# ROM map

## Banks

- 00: Home (main code)
- 01: Main code
- 02: Code, minimaps
- 03: Entities code
- 04: Entities code
- 05: Entities code
- 06: Entities code
- 07: Entities code
- 08: Indoor map data
- 09: Overworld map pointers, Overworld map data (rooms 0-7F), text
- 0A: Room pointers data (L1-6)
- 0B: Map data
- 0C: Graphics: items, Link, minimap (DMG variant)
- 0D: Graphics: dungeons (DMG variant)
- 0E: Graphics: NPCs, enemies (DMG variant)
- 0F: Graphics: title screen, font, overworld (DMG variant)
- 10: Graphics: intro, various pictures (DMG variant)
- 11: Graphics: NPCs (DMG variant)
- 12: Graphics: NPCs, dungeons (DMG variant)
- 13: Graphics: ending (DMG variant)
- 14: Code and text
- 15: Code
- 16: Entities pointer table and data, text
- 17: Credits code and text
- 18: Entities code
- 19: Entities code
- 1A: Code, Overworld map data (rooms 80-FF), Overworld palette (0x6476)
- 1B: Audio code and Music
- 1C: Map data?
- 1D: Text
- 1E: Audio code and Music
- 1F: SFX code and Music
- 20: Map loading code; Walls pointers table; Overworld tileset pointers (0x82E7B), inventory code
- 21: Code and data
- 22: Overworld palettes lists
- 23: Indoor palettes
- 24: Indoor palettes; code for some overworld objects
- 25: Overworld: background attributes
- 26: Overworld: objects attributes
- 27: Overworld: objects attributes, background attributes
- 28: Photo album and Game Boy Printer code
- 29: Graphics: photo pictures
- 2A: Graphics: photo pictures
- 2B: Graphics: photo pictures
- 2C: Graphics: items, Link, minimap (CGB variant)
- 2D: Graphics: dungeons (CGB variant)
- 2E: Graphics: NPCs, enemies (CGB variant)
- 2F: Graphics: title screen, font, overworld (CGB variant)
- 30: Graphics: intro, various pictures (CGB variant)
- 31: Graphics: NPCs (CGB variant)
- 32: Graphics: NPCs, dungeons (CGB variant)
- 33: Graphics: ending (CGB variant)
- 34: Graphics: printer UI
- 35: Graphics: Color dungeon
- 36: Entities code
- 37: Photo pictures code
- 38: Graphics: large font, misc
- 39: Graphics: photo elements
- 3A: Graphics: photo elements
- 3B: Graphics: photo elements, photo pictures
- 3C: Super GameBoy graphics and code
- 3D: Code
