, $00           ; object
  db   $8A, $20, $EF           ; object
  db   $12, $7C                ; object
  db   $13, $7D                ; object
  db   $18, $7C                ; object
  db   $19, $7D                ; object
  db   $20, $C8                ; object
  db   $82, $21, $7A           ; object
  db   $24, $7A                ; object
  db   $82, $28, $7A           ; object
  db   $83, $30, $7A           ; object
  db   $86, $33, $7B           ; object
  db   $34, $7A                ; object
  db   $82, $38, $7A           ; object
  db   $29, $C8                ; object
  db   $82, $50, $50           ; object
  db   $52, $5D                ; object
  db   $82, $60, $03           ; object
  db   $C2, $62, $38           ; object
  db   $82, $70, $03           ; object
  db   $71, $09                ; object
  db   $54, $1D                ; object
  db   $85, $55, $50           ; object
  db   $64, $37                ; object
  db   $85, $65, $03           ; object
  db   $73, $1D                ; object
  db   $74, $2E                ; object
  db   $85, $75, $2F           ; object
  db   ROOM_END

Overworld09::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $8A, $00, $00           ; object
  db   $8A, $10, $00           ; object
  db   $8A, $20, $EF           ; object
  db   $83, $20, $78           ; object
  db   $83, $30, $79           ; object
  db   $84, $33, $7B           ; object
  db   $84, $40, $E5           ; object
  db   $44, $1D                ; object
  db   $85, $45, $50           ; object
  db   $84, $50, $50           ; object
  db   $54, $4B                ; object
  db   $84, $70, $2F           ; object
  db   $73, $3C                ; object
  db   $66, $09                ; object
  db   $02, $7C                ; object
  db   $03, $7D                ; object
  db   $11, $7C                ; object
  db   $82, $12, $1C           ; object
  db   $14, $7E                ; object
  db   $15, $7D                ; object
  db   $18, $80                ; object
  db   $19, $4D                ; object
  db   $82, $27, $78           ; object
  db   $82, $37, $79           ; object
  db   $C2, $29, $03           ; object
  db   $48, $2E                ; object
  db   $49, $2F                ; object
  db   $58, $3E                ; object
  db   $C2, $59, $3A           ; object
  db   $68, $39                ; object
  db   $70, $48                ; object
  db   $71, $4A                ; object
  db   $72, $49                ; object
  db   $20, $C8                ; object
  db   $38, $C8                ; object
  db   ROOM_END

Overworld0A::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $8A, $00, $4D           ; object
  db   $8A, $40, $2F           ; object
  db   $43, $48                ; object
  db   $44, $4A                ; object
  db   $45, $49                ; object
  db   $46, $3C                ; object
  db   $47, $03                ; object
  db   $48, $3D                ; object
  db   $8A, $50, $3A           ; object
  db   $82, $60, $3A           ; object
  db   $8A, $70, $03           ; object
  db   $C2, $62, $37           ; object
  db   $56, $2E                ; object
  db   $57, $2F                ; object
  db   $58, $4E                ; object
  db   $61, $E1                ; object
  db   $E1, $0A, $8B, $50, $7C ; object
  db   $66, $39                ; object
  db   $67, $E1                ; object
  db   $E1, $0A, $7E, $60, $7C ; object
  db   $68, $3B                ; object
  db   $03, $FD                ; object
  db   $E1, $10, $9F, $50, $7C ; object
  db   $12, $09                ; object
  db   $16, $09                ; object
  db   $23, $09                ; object
  db   $38, $09                ; object
  db   $C2, $44, $E0           ; object
  db   $62, $DE                ; object
  db   $00, $80                ; object
  db   $10, $4B                ; object
  db   ROOM_END

Overworld0B::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $83, $00, $4D           ; object
  db   $03, $81                ; object
  db   $13, $4C                ; object
  db   $14, $4D                ; object
  db   $15, $81                ; object
  db   $85, $40, $2F           ; object
  db   $45, $4E                ; object
  db   $85, $35, $7A           ; object
  db   $37, $7B                ; object
  db   $85, $50, $3A           ; object
  db   $87, $70, $03           ; object
  db   $55, $3F                ; object
  db   $46, $50                ; object
  db   $47, $5D                ; object
  db   $82, $48, $E5           ; object
  db   $82, $74, $09           ; object
  db   $66, $09                ; object
  db   $83, $57, $78           ; object
  db   $83, $67, $79           ; object
  db   $86, $04, $00           ; object
  db   $84, $16, $00           ; object
  db   $16, $7C                ; object
  db   $17, $7D                ; object
  db   $84, $26, $EF           ; object
  db   $77, $38                ; object
  db   $82, $78, $E5           ; object
  db   $56, $03                ; object
  db   $25, $38                ; object
  db   $55, $3B                ; object
  db   ROOM_END

Overworld0C::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $E5 ; floor tile
  db   $8A, $00, $00           ; object
  db   $10, $00                ; object
  db   $11, $7C                ; object
  db   $12, $7D                ; object
  db   $13, $00                ; object
  db   $14, $7C                ; object
  db   $15, $7D                ; object
  db   $16, $80                ; object
  db   $82, $17, $4D           ; object
  db   $19, $81                ; object
  db   $20, $EF                ; object
  db   $82, $21, $78           ; object
  db   $84, $23, $7A           ; object
  db   $82, $27, $20           ; object
  db   $C2, $29, $38           ; object
  db   $30, $7A                ; object
  db   $82, $31, $79           ; object
  db   $35, $1D                ; object
  db   $36, $4B                ; object
  db   $37, $03                ; object
  db   $38, $03                ; object
  db   $41, $1D                ; object
  db   $82, $42, $50           ; object
  db   $44, $5D                ; object
  db   $C2, $45, $37           ; object
  db   $82, $46, $03           ; object
  db   $48, $3D                ; object
  db   $49, $4E                ; object
  db   $82, $50, $78           ; object
  db   $82, $52, $03           ; object
  db   $C2, $54, $38           ; object
  db   $82, $56, $03           ; object
  db   $82, $48, $7A           ; object
  db   $58, $38                ; object
  db   $59, $3F                ; object
  db   $82, $60, $79           ; object
  db   $82, $62, $03           ; object
  db   $65, $2E                ; object
  db   $82, $66, $2F           ; object
  db   $68, $4E                ; object
  db   $69, $3F                ; object
  db   $71, $2E                ; object
  db   $82, $72, $2F           ; object
  db   $74, $4E                ; object
  db   $75, $3E                ; object
  db   $76, $E1                ; object
  db   $77, $3A                ; object
  db   $82, $78, $3F           ; object
  db   $73, $E0                ; object
  db   ROOM_END

Overworld0D::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $E5 ; floor tile
  db   $8A, $00, $00           ; object
  db   $8A, $10, $00           ; object
  db   $16, $7C                ; object
  db   $82, $17, $1C           ; object
  db   $19, $7D                ; object
  db   $07, $7C                ; object
  db   $08, $7D                ; object
  db   $8A, $20, $EF           ; object
  db   $10, $80                ; object
  db   $83, $11, $4D           ; object
  db   $14, $81                ; object
  db   $82, $36, $50           ; object
  db   $38, $5D                ; object
  db   $30, $3E                ; object
  db   $83, $31, $3A           ; object
  db   $34, $3F                ; object
  db   $20, $2E                ; object
  db   $83, $21, $2F           ; object
  db   $24, $4E                ; object
  db   $35, $1D                ; object
  db   $82, $46, $03           ; object
  db   $C2, $48, $38           ; object
  db   $86, $40, $7A           ; object
  db   $82, $56, $03           ; object
  db   $50, $3E                ; object
  db   $83, $51, $3A           ; object
  db   $54, $3F                ; object
  db   $55, $37                ; object
  db   $60, $3E                ; object
  db   $83, $61, $3A           ; object
  db   $64, $3F                ; object
  db   $65, $2E                ; object
  db   $82, $66, $2F           ; object
  db   $68, $4E                ; object
  db   $70, $37                ; object
  db   $83, $71, $03           ; object
  db   $74, $38                ; object
  db   $75, $3E                ; object
  db   $82, $76, $3A           ; object
  db   $78, $3F                ; object
  db   $61, $E1                ; object
  db   $E1, $0A, $F2, $50, $7C ; object
  db   ROOM_END

Overworld0E::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $25, $E1                ; object
  db   $8A, $00, $00           ; object
  db   $8A, $10, $00           ; object
  db   $10, $7C                ; object
  db   $11, $7E                ; object
  db   $12, $7D                ; object
  db   $18, $7C                ; object
  db   $19, $7D                ; object
  db   $8A, $20, $EF           ; object
  db   $30, $1D                ; object
  db   $89, $31, $50           ; object
  db   $C2, $40, $37           ; object
  db   $60, $2E                ; object
  db   $61, $3C                ; object
  db   $70, $3E                ; object
  db   $71, $2E                ; object
  db   $82, $72, $2F           ; object
  db   $74, $48                ; object
  db   $75, $4A                ; object
  db   $76, $49                ; object
  db   $77, $48                ; object
  db   $78, $4A                ; object
  db   $79, $49                ; object
  db   $41, $54                ; object
  db   $42, $20                ; object
  db   $51, $20                ; object
  db   $56, $09                ; object
  db   $59, $09                ; object
  db   $63, $09                ; object
  db   $C4, $03, $72           ; object
  db   $43, $B6                ; object
  db   $C5, $04, $74           ; object
  db   $C5, $05, $74           ; object
  db   $C5, $06, $74           ; object
  db   $C4, $07, $73           ; object
  db   $47, $B7                ; object
  db   $14, $75                ; object
  db   $15, $D6                ; object
  db   $16, $76                ; object
  db   $E1, $06, $0E, $50, $7C ; object
  db   ROOM_END

Overworld0EAlt::   ; Alternate Eagle's Tower (spun around with door and ladder)
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $8A, $00, $00           ; object
  db   $8A, $10, $00           ; object
  db   $10, $7C                ; object
  db   $11, $7E                ; object
  db   $12, $7D                ; object
  db   $18, $7C                ; object
  db   $19, $7D                ; object
  db   $8A, $20, $EF           ; object
  db   $30, $1D                ; object
  db   $89, $31, $50           ; object
  db   $C2, $40, $37           ; object
  db   $60, $2E                ; object
  db   $61, $3C                ; object
  db   $70, $3E                ; object
  db   $71, $2E                ; object
  db   $82, $72, $2F           ; object
  db   $74, $48                ; object
  db   $75, $4A                ; object
  db   $76, $49                ; object
  db   $77, $48                ; object
  db   $78, $4A                ; object
  db   $79, $49                ; object
  db   $41, $54                ; object
  db   $42, $20                ; object
  db   $51, $20                ; object
  db   $56, $09                ; object
  db   $59, $09                ; object
  db   $63, $09                ; object
  db   $C4, $03, $72           ; object
  db   $43, $B6                ; object
  db   $C5, $04, $74           ; object
  db   $C5, $05, $74           ; object
  db   $C5, $06, $74           ; object
  db   $C4, $07, $73           ; object
  db   $47, $B7                ; object
  db   $14, $75                ; object
  db   $15, $D6                ; object
  db   $16, $76                ; object
  db   $C2, $35, $77           ; object
  db   $25, $E1                ; object
  db   $E1, $06, $0E, $50, $7C ; object
  db   ROOM_END

Overworld0F::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $E5 ; floor tile
  db   $8A, $00, $00           ; object
  db   $8A, $10, $00           ; object
  db   $06, $7C                ; object
  db   $07, $7D                ; object
  db   $10, $7C                ; object
  db   $11, $7D                ; object
  db   $15, $7E                ; object
  db   $82, $16, $1C           ; object
  db   $14, $7C                ; object
  db   $18, $7D                ; object
  db   $8A, $20, $EF           ; object
  db   $88, $30, $50           ; object
  db   $38, $5D                ; object
  db   $88, $40, $03           ; object
  db   $C2, $48, $38           ; object
  db   $41, $09                ; object
  db   $47, $09                ; object
  db   $33, $FD                ; object
  db   $E1, $0A, $8E, $70, $7C ; object
  db   $43, $B6                ; object
  db   $45, $B7                ; object
  db   $88, $50, $03           ; object
  db   $86, $60, $03           ; object
  db   $66, $3D                ; object
  db   $67, $2F                ; object
  db   $68, $4E                ; object
  db   $86, $70, $2F           ; object
  db   $76, $4E                ; object
  db   $77, $3A                ; object
  db   $78, $3F                ; object
  db   ROOM_END

Overworld10::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $09 ; floor tile
  db   $C7, $00, $37           ; object
  db   $70, $2E                ; object
  db   $85, $71, $2F           ; object
  db   $76, $3C                ; object
  db   $C7, $01, $37           ; object
  db   $61, $33                ; object
  db   $88, $62, $2F           ; object
  db   $02, $39                ; object
  db   $85, $03, $3A           ; object
  db   $05, $E1                ; object
  db   $E1, $07, $5D, $50, $7C ; object
  db   $08, $3B                ; object
  db   $03, $B6                ; object
  db   $07, $B6                ; object
  db   $13, $B7                ; object
  db   $17, $B7                ; object
  db   $22, $C8                ; object
  db   $28, $C8                ; object
  db   $83, $77, $0A           ; object
  db   $09, $C8                ; object
  db   $83, $77, $04           ; object
  db   $82, $77, $F5           ; object
  db   $49, $3D                ; object
  db   $59, $38                ; object
  db   $69, $34                ; object
  db   $83, $32, $03           ; object
  db   $43, $03                ; object
  db   $52, $03                ; object
  db   $83, $36, $03           ; object
  db   $47, $03                ; object
  db   $83, $56, $03           ; object
  db   ROOM_END

Overworld11::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $03, $39                ; object
  db   $86, $04, $3A           ; object
  db   $C4, $10, $09           ; object
  db   $15, $F5                ; object
  db   $16, $F5                ; object
  db   $16, $45                ; object
  db   $C2, $21, $09           ; object
  db   $C2, $23, $09           ; object
  db   $26, $E1                ; object
  db   $E1, $10, $99, $50, $7C ; object
  db   $82, $40, $2F           ; object
  db   $42, $3C                ; object
  db   $46, $3D                ; object
  db   $83, $47, $2F           ; object
  db   $C2, $50, $C8           ; object
  db   $51, $0A                ; object
  db   $52, $2E                ; object
  db   $53, $48                ; object
  db   $54, $4A                ; object
  db   $55, $49                ; object
  db   $56, $4E                ; object
  db   $83, $57, $3A           ; object
  db   $62, $39                ; object
  db   $84, $63, $3A           ; object
  db   $66, $3B                ; object
  db   $7F, $F5                ; object
  db   $84, $71, $0A           ; object
  db   $72, $09                ; object
  db   $75, $3D                ; object
  db   $76, $48                ; object
  db   $77, $4A                ; object
  db   $78, $49                ; object
  db   $79, $3C                ; object
  db   $51, $6F                ; object
  db   $83, $00, $C8           ; object
  db   ROOM_END

Overworld12::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $85, $00, $3A           ; object
  db   $05, $3B                ; object
  db   $8A, $40, $2F           ; object
  db   $8A, $50, $3A           ; object
  db   $8A, $70, $2F           ; object
  db   $14, $09                ; object
  db   $31, $09                ; object
  db   $70, $3D                ; object
  db   $C4, $09, $38           ; object
  db   $48, $2F                ; object
  db   $49, $4E                ; object
  db   $58, $3A                ; object
  db   $59, $3B                ; object
  db   ROOM_END

Overworld13::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $8A, $00, $3A           ; object
  db   $09, $3B                ; object
  db   $12, $09                ; object
  db   $68, $09                ; object
  db   $8A, $70, $2F           ; object
  db   $10, $C8                ; object
  db   $C2, $12, $C8           ; object
  db   $C3, $16, $C8           ; object
  db   $18, $C8                ; object
  db   $24, $C8                ; object
  db   $C2, $29, $C8           ; object
  db   $31, $C8                ; object
  db   $C2, $40, $C8           ; object
  db   $43, $C8                ; object
  db   $45, $C8                ; object
  db   $48, $C8                ; object
  db   $C2, $59, $C8           ; object
  db   $64, $C8                ; object
  db   $67, $C8                ; object
  db   $05, $BA                ; object
  db   $E1, $1F, $FE, $70, $7C ; object
  db   ROOM_END

