;
; Table of chest contents per room in the second "underworld"
;
; Includes dungeons 7, 8, and many indoor rooms/caves/etc.
;


    ; 00 --------------------
    db 0
    db CHEST_SEASHELL
    db 0
    db 0
    db CHEST_SMALL_KEY
    db 0
    db 0
    db 0
    db 0
    db CHEST_STONE_BEAK
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; 10 --------------------
    db 0
    db CHEST_COMPASS
    db CHEST_MAP
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db CHEST_SHIELD
    db 0
    db CHEST_BOMB
    db 0
    db 0
    db 0
    ; 20 --------------------
    db CHEST_MEDICINE
    db 0
    db 0
    db 0
    db CHEST_NIGHTMARE_KEY
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; 30 --------------------
    db 0
    db 0
    db CHEST_NIGHTMARE_KEY
    db 0
    db 0
    db CHEST_MEDICINE
    db 0
    db CHEST_MAGIC_ROD
    db 0
    db 0
    db CHEST_RUPEES_50
    db 0
    db 0
    db CHEST_SMALL_KEY
    db 0
    db 0
    ; 40 --------------------
    db CHEST_SMALL_KEY
    db 0
    db 0
    db 0
    db 0
    db 0
    db CHEST_SMALL_KEY
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db CHEST_RUPEES_20
    db 0
    db CHEST_MAP
    ; 50 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db CHEST_RUPEES_50
    db 0
    db 0
    db 0
    db CHEST_ZOL
    db 0
    db 0
    db CHEST_COMPASS
    db 0
    db 0
    db CHEST_STONE_BEAK
    ; 60 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; 70 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; 80 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db CHEST_ZOL
    db 0
    db 0
    db 0
    db 0
    db 0
    ; 90 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; A0 --------------------
    db 0
    db 0
    db 0
    db 0
    db CHEST_BOW                    ; POI: No chest here - room has a Piece of Heart, and the Bow isn't found in a chest
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db CHEST_RUPEES_20              ; POI: No chest in this room - normally has a Piece of Heart
    db 0
    db 0
    db CHEST_RUPEES_20
    db CHEST_RUPEES_50
    ; B0 --------------------
    db 0
    db 0
    db 0
    db CHEST_RUPEES_50
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db CHEST_RUPEES_50              ; POI: No chest in this room - normally has a Piece of Heart
    db CHEST_RUPEES_50
    db 0
    db CHEST_RUPEES_50
    db CHEST_OCARINA
    db CHEST_RUPEES_100
    ; C0 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db CHEST_SEASHELL
    db 0
    db 0
    db 0
    db 0
    db CHEST_RUPEES_50
    db 0
    db 0
    ; D0 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; E0 --------------------
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    db CHEST_RUPEES_50              ; POI: Seashell Mansion, which doesn't use chests (and doesn't give out rupees, either)
    db 0
    db 0
    db 0
    db 0
    db 0
    db 0
    ; F0 --------------------
    db 0
    db 0
    db CHEST_RUPEES_20              ; POI: No chest in this room
    db 0
    db CHEST_RUPEES_50
    db 0
    db CHEST_SHOVEL                 ; POI: No chest in this room *and* Shovel isn't found in a chest (bought from shop)
    db 0
    db 0
    db 0
    db 0
    db 0
    db CHEST_SEASHELL
    db 0
    db 0
    db 0
