; World tilesets
; Each tileset is shared by 2x2 adjacent rooms.
; $OF means "don't change"

DEF W_TILESET_KEEP               EQU $0F

DEF W_TILESET_CAMERA_SHOP        EQUS "HIGH(OverworldCameraShopTiles) - $40"
DEF W_TILESET_TURTLE_ROCK        EQUS "HIGH(OverworldTurtleRockTiles) - $40"
DEF W_TILESET_SEASHELL_MANSION   EQUS "HIGH(OverworldSeashellMansionTiles) - $40"
DEF W_TILESET_MYSTERIOUS_WOODS   EQUS "HIGH(OverworldMysteriousWoodsTiles) - $40"
DEF W_TILESET_BEACH              EQUS "HIGH(OverworldBeachTiles) - $40"
DEF W_TILESET_PRAIRIE_STONE_HEAD EQUS "HIGH(OverworldPrairieStoneHeadTiles) - $40"
DEF W_TILESET_MABE_VILLAGE       EQUS "HIGH(OverworldMabeVillageTiles) - $40"
DEF W_TILESET_KANALET_CASTLE     EQUS "HIGH(OverworldKanaletCastleTiles) - $40"
DEF W_TILESET_FACE_SHRINE        EQUS "HIGH(OverworldFaceShrineTiles) - $40"
DEF W_TILESET_YARNA_DESERT       EQUS "HIGH(OverworldYarnaDesertTiles) - $40"
DEF W_TILESET_PRAIRIE_SOUTH      EQUS "HIGH(OverworldPrairieSouthTiles) - $40"
DEF W_TILESET_EAGLES_TOWER       EQUS "HIGH(OverworldEaglesTowerTiles) - $40"
DEF W_TILESET_RAFTING_GAME       EQUS "HIGH(OverworldRaftingGameTiles) - $40"
DEF W_TILESET_ANGLERS_TUNNEL     EQUS "HIGH(OverworldAnglersTunnelTiles) - $40"
DEF W_TILESET_GOPONGO_SWAMP      EQUS "HIGH(OverworldGopongoSwampTiles) - $40"
DEF W_TILESET_GRAVEYARD          EQUS "HIGH(OverworldGraveyardTiles) - $40"
DEF W_TILESET_MARTHAS_BAY        EQUS "HIGH(OverworldMarthasBayTiles) - $40"
DEF W_TILESET_EGG                EQUS "HIGH(OverworldEggTiles) - $40"
DEF W_TILESET_TARAMANCH_MIDDLE   EQUS "HIGH(OverworldTaramanchMiddleTiles) - $40"

DEF W_TILESET_INDOOR_00       EQUS "HIGH(Indoor00Tiles - IndoorTiles)"
DEF W_TILESET_INDOOR_01       EQUS "HIGH(Indoor01Tiles - IndoorTiles)"
DEF W_TILESET_INDOOR_02       EQUS "HIGH(Indoor02Tiles - IndoorTiles)"
DEF W_TILESET_INDOOR_03       EQUS "HIGH(Indoor03Tiles - IndoorTiles)"
DEF W_TILESET_INDOOR_04       EQUS "HIGH(Indoor04Tiles - IndoorTiles)"
DEF W_TILESET_INDOOR_05       EQUS "HIGH(Indoor05Tiles - IndoorTiles)"
DEF W_TILESET_INDOOR_06       EQUS "HIGH(Indoor06Tiles - IndoorTiles)"
DEF W_TILESET_INDOOR_07       EQUS "HIGH(Indoor07Tiles - IndoorTiles)"
DEF W_TILESET_INDOOR_08       EQUS "HIGH(Indoor08Tiles - IndoorTiles)"
DEF W_TILESET_INDOOR_09       EQUS "HIGH(Indoor09Tiles - IndoorTiles)"
DEF W_TILESET_INDOOR_0A       EQUS "HIGH(Indoor0ATiles - IndoorTiles)"
DEF W_TILESET_INDOOR_0B       EQUS "HIGH(Indoor0BTiles - IndoorTiles)"
DEF W_TILESET_INDOOR_0C       EQUS "HIGH(Indoor0CTiles - IndoorTiles)"
DEF W_TILESET_INDOOR_0D       EQUS "HIGH(Indoor0DTiles - IndoorTiles)"
DEF W_TILESET_INDOOR_0E       EQUS "HIGH(Indoor0ETiles - IndoorTiles)"
DEF W_TILESET_INDOOR_0F       EQUS "HIGH(Indoor0FTiles - IndoorTiles)"

DEF W_TILESET_INDOOR_17       EQUS "HIGH(Indoor17Tiles - IndoorTiles)"
DEF W_TILESET_INDOOR_18       EQUS "HIGH(Indoor18Tiles - IndoorTiles)"
DEF W_TILESET_INDOOR_19       EQUS "HIGH(Indoor19Tiles - IndoorTiles)"
DEF W_TILESET_WINDFISH_FLOOR   EQUS "HIGH(WindfishFloorTiles - IndoorTiles)"

DEF W_TILESET_NO_UPDATE          EQU $FF