Overworld14::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $C2, $00, $37           ; object
  db   $02, $3E                ; object
  db   $87, $03, $3A           ; object
  db   $12, $39                ; object
  db   $87, $13, $3A           ; object
  db   $20, $2E                ; object
  db   $21, $3C                ; object
  db   $30, $39                ; object
  db   $31, $2E                ; object
  db   $88, $32, $2F           ; object
  db   $33, $48                ; object
  db   $35, $49                ; object
  db   $40, $09                ; object
  db   $41, $39                ; object
  db   $88, $42, $3A           ; object
  db   $C2, $34, $E0           ; object
  db   $50, $C8                ; object
  db   $61, $C8                ; object
  db   $65, $09                ; object
  db   $66, $3D                ; object
  db   $83, $67, $2F           ; object
  db   $87, $70, $2F           ; object
  db   $76, $4E                ; object
  db   $83, $77, $3A           ; object
  db   ROOM_END

Overworld15::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $87, $00, $3A           ; object
  db   $07, $3F                ; object
  db   $C2, $09, $38           ; object
  db   $87, $10, $3A           ; object
  db   $17, $3B                ; object
  db   $18, $09                ; object
  db   $C2, $04, $E0           ; object
  db   $21, $09                ; object
  db   $26, $3D                ; object
  db   $82, $27, $2F           ; object
  db   $29, $4E                ; object
  db   $86, $30, $2F           ; object
  db   $36, $4E                ; object
  db   $82, $37, $3A           ; object
  db   $39, $3B                ; object
  db   $86, $40, $3A           ; object
  db   $46, $3B                ; object
  db   $38, $E1                ; object
  db   $E1, $0A, $EA, $50, $7C ; object
  db   $C2, $49, $C8           ; object
  db   $58, $09                ; object
  db   $8A, $60, $2F           ; object
  db   $8A, $70, $3A           ; object
  db   $69, $3C                ; object
  db   $79, $2E                ; object
  db   ROOM_END

Overworld16::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $00, $1D                ; object
  db   $01, $2E                ; object
  db   $82, $02, $2F           ; object
  db   $04, $48                ; object
  db   $06, $49                ; object
  db   $82, $07, $2F           ; object
  db   $09, $4E                ; object
  db   $C2, $10, $37           ; object
  db   $C2, $11, $3E           ; object
  db   $87, $12, $3A           ; object
  db   $87, $22, $3A           ; object
  db   $C2, $19, $3F           ; object
  db   $30, $2E                ; object
  db   $83, $31, $2F           ; object
  db   $34, $48                ; object
  db   $36, $49                ; object
  db   $83, $37, $2F           ; object
  db   $40, $39                ; object
  db   $89, $41, $3A           ; object
  db   $C5, $05, $E0           ; object
  db   $C2, $50, $C8           ; object
  db   $54, $D4                ; object
  db   $57, $09                ; object
  db   $C2, $59, $C8           ; object
  db   $61, $09                ; object
  db   $8A, $70, $2F           ; object
  db   $74, $48                ; object
  db   $75, $E0                ; object
  db   $76, $49                ; object
  db   ROOM_END

Overworld17::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $00, $5D                ; object
  db   $01, $1D                ; object
  db   $C2, $02, $3E           ; object
  db   $C2, $03, $3A           ; object
  db   $C3, $04, $3A           ; object
  db   $C2, $05, $3F           ; object
  db   $C2, $06, $E0           ; object
  db   $C2, $07, $37           ; object
  db   $09, $09                ; object
  db   $C2, $10, $38           ; object
  db   $C4, $11, $37           ; object
  db   $22, $39                ; object
  db   $25, $3B                ; object
  db   $35, $09                ; object
  db   $27, $2E                ; object
  db   $82, $28, $2F           ; object
  db   $30, $4E                ; object
  db   $32, $20                ; object
  db   $34, $20                ; object
  db   $43, $20                ; object
  db   $37, $39                ; object
  db   $38, $3A                ; object
  db   $C2, $39, $38           ; object
  db   $39, $3A                ; object
  db   $40, $3B                ; object
  db   $51, $33                ; object
  db   $82, $52, $2F           ; object
  db   $54, $48                ; object
  db   $56, $49                ; object
  db   $82, $57, $2F           ; object
  db   $59, $4E                ; object
  db   $86, $63, $3A           ; object
  db   $86, $73, $3A           ; object
  db   $C2, $69, $3F           ; object
  db   $C3, $55, $E0           ; object
  db   $42, $09                ; object
  db   $23, $E1                ; object
  db   $E1, $0A, $B6, $50, $7C ; object
  db   $62, $38                ; object
  db   $82, $70, $2F           ; object
  db   $72, $4E                ; object
  db   $49, $DD                ; object
  db   $62, $DD                ; object
  db   ROOM_END

Overworld18::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $C2, $02, $38           ; object
  db   $82, $20, $2F           ; object
  db   $22, $4E                ; object
  db   $C4, $30, $3A           ; object
  db   $C4, $31, $3A           ; object
  db   $C4, $03, $37           ; object
  db   $43, $33                ; object
  db   $86, $44, $2F           ; object
  db   $04, $39                ; object
  db   $85, $05, $3A           ; object
  db   $14, $A0                ; object
  db   $C3, $17, $C8           ; object
  db   $18, $09                ; object
  db   $26, $09                ; object
  db   $32, $37                ; object
  db   $C2, $42, $37           ; object
  db   $62, $2E                ; object
  db   $85, $63, $2F           ; object
  db   $85, $73, $3A           ; object
  db   $87, $53, $1B           ; object
  db   $68, $3C                ; object
  db   $78, $2E                ; object
  db   $79, $2F                ; object
  db   $69, $1B                ; object
  db   $72, $3E                ; object
  db   $06, $E1                ; object
  db   $E1, $0A, $BB, $50, $7C ; object
  db   $08, $E1                ; object
  db   $E1, $0A, $BC, $30, $7C ; object
  db   $70, $F5                ; object
  db   ROOM_END

Overworld19::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $83, $00, $3A           ; object
  db   $C3, $03, $37           ; object
  db   $08, $09                ; object
  db   $22, $09                ; object
  db   $25, $09                ; object
  db   $27, $3D                ; object
  db   $82, $28, $2F           ; object
  db   $33, $2E                ; object
  db   $83, $34, $2F           ; object
  db   $37, $4E                ; object
  db   $38, $E1                ; object
  db   $E1, $0A, $89, $40, $7C ; object
  db   $39, $3A                ; object
  db   $40, $2F                ; object
  db   $41, $48                ; object
  db   $42, $E0                ; object
  db   $43, $39                ; object
  db   $83, $44, $3A           ; object
  db   $47, $3B                ; object
  db   $82, $48, $1B           ; object
  db   $8A, $50, $1B           ; object
  db   $60, $1B                ; object
  db   $61, $3D                ; object
  db   $88, $62, $2F           ; object
  db   $70, $2F                ; object
  db   $71, $4E                ; object
  db   $88, $72, $3A           ; object
  db   ROOM_END

Overworld1A::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $1B ; floor tile
  db   $8A, $00, $03           ; object
  db   $8A, $10, $03           ; object
  db   $C2, $02, $37           ; object
  db   $14, $3D                ; object
  db   $83, $15, $2F           ; object
  db   $18, $3C                ; object
  db   $82, $20, $2F           ; object
  db   $22, $2E                ; object
  db   $23, $2F                ; object
  db   $24, $4E                ; object
  db   $83, $25, $E1           ; object
  db   $28, $2E                ; object
  db   $29, $2F                ; object
  db   $82, $30, $3A           ; object
  db   $32, $3E                ; object
  db   $C2, $33, $3A           ; object
  db   $34, $3F                ; object
  db   $83, $35, $E9           ; object
  db   $38, $3E                ; object
  db   $C2, $39, $3A           ; object
  db   $42, $39                ; object
  db   $44, $3B                ; object
  db   $83, $45, $E9           ; object
  db   $48, $39                ; object
  db   $83, $60, $2F           ; object
  db   $63, $3C                ; object
  db   $83, $70, $3A           ; object
  db   $73, $2E                ; object
  db   $86, $74, $2F           ; object
  db   ROOM_END

Overworld1B::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $1B ; floor tile
  db   $87, $00, $03           ; object
  db   $87, $10, $03           ; object
  db   $20, $2F                ; object
  db   $21, $4E                ; object
  db   $11, $3D                ; object
  db   $12, $2F                ; object
  db   $13, $3C                ; object
  db   $23, $2E                ; object
  db   $83, $24, $2F           ; object
  db   $27, $4E                ; object
  db   $C2, $07, $38           ; object
  db   $82, $08, $50           ; object
  db   $22, $E1                ; object
  db   $C2, $30, $3A           ; object
  db   $31, $3F                ; object
  db   $C2, $32, $E9           ; object
  db   $33, $3E                ; object
  db   $83, $34, $3A           ; object
  db   $36, $E1                ; object
  db   $37, $3F                ; object
  db   $41, $3B                ; object
  db   $43, $39                ; object
  db   $83, $44, $3A           ; object
  db   $46, $E9                ; object
  db   $47, $3B                ; object
  db   $87, $51, $0E           ; object
  db   $68, $0E                ; object
  db   $8A, $70, $2F           ; object
  db   $61, $3D                ; object
  db   $62, $48                ; object
  db   $83, $63, $E9           ; object
  db   $66, $49                ; object
  db   $67, $3C                ; object
  db   $71, $4E                ; object
  db   $72, $3A                ; object
  db   $83, $73, $E9           ; object
  db   $76, $3A                ; object
  db   $77, $2E                ; object
  db   ROOM_END

Overworld1BAlt::   ; Alternate Angler's Tunnel upper cliff (water drained)
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $82, $18, $1B           ; object
  db   $29, $1B                ; object
  db   $59, $1B                ; object
  db   $C2, $50, $1B           ; object
  db   $87, $00, $03           ; object
  db   $87, $10, $03           ; object
  db   $20, $2F                ; object
  db   $21, $4E                ; object
  db   $11, $3D                ; object
  db   $12, $2F                ; object
  db   $13, $3C                ; object
  db   $23, $2E                ; object
  db   $83, $24, $2F           ; object
  db   $27, $4E                ; object
  db   $C2, $07, $38           ; object
  db   $82, $08, $50           ; object
  db   $22, $E1                ; object
  db   $C2, $30, $3A           ; object
  db   $31, $3F                ; object
  db   $32, $3A                ; object
  db   $33, $3E                ; object
  db   $83, $34, $3A           ; object
  db   $36, $E1                ; object
  db   $37, $3F                ; object
  db   $41, $3B                ; object
  db   $43, $39                ; object
  db   $83, $44, $3A           ; object
  db   $47, $3B                ; object
  db   $8A, $70, $2F           ; object
  db   $61, $3D                ; object
  db   $62, $48                ; object
  db   $66, $49                ; object
  db   $67, $3C                ; object
  db   $71, $4E                ; object
  db   $83, $63, $4A           ; object
  db   $85, $72, $3A           ; object
  db   $77, $2E                ; object
  db   $52, $09                ; object
  db   $82, $55, $09           ; object
  db   $68, $09                ; object
  db   ROOM_END

Overworld1C::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $0E ; floor tile
  db   $00, $50                ; object
  db   $C4, $01, $3E           ; object
  db   $C5, $02, $3A           ; object
  db   $C4, $04, $3F           ; object
  db   $C3, $05, $3E           ; object
  db   $C4, $06, $E9           ; object
  db   $C4, $07, $3A           ; object
  db   $C3, $08, $3F           ; object
  db   $C2, $09, $3F           ; object
  db   $C4, $13, $E9           ; object
  db   $41, $39                ; object
  db   $44, $3B                ; object
  db   $35, $39                ; object
  db   $38, $3B                ; object
  db   $8A, $60, $2F           ; object
  db   $8A, $70, $3A           ; object
  db   $29, $3B                ; object
  db   $61, $3D                ; object
  db   $70, $2F                ; object
  db   $71, $4E                ; object
  db   $C6, $10, $1B           ; object
  db   $51, $1B                ; object
  db   $48, $1B                ; object
  db   $C3, $39, $1B           ; object
  db   $C2, $63, $E9           ; object
  db   $C2, $65, $E9           ; object
  db   $C2, $67, $E9           ; object
  db   $C5, $03, $E0           ; object
  db   ROOM_END

Overworld1D::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $00, $37                ; object
  db   $83, $01, $03           ; object
  db   $04, $32                ; object
  db   $05, $2C                ; object
  db   $06, $2D                ; object
  db   $C4, $07, $3A           ; object
  db   $C4, $08, $3F           ; object
  db   $C2, $09, $E5           ; object
  db   $10, $2E                ; object
  db   $11, $2F                ; object
  db   $12, $3C                ; object
  db   $15, $A0                ; object
  db   $C2, $16, $38           ; object
  db   $20, $39                ; object
  db   $21, $E1                ; object
  db   $E1, $0A, $F9, $20, $7C ; object
  db   $22, $37                ; object
  db   $29, $50                ; object
  db   $C3, $30, $1B           ; object
  db   $C3, $31, $1B           ; object
  db   $32, $2E                ; object
  db   $83, $33, $2F           ; object
  db   $36, $4E                ; object
  db   $42, $3E                ; object
  db   $83, $43, $3A           ; object
  db   $83, $53, $3A           ; object
  db   $46, $3F                ; object
  db   $47, $E1                ; object
  db   $E1, $0A, $FA, $70, $7C ; object
  db   $48, $3B                ; object
  db   $52, $39                ; object
  db   $56, $3B                ; object
  db   $8A, $60, $2F           ; object
  db   $8A, $70, $3A           ; object
  db   ROOM_END

Overworld1E::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $C2, $00, $3E           ; object
  db   $20, $39                ; object
  db   $C3, $01, $3E           ; object
  db   $31, $39                ; object
  db   $88, $02, $3A           ; object
  db   $12, $37                ; object
  db   $22, $2E                ; object
  db   $32, $3E                ; object
  db   $42, $39                ; object
  db   $03, $E1                ; object
  db   $E1, $0A, $80, $20, $7C ; object
  db   $13, $03                ; object
  db   $C3, $23, $E0           ; object
  db   $14, $38                ; object
  db   $24, $4E                ; object
  db   $34, $3F                ; object
  db   $44, $3B                ; object
  db   $16, $37                ; object
  db   $26, $2E                ; object
  db   $36, $3E                ; object
  db   $46, $39                ; object
  db   $83, $27, $2F           ; object
  db   $83, $17, $03           ; object
  db   $07, $E1                ; object
  db   $E1, $0A, $83, $80, $7C ; object
  db   $37, $37                ; object
  db   $47, $2E                ; object
  db   $57, $39                ; object
  db   $82, $48, $2F           ; object
  db   $82, $58, $3A           ; object
  db   $39, $03                ; object
  db   $8A, $60, $2F           ; object
  db   $8A, $70, $3A           ; object
  db   $C3, $15, $3A           ; object
  db   $45, $E1                ; object
  db   $E1, $1F, $F2, $48, $40 ; object
  db   $45, $E8                ; object
  db   $16, $DE                ; object
  db   $37, $DE                ; object
  db   $12, $DE                ; object
  db   $14, $DD                ; object
  db   $41, $6F                ; object
  db   ROOM_END

Overworld1F::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $03 ; floor tile
  db   $C8, $09, $E5           ; object
  db   $86, $00, $3A           ; object
  db   $02, $E1                ; object
  db   $E1, $0A, $82, $70, $7C ; object
  db   $C3, $06, $3F           ; object
  db   $07, $E1                ; object
  db   $E1, $0A, $8C, $60, $7C ; object
  db   $08, $3F                ; object
  db   $84, $10, $03           ; object
  db   $11, $09                ; object
  db   $14, $38                ; object
  db   $C2, $15, $3A           ; object
  db   $C5, $18, $38           ; object
  db   $84, $20, $2F           ; object
  db   $20, $48                ; object
  db   $21, $E0                ; object
  db   $22, $49                ; object
  db   $24, $4E                ; object
  db   $82, $30, $03           ; object
  db   $32, $38                ; object
  db   $C2, $33, $3A           ; object
  db   $34, $3F                ; object
  db   $35, $E1                ; object
  db   $E1, $0A, $87, $60, $7C ; object
  db   $36, $3B                ; object
  db   $82, $40, $2F           ; object
  db   $42, $4E                ; object
  db   $43, $BA                ; object
  db   $E1, $1F, $FB, $50, $7C ; object
  db   $44, $3B                ; object
  db   $82, $50, $3A           ; object
  db   $52, $3B                ; object
  db   $88, $60, $2F           ; object
  db   $68, $4E                ; object
  db   $88, $70, $3A           ; object
  db   $78, $3F                ; object
  db   $14, $DD                ; object
  db   $32, $DD                ; object
  db   ROOM_END

