;
; Table of chest contents per room on the overworld.
;
; Same schema as the underworld/indoor maps, one item per room.
;

RoomChestsTable::
    ; 00 --------------------
    db 0
    db 0
    db 0
    db 0
    db CHEST_RUPEES_50
    db 0
    db 0
    db CHEST_RUPEES_50              ; POI: No chest in this room
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; 10 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db CHEST_RUPEES_50
    db CHEST_RUPEES_100             ; POI: No chest in this room
    db 0
    db 0
    db 0
    db CHEST_SEASHELL
    db 0
    db 0
    ; 20 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; 30 --------------------
    db 0
    db 0
    db 0
    db 0
    db CHEST_RUPEES_50
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; 40 --------------------
    db 0
    db CHEST_TAIL_KEY
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; 50 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db CHEST_RUPEES_20
    db CHEST_RUPEES_20
    db 0
    db 0
    ; 60 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db CHEST_SEASHELL
    db 0
    db 0
    db 0
    ; 70 --------------------
    db 0
    db CHEST_SEASHELL
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; 80 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; 90 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; A0 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; B0 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; C0 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; D0 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; E0 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db CHEST_RUPEES_50
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; F0 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