Overworld20::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $C3, $00, $37           ; object
  db   $86, $01, $3A           ; object
  db   $06, $37                ; object
  db   $82, $F7, $F5           ; object
  db   $86, $11, $3A           ; object
  db   $16, $2E                ; object
  db   $83, $17, $2F           ; object
  db   $26, $39                ; object
  db   $83, $27, $3A           ; object
  db   $28, $E1                ; object
  db   $E1, $11, $AE, $50, $7C ; object
  db   $30, $2E                ; object
  db   $31, $3C                ; object
  db   $40, $39                ; object
  db   $C4, $41, $37           ; object
  db   $49, $2B                ; object
  db   $C3, $50, $0E           ; object
  db   $54, $20                ; object
  db   $57, $20                ; object
  db   $C3, $59, $37           ; object
  db   ROOM_END

Overworld21::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $FF, $F5                ; object
  db   $86, $01, $0A           ; object
  db   $05, $38                ; object
  db   $83, $06, $3A           ; object
  db   $83, $16, $3A           ; object
  db   $C8, $09, $37           ; object
  db   $85, $10, $2F           ; object
  db   $12, $48                ; object
  db   $14, $49                ; object
  db   $15, $4E                ; object
  db   $86, $20, $3A           ; object
  db   $21, $E1                ; object
  db   $E1, $11, $AF, $50, $7C ; object
  db   $25, $3B                ; object
  db   $82, $34, $5C           ; object
  db   $40, $2D                ; object
  db   $C4, $48, $0A           ; object
  db   $C3, $50, $38           ; object
  db   $52, $5C                ; object
  db   $56, $0A                ; object
  db   $57, $5C                ; object
  db   $83, $65, $0A           ; object
  db   $C2, $13, $E0           ; object
  db   ROOM_END

Overworld22::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $1B ; floor tile
  db   $8A, $00, $3A           ; object
  db   $8A, $10, $3A           ; object
  db   $C6, $21, $04           ; object
  db   $83, $20, $04           ; object
  db   $C5, $30, $04           ; object
  db   $23, $11                ; object
  db   $32, $13                ; object
  db   $33, $17                ; object
  db   $C4, $42, $11           ; object
  db   $C3, $24, $30           ; object
  db   $C2, $43, $30           ; object
  db   $26, $30                ; object
  db   $C3, $25, $51           ; object
  db   $29, $51                ; object
  db   $82, $57, $51           ; object
  db   $49, $51                ; object
  db   $75, $51                ; object
  db   $82, $78, $51           ; object
  db   $C8, $00, $38           ; object
  db   ROOM_END

Overworld23::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $1B ; floor tile
  db   $8A, $00, $3A           ; object
  db   $8A, $10, $3A           ; object
  db   $20, $51                ; object
  db   $82, $21, $30           ; object
  db   $27, $51                ; object
  db   $31, $30                ; object
  db   $34, $51                ; object
  db   $39, $51                ; object
  db   $83, $40, $51           ; object
  db   $82, $48, $51           ; object
  db   $53, $51                ; object
  db   $C3, $59, $51           ; object
  db   $66, $51                ; object
  db   $70, $51                ; object
  db   $74, $51                ; object
  db   $76, $51                ; object
  db   ROOM_END

Overworld24::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $1B ; floor tile
  db   $8A, $00, $3A           ; object
  db   $86, $10, $3A           ; object
  db   $06, $3F                ; object
  db   $16, $3B                ; object
  db   $13, $E1                ; object
  db   $25, $12                ; object
  db   $35, $18                ; object
  db   $36, $14                ; object
  db   $C4, $46, $12           ; object
  db   $C7, $17, $04           ; object
  db   $C7, $18, $04           ; object
  db   $C7, $19, $04           ; object
  db   $C3, $37, $F5           ; object
  db   $29, $F5                ; object
  db   $79, $F5                ; object
  db   $C5, $30, $51           ; object
  db   $82, $71, $51           ; object
  db   $75, $51                ; object
  db   $82, $57, $04           ; object
  db   $82, $67, $04           ; object
  db   $82, $26, $20           ; object
  db   $C2, $57, $20           ; object
  db   $02, $B6                ; object
  db   $03, $D7                ; object
  db   $04, $B6                ; object
  db   $11, $B6                ; object
  db   $12, $B7                ; object
  db   $14, $B7                ; object
  db   $15, $B6                ; object
  db   $E1, $01, $36, $50, $7C ; object
  db   ROOM_END

Overworld25::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $8A, $00, $3A           ; object
  db   $82, $2F, $F5           ; object
  db   $C2, $23, $20           ; object
  db   $35, $20                ; object
  db   $24, $36                ; object
  db   $25, $2F                ; object
  db   $26, $3C                ; object
  db   $36, $37                ; object
  db   $46, $2E                ; object
  db   $47, $48                ; object
  db   $48, $4A                ; object
  db   $49, $49                ; object
  db   $56, $39                ; object
  db   $83, $57, $3A           ; object
  db   $7F, $F5                ; object
  db   $51, $36                ; object
  db   $C2, $62, $37           ; object
  db   $52, $3C                ; object
  db   $34, $D4                ; object
  db   $09, $3E                ; object
  db   $19, $39                ; object
  db   ROOM_END

Overworld26::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $82, $40, $2F           ; object
  db   $82, $50, $3A           ; object
  db   $87, $33, $2F           ; object
  db   $87, $43, $3A           ; object
  db   $32, $3D                ; object
  db   $42, $4E                ; object
  db   $52, $3B                ; object
  db   $34, $48                ; object
  db   $35, $4A                ; object
  db   $36, $49                ; object
  db   $02, $09                ; object
  db   $17, $09                ; object
  db   $75, $3D                ; object
  db   $66, $3D                ; object
  db   $67, $35                ; object
  db   $76, $4E                ; object
  db   $27, $09                ; object
  db   $8A, $00, $3A           ; object
  db   $8A, $10, $3A           ; object
  db   $C2, $05, $E0           ; object
  db   ROOM_END

Overworld27::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $04 ; floor tile
  db   $86, $30, $2F           ; object
  db   $32, $48                ; object
  db   $33, $4A                ; object
  db   $34, $49                ; object
  db   $86, $40, $3A           ; object
  db   $C4, $46, $37           ; object
  db   $82, $52, $0A           ; object
  db   $54, $5C                ; object
  db   $55, $5C                ; object
  db   $65, $5C                ; object
  db   $17, $09                ; object
  db   $24, $09                ; object
  db   $38, $09                ; object
  db   $77, $09                ; object
  db   $01, $39                ; object
  db   $89, $00, $3A           ; object
  db   $09, $3B                ; object
  db   $05, $E0                ; object
  db   $02, $3F                ; object
  db   $82, $10, $3A           ; object
  db   $12, $3B                ; object
  db   $36, $3C                ; object
  db   $29, $2B                ; object
  db   $C5, $39, $37           ; object
  db   ROOM_END

Overworld28::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $04 ; floor tile
  db   $86, $03, $3A           ; object
  db   $02, $39                ; object
  db   $84, $15, $3A           ; object
  db   $84, $25, $0E           ; object
  db   $85, $35, $0E           ; object
  db   $C3, $14, $38           ; object
  db   $44, $32                ; object
  db   $85, $45, $2C           ; object
  db   $64, $3D                ; object
  db   $83, $65, $2F           ; object
  db   $68, $3C                ; object
  db   $74, $38                ; object
  db   $83, $75, $3A           ; object
  db   $78, $2E                ; object
  db   $79, $2F                ; object
  db   $C3, $09, $3A           ; object
  db   $C2, $08, $3E           ; object
  db   $28, $39                ; object
  db   $55, $20                ; object
  db   $F0, $F5                ; object
  db   $20, $2D                ; object
  db   $C5, $30, $38           ; object
  db   $14, $DD                ; object
  db   ROOM_END

Overworld29::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $04 ; floor tile
  db   $C3, $00, $3A           ; object
  db   $C2, $01, $3F           ; object
  db   $21, $3B                ; object
  db   $88, $02, $3A           ; object
  db   $88, $12, $3A           ; object
  db   $88, $22, $0E           ; object
  db   $8A, $30, $0E           ; object
  db   $43, $0E                ; object
  db   $82, $40, $2C           ; object
  db   $42, $2D                ; object
  db   $C2, $52, $38           ; object
  db   $70, $48                ; object
  db   $71, $E0                ; object
  db   $72, $4E                ; object
  db   $53, $2C                ; object
  db   $54, $31                ; object
  db   $44, $2B                ; object
  db   $85, $45, $2C           ; object
  db   $73, $0A                ; object
  db   $74, $2B                ; object
  db   $75, $2C                ; object
  db   $76, $2D                ; object
  db   $79, $2B                ; object
  db   ROOM_END

Overworld2A::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $0E ; floor tile
  db   $8A, $00, $3A           ; object
  db   $8A, $10, $3A           ; object
  db   $86, $24, $3A           ; object
  db   $C2, $03, $3E           ; object
  db   $23, $39                ; object
  db   $40, $2C                ; object
  db   $41, $2D                ; object
  db   $51, $32                ; object
  db   $88, $52, $2C           ; object
  db   $50, $04                ; object
  db   $8A, $60, $04           ; object
  db   $8A, $70, $04           ; object
  db   $14, $B6                ; object
  db   $15, $B7                ; object
  db   $17, $B6                ; object
  db   $18, $B7                ; object
  db   $26, $E1                ; object
  db   $E2, $0A, $FD, $0B, $30 ; object
  db   $70, $2C                ; object
  db   $71, $2D                ; object
  db   $74, $2B                ; object
  db   $75, $2C                ; object
  db   $76, $2D                ; object
  db   $79, $2B                ; object
  db   ROOM_END

Overworld2B::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $0E ; floor tile
  db   $8A, $00, $3A           ; object
  db   $8A, $10, $3A           ; object
  db   $8A, $20, $3A           ; object
  db   $C2, $01, $3F           ; object
  db   $C2, $07, $3E           ; object
  db   $21, $3B                ; object
  db   $27, $39                ; object
  db   $8A, $50, $2C           ; object
  db   $8A, $60, $04           ; object
  db   $8A, $70, $04           ; object
  db   $54, $54                ; object
  db   $83, $03, $E9           ; object
  db   $83, $13, $E9           ; object
  db   $85, $22, $0E           ; object
  db   $70, $2C                ; object
  db   $71, $2D                ; object
  db   $72, $2B                ; object
  db   $73, $2C                ; object
  db   $74, $2D                ; object
  db   $75, $2B                ; object
  db   $76, $2C                ; object
  db   $77, $2D                ; object
  db   $78, $2B                ; object
  db   $79, $2C                ; object
  db   ROOM_END

Overworld2BAlt::   ; Alternate Angler's Tunnel entrance (waterfall turned off)
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $0E ; floor tile
  db   $8A, $00, $3A           ; object
  db   $8A, $10, $3A           ; object
  db   $8A, $20, $3A           ; object
  db   $C2, $01, $3F           ; object
  db   $C2, $07, $3E           ; object
  db   $21, $3B                ; object
  db   $27, $39                ; object
  db   $8A, $50, $2C           ; object
  db   $8A, $60, $04           ; object
  db   $8A, $70, $04           ; object
  db   $54, $54                ; object
  db   $03, $D5                ; object
  db   $04, $D6                ; object
  db   $05, $D7                ; object
  db   $85, $22, $03           ; object
  db   $83, $34, $03           ; object
  db   $23, $09                ; object
  db   $25, $09                ; object
  db   $36, $09                ; object
  db   $82, $32, $1B           ; object
  db   $84, $43, $1B           ; object
  db   $13, $CD                ; object
  db   $14, $E1                ; object
  db   $15, $CE                ; object
  db   $E1, $03, $7A, $50, $7C ; object
  db   $70, $2C                ; object
  db   $71, $2D                ; object
  db   $72, $2B                ; object
  db   $73, $2C                ; object
  db   $74, $2D                ; object
  db   $75, $2B                ; object
  db   $76, $2C                ; object
  db   $77, $2D                ; object
  db   $78, $2B                ; object
  db   $79, $2C                ; object
  db   $26, $C6                ; object
  db   $E1, $1F, $E9, $28, $20 ; object
  db   ROOM_END

Overworld2C::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $04 ; floor tile
  db   $8A, $00, $3A           ; object
  db   $8A, $10, $3A           ; object
  db   $C2, $01, $3F           ; object
  db   $21, $3B                ; object
  db   $88, $22, $0E           ; object
  db   $8A, $30, $0E           ; object
  db   $83, $40, $0E           ; object
  db   $43, $2B                ; object
  db   $86, $44, $2C           ; object
  db   $83, $50, $2C           ; object
  db   $53, $31                ; object
  db   $20, $3A                ; object
  db   $35, $FC                ; object
  db   $39, $FC                ; object
  db   $56, $E0                ; object
  db   $70, $2D                ; object
  db   $71, $FC                ; object
  db   $75, $FC                ; object
  db   $79, $2B                ; object
  db   $C2, $03, $E9           ; object
  db   $C2, $05, $E9           ; object
  db   $C2, $07, $E9           ; object
  db   $69, $0A                ; object
  db   ROOM_END

Overworld2D::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $04 ; floor tile
  db   $8A, $00, $3A           ; object
  db   $8A, $10, $3A           ; object
  db   $8A, $20, $0E           ; object
  db   $8A, $30, $0E           ; object
  db   $8A, $40, $2C           ; object
  db   $30, $2C                ; object
  db   $31, $2D                ; object
  db   $40, $E8                ; object
  db   $41, $38                ; object
  db   $50, $2F                ; object
  db   $51, $34                ; object
  db   $34, $FC                ; object
  db   $82, $60, $0A           ; object
  db   $83, $64, $0A           ; object
  db   $70, $2C                ; object
  db   $71, $2D                ; object
  db   $74, $FC                ; object
  db   $45, $C6                ; object
  db   $55, $E0                ; object
  db   $E1, $1F, $EA, $88, $70 ; object
  db   $38, $2B                ; object
  db   $39, $2C                ; object
  db   $48, $31                ; object
  db   $49, $04                ; object
  db   ROOM_END

Overworld2E::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $8A, $00, $3A           ; object
  db   $8A, $10, $3A           ; object
  db   $8A, $20, $0E           ; object
  db   $8A, $30, $2C           ; object
  db   $C5, $34, $0E           ; object
  db   $C5, $35, $0E           ; object
  db   $33, $2D                ; object
  db   $36, $2B                ; object
  db   $43, $F2                ; object
  db   $46, $EA                ; object
  db   $51, $6E                ; object
  db   $C2, $53, $F3           ; object
  db   $C2, $56, $F0           ; object
  db   $68, $6E                ; object
  db   $69, $F5                ; object
  db   $73, $F4                ; object
  db   $76, $F1                ; object
  db   $75, $CA                ; object
  db   $15, $E1                ; object
  db   $E1, $1F, $F2, $48, $7C ; object
  db   ROOM_END

Overworld2F::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $88, $00, $3A           ; object
  db   $08, $3F                ; object
  db   $09, $2D                ; object
  db   $88, $10, $3A           ; object
  db   $C7, $18, $0E           ; object
  db   $C7, $19, $38           ; object
  db   $88, $20, $0E           ; object
  db   $C2, $36, $0E           ; object
  db   $C5, $37, $0E           ; object
  db   $85, $30, $2C           ; object
  db   $35, $2D                ; object
  db   $45, $38                ; object
  db   $55, $32                ; object
  db   $56, $2D                ; object
  db   $C2, $66, $38           ; object
  db   $6F, $F5                ; object
  db   $82, $70, $F5           ; object
  db   $18, $3B                ; object
  db   $57, $CA                ; object
  db   $68, $CA                ; object
  db   $61, $C6                ; object
  db   $E1, $1F, $E7, $48, $10 ; object
  db   ROOM_END

Overworld30::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $C2, $00, $0E           ; object
  db   $C2, $01, $37           ; object
  db   $C5, $30, $37           ; object
  db   $83, $46, $E8           ; object
  db   $82, $55, $E8           ; object
  db   $C2, $51, $F5           ; object
  db   $62, $F5                ; object
  db   $68, $F5                ; object
  db   $79, $F5                ; object
  db   $34, $E8                ; object
  db   $54, $D4                ; object
  db   $21, $31                ; object
  db   $20, $2B                ; object
  db   $12, $44                ; object
  db   $25, $44                ; object
  db   $41, $44                ; object
  db   $C4, $09, $37           ; object
  db   $39, $2E                ; object
  db   $49, $39                ; object
  db   $25, $0A                ; object
  db   $83, $36, $0A           ; object
  db   $16, $FD                ; object
  db   $E1, $10, $A8, $50, $7C ; object
  db   ROOM_END

Overworld31::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $60, $F5                ; object
  db   $68, $F5                ; object
  db   $86, $7F, $F5           ; object
  db   $C2, $49, $0A           ; object
  db   $86, $43, $0A           ; object
  db   $82, $55, $0A           ; object
  db   $08, $0A                ; object
  db   $22, $44                ; object
  db   $C4, $00, $38           ; object
  db   $30, $4E                ; object
  db   $40, $3B                ; object
  db   $C2, $09, $37           ; object
  db   $29, $2E                ; object
  db   $39, $39                ; object
  db   $23, $F5                ; object
  db   $27, $F5                ; object
  db   $82, $31, $E8           ; object
  db   $35, $F5                ; object
  db   $36, $F5                ; object
  db   $36, $45                ; object
  db   $46, $E1                ; object
  db   $E1, $10, $9B, $50, $7C ; object
  db   ROOM_END

Overworld32::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $C3, $02, $11           ; object
  db   $32, $15                ; object
  db   $33, $10                ; object
  db   $34, $19                ; object
  db   $C2, $44, $11           ; object
  db   $87, $03, $1B           ; object
  db   $87, $13, $1B           ; object
  db   $87, $23, $1B           ; object
  db   $85, $35, $1B           ; object
  db   $85, $45, $1B           ; object
  db   $85, $55, $1B           ; object
  db   $82, $68, $1B           ; object
  db   $54, $15                ; object
  db   $55, $10                ; object
  db   $56, $19                ; object
  db   $67, $1B                ; object
  db   $83, $77, $1B           ; object
  db   $84, $60, $F5           ; object
  db   $86, $7F, $F5           ; object
  db   $C2, $13, $30           ; object
  db   $C2, $05, $51           ; object
  db   $19, $51                ; object
  db   $24, $30                ; object
  db   $26, $51                ; object
  db   $82, $45, $30           ; object
  db   $82, $48, $51           ; object
  db   $57, $30                ; object
  db   $C2, $58, $51           ; object
  db   $82, $08, $51           ; object
  db   $11, $44                ; object
  db   $33, $D4                ; object
  db   $C2, $00, $38           ; object
  db   $20, $4E                ; object
  db   $30, $3B                ; object
  db   $C2, $40, $0A           ; object
  db   $51, $0A                ; object
  db   $53, $44                ; object
  db   $37, $51                ; object
  db   ROOM_END

Overworld33::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $1B ; floor tile
  db   $84, $70, $1B           ; object
  db   $86, $7F, $F5           ; object
  db   $C2, $00, $51           ; object
  db   $C3, $04, $51           ; object
  db   $C4, $06, $51           ; object
  db   $C2, $09, $51           ; object
  db   $33, $51                ; object
  db   $83, $40, $51           ; object
  db   $83, $47, $51           ; object
  db   $53, $51                ; object
  db   $82, $61, $30           ; object
  db   $65, $51                ; object
  db   $82, $67, $30           ; object
  db   ROOM_END

Overworld34::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $86, $00, $1B           ; object
  db   $86, $10, $1B           ; object
  db   $84, $20, $1B           ; object
  db   $83, $30, $1B           ; object
  db   $83, $40, $1B           ; object
  db   $83, $50, $1B           ; object
  db   $83, $60, $1B           ; object
  db   $83, $70, $1B           ; object
  db   $83, $00, $51           ; object
  db   $05, $51                ; object
  db   $C2, $06, $12           ; object
  db   $82, $F7, $F5           ; object
  db   $10, $51                ; object
  db   $C2, $12, $51           ; object
  db   $15, $30                ; object
  db   $19, $F5                ; object
  db   $24, $1A                ; object
  db   $25, $10                ; object
  db   $26, $16                ; object
  db   $27, $F5                ; object
  db   $31, $51                ; object
  db   $33, $1A                ; object
  db   $34, $16                ; object
  db   $35, $F5                ; object
  db   $82, $40, $51           ; object
  db   $C2, $43, $12           ; object
  db   $C2, $44, $20           ; object
  db   $52, $30                ; object
  db   $59, $F5                ; object
  db   $61, $30                ; object
  db   $62, $F5                ; object
  db   $82, $66, $F5           ; object
  db   $82, $7F, $F5           ; object
  db   $82, $77, $F5           ; object
  db   $11, $A0                ; object
  db   ROOM_END

Overworld35::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $60, $F5                ; object
  db   $C5, $FF, $F5           ; object
  db   $68, $F5                ; object
  db   $85, $71, $F5           ; object
  db   $C3, $02, $37           ; object
  db   $32, $2E                ; object
  db   $87, $33, $2F           ; object
  db   $36, $48                ; object
  db   $82, $37, $4A           ; object
  db   $39, $49                ; object
  db   $42, $39                ; object
  db   $87, $43, $3A           ; object
  db   $45, $B6                ; object
  db   $46, $E1                ; object
  db   $47, $B6                ; object
  db   $E1, $15, $F0, $50, $7C ; object
  db   $C2, $30, $04           ; object
  db   $83, $03, $0F           ; object
  db   $06, $14                ; object
  db   $82, $13, $1B           ; object
  db   $15, $30                ; object
  db   $16, $12                ; object
  db   $82, $23, $1B           ; object
  db   $25, $1A                ; object
  db   $26, $16                ; object
  db   $53, $6F                ; object
  db   ROOM_END

Overworld36::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $30, $2F                ; object
  db   $40, $3A                ; object
  db   $83, $22, $3A           ; object
  db   $11, $3D                ; object
  db   $12, $48                ; object
  db   $13, $4A                ; object
  db   $14, $49                ; object
  db   $15, $4E                ; object
  db   $05, $38                ; object
  db   $25, $3B                ; object
  db   $06, $3B                ; object
  db   $82, $32, $0A           ; object
  db   $42, $0A                ; object
  db   $16, $0A                ; object
  db   $46, $E8                ; object
  db   $64, $E8                ; object
  db   $C2, $59, $F5           ; object
  db   $68, $F5                ; object
  db   $77, $F5                ; object
  db   $31, $4E                ; object
  db   $41, $3B                ; object
  db   $60, $F5                ; object
  db   $7F, $F5                ; object
  db   $24, $3A                ; object
  db   $21, $38                ; object
  db   $43, $D4                ; object
  db   ROOM_END

Overworld37::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $04 ; floor tile
  db   $86, $7F, $F5           ; object
  db   $5F, $F5                ; object
  db   $C2, $06, $37           ; object
  db   $C2, $37, $37           ; object
  db   $26, $2E                ; object
  db   $36, $39                ; object
  db   $27, $3C                ; object
  db   $57, $2E                ; object
  db   $67, $39                ; object
  db   $82, $58, $2F           ; object
  db   $82, $68, $3A           ; object
  db   $09, $09                ; object
  db   $28, $09                ; object
  db   $09, $37                ; object
  db   $19, $2E                ; object
  db   $29, $39                ; object
  db   $13, $F7                ; object
  db   $14, $61                ; object
  db   $23, $40                ; object
  db   $24, $60                ; object
  db   $25, $42                ; object
  db   $44, $0C                ; object
  db   $C2, $22, $62           ; object
  db   $E1, $10, $B5, $50, $7C ; object
  db   ROOM_END

Overworld38::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $04 ; floor tile
  db   $C2, $04, $38           ; object
  db   $83, $05, $3A           ; object
  db   $08, $3E                ; object
  db   $C2, $09, $3A           ; object
  db   $15, $3A                ; object
  db   $18, $39                ; object
  db   $23, $3D                ; object
  db   $24, $4E                ; object
  db   $C2, $33, $38           ; object
  db   $53, $4E                ; object
  db   $83, $50, $2F           ; object
  db   $83, $60, $3A           ; object
  db   $34, $3F                ; object
  db   $44, $3B                ; object
  db   $63, $3F                ; object
  db   $73, $3F                ; object
  db   $7F, $F5                ; object
  db   $72, $38                ; object
  db   $C3, $16, $37           ; object
  db   $46, $33                ; object
  db   $47, $3C                ; object
  db   $57, $33                ; object
  db   $82, $58, $2F           ; object
  db   $82, $28, $0A           ; object
  db   $C3, $25, $0E           ; object
  db   $83, $54, $0E           ; object
  db   $86, $64, $0E           ; object
  db   $74, $0E                ; object
  db   $75, $2B                ; object
  db   $84, $76, $2C           ; object
  db   $00, $38                ; object
  db   $10, $4E                ; object
  db   $20, $3B                ; object
  db   $16, $DE                ; object
  db   $72, $DD                ; object
  db   ROOM_END

Overworld39::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $04 ; floor tile
  db   $82, $00, $3A           ; object
  db   $82, $10, $3A           ; object
  db   $C2, $01, $E0           ; object
  db   $02, $3F                ; object
  db   $12, $3B                ; object
  db   $84, $20, $0A           ; object
  db   $03, $0A                ; object
  db   $16, $F5                ; object
  db   $8A, $50, $2F           ; object
  db   $8A, $60, $0E           ; object
  db   $8A, $70, $2C           ; object
  db   $04, $33                ; object
  db   $05, $2F                ; object
  db   $06, $34                ; object
  db   $82, $07, $0A           ; object
  db   $09, $33                ; object
  db   $82, $14, $0A           ; object
  db   $19, $0A                ; object
  db   ROOM_END

Overworld3A::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $04 ; floor tile
  db   $35, $3D                ; object
  db   $84, $36, $2F           ; object
  db   $45, $38                ; object
  db   $84, $46, $0E           ; object
  db   $85, $50, $2F           ; object
  db   $55, $34                ; object
  db   $82, $56, $0E           ; object
  db   $58, $2B                ; object
  db   $59, $2C                ; object
  db   $88, $60, $0E           ; object
  db   $68, $37                ; object
  db   $69, $F5                ; object
  db   $88, $70, $2C           ; object
  db   $78, $31                ; object
  db   $8A, $00, $0A           ; object
  db   $82, $10, $0A           ; object
  db   $83, $14, $0A           ; object
  db   $19, $0A                ; object
  db   $00, $2F                ; object
  db   $01, $34                ; object
  db   $04, $33                ; object
  db   $05, $2F                ; object
  db   $06, $34                ; object
  db   $09, $33                ; object
  db   ROOM_END

Overworld3B::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $04 ; floor tile
  db   $86, $30, $2F           ; object
  db   $36, $3C                ; object
  db   $46, $33                ; object
  db   $47, $2F                ; object
  db   $48, $3C                ; object
  db   $C2, $58, $37           ; object
  db   $68, $2E                ; object
  db   $69, $3C                ; object
  db   $79, $37                ; object
  db   $78, $3E                ; object
  db   $86, $40, $0E           ; object
  db   $88, $50, $0E           ; object
  db   $84, $64, $0E           ; object
  db   $77, $0E                ; object
  db   $83, $50, $2C           ; object
  db   $51, $E0                ; object
  db   $53, $2D                ; object
  db   $6F, $F5                ; object
  db   $63, $38                ; object
  db   $73, $32                ; object
  db   $82, $74, $2C           ; object
  db   $76, $2D                ; object
  db   $33, $48                ; object
  db   $34, $E0                ; object
  db   $35, $49                ; object
  db   $00, $2F                ; object
  db   $01, $34                ; object
  db   $02, $33                ; object
  db   $03, $2F                ; object
  db   $04, $34                ; object
  db   $05, $33                ; object
  db   $06, $2F                ; object
  db   $07, $34                ; object
  db   $08, $37                ; object
  db   $09, $E8                ; object
  db   $88, $10, $0A           ; object
  db   $18, $33                ; object
  db   $19, $2F                ; object
  db   $85, $25, $0A           ; object
  db   $82, $37, $0A           ; object
  db   ROOM_END

Overworld3C::
  db   ANIMATED_TILES_WATERFALL ; animation id
  db   $04 ; floor tile
  db   $00, $38                ; object
  db   $10, $34                ; object
  db   $01, $37                ; object
  db   $02, $E8                ; object
  db   $03, $38                ; object
  db   $11, $33                ; object
  db   $12, $2F                ; object
  db   $13, $34                ; object
  db   $05, $37                ; object
  db   $06, $E8                ; object
  db   $07, $38                ; object
  db   $15, $33                ; object
  db   $16, $2F                ; object
  db   $17, $34                ; object
  db   $09, $37                ; object
  db   $19, $33                ; object
  db   $41, $3D                ; object
  db   $88, $42, $2F           ; object
  db   $51, $38                ; object
  db   $61, $4E                ; object
  db   $60, $3D                ; object
  db   $70, $38                ; object
  db   $71, $3F                ; object
  db   $52, $0E                ; object
  db   $87, $53, $0E           ; object
  db   $83, $67, $0E           ; object
  db   $83, $62, $E9           ; object
  db   $83, $72, $E9           ; object
  db   $65, $49                ; object
  db   $66, $3C                ; object
  db   $75, $3A                ; object
  db   $76, $2E                ; object
  db   $83, $77, $2F           ; object
  db   $84, $20, $0A           ; object
  db   $14, $0A                ; object
  db   $83, $25, $0A           ; object
  db   $18, $0A                ; object
  db   $29, $0A                ; object
  db   ROOM_END

Overworld3D::
  db   ANIMATED_TILES_WATERFALL ; animation id
  db   $04 ; floor tile
  db   $00, $E8                ; object
  db   $01, $38                ; object
  db   $10, $2F                ; object
  db   $11, $34                ; object
  db   $04, $37                ; object
  db   $05, $E8                ; object
  db   $06, $38                ; object
  db   $14, $33                ; object
  db   $15, $2F                ; object
  db   $16, $34                ; object
  db   $8A, $40, $2F           ; object
  db   $8A, $50, $0E           ; object
  db   $60, $0E                ; object
  db   $70, $2F                ; object
  db   $71, $4E                ; object
  db   $61, $3D                ; object
  db   $62, $48                ; object
  db   $72, $3A                ; object
  db   $82, $63, $E9           ; object
  db   $82, $73, $E9           ; object
  db   $65, $49                ; object
  db   $84, $66, $2F           ; object
  db   $85, $75, $3A           ; object
  db   $82, $20, $0A           ; object
  db   $83, $24, $0A           ; object
  db   ROOM_END

Overworld3E::
  db   ANIMATED_TILES_WATERFALL_SLOW ; animation id
  db   $04 ; floor tile
  db   $C2, $03, $38           ; object
  db   $C4, $04, $0E           ; object
  db   $05, $2B                ; object
  db   $06, $31                ; object
  db   $C2, $09, $F5           ; object
  db   $C3, $15, $37           ; object
  db   $21, $3D                ; object
  db   $22, $E0                ; object
  db   $23, $34                ; object
  db   $31, $38                ; object
  db   $83, $32, $0E           ; object
  db   $40, $2F                ; object
  db   $41, $34                ; object
  db   $83, $42, $CA           ; object
  db   $45, $33                ; object
  db   $84, $46, $2F           ; object
  db   $8A, $50, $0E           ; object
  db   $8A, $60, $2F           ; object
  db   $8A, $70, $3A           ; object
  db   ROOM_END

Overworld3F::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $C2, $0F, $F5           ; object
  db   $01, $FD                ; object
  db   $82, $21, $0A           ; object
  db   $14, $0A                ; object
  db   $C2, $06, $38           ; object
  db   $25, $3D                ; object
  db   $26, $34                ; object
  db   $35, $38                ; object
  db   $45, $34                ; object
  db   $84, $40, $2F           ; object
  db   $44, $E0                ; object
  db   $89, $60, $2F           ; object
  db   $89, $70, $3A           ; object
  db   $C8, $09, $38           ; object
  db   $C6, $07, $0E           ; object
  db   $C3, $36, $0E           ; object
  db   $86, $50, $0E           ; object
  db   $C6, $08, $0E           ; object
  db   $23, $D4                ; object
  db   $69, $4E                ; object
  db   $79, $3F                ; object
  db   $E1, $10, $B0, $50, $7C ; object
  db   $01, $B6                ; object
  db   $02, $B7                ; object
  db   $03, $66                ; object
  db   ROOM_END

Overworld40::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $C8, $00, $37           ; object
  db   $C4, $01, $90           ; object
  db   $C4, $02, $90           ; object
  db   $41, $88                ; object
  db   $C3, $51, $87           ; object
  db   $03, $8E                ; object
  db   $C2, $13, $87           ; object
  db   $33, $8A                ; object
  db   $86, $34, $85           ; object
  db   $88, $42, $84           ; object
  db   $C2, $F1, $F5           ; object
  db   $14, $08                ; object
  db   $27, $08                ; object
  db   $52, $08                ; object
  db   $83, $53, $5C           ; object
  db   $75, $0A                ; object
  db   $76, $8F                ; object
  db   $83, $77, $85           ; object
  db   $08, $8F                ; object
  db   $09, $90                ; object
  db   $18, $8D                ; object
  db   $19, $84                ; object
  db   $F9, $F5                ; object
  db   $35, $8E                ; object
  db   $36, $04                ; object
  db   $37, $8F                ; object
  db   $45, $8C                ; object
  db   $46, $E8                ; object
  db   $47, $8D                ; object
  db   $28, $44                ; object
  db   $72, $44                ; object
  db   ROOM_END

Overworld41::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $8A, $00, $90           ; object
  db   $86, $FF, $F5           ; object
  db   $8A, $10, $84           ; object
  db   $16, $89                ; object
  db   $17, $88                ; object
  db   $26, $86                ; object
  db   $27, $87                ; object
  db   $36, $8D                ; object
  db   $37, $8C                ; object
  db   $C2, $47, $E8           ; object
  db   $82, $30, $85           ; object
  db   $32, $8E                ; object
  db   $40, $84                ; object
  db   $41, $89                ; object
  db   $C4, $42, $87           ; object
  db   $C2, $51, $86           ; object
  db   $70, $85                ; object
  db   $71, $8B                ; object
  db   $58, $8F                ; object
  db   $59, $85                ; object
  db   $67, $8F                ; object
  db   $77, $86                ; object
  db   $82, $68, $90           ; object
  db   $82, $78, $90           ; object
  db   $68, $F5                ; object
  db   $79, $F5                ; object
  db   $83, $33, $5C           ; object
  db   $44, $5C                ; object
  db   $34, $A0                ; object
  db   $28, $08                ; object
  db   $C2, $66, $0A           ; object
  db   $65, $08                ; object
  db   $38, $44                ; object
  db   $73, $44                ; object
  db   ROOM_END

Overworld42::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $8A, $00, $90           ; object
  db   $86, $FF, $F5           ; object
  db   $8A, $10, $84           ; object
  db   $11, $89                ; object
  db   $21, $86                ; object
  db   $31, $8D                ; object
  db   $32, $8C                ; object
  db   $22, $87                ; object
  db   $12, $88                ; object
  db   $13, $92                ; object
  db   $14, $89                ; object
  db   $24, $86                ; object
  db   $34, $8D                ; object
  db   $35, $84                ; object
  db   $23, $E4                ; object
  db   $36, $8C                ; object
  db   $26, $87                ; object
  db   $16, $88                ; object
  db   $50, $8E                ; object
  db   $60, $8A                ; object
  db   $61, $8E                ; object
  db   $70, $90                ; object
  db   $71, $87                ; object
  db   $48, $8F                ; object
  db   $49, $85                ; object
  db   $58, $86                ; object
  db   $68, $8B                ; object
  db   $66, $8F                ; object
  db   $67, $85                ; object
  db   $76, $86                ; object
  db   $83, $77, $90           ; object
  db   $C2, $59, $90           ; object
  db   $C2, $20, $0A           ; object
  db   $41, $0A                ; object
  db   $42, $20                ; object
  db   $44, $20                ; object
  db   $53, $20                ; object
  db   $C2, $47, $0A           ; object
  db   $C2, $65, $0A           ; object
  db   $51, $08                ; object
  db   $C2, $15, $90           ; object
  db   $59, $F5                ; object
  db   $82, $77, $F5           ; object
  db   $7F, $F5                ; object
  db   $33, $E3                ; object
  db   $E1, $11, $B3, $50, $7C ; object
  db   $56, $44                ; object
  db   $64, $44                ; object
  db   ROOM_END

Overworld43::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $8A, $00, $90           ; object
  db   $85, $FF, $F5           ; object
  db   $8A, $10, $84           ; object
  db   $28, $8C                ; object
  db   $40, $85                ; object
  db   $41, $8E                ; object
  db   $51, $87                ; object
  db   $61, $8A                ; object
  db   $86, $62, $85           ; object
  db   $88, $70, $90           ; object
  db   $86, $7F, $F5           ; object
  db   $67, $8E                ; object
  db   $C2, $50, $90           ; object
  db   $5F, $F5                ; object
  db   $86, $52, $0A           ; object
  db   $68, $0A                ; object
  db   $32, $08                ; object
  db   $48, $08                ; object
  db   $69, $08                ; object
  db   $17, $89                ; object
  db   $27, $8D                ; object
  db   $82, $18, $90           ; object
  db   $82, $28, $90           ; object
  db   $C2, $08, $F5           ; object
  db   $19, $F5                ; object
  db   $33, $44                ; object
  db   $46, $44                ; object
  db   ROOM_END

Overworld44::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $82, $FF, $F5           ; object
  db   $82, $F7, $F5           ; object
  db   $85, $00, $F5           ; object
  db   $82, $04, $04           ; object
  db   $82, $14, $04           ; object
  db   $82, $1F, $F5           ; object
  db   $7F, $F5                ; object
  db   $C2, $59, $F5           ; object
  db   $83, $23, $E8           ; object
  db   $83, $63, $E8           ; object
  db   $C3, $32, $E8           ; object
  db   $C3, $36, $E8           ; object
  db   $83, $33, $0A           ; object
  db   $83, $43, $0A           ; object
  db   $83, $53, $0A           ; object
  db   $82, $50, $0B           ; object
  db   $82, $61, $0B           ; object
  db   $72, $0B                ; object
  db   $33, $E8                ; object
  db   $35, $E8                ; object
  db   $53, $E8                ; object
  db   $55, $E8                ; object
  db   $37, $44                ; object
  db   $58, $44                ; object
  db   $20, $F5                ; object
  db   $26, $20                ; object
  db   ROOM_END

Overworld45::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $86, $FF, $F5           ; object
  db   $85, $00, $F5           ; object
  db   $C2, $5F, $F5           ; object
  db   $13, $F5                ; object
  db   $33, $20                ; object
  db   $42, $3D                ; object
  db   $82, $43, $2F           ; object
  db   $44, $E0                ; object
  db   $45, $3C                ; object
  db   $84, $46, $0A           ; object
  db   $51, $20                ; object
  db   $52, $38                ; object
  db   $82, $53, $1B           ; object
  db   $55, $37                ; object
  db   $83, $56, $0A           ; object
  db   $61, $0A                ; object
  db   $62, $32                ; object
  db   $82, $63, $2C           ; object
  db   $65, $31                ; object
  db   $66, $0A                ; object
  db   $83, $73, $0A           ; object
  db   $20, $44                ; object
  db   $78, $44                ; object
  db   $22, $D4                ; object
  db   $27, $FD                ; object
  db   $E1, $0E, $AD, $50, $7C ; object
  db   $C2, $59, $F5           ; object
  db   ROOM_END

Overworld46::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $FF, $F5                ; object
  db   $59, $0A                ; object
  db   $C2, $00, $F5           ; object
  db   $82, $F7, $F5           ; object
  db   $14, $FB                ; object
  db   $18, $FB                ; object
  db   $36, $FB                ; object
  db   $49, $FB                ; object
  db   $53, $FB                ; object
  db   $75, $FB                ; object
  db   $79, $FB                ; object
  db   $C3, $12, $0A           ; object
  db   $23, $0A                ; object
  db   $83, $33, $09           ; object
  db   $82, $42, $09           ; object
  db   $C2, $40, $0A           ; object
  db   $51, $09                ; object
  db   $82, $67, $09           ; object
  db   $82, $38, $03           ; object
  db   $48, $03                ; object
  db   $82, $56, $03           ; object
  db   $82, $71, $03           ; object
  db   $C2, $5F, $F5           ; object
  db   $41, $20                ; object
  db   ROOM_END

Overworld47::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $50, $0A                ; object
  db   $86, $FF, $F5           ; object
  db   $C4, $08, $F5           ; object
  db   $10, $FB                ; object
  db   $25, $FB                ; object
  db   $3F, $FB                ; object
  db   $52, $FB                ; object
  db   $70, $B7                ; object
  db   $22, $E8                ; object
  db   $15, $09                ; object
  db   $23, $09                ; object
  db   $84, $30, $03           ; object
  db   $82, $44, $09           ; object
  db   $47, $03                ; object
  db   $55, $E8                ; object
  db   $67, $09                ; object
  db   $82, $56, $03           ; object
  db   $82, $64, $03           ; object
  db   $82, $72, $03           ; object
  db   $82, $74, $09           ; object
  db   $77, $03                ; object
  db   $06, $F5                ; object
  db   $17, $F5                ; object
  db   ROOM_END

Overworld48::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $FF, $F5                ; object
  db   $10, $3D                ; object
  db   $11, $2F                ; object
  db   $12, $4E                ; object
  db   $02, $38                ; object
  db   $03, $3B                ; object
  db   $21, $3A                ; object
  db   $22, $3B                ; object
  db   $C6, $20, $38           ; object
  db   $C5, $31, $0E           ; object
  db   $83, $32, $0E           ; object
  db   $C3, $13, $0E           ; object
  db   $C4, $04, $0E           ; object
  db   $05, $9B                ; object
  db   $84, $06, $99           ; object
  db   $84, $16, $96           ; object
  db   $84, $26, $93           ; object
  db   $C3, $15, $9A           ; object
  db   $45, $9E                ; object
  db   $82, $43, $99           ; object
  db   $42, $9B                ; object
  db   $C3, $52, $9A           ; object
  db   $82, $53, $96           ; object
  db   $55, $98                ; object
  db   $82, $63, $93           ; object
  db   $65, $95                ; object
  db   $59, $9B                ; object
  db   $68, $9B                ; object
  db   $78, $9A                ; object
  db   $C2, $69, $9A           ; object
  db   $73, $F5                ; object
  db   ROOM_END

Overworld49::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $8A, $00, $99           ; object
  db   $8A, $10, $96           ; object
  db   $8A, $20, $93           ; object
  db   $82, $42, $F5           ; object
  db   $39, $44                ; object
  db   $8A, $50, $99           ; object
  db   $8A, $60, $0C           ; object
  db   $8A, $70, $0C           ; object
  db   $46, $C6                ; object
  db   $E2, $1F, $EB, $18, $30 ; object
  db   ROOM_END

Overworld4A::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $86, $00, $99           ; object
  db   $06, $9C                ; object
  db   $82, $07, $F5           ; object
  db   $86, $10, $96           ; object
  db   $C3, $16, $9A           ; object
  db   $86, $20, $93           ; object
  db   $83, $27, $44           ; object
  db   $83, $37, $44           ; object
  db   $28, $D3                ; object
  db   $46, $9D                ; object
  db   $82, $47, $99           ; object
  db   $49, $9C                ; object
  db   $50, $9C                ; object
  db   $56, $97                ; object
  db   $82, $57, $96           ; object
  db   $C3, $59, $9A           ; object
  db   $C2, $60, $9A           ; object
  db   $61, $9C                ; object
  db   $71, $9A                ; object
  db   $66, $94                ; object
  db   $82, $67, $93           ; object
  db   $E2, $1F, $EC, $68, $30 ; object
  db   ROOM_END

Overworld4B::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $0F, $F5                ; object
  db   $C2, $06, $0E           ; object
  db   $C8, $07, $0E           ; object
  db   $08, $39                ; object
  db   $C7, $18, $0E           ; object
  db   $C8, $09, $37           ; object
  db   $C2, $40, $F5           ; object
  db   $03, $F5                ; object
  db   $04, $F5                ; object
  db   $14, $E1                ; object
  db   $04, $45                ; object
  db   $E1, $10, $CC, $50, $7C ; object
  db   $C8, $06, $38           ; object
  db   ROOM_END

Overworld4C::
  db   ANIMATED_TILES_WATERFALL ; animation id
  db   $EB ; floor tile
  db   $C8, $00, $38           ; object
  db   $01, $3F                ; object
  db   $11, $3B                ; object
  db   $83, $02, $E9           ; object
  db   $83, $12, $E9           ; object
  db   $C2, $05, $3A           ; object
  db   $C2, $06, $3E           ; object
  db   $26, $39                ; object
  db   $83, $07, $3A           ; object
  db   $83, $17, $3A           ; object
  db   $83, $27, $3A           ; object
  db   $C4, $21, $ED           ; object
  db   $52, $ED                ; object
  db   $82, $24, $ED           ; object
  db   $46, $ED                ; object
  db   $47, $C8                ; object
  db   $82, $61, $E9           ; object
  db   $82, $71, $E9           ; object
  db   $82, $67, $E9           ; object
  db   $82, $77, $E9           ; object
  db   $63, $2B                ; object
  db   $69, $2B                ; object
  db   $73, $2E                ; object
  db   $79, $2E                ; object
  db   $82, $64, $2C           ; object
  db   $66, $2D                ; object
  db   $82, $74, $2F           ; object
  db   $76, $4E                ; object
  db   $C2, $22, $ED           ; object
  db   ROOM_END

Overworld4D::
  db   ANIMATED_TILES_WATERFALL ; animation id
  db   $EB ; floor tile
  db   $C3, $00, $3A           ; object
  db   $C2, $01, $3F           ; object
  db   $02, $3B                ; object
  db   $C2, $02, $3A           ; object
  db   $85, $05, $3A           ; object
  db   $85, $15, $3A           ; object
  db   $82, $03, $E9           ; object
  db   $82, $13, $E9           ; object
  db   $31, $ED                ; object
  db   $32, $C8                ; object
  db   $C2, $25, $ED           ; object
  db   $46, $ED                ; object
  db   $58, $ED                ; object
  db   $17, $21                ; object
  db   $18, $4F                ; object
  db   $26, $B6                ; object
  db   $27, $4F                ; object
  db   $28, $21                ; object
  db   $29, $B7                ; object
  db   $36, $CD                ; object
  db   $37, $21                ; object
  db   $38, $4F                ; object
  db   $39, $CE                ; object
  db   $47, $CD                ; object
  db   $48, $CE                ; object
  db   $60, $2C                ; object
  db   $61, $2D                ; object
  db   $70, $2F                ; object
  db   $71, $4E                ; object
  db   $21, $3B                ; object
  db   $62, $FB                ; object
  db   $64, $FB                ; object
  db   $66, $FB                ; object
  db   $78, $B6                ; object
  db   $79, $B7                ; object
  db   ROOM_END

Overworld4E::
  db   ANIMATED_TILES_CURRENTS ; animation id
  db   $EB ; floor tile
  db   $8A, $00, $3A           ; object
  db   $8A, $10, $3A           ; object
  db   $20, $FB                ; object
  db   $C4, $24, $ED           ; object
  db   $45, $FB                ; object
  db   $47, $FB                ; object
  db   $49, $B6                ; object
  db   $59, $CD                ; object
  db   $70, $FB                ; object
  db   $72, $FB                ; object
  db   $74, $C8                ; object
  db   $75, $FB                ; object
  db   $77, $FB                ; object
  db   $79, $B6                ; object
  db   $C2, $24, $EB           ; object
  db   ROOM_END

Overworld4F::
  db   ANIMATED_TILES_CURRENTS ; animation id
  db   $ED ; floor tile
  db   $89, $00, $3A           ; object
  db   $89, $10, $3A           ; object
  db   $C2, $09, $3F           ; object
  db   $C6, $29, $38           ; object
  db   $87, $20, $EB           ; object
  db   $85, $30, $EB           ; object
  db   $37, $EB                ; object
  db   $82, $45, $EE           ; object
  db   $82, $57, $EE           ; object
  db   $36, $C8                ; object
  db   $47, $C8                ; object
  db   $55, $C8                ; object
  db   $66, $C8                ; object
  db   $56, $EC                ; object
  db   $40, $B7                ; object
  db   $50, $CE                ; object
  db   $70, $B7                ; object
  db   $41, $FB                ; object
  db   $60, $EB                ; object
  db   ROOM_END

Overworld50::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $C8, $00, $37           ; object
  db   $C5, $01, $87           ; object
  db   $C3, $05, $0A           ; object
  db   $C2, $06, $86           ; object
  db   $07, $88                ; object
  db   $08, $92                ; object
  db   $09, $89                ; object
  db   $17, $87                ; object
  db   $18, $E4                ; object
  db   $C6, $19, $86           ; object
  db   $C3, $23, $5C           ; object
  db   $26, $8D                ; object
  db   $27, $8C                ; object
  db   $83, $36, $0A           ; object
  db   $51, $8A                ; object
  db   $52, $85                ; object
  db   $53, $8E                ; object
  db   $82, $61, $90           ; object
  db   $63, $87                ; object
  db   $82, $71, $90           ; object
  db   $73, $8A                ; object
  db   $85, $74, $85           ; object
  db   $79, $8B                ; object
  db   $61, $F5                ; object
  db   $12, $08                ; object
  db   $42, $08                ; object
  db   $64, $08                ; object
  db   $34, $44                ; object
  db   $45, $44                ; object
  db   $58, $44                ; object
  db   $28, $E3                ; object
  db   $E1, $0A, $AB, $50, $7C ; object
  db   ROOM_END

Overworld63::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $00, $90                ; object
  db   $01, $88                ; object
  db   $02, $8C                ; object
  db   $C2, $06, $0A           ; object
  db   $07, $86                ; object
  db   $08, $90                ; object
  db   $C8, $09, $90           ; object
  db   $C5, $F9, $F5           ; object
  db   $10, $88                ; object
  db   $11, $8C                ; object
  db   $17, $8D                ; object
  db   $18, $89                ; object
  db   $C5, $20, $87           ; object
  db   $21, $08                ; object
  db   $82, $23, $5C           ; object
  db   $27, $44                ; object
  db   $C4, $28, $86           ; object
  db   $C2, $32, $5C           ; object
  db   $33, $F5                ; object
  db   $C2, $35, $5C           ; object
  db   $36, $44                ; object
  db   $C3, $37, $0A           ; object
  db   $82, $53, $5C           ; object
  db   $C2, $56, $0A           ; object
  db   $63, $44                ; object
  db   $64, $08                ; object
  db   $67, $8F                ; object
  db   $68, $8B                ; object
  db   $70, $8A                ; object
  db   $71, $85                ; object
  db   $72, $8E                ; object
  db   $82, $75, $0A           ; object
  db   $77, $86                ; object
  db   $78, $90                ; object
  db   ROOM_END

Overworld52::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $83, $07, $90           ; object
  db   $C8, $00, $90           ; object
  db   $C8, $01, $87           ; object
  db   $06, $86                ; object
  db   $C5, $FF, $F5           ; object
  db   $82, $F7, $F5           ; object
  db   $C4, $19, $90           ; object
  db   $C2, $19, $F5           ; object
  db   $C3, $28, $86           ; object
  db   $85, $75, $85           ; object
  db   $73, $8F                ; object
  db   $58, $8D                ; object
  db   $59, $84                ; object
  db   $16, $8D                ; object
  db   $17, $84                ; object
  db   $18, $89                ; object
  db   $C2, $05, $0A           ; object
  db   $26, $0A                ; object
  db   $C2, $52, $0A           ; object
  db   $C2, $63, $0A           ; object
  db   $24, $08                ; object
  db   $27, $08                ; object
  db   $56, $08                ; object
  db   $69, $08                ; object
  db   $72, $08                ; object
  db   $75, $8F                ; object
  db   $83, $33, $44           ; object
  db   $83, $43, $44           ; object
  db   $83, $53, $44           ; object
  db   $27, $20                ; object
  db   $E1, $1F, $E1, $88, $50 ; object
  db   ROOM_END

Overworld53::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $0A ; floor tile
  db   $8A, $00, $90           ; object
  db   $86, $FF, $F5           ; object
  db   $C4, $10, $90           ; object
  db   $C2, $1F, $F5           ; object
  db   $C7, $19, $90           ; object
  db   $C4, $19, $F5           ; object
  db   $C3, $21, $87           ; object
  db   $86, $12, $84           ; object
  db   $C6, $28, $86           ; object
  db   $82, $70, $85           ; object
  db   $72, $8E                ; object
  db   $51, $8C                ; object
  db   $50, $84                ; object
  db   $11, $88                ; object
  db   $18, $89                ; object
  db   $82, $61, $04           ; object
  db   $67, $04                ; object
  db   $76, $04                ; object
  db   $60, $08                ; object
  db   $77, $8F                ; object
  db   $78, $8B                ; object
  db   $23, $3D                ; object
  db   $82, $24, $2F           ; object
  db   $26, $3C                ; object
  db   $33, $38                ; object
  db   $82, $34, $0E           ; object
  db   $36, $37                ; object
  db   $43, $32                ; object
  db   $82, $44, $2C           ; object
  db   $46, $31                ; object
  db   ROOM_END

Overworld54::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $C5, $FF, $F5           ; object
  db   $60, $F5                ; object
  db   $85, $71, $F5           ; object
  db   $21, $3D                ; object
  db   $83, $22, $2F           ; object
  db   $25, $3C                ; object
  db   $C2, $31, $38           ; object
  db   $51, $32                ; object
  db   $52, $2D                ; object
  db   $62, $32                ; object
  db   $82, $63, $2C           ; object
  db   $25, $3C                ; object
  db   $C3, $35, $37           ; object
  db   $65, $31                ; object
  db   $83, $32, $0E           ; object
  db   $83, $42, $0E           ; object
  db   $82, $53, $0E           ; object
  db   $02, $0B                ; object
  db   $86, $12, $0B           ; object
  db   $C4, $F9, $F5           ; object
  db   $84, $75, $04           ; object
  db   $C6, $27, $0B           ; object
  db   ROOM_END

Overworld55::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $86, $7F, $F5           ; object
  db   $C4, $FF, $F5           ; object
  db   $60, $F5                ; object
  db   $82, $14, $09           ; object
  db   $84, $41, $09           ; object
  db   $82, $52, $09           ; object
  db   $02, $44                ; object
  db   $59, $09                ; object
  db   $82, $67, $09           ; object
  db   $62, $E8                ; object
  db   $82, $45, $03           ; object
  db   $54, $03                ; object
  db   $83, $63, $03           ; object
  db   $26, $F5                ; object
  db   $32, $F5                ; object
  db   $38, $F5                ; object
  db   $C2, $F9, $F5           ; object
  db   $11, $F5                ; object
  db   $24, $20                ; object
  db   $35, $20                ; object
  db   $82, $77, $04           ; object
  db   ROOM_END

Overworld56::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $01, $09                ; object
  db   $05, $CD                ; object
  db   $06, $CE                ; object
  db   $82, $02, $03           ; object
  db   $08, $09                ; object
  db   $09, $CD                ; object
  db   $16, $FB                ; object
  db   $19, $09                ; object
  db   $22, $FB                ; object
  db   $30, $FB                ; object
  db   $34, $FB                ; object
  db   $36, $E8                ; object
  db   $42, $09                ; object
  db   $43, $E8                ; object
  db   $82, $50, $09           ; object
  db   $82, $52, $03           ; object
  db   $82, $56, $09           ; object
  db   $58, $03                ; object
  db   $82, $60, $03           ; object
  db   $82, $63, $09           ; object
  db   $83, $46, $03           ; object
  db   $86, $7F, $F5           ; object
  db   $59, $FB                ; object
  db   $C2, $FF, $F5           ; object
  db   ROOM_END

Overworld57::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $C4, $08, $F5           ; object
  db   $85, $7F, $F5           ; object
  db   $82, $73, $04           ; object
  db   $00, $CE                ; object
  db   $83, $04, $03           ; object
  db   $82, $10, $09           ; object
  db   $13, $03                ; object
  db   $14, $09                ; object
  db   $82, $16, $03           ; object
  db   $21, $03                ; object
  db   $22, $FB                ; object
  db   $82, $25, $03           ; object
  db   $27, $09                ; object
  db   $82, $42, $09           ; object
  db   $44, $03                ; object
  db   $45, $FB                ; object
  db   $4F, $FB                ; object
  db   $51, $09                ; object
  db   $82, $52, $03           ; object
  db   $54, $09                ; object
  db   $57, $09                ; object
  db   $62, $09                ; object
  db   $63, $03                ; object
  db   $82, $66, $03           ; object
  db   $82, $34, $03           ; object
  db   $61, $03                ; object
  db   ROOM_END

Overworld58::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $C8, $00, $38           ; object
  db   $C8, $01, $0E           ; object
  db   $C2, $62, $0E           ; object
  db   $C3, $02, $9A           ; object
  db   $C4, $43, $9A           ; object
  db   $C7, $08, $9A           ; object
  db   $09, $9D                ; object
  db   $32, $9D                ; object
  db   $78, $9D                ; object
  db   $33, $9C                ; object
  db   $42, $97                ; object
  db   $52, $94                ; object
  db   $19, $97                ; object
  db   $29, $94                ; object
  db   $C2, $F3, $F5           ; object
  db   $76, $F5                ; object
  db   $35, $44                ; object
  db   $64, $44                ; object
  db   $C4, $39, $0D           ; object
  db   $79, $99                ; object
  db   $C2, $57, $20           ; object
  db   ROOM_END

Overworld59::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $0D ; floor tile
  db   $8A, $00, $99           ; object
  db   $03, $9C                ; object
  db   $83, $04, $0C           ; object
  db   $07, $9B                ; object
  db   $10, $F9                ; object
  db   $E1, $14, $D5, $50, $7C ; object
  db   $13, $9D                ; object
  db   $83, $14, $99           ; object
  db   $17, $9E                ; object
  db   $82, $18, $96           ; object
  db   $23, $B7                ; object
  db   $24, $F9                ; object
  db   $E1, $14, $D6, $50, $7C ; object
  db   $27, $B7                ; object
  db   $82, $28, $93           ; object
  db   $33, $A2                ; object
  db   $37, $A2                ; object
  db   $43, $B6                ; object
  db   $47, $B6                ; object
  db   $83, $70, $99           ; object
  db   $82, $78, $99           ; object
  db   $73, $9C                ; object
  db   $77, $9B                ; object
  db   ROOM_END

Overworld5A::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $00, $9E                ; object
  db   $C7, $01, $9A           ; object
  db   $C7, $09, $9A           ; object
  db   $10, $98                ; object
  db   $20, $95                ; object
  db   $C4, $30, $0D           ; object
  db   $70, $99                ; object
  db   $71, $9E                ; object
  db   $77, $9B                ; object
  db   $78, $99                ; object
  db   $79, $9E                ; object
  db   $15, $E8                ; object
  db   $32, $E8                ; object
  db   $38, $E8                ; object
  db   $45, $E8                ; object
  db   $63, $E8                ; object
  db   $67, $E8                ; object
  db   $72, $F5                ; object
  db   ROOM_END

Overworld5B::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $C8, $09, $37           ; object
  db   $C2, $06, $38           ; object
  db   $C3, $34, $38           ; object
  db   $24, $3D                ; object
  db   $25, $2F                ; object
  db   $26, $34                ; object
  db   $83, $34, $38           ; object
  db   $64, $32                ; object
  db   $65, $2C                ; object
  db   $66, $2D                ; object
  db   $67, $38                ; object
  db   $C8, $07, $0E           ; object
  db   $C8, $08, $0E           ; object
  db   $C3, $35, $0E           ; object
  db   $C3, $36, $0E           ; object
  db   $13, $44                ; object
  db   $75, $44                ; object
  db   $76, $38                ; object
  db   $C4, $00, $F5           ; object
  db   $74, $F5                ; object
  db   ROOM_END

Overworld5C::
  db   ANIMATED_TILES_WATERFALL ; animation id
  db   $EB ; floor tile
  db   $C8, $00, $38           ; object
  db   $03, $3E                ; object
  db   $82, $04, $3A           ; object
  db   $06, $3F                ; object
  db   $C3, $13, $37           ; object
  db   $C3, $16, $38           ; object
  db   $43, $33                ; object
  db   $44, $48                ; object
  db   $45, $E0                ; object
  db   $46, $34                ; object
  db   $C3, $14, $04           ; object
  db   $C3, $15, $04           ; object
  db   $82, $01, $E9           ; object
  db   $82, $07, $E9           ; object
  db   $09, $39                ; object
  db   $C5, $11, $ED           ; object
  db   $C5, $12, $ED           ; object
  db   $C3, $17, $ED           ; object
  db   $56, $C8                ; object
  db   $47, $C8                ; object
  db   $24, $A0                ; object
  db   $68, $FB                ; object
  db   $71, $FB                ; object
  db   $73, $FB                ; object
  db   $75, $FB                ; object
  db   $77, $FB                ; object
  db   $78, $4F                ; object
  db   $79, $21                ; object
  db   ROOM_END

Overworld5D::
  db   ANIMATED_TILES_CURRENTS ; animation id
  db   $EB ; floor tile
  db   $00, $3A                ; object
  db   $01, $3B                ; object
  db   $02, $2B                ; object
  db   $84, $03, $2C           ; object
  db   $07, $2D                ; object
  db   $08, $CD                ; object
  db   $09, $CE                ; object
  db   $12, $37                ; object
  db   $84, $13, $04           ; object
  db   $16, $A0                ; object
  db   $C2, $17, $38           ; object
  db   $22, $33                ; object
  db   $23, $3C                ; object
  db   $83, $24, $04           ; object
  db   $33, $33                ; object
  db   $34, $48                ; object
  db   $35, $E0                ; object
  db   $36, $49                ; object
  db   $37, $34                ; object
  db   $C2, $11, $ED           ; object
  db   $32, $ED                ; object
  db   $43, $ED                ; object
  db   $46, $C8                ; object
  db   $60, $FB                ; object
  db   $71, $FB                ; object
  db   $73, $FB                ; object
  db   $75, $FB                ; object
  db   $77, $FB                ; object
  db   $70, $4F                ; object
  db   $71, $21                ; object
  db   $79, $B6                ; object
  db   $14, $6F                ; object
  db   ROOM_END

Overworld5E::
  db   ANIMATED_TILES_CURRENTS ; animation id
  db   $EB ; floor tile
  db   $C3, $40, $EC           ; object
  db   $41, $2B                ; object
  db   $42, $2C                ; object
  db   $43, $2C                ; object
  db   $44, $2D                ; object
  db   $C2, $51, $37           ; object
  db   $C2, $54, $38           ; object
  db   $71, $33                ; object
  db   $82, $72, $2F           ; object
  db   $74, $34                ; object
  db   $82, $52, $04           ; object
  db   $82, $62, $04           ; object
  db   $28, $C8                ; object
  db   $37, $C8                ; object
  db   $58, $C8                ; object
  db   $66, $C8                ; object
  db   $27, $EC                ; object
  db   $31, $EC                ; object
  db   $36, $EC                ; object
  db   $57, $EC                ; object
  db   $65, $EC                ; object
  db   $00, $CD                ; object
  db   $02, $CD                ; object
  db   $05, $CD                ; object
  db   $07, $CD                ; object
  db   $09, $CD                ; object
  db   $01, $CE                ; object
  db   $03, $CE                ; object
  db   $06, $CE                ; object
  db   $08, $CE                ; object
  db   $04, $C8                ; object
  db   $70, $B7                ; object
  db   $75, $FB                ; object
  db   $77, $FB                ; object
  db   $79, $B6                ; object
  db   ROOM_END

Overworld5F::
  db   ANIMATED_TILES_CURRENTS ; animation id
  db   $ED ; floor tile
  db   $00, $CE                ; object
  db   $C6, $10, $EB           ; object
  db   $82, $31, $EB           ; object
  db   $82, $06, $EB           ; object
  db   $82, $46, $EB           ; object
  db   $83, $03, $EE           ; object
  db   $82, $37, $EE           ; object
  db   $43, $EE                ; object
  db   $13, $FB                ; object
  db   $15, $FB                ; object
  db   $24, $21                ; object
  db   $25, $4F                ; object
  db   $34, $CD                ; object
  db   $35, $CE                ; object
  db   $44, $FB                ; object
  db   $53, $FB                ; object
  db   $55, $FB                ; object
  db   $54, $4F                ; object
  db   $55, $21                ; object
  db   $64, $21                ; object
  db   $65, $4F                ; object
  db   $74, $CD                ; object
  db   $75, $CE                ; object
  db   $C2, $17, $C8           ; object
  db   $C2, $57, $C8           ; object
  db   $C8, $09, $38           ; object
  db   $70, $B7                ; object
  db   ROOM_END

Overworld60::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $C8, $00, $37           ; object
  db   $C8, $01, $90           ; object
  db   $C8, $02, $90           ; object
  db   $C8, $03, $90           ; object
  db   $C5, $04, $87           ; object
  db   $04, $88                ; object
  db   $85, $05, $84           ; object
  db   $38, $8F                ; object
  db   $39, $85                ; object
  db   $C2, $48, $86           ; object
  db   $C2, $49, $90           ; object
  db   $49, $F5                ; object
  db   $C2, $51, $F5           ; object
  db   $53, $88                ; object
  db   $54, $8C                ; object
  db   $C2, $63, $87           ; object
  db   $68, $8D                ; object
  db   $69, $84                ; object
  db   $15, $08                ; object
  db   $36, $08                ; object
  db   $65, $08                ; object
  db   $25, $44                ; object
  db   $29, $44                ; object
  db   $56, $44                ; object
  db   $C2, $01, $F5           ; object
  db   $C2, $12, $F5           ; object
  db   ROOM_END

Overworld61::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $82, $00, $84           ; object
  db   $02, $8C                ; object
  db   $C4, $07, $86           ; object
  db   $C4, $08, $90           ; object
  db   $C4, $09, $90           ; object
  db   $C2, $11, $0A           ; object
  db   $13, $08                ; object
  db   $22, $0A                ; object
  db   $47, $8D                ; object
  db   $82, $48, $84           ; object
  db   $83, $30, $85           ; object
  db   $33, $8E                ; object
  db   $36, $5C                ; object
  db   $83, $40, $90           ; object
  db   $C2, $43, $87           ; object
  db   $83, $50, $90           ; object
  db   $82, $4F, $F5           ; object
  db   $83, $60, $84           ; object
  db   $63, $8C                ; object
  db   $65, $08                ; object
  db   $67, $8F                ; object
  db   $82, $68, $85           ; object
  db   $77, $86                ; object
  db   $82, $78, $90           ; object
  db   $79, $F5                ; object
  db   $C2, $08, $F5           ; object
  db   $19, $F5                ; object
  db   $44, $44                ; object
  db   $56, $44                ; object
  db   ROOM_END

Overworld62::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $C4, $00, $90           ; object
  db   $C2, $FF, $F5           ; object
  db   $C4, $01, $87           ; object
  db   $84, $06, $90           ; object
  db   $84, $16, $90           ; object
  db   $84, $26, $90           ; object
  db   $84, $36, $84           ; object
  db   $C3, $05, $86           ; object
  db   $35, $8D                ; object
  db   $45, $D4                ; object
  db   $86, $74, $85           ; object
  db   $73, $8F                ; object
  db   $16, $88                ; object
  db   $17, $92                ; object
  db   $18, $89                ; object
  db   $26, $87                ; object
  db   $27, $E4                ; object
  db   $28, $86                ; object
  db   $36, $8C                ; object
  db   $38, $8D                ; object
  db   $37, $E3                ; object
  db   $E1, $0A, $BD, $50, $7C ; object
  db   $39, $89                ; object
  db   $C3, $49, $86           ; object
  db   $40, $84                ; object
  db   $41, $8C                ; object
  db   $60, $85                ; object
  db   $61, $8E                ; object
  db   $70, $90                ; object
  db   $71, $87                ; object
  db   $7F, $F5                ; object
  db   $72, $08                ; object
  db   $82, $65, $08           ; object
  db   $58, $08                ; object
  db   $79, $8B                ; object
  db   $52, $44                ; object
  db   ROOM_END

Overworld64::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $86, $FF, $F5           ; object
  db   $82, $00, $F5           ; object
  db   $82, $1F, $F5           ; object
  db   $C3, $3F, $F5           ; object
  db   $82, $20, $F5           ; object
  db   $33, $F5                ; object
  db   $44, $F5                ; object
  db   $55, $F5                ; object
  db   $C3, $18, $0B           ; object
  db   $39, $0B                ; object
  db   $27, $08                ; object
  db   $75, $3D                ; object
  db   $76, $48                ; object
  db   $77, $E0                ; object
  db   $78, $49                ; object
  db   $79, $2F                ; object
  db   $84, $05, $04           ; object
  db   $67, $20                ; object
  db   $C2, $07, $0B           ; object
  db   $82, $41, $44           ; object
  db   $83, $51, $44           ; object
  db   $83, $61, $44           ; object
  db   $52, $C4                ; object
  db   ROOM_END

Overworld65::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $86, $FF, $F5           ; object
  db   $13, $FB                ; object
  db   $14, $FB                ; object
  db   $14, $C8                ; object
  db   $24, $E1                ; object
  db   $32, $FB                ; object
  db   $35, $FB                ; object
  db   $20, $08                ; object
  db   $18, $08                ; object
  db   $86, $70, $2F           ; object
  db   $76, $3C                ; object
  db   $77, $0A                ; object
  db   $30, $0B                ; object
  db   $C3, $31, $0B           ; object
  db   $83, $52, $0B           ; object
  db   $C2, $34, $0B           ; object
  db   $C2, $19, $F5           ; object
  db   $28, $F5                ; object
  db   $47, $20                ; object
  db   $C2, $56, $E8           ; object
  db   $79, $F5                ; object
  db   $48, $D4                ; object
  db   $E1, $0E, $A2, $50, $7C ; object
  db   $82, $07, $04           ; object
  db   ROOM_END

Overworld66::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $0A ; floor tile
  db   $8A, $00, $04           ; object
  db   $C7, $10, $04           ; object
  db   $86, $FF, $F5           ; object
  db   $C2, $1F, $F5           ; object
  db   $89, $11, $51           ; object
  db   $C6, $21, $51           ; object
  db   $85, $22, $09           ; object
  db   $33, $C4                ; object
  db   $34, $03                ; object
  db   $35, $C4                ; object
  db   $37, $C4                ; object
  db   $38, $03                ; object
  db   $45, $09                ; object
  db   $46, $03                ; object
  db   $C2, $51, $04           ; object
  db   $53, $C4                ; object
  db   $54, $03                ; object
  db   $55, $C4                ; object
  db   $57, $C4                ; object
  db   $82, $58, $09           ; object
  db   $65, $03                ; object
  db   $82, $66, $09           ; object
  db   $7F, $F5                ; object
  db   $82, $72, $09           ; object
  db   $82, $77, $03           ; object
  db   $79, $F5                ; object
  db   $29, $FB                ; object
  db   $49, $FB                ; object
  db   $69, $FB                ; object
  db   ROOM_END

Overworld67::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $0A ; floor tile
  db   $8A, $00, $04           ; object
  db   $85, $FF, $F5           ; object
  db   $03, $08                ; object
  db   $04, $04                ; object
  db   $82, $18, $04           ; object
  db   $88, $10, $51           ; object
  db   $82, $13, $04           ; object
  db   $C6, $29, $51           ; object
  db   $82, $31, $03           ; object
  db   $33, $C4                ; object
  db   $35, $C4                ; object
  db   $37, $C4                ; object
  db   $82, $42, $03           ; object
  db   $44, $09                ; object
  db   $82, $47, $03           ; object
  db   $83, $50, $03           ; object
  db   $51, $0A                ; object
  db   $53, $C4                ; object
  db   $55, $C4                ; object
  db   $57, $C4                ; object
  db   $82, $62, $09           ; object
  db   $7F, $F5                ; object
  db   $82, $75, $03           ; object
  db   $08, $F5                ; object
  db   $20, $B7                ; object
  db   $30, $CE                ; object
  db   $40, $B7                ; object
  db   $50, $CE                ; object
  db   $60, $B7                ; object
  db   $70, $CE                ; object
  db   ROOM_END

Overworld68::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $C8, $00, $38           ; object
  db   $C8, $01, $0E           ; object
  db   $C6, $02, $0E           ; object
  db   $C6, $03, $9A           ; object
  db   $62, $9B                ; object
  db   $63, $9E                ; object
  db   $72, $9A                ; object
  db   $73, $9B                ; object
  db   $86, $74, $99           ; object
  db   $C2, $F6, $F5           ; object
  db   $08, $B7                ; object
  db   $18, $A2                ; object
  db   $28, $B6                ; object
  db   $09, $96                ; object
  db   $19, $93                ; object
  db   ROOM_END

Overworld69::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $8A, $70, $99           ; object
  db   $83, $74, $04           ; object
  db   $8A, $00, $96           ; object
  db   $8A, $10, $93           ; object
  db   $23, $B7                ; object
  db   $27, $B7                ; object
  db   $33, $A2                ; object
  db   $37, $A2                ; object
  db   $43, $B6                ; object
  db   $47, $B6                ; object
  db   $03, $9A                ; object
  db   $07, $9A                ; object
  db   $13, $9D                ; object
  db   $17, $9E                ; object
  db   $83, $14, $99           ; object
  db   $83, $04, $0D           ; object
  db   $24, $F9                ; object
  db   $C3, $22, $5C           ; object
  db   $C3, $28, $5C           ; object
  db   $C2, $32, $5C           ; object
  db   $C3, $44, $5C           ; object
  db   $C4, $45, $0C           ; object
  db   $C3, $46, $5C           ; object
  db   $72, $9B                ; object
  db   $73, $9C                ; object
  db   $77, $9B                ; object
  db   $78, $9C                ; object
  db   $E1, $14, $D3, $50, $7C ; object
  db   ROOM_END

Overworld6A::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $00, $96                ; object
  db   $10, $93                ; object
  db   $01, $B7                ; object
  db   $11, $A2                ; object
  db   $21, $B6                ; object
  db   $C2, $F2, $F5           ; object
  db   $C6, $70, $9A           ; object
  db   $67, $9D                ; object
  db   $68, $9C                ; object
  db   $87, $70, $99           ; object
  db   $77, $9C                ; object
  db   $78, $9A                ; object
  db   $82, $48, $2F           ; object
  db   $82, $58, $0E           ; object
  db   $C2, $69, $0E           ; object
  db   $C6, $07, $9A           ; object
  db   $08, $96                ; object
  db   $09, $98                ; object
  db   $18, $93                ; object
  db   $19, $95                ; object
  db   $48, $E0                ; object
  db   ROOM_END

Overworld6B::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $C8, $09, $37           ; object
  db   $C2, $06, $38           ; object
  db   $C5, $37, $38           ; object
  db   $36, $32                ; object
  db   $27, $2D                ; object
  db   $40, $2F                ; object
  db   $41, $3C                ; object
  db   $C3, $51, $37           ; object
  db   $C3, $50, $0E           ; object
  db   $C2, $07, $0E           ; object
  db   $C8, $08, $0E           ; object
  db   $00, $F5                ; object
  db   $F4, $F5                ; object
  db   $C4, $03, $0D           ; object
  db   $C4, $34, $0D           ; object
  db   $C2, $36, $5C           ; object
  db   $C2, $52, $5C           ; object
  db   $63, $5C                ; object
  db   $C2, $55, $F5           ; object
  db   $72, $F5                ; object
  db   $26, $32                ; object
  db   ROOM_END

Overworld6C::
  db   ANIMATED_TILES_CURRENTS ; animation id
  db   $EE ; floor tile
  db   $01, $CD                ; object
  db   $02, $CE                ; object
  db   $03, $CD                ; object
  db   $04, $CE                ; object
  db   $05, $CD                ; object
  db   $06, $CE                ; object
  db   $07, $CD                ; object
  db   $08, $CE                ; object
  db   $09, $CD                ; object
  db   $C8, $00, $38           ; object
  db   $C7, $11, $ED           ; object
  db   $82, $26, $EC           ; object
  db   $82, $36, $EC           ; object
  db   $82, $46, $ED           ; object
  db   $82, $56, $ED           ; object
  db   $88, $62, $EB           ; object
  db   $88, $72, $EB           ; object
  db   $22, $2B                ; object
  db   $82, $23, $2C           ; object
  db   $25, $2D                ; object
  db   $C2, $32, $37           ; object
  db   $52, $33                ; object
  db   $82, $53, $2F           ; object
  db   $55, $34                ; object
  db   $C2, $35, $38           ; object
  db   $82, $43, $04           ; object
  db   $33, $A0                ; object
  db   $34, $C6                ; object
  db   $E1, $05, $B0, $78, $10 ; object
  db   $48, $FB                ; object
  db   ROOM_END

Overworld6D::
  db   ANIMATED_TILES_CURRENTS ; animation id
  db   $EE ; floor tile
  db   $25, $FB                ; object
  db   $27, $FB                ; object
  db   $34, $FB                ; object
  db   $35, $4F                ; object
  db   $40, $FB                ; object
  db   $77, $FB                ; object
  db   $79, $B6                ; object
  db   $00, $CE                ; object
  db   $01, $CD                ; object
  db   $02, $CE                ; object
  db   $03, $CD                ; object
  db   $04, $CE                ; object
  db   $05, $CD                ; object
  db   $06, $CE                ; object
  db   $07, $CD                ; object
  db   $08, $CE                ; object
  db   $09, $CD                ; object
  db   $82, $53, $C8           ; object
  db   $C2, $65, $C8           ; object
  db   $C2, $42, $ED           ; object
  db   $C2, $64, $ED           ; object
  db   $C4, $46, $ED           ; object
  db   $55, $EB                ; object
  db   $84, $60, $EB           ; object
  db   $84, $70, $EB           ; object
  db   $39, $C8                ; object
  db   $29, $EC                ; object
  db   ROOM_END

Overworld6E::
  db   ANIMATED_TILES_CURRENTS ; animation id
  db   $EE ; floor tile
  db   $00, $CE                ; object
  db   $01, $FB                ; object
  db   $03, $FB                ; object
  db   $05, $CD                ; object
  db   $06, $CE                ; object
  db   $07, $CD                ; object
  db   $08, $CE                ; object
  db   $09, $CD                ; object
  db   $83, $30, $C8           ; object
  db   $C5, $15, $ED           ; object
  db   $C3, $46, $ED           ; object
  db   $33, $ED                ; object
  db   $34, $EC                ; object
  db   $82, $26, $C8           ; object
  db   $28, $ED                ; object
  db   $39, $C8                ; object
  db   $84, $41, $EB           ; object
  db   $C2, $51, $EC           ; object
  db   $83, $52, $C8           ; object
  db   $82, $67, $C8           ; object
  db   $69, $EC                ; object
  db   $70, $B7                ; object
  db   $71, $FB                ; object
  db   $73, $FB                ; object
  db   $75, $FB                ; object
  db   $77, $FB                ; object
  db   $79, $B6                ; object
  db   ROOM_END

Overworld6F::
  db   ANIMATED_TILES_CURRENTS ; animation id
  db   $EE ; floor tile
  db   $00, $CE                ; object
  db   $C8, $09, $38           ; object
  db   $83, $01, $ED           ; object
  db   $82, $04, $C8           ; object
  db   $C4, $06, $ED           ; object
  db   $C4, $17, $C8           ; object
  db   $C5, $08, $ED           ; object
  db   $C2, $15, $C8           ; object
  db   $83, $30, $C8           ; object
  db   $13, $EC                ; object
  db   $24, $EC                ; object
  db   $33, $EC                ; object
  db   $84, $53, $C8           ; object
  db   $C3, $44, $EC           ; object
  db   $82, $41, $ED           ; object
  db   $82, $51, $ED           ; object
  db   $57, $ED                ; object
  db   $70, $B7                ; object
  db   $71, $FB                ; object
  db   $73, $FB                ; object
  db   $75, $FB                ; object
  db   $77, $FB                ; object
  db   ROOM_END

Overworld70::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $C4, $00, $37           ; object
  db   $40, $31                ; object
  db   $C3, $50, $90           ; object
  db   $C8, $01, $90           ; object
  db   $C8, $02, $90           ; object
  db   $C2, $33, $90           ; object
  db   $C2, $03, $87           ; object
  db   $23, $8A                ; object
  db   $24, $8E                ; object
  db   $C2, $34, $87           ; object
  db   $52, $88                ; object
  db   $53, $84                ; object
  db   $54, $8C                ; object
  db   $62, $87                ; object
  db   $C3, $F1, $F5           ; object
  db   $C2, $50, $F5           ; object
  db   $82, $70, $F5           ; object
  db   $16, $08                ; object
  db   $27, $08                ; object
  db   $63, $08                ; object
  db   $38, $F5                ; object
  db   $C2, $49, $F5           ; object
  db   $C2, $58, $F5           ; object
  db   $C2, $67, $0A           ; object
  db   $18, $44                ; object
  db   $45, $44                ; object
  db   $63, $44                ; object
  db   ROOM_END

Overworld71::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $C5, $07, $86           ; object
  db   $C5, $08, $90           ; object
  db   $C5, $09, $90           ; object
  db   $C2, $4F, $F5           ; object
  db   $61, $F5                ; object
  db   $C3, $30, $F5           ; object
  db   $32, $20                ; object
  db   $82, $23, $F5           ; object
  db   $C5, $F9, $F5           ; object
  db   $C4, $08, $F5           ; object
  db   $46, $F5                ; object
  db   $57, $F5                ; object
  db   $83, $53, $0A           ; object
  db   $64, $0A                ; object
  db   $12, $08                ; object
  db   $14, $08                ; object
  db   $83, $72, $F5           ; object
  db   $44, $44                ; object
  db   $53, $44                ; object
  db   $55, $44                ; object
  db   $64, $44                ; object
  db   $54, $A0                ; object
  db   ROOM_END

Overworld72::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $C8, $00, $90           ; object
  db   $89, $71, $90           ; object
  db   $C4, $39, $90           ; object
  db   $C6, $01, $87           ; object
  db   $86, $62, $85           ; object
  db   $C2, $03, $86           ; object
  db   $C3, $38, $86           ; object
  db   $68, $8B                ; object
  db   $61, $8A                ; object
  db   $23, $8D                ; object
  db   $28, $8F                ; object
  db   $29, $85                ; object
  db   $47, $5C                ; object
  db   $86, $52, $5C           ; object
  db   $82, $24, $84           ; object
  db   $82, $14, $90           ; object
  db   $82, $04, $90           ; object
  db   $26, $8C                ; object
  db   $16, $87                ; object
  db   $06, $88                ; object
  db   $60, $F5                ; object
  db   $83, $07, $84           ; object
  db   $04, $F5                ; object
  db   $C5, $FF, $F5           ; object
  db   $85, $71, $F5           ; object
  db   $C2, $39, $F5           ; object
  db   $35, $44                ; object
  db   $42, $44                ; object
  db   ROOM_END

Overworld73::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $82, $00, $84           ; object
  db   $C5, $30, $90           ; object
  db   $C8, $09, $90           ; object
  db   $C5, $28, $86           ; object
  db   $78, $90                ; object
  db   $02, $8C                ; object
  db   $C5, $F9, $F5           ; object
  db   $71, $90                ; object
  db   $C4, $31, $87           ; object
  db   $20, $85                ; object
  db   $21, $8E                ; object
  db   $C3, $3F, $F5           ; object
  db   $86, $62, $85           ; object
  db   $61, $8A                ; object
  db   $68, $8B                ; object
  db   $87, $71, $90           ; object
  db   $85, $71, $F5           ; object
  db   $82, $05, $0A           ; object
  db   $07, $8D                ; object
  db   $08, $89                ; object
  db   $C5, $17, $0A           ; object
  db   $56, $0A                ; object
  db   $52, $08                ; object
  db   $18, $86                ; object
  db   $14, $E8                ; object
  db   $23, $08                ; object
  db   $25, $08                ; object
  db   $32, $E8                ; object
  db   $34, $5C                ; object
  db   $36, $E8                ; object
  db   $43, $08                ; object
  db   $45, $08                ; object
  db   $54, $E8                ; object
  db   $12, $44                ; object
  db   ROOM_END

Overworld74::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $03 ; floor tile
  db   $C8, $00, $04           ; object
  db   $84, $06, $3A           ; object
  db   $07, $E0                ; object
  db   $C5, $FF, $F5           ; object
  db   $05, $38                ; object
  db   $11, $3D                ; object
  db   $12, $48                ; object
  db   $13, $E0                ; object
  db   $14, $49                ; object
  db   $15, $34                ; object
  db   $C5, $21, $38           ; object
  db   $83, $25, $0A           ; object
  db   $26, $08                ; object
  db   $34, $0A                ; object
  db   $83, $35, $08           ; object
  db   $38, $0A                ; object
  db   $36, $5C                ; object
  db   $83, $45, $0A           ; object
  db   $46, $08                ; object
  db   $71, $32                ; object
  db   $88, $72, $2C           ; object
  db   $26, $08                ; object
  db   ROOM_END

Overworld75::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $86, $00, $3A           ; object
  db   $C3, $06, $37           ; object
  db   $86, $10, $03           ; object
  db   $86, $20, $03           ; object
  db   $86, $30, $03           ; object
  db   $86, $40, $03           ; object
  db   $86, $50, $03           ; object
  db   $86, $60, $03           ; object
  db   $C4, $17, $0A           ; object
  db   $C3, $F9, $F5           ; object
  db   $23, $20                ; object
  db   $C2, $32, $20           ; object
  db   $C2, $34, $20           ; object
  db   $35, $2B                ; object
  db   $36, $31                ; object
  db   $38, $0A                ; object
  db   $C3, $45, $37           ; object
  db   $53, $20                ; object
  db   $56, $0A                ; object
  db   $C2, $58, $F5           ; object
  db   $69, $F5                ; object
  db   $85, $70, $2C           ; object
  db   $75, $31                ; object
  db   $33, $C6                ; object
  db   $E1, $0A, $DE, $38, $40 ; object
  db   ROOM_END

Overworld76::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $0A ; floor tile
  db   $C8, $00, $04           ; object
  db   $C3, $FF, $F5           ; object
  db   $31, $04                ; object
  db   $C5, $01, $51           ; object
  db   $82, $04, $09           ; object
  db   $06, $03                ; object
  db   $09, $04                ; object
  db   $F9, $F5                ; object
  db   $13, $09                ; object
  db   $14, $C4                ; object
  db   $16, $C4                ; object
  db   $83, $17, $03           ; object
  db   $18, $0A                ; object
  db   $26, $03                ; object
  db   $82, $27, $09           ; object
  db   $34, $C4                ; object
  db   $35, $03                ; object
  db   $36, $C5                ; object
  db   $37, $03                ; object
  db   $82, $43, $03           ; object
  db   $82, $47, $03           ; object
  db   $49, $09                ; object
  db   $C2, $51, $04           ; object
  db   $88, $52, $51           ; object
  db   $71, $08                ; object
  db   $72, $38                ; object
  db   $62, $3D                ; object
  db   $87, $63, $2F           ; object
  db   $87, $73, $3A           ; object
  db   $C2, $50, $F5           ; object
  db   $6F, $F5                ; object
  db   $09, $FB                ; object
  db   $E1, $0A, $DF, $38, $30 ; object
  db   ROOM_END

Overworld77::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $0A ; floor tile
  db   $FF, $F5                ; object
  db   $01, $09                ; object
  db   $82, $02, $03           ; object
  db   $C4, $09, $51           ; object
  db   $12, $03                ; object
  db   $13, $C5                ; object
  db   $14, $09                ; object
  db   $15, $C5                ; object
  db   $16, $03                ; object
  db   $21, $03                ; object
  db   $82, $22, $09           ; object
  db   $26, $09                ; object
  db   $27, $03                ; object
  db   $32, $03                ; object
  db   $33, $C5                ; object
  db   $35, $C5                ; object
  db   $17, $C5                ; object
  db   $E1, $FF, $12, $50, $5C ; object
  db   $E1, $FF, $12, $50, $5C ; object
  db   $E1, $FF, $12, $50, $5C ; object
  db   $E1, $FF, $12, $50, $5C ; object
  db   $36, $03                ; object
  db   $82, $44, $03           ; object
  db   $84, $46, $51           ; object
  db   $85, $50, $51           ; object
  db   $85, $60, $2F           ; object
  db   $65, $4E                ; object
  db   $55, $3D                ; object
  db   $56, $35                ; object
  db   $85, $70, $3A           ; object
  db   $75, $3F                ; object
  db   $82, $68, $04           ; object
  db   $84, $76, $04           ; object
  db   $68, $F5                ; object
  db   $76, $F5                ; object
  db   $00, $B7                ; object
  db   $10, $CE                ; object
  db   ROOM_END

Overworld78::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $0E ; floor tile
  db   $8A, $60, $04           ; object
  db   $8A, $70, $04           ; object
  db   $60, $F5                ; object
  db   $84, $72, $F5           ; object
  db   $C5, $00, $38           ; object
  db   $50, $32                ; object
  db   $89, $51, $2C           ; object
  db   $86, $04, $96           ; object
  db   $86, $14, $93           ; object
  db   $02, $9D                ; object
  db   $03, $9E                ; object
  db   $12, $97                ; object
  db   $22, $94                ; object
  db   $13, $98                ; object
  db   $23, $95                ; object
  db   $62, $C6                ; object
  db   $E1, $1F, $FD, $58, $50 ; object
  db   $85, $64, $E8           ; object
  db   ROOM_END

Overworld79::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $8A, $00, $96           ; object
  db   $8A, $10, $93           ; object
  db   $8A, $20, $0E           ; object
  db   $8A, $30, $0E           ; object
  db   $8A, $40, $0E           ; object
  db   $03, $9E                ; object
  db   $13, $98                ; object
  db   $23, $95                ; object
  db   $02, $9D                ; object
  db   $12, $97                ; object
  db   $22, $94                ; object
  db   $07, $9D                ; object
  db   $17, $97                ; object
  db   $27, $94                ; object
  db   $08, $9E                ; object
  db   $18, $98                ; object
  db   $28, $95                ; object
  db   $8A, $50, $2C           ; object
  db   $33, $9F                ; object
  db   $37, $9F                ; object
  db   $43, $9A                ; object
  db   $47, $9A                ; object
  db   $53, $A3                ; object
  db   $57, $A3                ; object
  db   $C6, $04, $0D           ; object
  db   $C6, $06, $0D           ; object
  db   $C8, $05, $0C           ; object
  db   $70, $F5                ; object
  db   $79, $F5                ; object
  db   $83, $14, $AB           ; object
  db   $83, $24, $AC           ; object
  db   ROOM_END

Overworld79Alt::   ; Alternate Kanalet Castle entry (gate down)
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $8A, $00, $96           ; object
  db   $8A, $10, $93           ; object
  db   $8A, $20, $0E           ; object
  db   $8A, $30, $0E           ; object
  db   $8A, $40, $0E           ; object
  db   $03, $9E                ; object
  db   $13, $98                ; object
  db   $23, $95                ; object
  db   $02, $9D                ; object
  db   $12, $97                ; object
  db   $22, $94                ; object
  db   $07, $9D                ; object
  db   $17, $97                ; object
  db   $27, $94                ; object
  db   $08, $9E                ; object
  db   $18, $98                ; object
  db   $28, $95                ; object
  db   $8A, $50, $2C           ; object
  db   $33, $9F                ; object
  db   $37, $9F                ; object
  db   $43, $9A                ; object
  db   $47, $9A                ; object
  db   $53, $A3                ; object
  db   $57, $A3                ; object
  db   $C6, $04, $0D           ; object
  db   $C6, $06, $0D           ; object
  db   $C8, $05, $0C           ; object
  db   $70, $F5                ; object
  db   $79, $F5                ; object
  db   ROOM_END

Overworld7A::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $0E ; floor tile
  db   $8A, $50, $2C           ; object
  db   $8A, $60, $04           ; object
  db   $8A, $70, $04           ; object
  db   $87, $00, $96           ; object
  db   $87, $10, $93           ; object
  db   $86, $7F, $F5           ; object
  db   $07, $9D                ; object
  db   $08, $9E                ; object
  db   $17, $97                ; object
  db   $18, $98                ; object
  db   $27, $94                ; object
  db   $28, $95                ; object
  db   ROOM_END

Overworld7B::
  db   ANIMATED_TILES_VILLAGE ; animation id
  db   $04 ; floor tile
  db   $F2, $F5                ; object
  db   $F5, $F5                ; object
  db   $C5, $00, $0E           ; object
  db   $C8, $08, $0E           ; object
  db   $C3, $21, $0E           ; object
  db   $C3, $27, $0E           ; object
  db   $85, $22, $0E           ; object
  db   $01, $37                ; object
  db   $11, $33                ; object
  db   $85, $12, $2F           ; object
  db   $07, $38                ; object
  db   $17, $34                ; object
  db   $32, $2B                ; object
  db   $36, $2D                ; object
  db   $42, $37                ; object
  db   $46, $38                ; object
  db   $52, $31                ; object
  db   $56, $32                ; object
  db   $57, $2D                ; object
  db   $82, $50, $2C           ; object
  db   $C2, $67, $38           ; object
  db   $C8, $09, $37           ; object
  db   $83, $33, $2C           ; object
  db   $14, $D8                ; object
  db   $24, $D9                ; object
  db   $34, $DA                ; object
  db   $82, $7F, $F5           ; object
  db   ROOM_END

Overworld7C::
  db   ANIMATED_TILES_CURRENTS ; animation id
  db   $EB ; floor tile
  db   $C5, $00, $38           ; object
  db   $50, $32                ; object
  db   $89, $51, $2C           ; object
  db   $60, $3D                ; object
  db   $70, $38                ; object
  db   $89, $61, $2F           ; object
  db   $89, $71, $3A           ; object
  db   $C4, $01, $ED           ; object
  db   $85, $12, $EC           ; object
  db   $85, $22, $EC           ; object
  db   $85, $32, $EC           ; object
  db   $83, $17, $C8           ; object
  db   ROOM_END

Overworld7D::
  db   ANIMATED_TILES_CURRENTS ; animation id
  db   $EB ; floor tile
  db   $8A, $50, $2C           ; object
  db   $8A, $60, $2F           ; object
  db   $8A, $70, $3A           ; object
  db   $10, $C8                ; object
  db   $83, $21, $C8           ; object
  db   $C3, $05, $C8           ; object
  db   $26, $C8                ; object
  db   $82, $38, $C8           ; object
  db   $07, $CD                ; object
  db   $08, $CE                ; object
  db   $09, $CD                ; object
  db   $C3, $04, $ED           ; object
  db   $C2, $27, $ED           ; object
  db   $06, $ED                ; object
  db   $20, $ED                ; object
  db   ROOM_END

Overworld7E::
  db   ANIMATED_TILES_WATERFALL ; animation id
  db   $EB ; floor tile
  db   $00, $CE                ; object
  db   $01, $CD                ; object
  db   $02, $CE                ; object
  db   $03, $CD                ; object
  db   $04, $CE                ; object
  db   $05, $CD                ; object
  db   $06, $CE                ; object
  db   $07, $CD                ; object
  db   $08, $CE                ; object
  db   $09, $CD                ; object
  db   $83, $30, $C8           ; object
  db   $88, $22, $C8           ; object
  db   $83, $45, $C8           ; object
  db   $8A, $50, $2C           ; object
  db   $8A, $60, $2F           ; object
  db   $8A, $70, $3A           ; object
  db   ROOM_END

Overworld7F::
  db   ANIMATED_TILES_WATERFALL ; animation id
  db   $ED ; floor tile
  db   $00, $CE                ; object
  db   $01, $CD                ; object
  db   $02, $CE                ; object
  db   $03, $CD                ; object
  db   $04, $CE                ; object
  db   $05, $CD                ; object
  db   $06, $CE                ; object
  db   $07, $CD                ; object
  db   $08, $CE                ; object
  db   $C8, $09, $38           ; object
  db   $84, $10, $ED           ; object
  db   $20, $C8                ; object
  db   $83, $30, $ED           ; object
  db   $83, $40, $ED           ; object
  db   $33, $C8                ; object
  db   $83, $16, $C8           ; object
  db   $28, $C8                ; object
  db   $50, $2C                ; object
  db   $51, $2D                ; object
  db   $55, $2B                ; object
  db   $82, $56, $2C           ; object
  db   $58, $2D                ; object
  db   $60, $2F                ; object
  db   $61, $4E                ; object
  db   $65, $2E                ; object
  db   $82, $66, $2F           ; object
  db   $68, $4E                ; object
  db   $70, $3A                ; object
  db   $71, $3F                ; object
  db   $75, $3E                ; object
  db   $82, $76, $3A           ; object
  db   $78, $3F                ; object
  db   $83, $62, $E9           ; object
  db   $83, $72, $E9           ; object
  db   $84, $10, $EB           ; object
  db   $82, $30, $EB           ; object
  db   $82, $40, $EB           ; object
  db   ROOM_END

